+ added client side caching of trader menus = faster less server load.
+ removed stock count on buy menus and replaced with yellow color coding
if out of stock.
+ reworked purchased vehicle spawning and added parachute drop.
This commit is contained in:
vbawol
2013-03-08 12:11:15 -06:00
parent 2d75a1cc2a
commit a4ec727777
11 changed files with 166 additions and 125 deletions

View File

@@ -8,24 +8,15 @@ _activatingPlayer = _this select 1;
_trader_id = (_this select 3) select 0;
_category = (_this select 3) select 1;
diag_log format["DEBUG TRADER OBJ: %1", _trader_id];
dayzTraderMenuResult = call compile format["tcacheBuy_%1;",_trader_id];
//["dayzTraderMenu",[_activatingPlayer,_trader_id,_category,_action]] call callRpcProcedure;
dayzTraderMenu = [_activatingPlayer,_trader_id,_category,_action];
publicVariableServer "dayzTraderMenu";
waitUntil {!isNil "dayzTraderMenuResult"};
/*
`id`,
`item` varchar(255) NOT NULL COMMENT '[Class Name,1 = CfgMagazines | 2 = Vehicle | 3 = Weapon]',
`qty` int(8) NOT NULL COMMENT 'amount in stock available to buy',
`buy` varchar(255) NOT NULL COMMENT '[[Qty,Class,Type],]',
`sell` varchar(255) NOT NULL COMMENT '[[Qty,Class,Type],]',
`order` int(2) NOT NULL DEFAULT '0' COMMENT '# sort order for addAction menu',
`tid` int(8) NOT NULL COMMENT 'Trader Menu ID',
`afile` varchar(64) NOT NULL DEFAULT 'trade_items',
*/
if(isNil "dayzTraderMenuResult") then {
diag_log format["DEBUG TRADER OBJ: %1", _trader_id];
//["dayzTraderMenu",[_activatingPlayer,_trader_id,_category,_action]] call callRpcProcedure;
dayzTraderMenu = [_activatingPlayer,_trader_id,_category,_action];
publicVariableServer "dayzTraderMenu";
waitUntil {!isNil "dayzTraderMenuResult"};
};
diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
{
@@ -103,24 +94,16 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
// Allways 1 for now
_out = 1;
// trade_items.sqf | [part_out, part_in, qty_out, qty_in,_textPart,_textCurrency];
if(_qty <= 0) then {
_Display = format["Buy %1 (Out of Stock: %2)", _textPart, _qty];
_part = player addAction [_Display, "\z\addons\dayz_code\actions\trade_cancel.sqf",[], 0, true, false, "",""];
if (_qty > 0) then {
_Display = format["Buy %1 (%2) for %3 %4", _textPart, _name, _bqty, _textCurrency];
} else {
// if over 50 in stock lower price to that of sell price
if(_qty >= 50) then {
_Display = format["Buy %1 (%2) for %3 %4 (Available: %5)", _textPart, _name, _sqty, _textCurrencySell, _qty];
_part = player addAction [_Display, _File,[_name,_sname,_out,_sqty,"buy",_textCurrencySell,_textPart,_header], _order, true, true, "",""];
} else {
_Display = format["Buy %1 (%2) for %3 %4 (Available: %5)", _textPart, _name, _bqty, _textCurrency, _qty];
_part = player addAction [_Display, _File,[_name,_bname,_out,_bqty,"buy",_textCurrency,_textPart,_header], _order, true, true, "",""];
};
_Display = format["<t color='#ffff00'>Buy %1 (%2) for %3 %4</t>", _textPart, _name, _bqty, _textCurrency];
};
_part = player addAction [_Display, _File,[_name,_bname,_out,_bqty,"buy",_textCurrency,_textPart,_header], _order, true, true, "",""];
diag_log format["DEBUG TRADER: %1", _part];
s_player_parts set [count s_player_parts,_part];
@@ -129,6 +112,9 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["medical"], 0, true, false, "",""];
s_player_parts set [count s_player_parts,_cancel];
// Cache data in client side global variable
call compile format["tcacheBuy_%1 = %2;",_tid,dayzTraderMenuResult];
// Clear Data maybe consider cacheing results
dayzTraderMenuResult = nil;
s_player_parts_crtl = 1;