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Update datsun.hpp
Armor Upgrade balance
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@@ -96,7 +96,8 @@ class datsun1_civil_3_open_DZE1: datsun1_civil_3_open_DZE {
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// Armor 2
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// Armor 2
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class datsun1_civil_1_open_DZE2: datsun1_civil_1_open_DZE1 {
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class datsun1_civil_1_open_DZE2: datsun1_civil_1_open_DZE1 {
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armor = 50; // car 20
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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armor = 0.3;
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@@ -144,7 +145,8 @@ class datsun1_civil_1_open_DZE2: datsun1_civil_1_open_DZE1 {
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};
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};
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};
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};
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class datsun1_civil_2_covered_DZE2: datsun1_civil_2_covered_DZE1 {
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class datsun1_civil_2_covered_DZE2: datsun1_civil_2_covered_DZE1 {
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armor = 50; // car 20
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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armor = 0.3;
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@@ -192,7 +194,8 @@ class datsun1_civil_2_covered_DZE2: datsun1_civil_2_covered_DZE1 {
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};
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};
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};
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};
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class datsun1_civil_3_open_DZE2: datsun1_civil_3_open_DZE1 {
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class datsun1_civil_3_open_DZE2: datsun1_civil_3_open_DZE1 {
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armor = 50; // car 20
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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armor = 0.3;
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