Swap vanilla ItemPadLock for Epoch ItemComboLock

This greatly simplifies things over having two separate combo lock
classes.
This commit is contained in:
ebaydayz
2016-08-17 13:27:08 -04:00
parent d62a69b9f5
commit a345b69a77
9 changed files with 33 additions and 12 deletions

View File

@@ -22,7 +22,7 @@ Castle[] =
{Loot_MAGAZINE, 1, equip_Crossbow_Kit},
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 4, PartWoodPile},
{Loot_MAGAZINE, 1, ItemPadlock},
{Loot_MAGAZINE, 1, ItemComboLock},
{Loot_MAGAZINE, 1, ItemTent},
{Loot_MAGAZINE, 1, ItemCamoNet},

View File

@@ -1,13 +1,13 @@
Construction[] =
{
{Loot_MAGAZINE, 9, ItemLog},
{Loot_MAGAZINE, 9, ItemLog}, // Used for crafting and vanilla buildables
{Loot_MAGAZINE, 9, ItemPlank},
{Loot_MAGAZINE, 5, ItemStone},
{Loot_MAGAZINE, 5, ItemStone}, // Used for crafting and vanilla buildables
{Loot_MAGAZINE, 8, equip_nails},
{Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
{Loot_MAGAZINE, 9, equip_metal_sheet},
{Loot_MAGAZINE, 1, equip_lever},
{Loot_MAGAZINE, 1, ItemPadlock},
{Loot_MAGAZINE, 1, ItemComboLock},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},

View File

@@ -23,7 +23,7 @@ Residential[] =
{Loot_GROUP, 4, backpacks},
//Other
{Loot_MAGAZINE, 0.5, ItemPadlock},
{Loot_MAGAZINE, 0.5, ItemComboLock},
{Loot_MAGAZINE, 1, PartPlywoodPack},
{Loot_PILE, 6, AmmoCivilian, 1, 2},
@@ -45,7 +45,7 @@ ResidentialSmall[] =
{Loot_WEAPON, 5, ItemCompass},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 1, Binocular},
{Loot_MAGAZINE, 0.5, ItemPadlock},
{Loot_MAGAZINE, 0.5, ItemComboLock},
{Loot_GROUP, 6, AmmoCivilian},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable},

View File

@@ -1,7 +1,7 @@
ResidentialRuins[] =
{
{Loot_MAGAZINE, 10, ItemLog},
{Loot_MAGAZINE, 10, ItemStone},
{Loot_MAGAZINE, 10, ItemLog}, // Used for crafting and vanilla buildables
{Loot_MAGAZINE, 10, ItemStone}, // Used for crafting and vanilla buildables
{Loot_MAGAZINE, 7, equip_metal_sheet_rusted},
{Loot_GROUP, 4, Trash},
{Loot_GROUP, 3, AttachmentsGeneric}

View File

@@ -29,7 +29,7 @@ Supermarket[] =
{Loot_MAGAZINE, 1, PartPlywoodPack},
//{Loot_MAGAZINE, 0.5, ItemDomeTent}, //IN TENTS GROUP
{Loot_MAGAZINE, 1, ItemCamoNet},
{Loot_MAGAZINE, 0.5, ItemPadlock},
{Loot_MAGAZINE, 0.5, ItemComboLock},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
@@ -55,7 +55,7 @@ SupermarketSmall[] =
{Loot_WEAPON, 3, Binocular},
{Loot_GROUP, 10, pistols},
{Loot_MAGAZINE, 1, ItemMixOil},
{Loot_MAGAZINE, 0.5, ItemPadlock},
{Loot_MAGAZINE, 0.5, ItemComboLock},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},