diff --git a/dayz_code/actions/buy_db.sqf b/dayz_code/actions/buy_db.sqf
index 6693848b6..0442db8c7 100644
--- a/dayz_code/actions/buy_db.sqf
+++ b/dayz_code/actions/buy_db.sqf
@@ -8,24 +8,15 @@ _activatingPlayer = _this select 1;
_trader_id = (_this select 3) select 0;
_category = (_this select 3) select 1;
-diag_log format["DEBUG TRADER OBJ: %1", _trader_id];
+dayzTraderMenuResult = call compile format["tcacheBuy_%1;",_trader_id];
-//["dayzTraderMenu",[_activatingPlayer,_trader_id,_category,_action]] call callRpcProcedure;
-dayzTraderMenu = [_activatingPlayer,_trader_id,_category,_action];
-publicVariableServer "dayzTraderMenu";
-
-waitUntil {!isNil "dayzTraderMenuResult"};
-
-/*
- `id`,
- `item` varchar(255) NOT NULL COMMENT '[Class Name,1 = CfgMagazines | 2 = Vehicle | 3 = Weapon]',
- `qty` int(8) NOT NULL COMMENT 'amount in stock available to buy',
- `buy` varchar(255) NOT NULL COMMENT '[[Qty,Class,Type],]',
- `sell` varchar(255) NOT NULL COMMENT '[[Qty,Class,Type],]',
- `order` int(2) NOT NULL DEFAULT '0' COMMENT '# sort order for addAction menu',
- `tid` int(8) NOT NULL COMMENT 'Trader Menu ID',
- `afile` varchar(64) NOT NULL DEFAULT 'trade_items',
-*/
+if(isNil "dayzTraderMenuResult") then {
+ diag_log format["DEBUG TRADER OBJ: %1", _trader_id];
+ //["dayzTraderMenu",[_activatingPlayer,_trader_id,_category,_action]] call callRpcProcedure;
+ dayzTraderMenu = [_activatingPlayer,_trader_id,_category,_action];
+ publicVariableServer "dayzTraderMenu";
+ waitUntil {!isNil "dayzTraderMenuResult"};
+};
diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
{
@@ -103,24 +94,16 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
// Allways 1 for now
_out = 1;
-
// trade_items.sqf | [part_out, part_in, qty_out, qty_in,_textPart,_textCurrency];
- if(_qty <= 0) then {
- _Display = format["Buy %1 (Out of Stock: %2)", _textPart, _qty];
- _part = player addAction [_Display, "\z\addons\dayz_code\actions\trade_cancel.sqf",[], 0, true, false, "",""];
+
+ if (_qty > 0) then {
+ _Display = format["Buy %1 (%2) for %3 %4", _textPart, _name, _bqty, _textCurrency];
} else {
- // if over 50 in stock lower price to that of sell price
- if(_qty >= 50) then {
- _Display = format["Buy %1 (%2) for %3 %4 (Available: %5)", _textPart, _name, _sqty, _textCurrencySell, _qty];
- _part = player addAction [_Display, _File,[_name,_sname,_out,_sqty,"buy",_textCurrencySell,_textPart,_header], _order, true, true, "",""];
- } else {
- _Display = format["Buy %1 (%2) for %3 %4 (Available: %5)", _textPart, _name, _bqty, _textCurrency, _qty];
- _part = player addAction [_Display, _File,[_name,_bname,_out,_bqty,"buy",_textCurrency,_textPart,_header], _order, true, true, "",""];
- };
-
-
+ _Display = format["Buy %1 (%2) for %3 %4", _textPart, _name, _bqty, _textCurrency];
};
+ _part = player addAction [_Display, _File,[_name,_bname,_out,_bqty,"buy",_textCurrency,_textPart,_header], _order, true, true, "",""];
+
diag_log format["DEBUG TRADER: %1", _part];
s_player_parts set [count s_player_parts,_part];
@@ -129,6 +112,9 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["medical"], 0, true, false, "",""];
s_player_parts set [count s_player_parts,_cancel];
+// Cache data in client side global variable
+call compile format["tcacheBuy_%1 = %2;",_tid,dayzTraderMenuResult];
+
// Clear Data maybe consider cacheing results
dayzTraderMenuResult = nil;
s_player_parts_crtl = 1;
\ No newline at end of file
diff --git a/dayz_code/actions/sell_db.sqf b/dayz_code/actions/sell_db.sqf
index 0e6e9dcaa..5da766d59 100644
--- a/dayz_code/actions/sell_db.sqf
+++ b/dayz_code/actions/sell_db.sqf
@@ -8,23 +8,15 @@ _activatingPlayer = _this select 1;
_trader_id = (_this select 3) select 0;
_category = (_this select 3) select 1;
-diag_log format["DEBUG TRADER OBJ: %1", _trader_id];
+dayzTraderMenuResult = call compile format["tcacheSell_%1;",_trader_id];
-//["dayzTraderMenu",[_activatingPlayer,_trader_id,_category,_action]] call callRpcProcedure;
-dayzTraderMenu = [_activatingPlayer,_trader_id,_category,_action];
-publicVariableServer "dayzTraderMenu";
-
-waitUntil {!isNil "dayzTraderMenuResult"};
-
-/*
- `item` varchar(255) NOT NULL COMMENT '[Class Name,1 = CfgMagazines | 2 = Vehicle | 3 = Weapon]',
- `qty` int(8) NOT NULL COMMENT 'amount in stock available to buy',
- `buy` varchar(255) NOT NULL COMMENT '[[Qty,Class,Type],]',
- `sell` varchar(255) NOT NULL COMMENT '[[Qty,Class,Type],]',
- `order` int(2) NOT NULL DEFAULT '0' COMMENT '# sort order for addAction menu',
- `tid` int(8) NOT NULL COMMENT 'Trader Menu ID',
- `afile` varchar(64) NOT NULL DEFAULT 'trade_items',
-*/
+if(isNil "dayzTraderMenuResult") then {
+ diag_log format["DEBUG TRADER OBJ: %1", _trader_id];
+ //["dayzTraderMenu",[_activatingPlayer,_trader_id,_category,_action]] call callRpcProcedure;
+ dayzTraderMenu = [_activatingPlayer,_trader_id,_category,_action];
+ publicVariableServer "dayzTraderMenu";
+ waitUntil {!isNil "dayzTraderMenuResult"};
+};
diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
{
@@ -124,37 +116,17 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
};
- // if under 5 in stock raise price to that of buy price
- if(_qty <= 5) then {
-
- if (_count > 0) then {
- _Display = format["Sell %1 for %2 %3 each", _textPart, _bqty, _textCurrencyBuy];
- } else {
- _Display = format["Sell %1 for %2 %3 each", _textPart, _bqty, _textCurrencyBuy];
- };
-
- // trade_items.sqf | [part_out, part_in, qty_out, qty_in,_textPart,_textCurrency];
-
- _part = player addAction [_Display, _File,[_sname,_name,_bqty,_in,"sell",_textPart,_textCurrencyBuy,_header], _order, true, true, "",""];
-
- } else {
-
- if (_count > 0) then {
- _Display = format["Sell %1 for %2 %3 each", _textPart, _sqty, _textCurrency];
- } else {
- _Display = format["Sell %1 for %2 %3 each", _textPart, _sqty, _textCurrency];
- };
-
- // trade_items.sqf | [part_out, part_in, qty_out, qty_in,_textPart,_textCurrency];
-
- _part = player addAction [_Display, _File,[_sname,_name,_sqty,_in,"sell",_textPart,_textCurrency,_header], _order, true, true, "",""];
-
- };
-
+ if (_count > 0) then {
+ _Display = format["Sell %1 for %2 %3 each", _textPart, _sqty, _textCurrency];
+ } else {
+ _Display = format["Sell %1 for %2 %3 each", _textPart, _sqty, _textCurrency];
+ };
+ // trade_items.sqf | [part_out, part_in, qty_out, qty_in,_textPart,_textCurrency];
+ _part = player addAction [_Display, _File,[_sname,_name,_sqty,_in,"sell",_textPart,_textCurrency,_header], _order, true, true, "",""];
- diag_log format["DEBUG TRADER: %1", _part];
+ // diag_log format["DEBUG TRADER: %1", _part];
s_player_parts set [count s_player_parts,_part];
} forEach dayzTraderMenuResult;
@@ -162,6 +134,12 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["medical"], 0, true, false, "",""];
s_player_parts set [count s_player_parts,_cancel];
-// Clear Data maybe consider cacheing results
+// Cache data in client side global variable
+call compile format["tcacheSell_%1 = %2;",_tid,dayzTraderMenuResult];
+
+
+// Clear Data
dayzTraderMenuResult = nil;
+
+
s_player_parts_crtl = 1;
diff --git a/dayz_code/actions/trade_any_boat.sqf b/dayz_code/actions/trade_any_boat.sqf
index 65e128439..3930ba34c 100644
--- a/dayz_code/actions/trade_any_boat.sqf
+++ b/dayz_code/actions/trade_any_boat.sqf
@@ -53,28 +53,13 @@ if (_qty >= _qty_in) then {
_location = [(position player),0,20,1,2,2000,0] call BIS_fnc_findSafePos;
- //place tent (local)
- _veh = createVehicle [_part_out, _location, [], 0, "CAN_COLLIDE"];
-
- _veh setVariable ["JustSpawned",true,true];
-
- _veh setdir _dir;
- _veh setpos _location;
-
- //_veh setPosATL _position;
-
- _location = getPosATL _veh;
-
- _veh setVariable ["characterID",dayz_playerUID,true];
-
- clearWeaponCargoGlobal _veh;
- clearMagazineCargoGlobal _veh;
+ //place vehicle spawn marker (local)
+ _veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
//["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
- dayzPublishVeh = [_veh,[_dir,_location],_part_out,false,dayz_playerUID];
- publicVariableServer "dayzPublishVeh";
+ dayzPublishVeh2 = [_veh,[_dir,_location],_part_out,false,dayz_playerUID];
+ publicVariableServer "dayzPublishVeh2";
-
_veh call fnc_vehicleEventHandler;
player reveal _veh;
@@ -99,7 +84,6 @@ if (_qty >= _qty_in) then {
dayzDeleteObj = [_objectID,_objectUID];
publicVariableServer "dayzDeleteObj";
-
deleteVehicle _obj;
cutText [format[("Sold %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
@@ -118,7 +102,7 @@ if (_qty >= _qty_in) then {
if(_buy_o_sell == "buy") then {
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
} else {
- cutText [format[("No %1 found within 20 meters."),_textPartOut] , "PLAIN DOWN"];
+ cutText [format[("No %1 found within 20 meters."),_textPartIn] , "PLAIN DOWN"];
};
};
diff --git a/dayz_code/actions/trade_any_vehicle.sqf b/dayz_code/actions/trade_any_vehicle.sqf
index e04b2f244..1b863890a 100644
--- a/dayz_code/actions/trade_any_vehicle.sqf
+++ b/dayz_code/actions/trade_any_vehicle.sqf
@@ -59,25 +59,12 @@ if (_qty >= _qty_in) then {
_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
};
- //place tent (local)
- _veh = createVehicle [_part_out, _location, [], 0, "CAN_COLLIDE"];
-
- _veh setVariable ["JustSpawned",true,true];
-
- _veh setdir _dir;
- _veh setpos _location;
-
- _location = getPosATL _veh;
-
- //_veh setVariable ["ObjectUID",dayz_playerUID,true];
-
-
- clearWeaponCargoGlobal _veh;
- clearMagazineCargoGlobal _veh;
+ //place vehicle spawn marker (local)
+ _veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
//["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
- dayzPublishVeh = [_veh,[_dir,_location],_part_out,false,dayz_playerUID];
- publicVariableServer "dayzPublishVeh";
+ dayzPublishVeh2 = [_veh,[_dir,_location],_part_out,false,dayz_playerUID];
+ publicVariableServer "dayzPublishVeh2";
// event handlers to correctly track damage client side
_veh call fnc_vehicleEventHandler;
@@ -123,7 +110,7 @@ if (_qty >= _qty_in) then {
if(_buy_o_sell == "buy") then {
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
} else {
- cutText [format[("No %1 found within 20 meters."),_textPartOut] , "PLAIN DOWN"];
+ cutText [format[("No %1 found within 20 meters."),_textPartIn] , "PLAIN DOWN"];
};
};
diff --git a/dayz_code/config.cpp b/dayz_code/config.cpp
index 66c3fd508..572fb24b0 100644
--- a/dayz_code/config.cpp
+++ b/dayz_code/config.cpp
@@ -40,7 +40,7 @@ class CfgMods
hidePicture = 0;
hideName = 0;
action = "http://www.dayzepoch.com";
- version = "0.993";
+ version = "0.994";
hiveVersion = 0.96; //0.93
};
};
diff --git a/dayz_code/init/publicEH.sqf b/dayz_code/init/publicEH.sqf
index da42e7a36..eb45ed77e 100644
--- a/dayz_code/init/publicEH.sqf
+++ b/dayz_code/init/publicEH.sqf
@@ -45,6 +45,7 @@ if (isServer) then {
// Dayz epoch custom
"dayzPublishVeh" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh};
+ "dayzPublishVeh2" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh2};
"dayzTradeObject" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
"dayzTraderMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
"dayzPlayerDeaths" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
diff --git a/dayz_code/rscTitles.hpp b/dayz_code/rscTitles.hpp
index 4adc171b2..44d7e94c8 100644
--- a/dayz_code/rscTitles.hpp
+++ b/dayz_code/rscTitles.hpp
@@ -137,7 +137,7 @@ class RscDisplayMain : RscStandardDisplay
class DAYZ_Version : CA_Version
{
idc = -1;
- text = "DayZ Epoch 0.993 (1.7.6.1)";
+ text = "DayZ Epoch 0.994 (1.7.6.1)";
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
};
delete CA_TitleMainMenu;
diff --git a/dayz_server/compile/server_publishVehicle.sqf b/dayz_server/compile/server_publishVehicle.sqf
index 762f4cb04..64fdaf6b6 100644
--- a/dayz_server/compile/server_publishVehicle.sqf
+++ b/dayz_server/compile/server_publishVehicle.sqf
@@ -16,7 +16,7 @@ _location = _worldspace select 1;
//Generate UID test using time
// _uid = str( round (dateToNumber date)) + str(round time);
-_uid = _worldspace call dayz_objectUID3;
+_uid = _worldspace call dayz_objectUID2;
//_uid = format["%1%2",(round time),_uid];
if (_spawnDMG) then {
@@ -127,7 +127,6 @@ dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
if (_selection in dayZ_explosiveParts and _dam > 0.8) then {_dam = 0.8};
[_object,_selection,_dam] call object_setFixServer;
} forEach _array;
-
_object setFuel _fuel;
@@ -135,7 +134,5 @@ dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
_object call fnc_vehicleEventHandler;
- _object setVariable ["JustSpawned",nil,true];
-
diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
};
\ No newline at end of file
diff --git a/dayz_server/compile/server_publishVehicle2.sqf b/dayz_server/compile/server_publishVehicle2.sqf
new file mode 100644
index 000000000..348e5e790
--- /dev/null
+++ b/dayz_server/compile/server_publishVehicle2.sqf
@@ -0,0 +1,102 @@
+private["_object","_worldspace","_location","_dir","_character","_tent","_class","_id","_uid","_dam","_hitpoints","_selection","_array","_damage","_randFuel","_fuel","_key","_result","_outcome","_totaldam","_parts","_retry","_done","_spawnDMG"];
+
+_object = _this select 0;
+_worldspace = _this select 1;
+_class = _this select 2;
+_spawnDMG = _this select 3;
+_characterID = _this select 4;
+
+diag_log ("PUBLISH: Attempt " + str(_object));
+_dir = _worldspace select 0;
+_location = _worldspace select 1;
+
+//Generate UID test using time
+_uid = _worldspace call dayz_objectUID3;
+
+// TODO: check if uid already exists and if so increment by 1 and check again as soon as we find nothing continue.
+
+//Send request
+_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
+diag_log ("HIVE: WRITE: "+ str(_key));
+_key call server_hiveWrite;
+
+// Switched to spawn so we can wait a bit for the ID
+[_object,_uid,_characterID,_class,_dir,_location] spawn {
+ private["_object","_uid","_characterID","_done","_retry","_key","_result","_outcome","_oid","_selection","_dam","_class"];
+
+ _object = _this select 0;
+ _uid = _this select 1;
+ _characterID = _this select 2;
+ _class = _this select 3;
+ _dir = _this select 4;
+ _location = _this select 5;
+
+ _done = false;
+ _retry = 0;
+ // TODO: Needs major overhaul for 1.1
+ while {_retry < 10} do {
+
+ sleep 1;
+ // GET DB ID
+ _key = format["CHILD:388:%1:",_uid];
+ diag_log ("HIVE: WRITE: "+ str(_key));
+ _result = _key call server_hiveReadWrite;
+ _outcome = _result select 0;
+ if (_outcome == "PASS") then {
+ _oid = _result select 1;
+ //_object setVariable ["ObjectID", _oid, true];
+ diag_log("CUSTOM: Selected " + str(_oid));
+ _done = true;
+ _retry = 100;
+
+ } else {
+ diag_log("CUSTOM: trying again to get id for: " + str(_uid));
+ _done = false;
+ _retry = _retry + 1;
+ };
+ };
+
+ // Remove marker
+ deleteVehicle _object;
+
+ if(!_done) exitWith { diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
+
+ _object_para = "ParachuteMediumWest" createVehicle [0,0,0];
+
+ _object_para setpos [_location select 0, _location select 1,(_location select 2) + 65];
+
+ _object = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
+
+ _object setVariable ["ObjectID", _oid, true];
+
+ _object setVariable ["lastUpdate",time];
+
+ _object setVariable ["CharacterID", _characterID, true];
+
+ _object attachTo [_object_para, [0,0,-1.6]];
+
+ sleep 1.0;
+
+ WaitUntil{(getpos _object select 2) < 0.1};
+
+ detach _object;
+
+ deleteVehicle _object_para;
+
+ // _object setDamage _damage;
+ // _object setFuel _fuel;
+
+ clearWeaponCargoGlobal _object;
+ clearMagazineCargoGlobal _object;
+
+ _veh setdir _dir;
+ _veh setpos _location;
+
+ //_object setvelocity [0,0,1];
+
+ dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
+
+ _object call fnc_vehicleEventHandler;
+
+ diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
+};
\ No newline at end of file
diff --git a/dayz_server/compile/server_updateObject.sqf b/dayz_server/compile/server_updateObject.sqf
index a8dab5c7e..7ee630bf6 100644
--- a/dayz_server/compile/server_updateObject.sqf
+++ b/dayz_server/compile/server_updateObject.sqf
@@ -7,12 +7,11 @@ _object = _this select 0;
_type = _this select 1;
_parachuteWest = typeOf _object == "ParachuteWest";
_isNotOk = false;
+_firstTime = false;
+_removeCounter = 0;
_objectID = _object getVariable ["ObjectID","0"];
_uid = _object getVariable ["ObjectUID","0"];
-_justSpawned = _object getVariable ["JustSpawned",false];
-
-if (_justSpawned) exitWith { diag_log(format["Vehicle Just Spawned do nothing: %1", typeOf _object]); };
if ((typeName _objectID != "string") || (typeName _uid != "string")) then
{
@@ -31,10 +30,16 @@ if (!_parachuteWest) then {
_object_position select 1,
_object_position select 2]);
_isNotOk = true;
+
+ // Loop to wait it out
+ _counter = _object getVariable ["markedForRemoval","0"];
+ _removeCounter = _object setVariable ["markedForRemoval",(_counter + 1)];
};
};
-if (_isNotOk) exitWith { deleteVehicle _object; };
+if (_isNotOk and _removeCounter < 10) exitWith { diag_log(format["About to remove vehicle: %1 - %2 / 10", typeOf _object, _removeCounter]); };
+if (_isNotOk and _removeCounter >= 10) exitWith { deleteVehicle _object; };
+
_lastUpdate = _object getVariable ["lastUpdate",time];
_needUpdate = _object in needUpdate_objects;
diff --git a/dayz_server/init/server_functions.sqf b/dayz_server/init/server_functions.sqf
index 96b73c285..0c8a8845f 100644
--- a/dayz_server/init/server_functions.sqf
+++ b/dayz_server/init/server_functions.sqf
@@ -15,6 +15,7 @@ server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\c
server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; //Creates the object in DB
server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; //Removes the object from the DB
server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; // Custom to add vehicles
+server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf"; // Custom to add vehicles
server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";