From a1c14a2fd3f491af413e48dd00ba7c85a3c7d011 Mon Sep 17 00:00:00 2001 From: oiad Date: Sun, 12 Nov 2017 12:40:34 +1300 Subject: [PATCH] Fix broken DZE_SafeZonePosCheck for built items near safezones. This was forgotten from my original commits --- SQF/dayz_code/compile/dze_buildChecks.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SQF/dayz_code/compile/dze_buildChecks.sqf b/SQF/dayz_code/compile/dze_buildChecks.sqf index e34849468..e08aeb252 100644 --- a/SQF/dayz_code/compile/dze_buildChecks.sqf +++ b/SQF/dayz_code/compile/dze_buildChecks.sqf @@ -110,7 +110,7 @@ _text = getText (configFile >> 'CfgMagazines' >> _item >> 'displayName'); _buildCheck = call _checkClass; if (_buildCheck select 0 && !_isAdmin) then { - _canBuild = !((getPosATL player) call DZE_SafeZonePosCheck); + _canBuild = !([player,_buildCheck select 1] call DZE_SafeZonePosCheck); }; if !(_canBuild) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_166",_text,_buildCheck select 1] call dayz_rollingMessages; [false, _isPole];};