mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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Change dayz_survived to actual play time
Vanilla commits:18eaecb19fb76b1200ca78ea61e3348309427f0dShould be ready for Hive update @icomrade . If you upload it to a test folder I'll test it.
This commit is contained in:
@@ -1,6 +1,7 @@
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[NEW] Added a few loot positions for Namalsk and Takistan. @skigoggles
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[NEW] Added a few loot positions for Namalsk and Takistan. @skigoggles
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[NEW] Added DZE_limitPlots so admins can limit plot poles to 1 per UID, disabled by default. @oiad
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[NEW] Added DZE_limitPlots so admins can limit plot poles to 1 per UID, disabled by default. @oiad
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[NEW] Pumpkin, sunflower, and hemp plants spawned with createVehicle can be harvested with a knife now. #1928 @F507DMT
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[NEW] Pumpkin, sunflower, and hemp plants spawned with createVehicle can be harvested with a knife now. #1928 @F507DMT
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[NEW] The journal and dayz_survived variable now contain actual play time [array] instead of days since the character was created [number].
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[UPDATED] Zombie pathing. Zeds should now run more direct to players.
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[UPDATED] Zombie pathing. Zeds should now run more direct to players.
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[UPDATED] The RIS attachment can be removed from the SA58_RIS_DZ now. @LunaCB
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[UPDATED] The RIS attachment can be removed from the SA58_RIS_DZ now. @LunaCB
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@@ -41,4 +42,5 @@
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[FIXED] Glitch where group icons scaled very large momentarily while moving off screen.
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[FIXED] Glitch where group icons scaled very large momentarily while moving off screen.
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[NEW] Added temporary check for mission file overwrite exploit. This can be removed after Bohemia patches it.
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[NEW] Added temporary check for mission file overwrite exploit. This can be removed after Bohemia patches it.
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[INFO] HiveExt.dll has been updated to return character_data duration in the 101 call for the dayz_survived stat. Source is available at github.com/vbawol/DayZhiveEpoch/pull/13 @icomrade
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[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.
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[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.
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@@ -1,4 +1,4 @@
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private ["_ys","_ms","_ds","_b","_2","_6","_7","_8","_9","_10","_str_left_text","_1","_3","_4","_5","_blood_in_pack","_blood_in_inv","_mag_arr","_backpack","_11","_mags_for_weap","_mssv_cnt","_weapon","_config","_survivors","_moon","_spawnselection","_disabledTemperature"];
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private ["_currentTime","_totalMins","_days","_hours","_mins","_ys","_ms","_ds","_b","_2","_6","_7","_8","_9","_10","_str_left_text","_1","_3","_4","_5","_blood_in_pack","_blood_in_inv","_mag_arr","_backpack","_11","_mags_for_weap","_mssv_cnt","_weapon","_config","_survivors","_moon","_spawnselection","_disabledTemperature"];
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_survivors = playersNumber west;
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_survivors = playersNumber west;
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_str_left_text = "
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_str_left_text = "
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@@ -20,223 +20,15 @@ _1 = name player;
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dayz_currentGlobalZombies = count entities "zZombie_Base";
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dayz_currentGlobalZombies = count entities "zZombie_Base";
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/*
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//Work out survival time
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if (player hasWeapon "ItemWatch") then
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_currentTime = floor (dayz_sessionTime / 60);
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{
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_totalMins = (player getVariable "SurvivalTime") + _currentTime;
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if (dayz_Survived == Dayz_logonDate) then // only interested if the same - assume server will only run over one day before restart
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_days = floor (_totalMins / 1440);
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{
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_totalMins = (_totalMins - (_days * 1440));
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switch (true) do
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_hours = floor (_totalMins / 60);
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{
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_mins = (_totalMins - (_hours * 60));
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case (Dayz_logonTime > 20): {_2 = (localize "str_playerstats_journal_1_a")};
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case (Dayz_logonTime > 17): {_2 = (localize "str_playerstats_journal_1_b")};
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dayz_Survived = [_days,_hours,_mins,_totalMins];
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case (Dayz_logonTime > 12): {_2 = (localize "str_playerstats_journal_1_c")};
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default {_2 = (localize "str_playerstats_journal_1_d")};
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};
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} else
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{
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switch (true) do
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{
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case (Dayz_logonTime > 20): {_2 = (localize "str_playerstats_journal_1_e")};
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case (Dayz_logonTime > 17): {_2 = (localize "str_playerstats_journal_1_f")};
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case (Dayz_logonTime > 12): {_2 = (localize "str_playerstats_journal_1_g")};
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default {_2 = (localize "str_playerstats_journal_1_h")};
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};
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};
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} else
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{
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_2 = (localize "str_playerstats_journal_1_i");
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};
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_3 = Dayz_logonTown;
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_4 = worldName;
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_ys = str (date select 0);
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_ms = "";
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_ds = str (date select 2);
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switch (true) do
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{
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case (date select 1 == 1):{_ms = (localize "str_playerstats_journal_month_1")};
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case (date select 1 == 2):{_ms = (localize "str_playerstats_journal_month_2")};
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case (date select 1 == 3):{_ms = (localize "str_playerstats_journal_month_3")};
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case (date select 1 == 4):{_ms = (localize "str_playerstats_journal_month_4")};
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case (date select 1 == 5):{_ms = (localize "str_playerstats_journal_month_5")};
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case (date select 1 == 6):{_ms = (localize "str_playerstats_journal_month_6")};
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case (date select 1 == 7):{_ms = (localize "str_playerstats_journal_month_7")};
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case (date select 1 == 8):{_ms = (localize "str_playerstats_journal_month_8")};
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case (date select 1 == 9):{_ms = (localize "str_playerstats_journal_month_9")};
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case (date select 1 == 10):{_ms =(localize "str_playerstats_journal_month_10")};
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case (date select 1 == 11):{_ms =(localize "str_playerstats_journal_month_11")};
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case (date select 1 == 12):{_ms =(localize "str_playerstats_journal_month_12")};
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};
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_5 = format[localize "str_playerstats_journal_2_date", _ds, _ms, _ys];
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// can't test dayz_Survived at home
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switch (true) do
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{
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case (dayz_Survived == 0): {_6 = (localize "str_playerstats_journal_2_info_1")};
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case (dayz_Survived == 1): {_6 = (localize "str_playerstats_journal_2_info_2")};
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case (dayz_Survived > 1): {_6 = format [localize "str_playerstats_journal_2_info_3", dayz_Survived]};
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default {};
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};
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switch (true) do
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{
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case (!r_fracture_legs and !r_fracture_arms): {_7 = (localize "str_playerstats_journal_3_1")};
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case (r_fracture_legs and r_fracture_arms): {_7 = (localize "str_playerstats_journal_3_2")};
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case (r_fracture_legs): {_7 = (localize "str_playerstats_journal_3_3")};
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case (r_fracture_arms): {_7 = (localize "str_playerstats_journal_3_4")};
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default {};
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};
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switch (true) do
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{
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case (r_player_infected):
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{
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if (!r_fracture_legs and !r_fracture_arms) then
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{
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_8 = (localize "str_playerstats_journal_4_1");
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} else
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{
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_8 = (localize "str_playerstats_journal_4_2");
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};
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};
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default {_8 = ""};
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};
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if (r_fracture_legs or r_fracture_arms) then
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{
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switch (true) do
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{
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case (r_player_blood < 3000): {_9 = (localize "str_playerstats_journal_5_1")};
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case (r_player_blood < 6000): {_9 = (localize "str_playerstats_journal_5_2")};
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case (r_player_blood < 9000): {_9 = (localize "str_playerstats_journal_5_3")};
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case (r_player_blood < 11000): {_9 = (localize "str_playerstats_journal_5_4")};
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case (r_player_blood == 12000): {_9 = (localize "str_playerstats_journal_5_5")};
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default {_9 = "."};
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};
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}else
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{
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switch (true) do
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{
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case (r_player_blood < 3000): {_9 = (localize "str_playerstats_journal_5_6")};
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case (r_player_blood < 6000): {_9 = (localize "str_playerstats_journal_5_7")};
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case (r_player_blood < 9000): {_9 = (localize "str_playerstats_journal_5_8")};
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case (r_player_blood < 11000): {_9 = (localize "str_playerstats_journal_5_9")};
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case (r_player_blood == 12000):
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{
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if (r_player_infected) then
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{
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_9 = (localize "str_playerstats_journal_5_10");
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} else
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{
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_9 = (localize "str_playerstats_journal_5_11");
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};
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};
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default {_9 = "."};
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};
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};
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_blood_in_pack = false;
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_backpack = unitBackpack player;
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if (!isNull _backpack) then
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{
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_mag_arr = getMagazineCargo _backpack;
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if ("ItemBloodbag" in (_mag_arr select 0)) then
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{
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_blood_in_pack = true;
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};
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};
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_blood_in_inv = false;
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if ("ItemBloodbag" in (magazines player)) then
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{
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_blood_in_inv = true;
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};
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_10 = "";
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if (r_player_blood < 9000 and (_blood_in_inv or _blood_in_pack)) then
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{
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if (_blood_in_inv) then
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{
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_10 = (localize "str_playerstats_journal_6_1");
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} else
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{
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_10 = (localize "str_playerstats_journal_6_2");
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};
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};
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if (r_player_blood < 9000 and ! _blood_in_inv and ! _blood_in_pack) then
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{
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_10 = (localize "str_playerstats_journal_6_3");
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};
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_11 = "";
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_weapon = currentWeapon player;
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_config = configFile >> "CfgWeapons";
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// possibly filter out torch and the dayz_throwweapon thingy too. Need to get feedback..
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if (_weapon != "" and _weapon != "Throw" and _weapon != "Put" and _weapon != "Flare") then
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{
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switch (true) do
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{
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case (getText (_config >> _weapon >> "melee") == "true"): // used getText as config entry had "" marks around it.
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{
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_11 = format [localize "str_playerstats_journal_7_1", getText (_config >> _weapon >> "displayName")];
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};
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case (_weapon == "ItemFlashlight" or _weapon == "ItemFlashlightRed"):
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{
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if (sunOrMoon == 1) then
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{
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_11 = format [localize "str_playerstats_journal_7_2", getText (_config >> _weapon >> "displayName")];
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} else
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{
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_11 = format [localize "str_playerstats_journal_7_3", getText (_config >> _weapon >> "displayName")];
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};
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};
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case (_weapon == "Makarov"):
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{
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_11 = format [localize "str_playerstats_journal_7_4", getText (_config >> _weapon >> "displayName")];
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};
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default
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{
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_mags_for_weap = getArray (_config >> _weapon >> "magazines");
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_mssv_cnt = false;
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{
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if (_x in _mags_for_weap) then
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{
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_mssv_cnt = true;
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};
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} forEach (magazines player);
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if (_mssv_cnt) then
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{
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if (player ammo _weapon > 0) then
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{
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_11 = format [localize "str_playerstats_journal_7_5", getText (configFile >> "CfgWeapons" >> _weapon >> "displayName")];
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} else
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{
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_11 = format [localize "str_playerstats_journal_7_6", getText (configFile >> "CfgWeapons" >> _weapon >> "displayName")];
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};
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} else
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{
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_11 = format [localize "str_playerstats_journal_7_7", getText (_config >> _weapon >> "displayName")];
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};
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};
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};
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} else
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{
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_11 = (localize "str_playerstats_journal_7_8");
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};
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*/
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_moon = if (dayz_ForcefullmoonNights) then { "Yes" } else { "No" };
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_moon = if (dayz_ForcefullmoonNights) then { "Yes" } else { "No" };
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@@ -266,7 +58,7 @@ _disabledTemperature = switch (dayz_temperature_override) do {
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<t size='2' font='Zeppelin33' color = '#000000' align='left'>SpawnSelection: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%4</t><br/>
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<t size='2' font='Zeppelin33' color = '#000000' align='left'>SpawnSelection: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%4</t><br/>
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<t size='2' font='Zeppelin33' color = '#000000' align='left'>Full Moon: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%12</t><br/>
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<t size='2' font='Zeppelin33' color = '#000000' align='left'>Full Moon: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%12</t><br/>
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<br/>
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<br/>
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<t size='2' font='Zeppelin33' color = '#000000' align='center'>Survived: %8 Day(s)</t><br/>
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<t size='2' font='Zeppelin33' color = '#000000' align='center'>Survived: %8 Day(s), %15 Hour(s), %16 Minute(s)</t><br/>
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<br />
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<br />
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<t size='2' font='Zeppelin33' color = '#000000' align='center'>Survivors:%9</t><br/>
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<t size='2' font='Zeppelin33' color = '#000000' align='center'>Survivors:%9</t><br/>
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<br/>
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<br/>
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@@ -279,13 +71,15 @@ _disabledTemperature = switch (dayz_temperature_override) do {
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(round(dayz_temperatur)),
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(round(dayz_temperatur)),
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(round(player getVariable['humanity', 0])),
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(round(player getVariable['humanity', 0])),
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(dayz_currentGlobalZombies),
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(dayz_currentGlobalZombies),
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(dayz_Survived),
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(dayz_Survived select 0),
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(_survivors),
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(_survivors),
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(round diag_fps),
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(round diag_fps),
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(round diag_fpsmin),
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(round diag_fpsmin),
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(_moon),
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(_moon),
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(_disabledTemperature),
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(_disabledTemperature),
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(dayz_presets)
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(dayz_presets),
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(dayz_Survived select 1),
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(dayz_Survived select 2)
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];
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];
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// right page - blank until humanity is checked
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// right page - blank until humanity is checked
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@@ -1,4 +1,4 @@
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private ["_charID","_newmodel","_old","_updates","_humanity","_medical","_worldspace","_zombieKills","_headShots","_humanKills","_combattimeout","_inCombat","_banditKills","_fractures","_wpnType","_ismelee","_coins","_bankCoins","_globalCoins"];
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private ["_charID","_newmodel","_old","_updates","_humanity","_medical","_worldspace","_zombieKills","_headShots","_humanKills","_combattimeout","_inCombat","_banditKills","_fractures","_wpnType","_ismelee","_survivalTime","_coins","_bankCoins","_globalCoins"];
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//_playerUID = _this select 0;
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//_playerUID = _this select 0;
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_charID = _this select 1;
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_charID = _this select 1;
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_model = _this select 2;
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_model = _this select 2;
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@@ -25,6 +25,7 @@ _banditKills = player getVariable ["banditKills",0];
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//_achievements = player getVariable ["Achievements",[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
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//_achievements = player getVariable ["Achievements",[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
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_combattimeout = player getVariable["combattimeout",0];
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_combattimeout = player getVariable["combattimeout",0];
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_inCombat = player getVariable ["inCombat",false];
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_inCombat = player getVariable ["inCombat",false];
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_survivalTime = player getVariable ["SurvivalTime",0];
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||||||
_ConfirmedHumanKills = player getVariable ["ConfirmedHumanKills",0];
|
_ConfirmedHumanKills = player getVariable ["ConfirmedHumanKills",0];
|
||||||
_ConfirmedBanditKills = player getVariable ["ConfirmedBanditKills",0];
|
_ConfirmedBanditKills = player getVariable ["ConfirmedBanditKills",0];
|
||||||
_friendlies = player getVariable ["friendlies",[]];
|
_friendlies = player getVariable ["friendlies",[]];
|
||||||
@@ -90,7 +91,7 @@ player setVariable ["worldspace",_worldspace];
|
|||||||
//player setVariable ["Achievements",_achievements];
|
//player setVariable ["Achievements",_achievements];
|
||||||
player setVariable ["combattimeout",_combattimeout,false];
|
player setVariable ["combattimeout",_combattimeout,false];
|
||||||
player setVariable ["inCombat",_inCombat,true];
|
player setVariable ["inCombat",_inCombat,true];
|
||||||
|
player setVariable ["SurvivalTime",_survivalTime,false];
|
||||||
player setVariable ["ConfirmedHumanKills",_ConfirmedHumanKills,true];
|
player setVariable ["ConfirmedHumanKills",_ConfirmedHumanKills,true];
|
||||||
player setVariable ["ConfirmedBanditKills",_ConfirmedBanditKills,true];
|
player setVariable ["ConfirmedBanditKills",_ConfirmedBanditKills,true];
|
||||||
player setVariable ["friendlies",_friendlies,true];
|
player setVariable ["friendlies",_friendlies,true];
|
||||||
|
|||||||
@@ -665,6 +665,7 @@ if (!isDedicated) then {
|
|||||||
Dayz_freefall = [ time, 0, 0.1 ];
|
Dayz_freefall = [ time, 0, 0.1 ];
|
||||||
dayz_getoutTime = 0;
|
dayz_getoutTime = 0;
|
||||||
dayz_hitByTime = 0;
|
dayz_hitByTime = 0;
|
||||||
|
dayz_sessionTime = 0; //Approximate time elapsed since login in seconds
|
||||||
skipGearSound = false;
|
skipGearSound = false;
|
||||||
TimeOutDisplayed = false;
|
TimeOutDisplayed = false;
|
||||||
voice_actions = ["voiceOverNet","PushToTalk","PushToTalkAll","PushToTalkCommand","PushToTalkDirect","PushToTalkGroup","PushToTalkSide","PushToTalkVehicle"];
|
voice_actions = ["voiceOverNet","PushToTalk","PushToTalkAll","PushToTalkCommand","PushToTalkDirect","PushToTalkGroup","PushToTalkSide","PushToTalkVehicle"];
|
||||||
|
|||||||
@@ -846,12 +846,14 @@ class FSM
|
|||||||
"};" \n
|
"};" \n
|
||||||
"" \n
|
"" \n
|
||||||
"//Work out survival time" \n
|
"//Work out survival time" \n
|
||||||
"_totalMins = _survival select 0;" \n
|
"_totalMins = _survival select 3;" \n
|
||||||
"_days = floor (_totalMins / 1440);" \n
|
"_days = floor (_totalMins / 1440);" \n
|
||||||
"_totalMins = (_totalMins - (_days * 1440));" \n
|
"_totalMins = (_totalMins - (_days * 1440));" \n
|
||||||
"_hours = floor (_totalMins / 60);" \n
|
"_hours = floor (_totalMins / 60);" \n
|
||||||
"_mins = (_totalMins - (_hours * 60));" \n
|
"_mins = (_totalMins - (_hours * 60));" \n
|
||||||
"" \n
|
"" \n
|
||||||
|
"player setVariable [""SurvivalTime"",(_survival select 3),false];" \n
|
||||||
|
"" \n
|
||||||
"//player variables" \n
|
"//player variables" \n
|
||||||
"dayz_characterID = _charID;" \n
|
"dayz_characterID = _charID;" \n
|
||||||
"dayz_hasFire = objNull; //records players Fireplace object" \n
|
"dayz_hasFire = objNull; //records players Fireplace object" \n
|
||||||
@@ -860,7 +862,7 @@ class FSM
|
|||||||
"dayz_lastMeal = (_lastAte * 60);" \n
|
"dayz_lastMeal = (_lastAte * 60);" \n
|
||||||
"dayz_lastDrink = (_lastDrank * 60);" \n
|
"dayz_lastDrink = (_lastDrank * 60);" \n
|
||||||
"dayz_zombiesLocal = 0; //Used to record how many local zombies being tracked" \n
|
"dayz_zombiesLocal = 0; //Used to record how many local zombies being tracked" \n
|
||||||
"dayz_Survived = _days; //total alive dayz" \n
|
"dayz_Survived = [_days,_hours,_mins,(_survival select 3)]; //total alive dayz" \n
|
||||||
"" \n
|
"" \n
|
||||||
"//load in medical details" \n
|
"//load in medical details" \n
|
||||||
"r_player_dead = player getVariable[""USEC_isDead"",false];" \n
|
"r_player_dead = player getVariable[""USEC_isDead"",false];" \n
|
||||||
@@ -1166,7 +1168,7 @@ class FSM
|
|||||||
"dayz_musicH = [] spawn player_music;" \n
|
"dayz_musicH = [] spawn player_music;" \n
|
||||||
"dayz_slowCheck = [] spawn player_spawn_2;" \n
|
"dayz_slowCheck = [] spawn player_spawn_2;" \n
|
||||||
"Dayz_logonTime = daytime;" \n
|
"Dayz_logonTime = daytime;" \n
|
||||||
"Dayz_logonDate = dayz_Survived;" \n
|
"Dayz_logonDate = floor ((_survival select 0) / 1440);" \n
|
||||||
"_position = getPosATL player;" \n
|
"_position = getPosATL player;" \n
|
||||||
"_radius = 200;" \n
|
"_radius = 200;" \n
|
||||||
"//Current amounts" \n
|
"//Current amounts" \n
|
||||||
@@ -1957,7 +1959,7 @@ class FSM
|
|||||||
"Dayz_logonTown = ""Wilderness"";" \n
|
"Dayz_logonTown = ""Wilderness"";" \n
|
||||||
"if (count _nearestCity > 0) then {Dayz_logonTown = text (_nearestCity select 0)};" \n
|
"if (count _nearestCity > 0) then {Dayz_logonTown = text (_nearestCity select 0)};" \n
|
||||||
"" \n
|
"" \n
|
||||||
"[_world,Dayz_logonTown,format[localize ""str_player_06"",dayz_Survived]] spawn {uiSleep 5; _this spawn BIS_fnc_infoText;};" \n
|
"[_world,Dayz_logonTown,format[localize ""str_player_06"",(floor ((_survival select 0) / 1440))]] spawn {uiSleep 5; _this spawn BIS_fnc_infoText;};" \n
|
||||||
"" \n
|
"" \n
|
||||||
"dayz_myPosition = getPosATL player;" \n
|
"dayz_myPosition = getPosATL player;" \n
|
||||||
"Dayz_loginCompleted = true;" \n
|
"Dayz_loginCompleted = true;" \n
|
||||||
|
|||||||
@@ -58,6 +58,8 @@ sched_medical = { // 1 second
|
|||||||
} else {
|
} else {
|
||||||
[] spawn fnc_usec_playerHandleBlood;
|
[] spawn fnc_usec_playerHandleBlood;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
dayz_sessionTime = dayz_sessionTime + 1;
|
||||||
|
|
||||||
[_unconHdlr]
|
[_unconHdlr]
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ if (isNil "sm_done") exitWith { diag_log ("Login cancelled, server is not ready.
|
|||||||
|
|
||||||
_inventory = [];
|
_inventory = [];
|
||||||
_backpack = [];
|
_backpack = [];
|
||||||
_survival = [0,0,0];
|
_survival = [0,0,0,0];
|
||||||
_model = "";
|
_model = "";
|
||||||
_isInfected = 0;
|
_isInfected = 0;
|
||||||
_CharacterCoins = 0;
|
_CharacterCoins = 0;
|
||||||
|
|||||||
Reference in New Issue
Block a user