mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-16 21:22:57 +03:00
0.994
+ added client side caching of trader menus = faster less server load. + removed stock count on buy menus and replaced with yellow color coding if out of stock. + reworked purchased vehicle spawning and added parachute drop.
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@@ -16,7 +16,7 @@ _location = _worldspace select 1;
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//Generate UID test using time
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// _uid = str( round (dateToNumber date)) + str(round time);
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_uid = _worldspace call dayz_objectUID3;
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_uid = _worldspace call dayz_objectUID2;
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//_uid = format["%1%2",(round time),_uid];
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if (_spawnDMG) then {
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@@ -127,7 +127,6 @@ dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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if (_selection in dayZ_explosiveParts and _dam > 0.8) then {_dam = 0.8};
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[_object,_selection,_dam] call object_setFixServer;
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} forEach _array;
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_object setFuel _fuel;
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@@ -135,7 +134,5 @@ dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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_object call fnc_vehicleEventHandler;
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_object setVariable ["JustSpawned",nil,true];
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diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
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};
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102
dayz_server/compile/server_publishVehicle2.sqf
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102
dayz_server/compile/server_publishVehicle2.sqf
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@@ -0,0 +1,102 @@
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private["_object","_worldspace","_location","_dir","_character","_tent","_class","_id","_uid","_dam","_hitpoints","_selection","_array","_damage","_randFuel","_fuel","_key","_result","_outcome","_totaldam","_parts","_retry","_done","_spawnDMG"];
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_object = _this select 0;
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_worldspace = _this select 1;
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_class = _this select 2;
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_spawnDMG = _this select 3;
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_characterID = _this select 4;
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diag_log ("PUBLISH: Attempt " + str(_object));
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_dir = _worldspace select 0;
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_location = _worldspace select 1;
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//Generate UID test using time
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_uid = _worldspace call dayz_objectUID3;
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// TODO: check if uid already exists and if so increment by 1 and check again as soon as we find nothing continue.
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//Send request
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
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diag_log ("HIVE: WRITE: "+ str(_key));
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_key call server_hiveWrite;
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// Switched to spawn so we can wait a bit for the ID
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[_object,_uid,_characterID,_class,_dir,_location] spawn {
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private["_object","_uid","_characterID","_done","_retry","_key","_result","_outcome","_oid","_selection","_dam","_class"];
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_object = _this select 0;
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_uid = _this select 1;
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_characterID = _this select 2;
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_class = _this select 3;
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_dir = _this select 4;
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_location = _this select 5;
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_done = false;
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_retry = 0;
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// TODO: Needs major overhaul for 1.1
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while {_retry < 10} do {
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sleep 1;
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// GET DB ID
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_key = format["CHILD:388:%1:",_uid];
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diag_log ("HIVE: WRITE: "+ str(_key));
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_result = _key call server_hiveReadWrite;
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_outcome = _result select 0;
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if (_outcome == "PASS") then {
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_oid = _result select 1;
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//_object setVariable ["ObjectID", _oid, true];
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diag_log("CUSTOM: Selected " + str(_oid));
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_done = true;
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_retry = 100;
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} else {
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diag_log("CUSTOM: trying again to get id for: " + str(_uid));
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_done = false;
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_retry = _retry + 1;
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};
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};
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// Remove marker
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deleteVehicle _object;
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if(!_done) exitWith { diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
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_object_para = "ParachuteMediumWest" createVehicle [0,0,0];
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_object_para setpos [_location select 0, _location select 1,(_location select 2) + 65];
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_object = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
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_object setVariable ["ObjectID", _oid, true];
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_object setVariable ["lastUpdate",time];
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_object setVariable ["CharacterID", _characterID, true];
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_object attachTo [_object_para, [0,0,-1.6]];
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sleep 1.0;
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WaitUntil{(getpos _object select 2) < 0.1};
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detach _object;
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deleteVehicle _object_para;
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// _object setDamage _damage;
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// _object setFuel _fuel;
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clearWeaponCargoGlobal _object;
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clearMagazineCargoGlobal _object;
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_veh setdir _dir;
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_veh setpos _location;
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//_object setvelocity [0,0,1];
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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_object call fnc_vehicleEventHandler;
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diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
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};
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@@ -7,12 +7,11 @@ _object = _this select 0;
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_type = _this select 1;
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_parachuteWest = typeOf _object == "ParachuteWest";
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_isNotOk = false;
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_firstTime = false;
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_removeCounter = 0;
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_objectID = _object getVariable ["ObjectID","0"];
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_uid = _object getVariable ["ObjectUID","0"];
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_justSpawned = _object getVariable ["JustSpawned",false];
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if (_justSpawned) exitWith { diag_log(format["Vehicle Just Spawned do nothing: %1", typeOf _object]); };
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if ((typeName _objectID != "string") || (typeName _uid != "string")) then
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{
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@@ -31,10 +30,16 @@ if (!_parachuteWest) then {
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_object_position select 1,
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_object_position select 2]);
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_isNotOk = true;
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// Loop to wait it out
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_counter = _object getVariable ["markedForRemoval","0"];
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_removeCounter = _object setVariable ["markedForRemoval",(_counter + 1)];
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};
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};
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if (_isNotOk) exitWith { deleteVehicle _object; };
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if (_isNotOk and _removeCounter < 10) exitWith { diag_log(format["About to remove vehicle: %1 - %2 / 10", typeOf _object, _removeCounter]); };
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if (_isNotOk and _removeCounter >= 10) exitWith { deleteVehicle _object; };
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_lastUpdate = _object getVariable ["lastUpdate",time];
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_needUpdate = _object in needUpdate_objects;
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@@ -15,6 +15,7 @@ server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\c
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server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; //Creates the object in DB
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server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; //Removes the object from the DB
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server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; // Custom to add vehicles
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server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf"; // Custom to add vehicles
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server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
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server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
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server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
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