mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Swap vanilla ItemPadLock for Epoch ItemComboLock
This greatly simplifies things over having two separate combo lock classes.
This commit is contained in:
@@ -22,7 +22,7 @@ Castle[] =
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{Loot_MAGAZINE, 1, equip_Crossbow_Kit},
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{Loot_MAGAZINE, 1, equip_Crossbow_Kit},
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{Loot_MAGAZINE, 3, equip_rope},
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{Loot_MAGAZINE, 3, equip_rope},
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{Loot_MAGAZINE, 4, PartWoodPile},
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{Loot_MAGAZINE, 4, PartWoodPile},
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{Loot_MAGAZINE, 1, ItemPadlock},
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{Loot_MAGAZINE, 1, ItemComboLock},
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{Loot_MAGAZINE, 1, ItemTent},
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{Loot_MAGAZINE, 1, ItemTent},
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{Loot_MAGAZINE, 1, ItemCamoNet},
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{Loot_MAGAZINE, 1, ItemCamoNet},
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@@ -1,13 +1,13 @@
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Construction[] =
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Construction[] =
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{
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{
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{Loot_MAGAZINE, 9, ItemLog},
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{Loot_MAGAZINE, 9, ItemLog}, // Used for crafting and vanilla buildables
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{Loot_MAGAZINE, 9, ItemPlank},
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{Loot_MAGAZINE, 9, ItemPlank},
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{Loot_MAGAZINE, 5, ItemStone},
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{Loot_MAGAZINE, 5, ItemStone}, // Used for crafting and vanilla buildables
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{Loot_MAGAZINE, 8, equip_nails},
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{Loot_MAGAZINE, 8, equip_nails},
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{Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
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{Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
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{Loot_MAGAZINE, 9, equip_metal_sheet},
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{Loot_MAGAZINE, 9, equip_metal_sheet},
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{Loot_MAGAZINE, 1, equip_lever},
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{Loot_MAGAZINE, 1, equip_lever},
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{Loot_MAGAZINE, 1, ItemPadlock},
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{Loot_MAGAZINE, 1, ItemComboLock},
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{Loot_WEAPON, 1, ItemPickaxe},
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{Loot_WEAPON, 1, ItemPickaxe},
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{Loot_WEAPON, 2, ItemPickaxeBroken},
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{Loot_WEAPON, 2, ItemPickaxeBroken},
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@@ -23,7 +23,7 @@ Residential[] =
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{Loot_GROUP, 4, backpacks},
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{Loot_GROUP, 4, backpacks},
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//Other
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//Other
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{Loot_MAGAZINE, 0.5, ItemPadlock},
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{Loot_MAGAZINE, 0.5, ItemComboLock},
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{Loot_MAGAZINE, 1, PartPlywoodPack},
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{Loot_MAGAZINE, 1, PartPlywoodPack},
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{Loot_PILE, 6, AmmoCivilian, 1, 2},
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{Loot_PILE, 6, AmmoCivilian, 1, 2},
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@@ -45,7 +45,7 @@ ResidentialSmall[] =
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{Loot_WEAPON, 5, ItemCompass},
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{Loot_WEAPON, 5, ItemCompass},
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{Loot_WEAPON, 5, ItemKnife},
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{Loot_WEAPON, 5, ItemKnife},
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{Loot_WEAPON, 1, Binocular},
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{Loot_WEAPON, 1, Binocular},
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{Loot_MAGAZINE, 0.5, ItemPadlock},
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{Loot_MAGAZINE, 0.5, ItemComboLock},
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{Loot_GROUP, 6, AmmoCivilian},
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{Loot_GROUP, 6, AmmoCivilian},
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 10, Consumable},
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{Loot_GROUP, 10, Consumable},
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@@ -1,7 +1,7 @@
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ResidentialRuins[] =
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ResidentialRuins[] =
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{
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{
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{Loot_MAGAZINE, 10, ItemLog},
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{Loot_MAGAZINE, 10, ItemLog}, // Used for crafting and vanilla buildables
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{Loot_MAGAZINE, 10, ItemStone},
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{Loot_MAGAZINE, 10, ItemStone}, // Used for crafting and vanilla buildables
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{Loot_MAGAZINE, 7, equip_metal_sheet_rusted},
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{Loot_MAGAZINE, 7, equip_metal_sheet_rusted},
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{Loot_GROUP, 4, Trash},
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{Loot_GROUP, 4, Trash},
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{Loot_GROUP, 3, AttachmentsGeneric}
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{Loot_GROUP, 3, AttachmentsGeneric}
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@@ -29,7 +29,7 @@ Supermarket[] =
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{Loot_MAGAZINE, 1, PartPlywoodPack},
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{Loot_MAGAZINE, 1, PartPlywoodPack},
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//{Loot_MAGAZINE, 0.5, ItemDomeTent}, //IN TENTS GROUP
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//{Loot_MAGAZINE, 0.5, ItemDomeTent}, //IN TENTS GROUP
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{Loot_MAGAZINE, 1, ItemCamoNet},
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{Loot_MAGAZINE, 1, ItemCamoNet},
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{Loot_MAGAZINE, 0.5, ItemPadlock},
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{Loot_MAGAZINE, 0.5, ItemComboLock},
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{Loot_MAGAZINE, 3, ItemBandage},
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{Loot_MAGAZINE, 3, ItemBandage},
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{Loot_MAGAZINE, 2, ItemPainkiller},
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{Loot_MAGAZINE, 2, ItemPainkiller},
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{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
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{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
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@@ -55,7 +55,7 @@ SupermarketSmall[] =
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{Loot_WEAPON, 3, Binocular},
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{Loot_WEAPON, 3, Binocular},
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{Loot_GROUP, 10, pistols},
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{Loot_GROUP, 10, pistols},
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{Loot_MAGAZINE, 1, ItemMixOil},
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{Loot_MAGAZINE, 1, ItemMixOil},
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{Loot_MAGAZINE, 0.5, ItemPadlock},
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{Loot_MAGAZINE, 0.5, ItemComboLock},
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{Loot_MAGAZINE, 3, ItemBandage},
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{Loot_MAGAZINE, 3, ItemBandage},
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{Loot_MAGAZINE, 2, ItemPainkiller},
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{Loot_MAGAZINE, 2, ItemPainkiller},
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{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
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{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
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@@ -1,4 +1,4 @@
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class ItemPadlock: CA_Magazine
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class ItemPadlock: CA_Magazine //Vanilla lock, left in config for potential admin use, but all scripts changed to use Epoch ItemComboLock
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{
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{
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scope = public;
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scope = public;
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count = 1;
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count = 1;
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@@ -782,4 +782,21 @@ class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
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statement="this animate [""Open_door"", 0]";
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statement="this animate [""Open_door"", 0]";
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};
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};
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};
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};
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};
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/*
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Vanilla DayZ buildables are defined in \dayz_buildings\configs\
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Only included here to overwrite vanilla ItemPadlock with Epoch ItemComboLock
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*/
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class WoodenGate_Base;
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class WoodenGate_1: WoodenGate_Base
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{
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class Upgrade { //to next stage
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requiredTools[] = {"ItemEtool","ItemToolbox"};
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requiredParts[] = {"ItemLog","ItemComboLock"};
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create = "WoodenGate_2";
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};
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class Disassembly {
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requiredTools[] = {"ItemToolbox"};
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};
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};
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};
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@@ -17,7 +17,7 @@ class CfgPatches
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//dayz addons
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//dayz addons
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"dayz",
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"dayz",
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"dayz_buildings",
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"dayz_buildings", // Overwrite classes that use vanilla ItemPadlock with Epoch ItemComboLock
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"dayz_communityassets",
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"dayz_communityassets",
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"dayz_communityweapons",
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"dayz_communityweapons",
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"dayz_equip",
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"dayz_equip",
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@@ -63,6 +63,10 @@ class ItemScrews
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{
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{
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weight = 0.005;
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weight = 0.005;
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};
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};
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class ItemComboLock
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{
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weight = 0.03;
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};
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class ItemPadlock
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class ItemPadlock
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{
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{
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weight = 0.03;
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weight = 0.03;
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