mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-24 17:39:18 +03:00
0.994
+ added client side caching of trader menus = faster less server load. + removed stock count on buy menus and replaced with yellow color coding if out of stock. + reworked purchased vehicle spawning and added parachute drop.
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@@ -8,23 +8,15 @@ _activatingPlayer = _this select 1;
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_trader_id = (_this select 3) select 0;
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_category = (_this select 3) select 1;
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diag_log format["DEBUG TRADER OBJ: %1", _trader_id];
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dayzTraderMenuResult = call compile format["tcacheSell_%1;",_trader_id];
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//["dayzTraderMenu",[_activatingPlayer,_trader_id,_category,_action]] call callRpcProcedure;
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dayzTraderMenu = [_activatingPlayer,_trader_id,_category,_action];
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publicVariableServer "dayzTraderMenu";
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waitUntil {!isNil "dayzTraderMenuResult"};
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/*
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`item` varchar(255) NOT NULL COMMENT '[Class Name,1 = CfgMagazines | 2 = Vehicle | 3 = Weapon]',
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`qty` int(8) NOT NULL COMMENT 'amount in stock available to buy',
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`buy` varchar(255) NOT NULL COMMENT '[[Qty,Class,Type],]',
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`sell` varchar(255) NOT NULL COMMENT '[[Qty,Class,Type],]',
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`order` int(2) NOT NULL DEFAULT '0' COMMENT '# sort order for addAction menu',
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`tid` int(8) NOT NULL COMMENT 'Trader Menu ID',
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`afile` varchar(64) NOT NULL DEFAULT 'trade_items',
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*/
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if(isNil "dayzTraderMenuResult") then {
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diag_log format["DEBUG TRADER OBJ: %1", _trader_id];
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//["dayzTraderMenu",[_activatingPlayer,_trader_id,_category,_action]] call callRpcProcedure;
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dayzTraderMenu = [_activatingPlayer,_trader_id,_category,_action];
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publicVariableServer "dayzTraderMenu";
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waitUntil {!isNil "dayzTraderMenuResult"};
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};
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diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
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{
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@@ -124,37 +116,17 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
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};
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// if under 5 in stock raise price to that of buy price
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if(_qty <= 5) then {
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if (_count > 0) then {
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_Display = format["Sell %1 for %2 %3 each", _textPart, _bqty, _textCurrencyBuy];
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} else {
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_Display = format["<t color='#ffff00'>Sell %1 for %2 %3 each</t>", _textPart, _bqty, _textCurrencyBuy];
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};
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// trade_items.sqf | [part_out, part_in, qty_out, qty_in,_textPart,_textCurrency];
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_part = player addAction [_Display, _File,[_sname,_name,_bqty,_in,"sell",_textPart,_textCurrencyBuy,_header], _order, true, true, "",""];
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} else {
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if (_count > 0) then {
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_Display = format["Sell %1 for %2 %3 each", _textPart, _sqty, _textCurrency];
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} else {
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_Display = format["<t color='#ffff00'>Sell %1 for %2 %3 each</t>", _textPart, _sqty, _textCurrency];
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};
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// trade_items.sqf | [part_out, part_in, qty_out, qty_in,_textPart,_textCurrency];
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_part = player addAction [_Display, _File,[_sname,_name,_sqty,_in,"sell",_textPart,_textCurrency,_header], _order, true, true, "",""];
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};
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if (_count > 0) then {
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_Display = format["Sell %1 for %2 %3 each", _textPart, _sqty, _textCurrency];
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} else {
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_Display = format["<t color='#ffff00'>Sell %1 for %2 %3 each</t>", _textPart, _sqty, _textCurrency];
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};
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// trade_items.sqf | [part_out, part_in, qty_out, qty_in,_textPart,_textCurrency];
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_part = player addAction [_Display, _File,[_sname,_name,_sqty,_in,"sell",_textPart,_textCurrency,_header], _order, true, true, "",""];
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diag_log format["DEBUG TRADER: %1", _part];
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// diag_log format["DEBUG TRADER: %1", _part];
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s_player_parts set [count s_player_parts,_part];
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} forEach dayzTraderMenuResult;
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@@ -162,6 +134,12 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
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_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["medical"], 0, true, false, "",""];
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s_player_parts set [count s_player_parts,_cancel];
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// Clear Data maybe consider cacheing results
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// Cache data in client side global variable
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call compile format["tcacheSell_%1 = %2;",_tid,dayzTraderMenuResult];
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// Clear Data
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dayzTraderMenuResult = nil;
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s_player_parts_crtl = 1;
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