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Fix broken DZE_SafeZonePosCheck for built items near safezones.
This was forgotten from my original commits
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@@ -110,7 +110,7 @@ _text = getText (configFile >> 'CfgMagazines' >> _item >> 'displayName');
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_buildCheck = call _checkClass;
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_buildCheck = call _checkClass;
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if (_buildCheck select 0 && !_isAdmin) then {
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if (_buildCheck select 0 && !_isAdmin) then {
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_canBuild = !((getPosATL player) call DZE_SafeZonePosCheck);
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_canBuild = !([player,_buildCheck select 1] call DZE_SafeZonePosCheck);
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};
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};
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if !(_canBuild) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_166",_text,_buildCheck select 1] call dayz_rollingMessages; [false, _isPole];};
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if !(_canBuild) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_166",_text,_buildCheck select 1] call dayz_rollingMessages; [false, _isPole];};
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