mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Vanilla commits:18eaecb19fb76b1200ca78ea61e3348309427f0dShould be ready for Hive update @icomrade . If you upload it to a test folder I'll test it.
168 lines
5.9 KiB
Plaintext
168 lines
5.9 KiB
Plaintext
private ["_playerID","_endMission","_0","_1","_timeleft","_doLoop","_key","_primary","_model","_inventory","_backpack","_survival","_CharacterCoins","_group","_playerCoins","_BankCoins","_hiveVer","_mags","_wpns","_bcpk","_config","_isInfected","_remaining","_playerObj","_playerName","_newPlayer","_isNew","_charID","_isHiveOk"];
|
|
|
|
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
|
|
|
|
_playerID = _this select 0;
|
|
_playerObj = _this select 1;
|
|
_playerName = name _playerObj;
|
|
if (_playerName == '__SERVER__' || _playerID == '' || local player) exitWith {};
|
|
|
|
// Cancel any login until server_monitor terminates.
|
|
// This is mandatory since all vehicles must be spawned before the first players spawn on the map.
|
|
// Otherwise, all vehicle event handlers won't be created on players' client side.
|
|
if (isNil "sm_done") exitWith { diag_log ("Login cancelled, server is not ready. " + str(_playerObj)); };
|
|
|
|
_inventory = [];
|
|
_backpack = [];
|
|
_survival = [0,0,0,0];
|
|
_model = "";
|
|
_isInfected = 0;
|
|
_CharacterCoins = 0;
|
|
_group = [];
|
|
_playerCoins = 0;
|
|
_BankCoins = 0;
|
|
|
|
if (_playerID == "") then {
|
|
_playerID = getPlayerUID _playerObj;
|
|
};
|
|
|
|
if ((_playerID == "") or (isNil "_playerID")) exitWith {
|
|
diag_log ("LOGIN FAILED: Player [" + _playerName + "] has no login ID");
|
|
};
|
|
|
|
_endMission = false;
|
|
_timeleft = 0;
|
|
{
|
|
//if ((_playerID select _i) in activePlayers) exitWith { diag_log ("Login cancelled, player has logged out within the past 2 mins. " + str(_playerObj)); };
|
|
_0 = _x select 0;
|
|
_1 = _x select 1;
|
|
_timeleft = diag_ticktime - _1;
|
|
|
|
if (_playerID == _0) then {
|
|
//If players last logoff is about the ghost timer remove player from ghost que.
|
|
if ((_timeleft > dayz_ghostTimer) or (_timeleft < 0)) then {
|
|
dayz_ghostPlayers = dayz_ghostPlayers - [_0];
|
|
dayz_activePlayers set [_forEachIndex, _0];
|
|
dayz_activePlayers = dayz_activePlayers - [_0];
|
|
} else {
|
|
//if player is in died allow them passage.
|
|
if (_playerID in dayz_died) then {
|
|
dayz_died = dayz_died - [_playerID];
|
|
dayz_ghostPlayers = dayz_ghostPlayers - [_0];
|
|
dayz_activePlayers set [_forEachIndex, _0];
|
|
dayz_activePlayers = dayz_activePlayers - [_0];
|
|
} else {
|
|
// Logoff time is not beyond ghost time and player didn't die
|
|
_endMission = true;
|
|
};
|
|
};
|
|
};
|
|
} forEach dayz_activePlayers;
|
|
|
|
//Do Connection Attempt
|
|
_doLoop = 0;
|
|
while {_doLoop < 5} do {
|
|
_key = format["CHILD:101:%1:%2:%3:",_playerID,dayZ_instance,_playerName];
|
|
_primary = _key call server_hiveReadWrite;
|
|
if (count _primary > 0) then {
|
|
if ((_primary select 0) != "ERROR") then {
|
|
_doLoop = 9;
|
|
};
|
|
};
|
|
_doLoop = _doLoop + 1;
|
|
};
|
|
|
|
if (isNull _playerObj or !isPlayer _playerObj) exitWith {
|
|
diag_log ("LOGIN RESULT: Exiting, player object null: " + str(_playerObj));
|
|
};
|
|
|
|
if ((_primary select 0) == "ERROR") exitWith {
|
|
diag_log format ["LOGIN RESULT: Exiting, failed to load _primary: %1 for player: %2 ",_primary,_playerID];
|
|
};
|
|
|
|
//Process request
|
|
_newPlayer = _primary select 1;
|
|
_isNew = count _primary < 10; //_result select 1;
|
|
_charID = _primary select 2;
|
|
//diag_log ("LOGIN RESULT: " + str(_primary));
|
|
/* PROCESS */
|
|
_hiveVer = 0;
|
|
|
|
if (!_isNew) then {
|
|
//RETURNING CHARACTER
|
|
_inventory = _primary select 4;
|
|
_backpack = _primary select 5;
|
|
_survival = _primary select 6;
|
|
_CharacterCoins = _primary select 7;
|
|
_model = _primary select 8;
|
|
_group = _primary select 9;
|
|
_playerCoins = _primary select 10;
|
|
_BankCoins = _primary select 11;
|
|
_hiveVer = _primary select 12;
|
|
if !(_model in AllPlayers) then {_model = "Survivor2_DZ";};
|
|
} else {
|
|
_isInfected = if (DZE_PlayerZed) then {_primary select 3} else {0};
|
|
_model = _primary select 4;
|
|
_group = _primary select 5;
|
|
_playerCoins = _primary select 6;
|
|
_BankCoins = _primary select 7;
|
|
_hiveVer = _primary select 8;
|
|
if (isNil "_model") then {
|
|
_model = "Survivor2_DZ";
|
|
} else {
|
|
if (_model == "") then {_model = "Survivor2_DZ";};
|
|
};
|
|
|
|
//Record initial inventory only if not player zombie
|
|
if (_isInfected != 1) then {
|
|
_config = configFile >> "CfgSurvival" >> "Inventory" >> "Default";
|
|
_mags = getArray (_config >> "magazines");
|
|
_wpns = getArray (_config >> "weapons");
|
|
_bcpk = getText (_config >> "backpack");
|
|
if (!isNil "DefaultMagazines") then {_mags = DefaultMagazines;};
|
|
if (!isNil "DefaultWeapons") then {_wpns = DefaultWeapons;};
|
|
if (!isNil "DefaultBackpack") then {_bcpk = DefaultBackpack;};
|
|
|
|
//Wait for HIVE to be free
|
|
_key = format["CHILD:203:%1:%2:%3:",_charID,[_wpns,_mags],[_bcpk,[],[]]];
|
|
_key call server_hiveWrite;
|
|
};
|
|
};
|
|
|
|
_isHiveOk = (_hiveVer >= dayz_hiveVersionNo); //EDITED
|
|
|
|
/*
|
|
if (count _inventory > 2 && {typeName (_inventory select 2) != "STRING"}) then {
|
|
//Pre 1.0.6 character with Zupa 3.0 coins where dayz_onBack should be. Wipe coins and log playerID and amount to RPT.
|
|
diag_log format["%1 - Updating pre 1.0.6 character inventory to add dayz_onBack. Coins have been wiped for PlayerID: %2 PreviousCoins:%3",__FILE__,_playerID,(_inventory select 2)];
|
|
_inventory set [2,""];
|
|
};
|
|
*/
|
|
|
|
PVCDZ_plr_Login = [_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer,_isInfected,_group,_CharacterCoins,_playerCoins,_BankCoins];
|
|
(owner _playerObj) publicVariableClient "PVCDZ_plr_Login";
|
|
|
|
//Make player wait until ghost timer is up.
|
|
if (_endMission) exitwith {
|
|
_remaining = dayz_ghostTimer - _timeleft;
|
|
|
|
//Log For GhostMode
|
|
diag_log format["INFO - Player:%1(UID:%2/CID%3) Status: LOGIN CANCELLED, GHOSTMODE. Time remianing: %4",_playerName,_playerID,_charID,_remaining];
|
|
|
|
PVCDZ_plr_Ghost = [_remaining];
|
|
(owner _playerObj) publicVariableClient "PVCDZ_plr_Ghost";
|
|
};
|
|
|
|
//Sync chopped trees for JIP player
|
|
{_x setDamage 1} count dayz_choppedTrees;
|
|
|
|
//Sync active group invites to JIP player
|
|
if (count dayz_activeInvites > 0) then {
|
|
(owner _playerObj) publicVariableClient "dayz_activeInvites";
|
|
};
|
|
|
|
//Record Player Login/LogOut
|
|
[_playerID,_charID,2,(_playerObj call fa_plr2str),((getPosATL _playerObj) call fa_coor2str)] call dayz_recordLogin;
|
|
|
|
PVCDZ_plr_PlayerAccepted = [_playerName,diag_ticktime];
|
|
(owner _playerObj) publicVariableClient "PVCDZ_plr_PlayerAccepted"; |