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Swap vanilla ItemPadLock for Epoch ItemComboLock
This greatly simplifies things over having two separate combo lock classes.
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@@ -1,7 +1,7 @@
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ResidentialRuins[] =
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{
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{Loot_MAGAZINE, 10, ItemLog},
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{Loot_MAGAZINE, 10, ItemStone},
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{Loot_MAGAZINE, 10, ItemLog}, // Used for crafting and vanilla buildables
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{Loot_MAGAZINE, 10, ItemStone}, // Used for crafting and vanilla buildables
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{Loot_MAGAZINE, 7, equip_metal_sheet_rusted},
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{Loot_GROUP, 4, Trash},
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{Loot_GROUP, 3, AttachmentsGeneric}
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