mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
This commit is contained in:
1
SQF/dayz_code/$PREFIX$
Normal file
1
SQF/dayz_code/$PREFIX$
Normal file
@@ -0,0 +1 @@
|
||||
z\addons\dayz_code
|
||||
@@ -27,6 +27,22 @@ class ItemBriefcaseEmpty: ItemBriefcase_Base {
|
||||
output[] = {{"ItemBriefcase100oz",1}};
|
||||
input[] = {{"ItemBriefcaseEmpty",1},{"ItemGoldBar10oz",10}};
|
||||
};
|
||||
class Crafting2 {
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||||
text = $STR_EPOCH_PLAYER_S_197;
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||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
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||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS10oz",1}};
|
||||
input[] = {{"ItemBriefcaseEmpty",1},{"ItemSilverBar10oz",1}};
|
||||
};
|
||||
class Crafting3 {
|
||||
text = $STR_EPOCH_PLAYER_S_198;
|
||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS100oz",1}};
|
||||
input[] = {{"ItemBriefcaseEmpty",1},{"ItemSilverBar10oz",10}};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemBriefcase10oz: ItemBriefcase_Base {
|
||||
@@ -396,4 +412,373 @@ class ItemBriefcase100oz: ItemBriefcase_Base {
|
||||
input[] = {{"ItemBriefcase100oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
// Silver
|
||||
class ItemBriefcaseS10oz: ItemBriefcase_Base {
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_10oz_CA.paa";
|
||||
descriptionShort = "Briefcase (Contains: 1 x 10oz Silver Bar)";
|
||||
weight = 1.2;
|
||||
worth = 10;
|
||||
class ItemActions {
|
||||
class Crafting {
|
||||
text = $STR_EPOCH_PLAYER_S_197;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS20oz",1}};
|
||||
input[] = {{"ItemBriefcaseS10oz",1},{"ItemSilverBar10oz",1}};
|
||||
};
|
||||
class Crafting1 {
|
||||
text = $STR_EPOCH_PLAYER_S_199;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS100oz",1}};
|
||||
input[] = {{"ItemBriefcaseS10oz",1},{"ItemSilverBar10oz",9}};
|
||||
};
|
||||
class Crafting2 {
|
||||
text = $STR_EPOCH_PLAYER_S_200;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseEmpty",1}};
|
||||
input[] = {{"ItemBriefcaseS10oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemBriefcaseS20oz: ItemBriefcase_Base {
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_20oz_CA.paa";
|
||||
descriptionShort = "Briefcase (Contains: 2 x 10oz Silver Bar)";
|
||||
weight = 1.5;
|
||||
worth = 20;
|
||||
class ItemActions {
|
||||
class Crafting {
|
||||
text = $STR_EPOCH_PLAYER_S_197;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS30oz",1}};
|
||||
input[] = {{"ItemBriefcaseS20oz",1},{"ItemSilverBar10oz",1}};
|
||||
};
|
||||
class Crafting1 {
|
||||
text = $STR_EPOCH_PLAYER_S_202;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS100oz",1}};
|
||||
input[] = {{"ItemBriefcaseS20oz",1},{"ItemSilverBar10oz",8}};
|
||||
};
|
||||
class Crafting2 {
|
||||
text = $STR_EPOCH_PLAYER_S_200;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS10oz",1}};
|
||||
input[] = {{"ItemBriefcaseS20oz",1}};
|
||||
};
|
||||
class Crafting3 {
|
||||
text = $STR_EPOCH_PLAYER_201;
|
||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",2},{"ItemBriefcaseEmpty",1}};
|
||||
input[] = {{"ItemBriefcaseS20oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemBriefcaseS30oz: ItemBriefcase_Base {
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_30oz_CA.paa";
|
||||
descriptionShort = "Briefcase (Contains: 3 x 10oz Silver Bar)";
|
||||
weight = 1.8;
|
||||
worth = 30;
|
||||
class ItemActions {
|
||||
class Crafting {
|
||||
text = $STR_EPOCH_PLAYER_S_197;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS40oz",1}};
|
||||
input[] = {{"ItemBriefcaseS30oz",1},{"ItemSilverBar10oz",1}};
|
||||
};
|
||||
class Crafting1 {
|
||||
text = $STR_EPOCH_PLAYER_S_203;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS100oz",1}};
|
||||
input[] = {{"ItemBriefcaseS30oz",1},{"ItemSilverBar10oz",7}};
|
||||
};
|
||||
class Crafting2 {
|
||||
text = $STR_EPOCH_PLAYER_S_200;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS20oz",1}};
|
||||
input[] = {{"ItemBriefcaseS30oz",1}};
|
||||
};
|
||||
class Crafting3 {
|
||||
text = $STR_EPOCH_PLAYER_201;
|
||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",3},{"ItemBriefcaseEmpty",1}};
|
||||
input[] = {{"ItemBriefcaseS30oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemBriefcaseS40oz: ItemBriefcase_Base {
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_40oz_CA.paa";
|
||||
descriptionShort = "Briefcase (Contains: 4 x 10oz Silver Bar)";
|
||||
weight = 2.1;
|
||||
worth = 40;
|
||||
class ItemActions {
|
||||
class Crafting {
|
||||
text = $STR_EPOCH_PLAYER_S_197;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS50oz",1}};
|
||||
input[] = {{"ItemBriefcaseS40oz",1},{"ItemSilverBar10oz",1}};
|
||||
};
|
||||
class Crafting1 {
|
||||
text = $STR_EPOCH_PLAYER_S_204;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS100oz",1}};
|
||||
input[] = {{"ItemBriefcaseS40oz",1},{"ItemSilverBar10oz",6}};
|
||||
};
|
||||
class Crafting2 {
|
||||
text = $STR_EPOCH_PLAYER_S_200;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS30oz",1}};
|
||||
input[] = {{"ItemBriefcaseS40oz",1}};
|
||||
};
|
||||
class Crafting3 {
|
||||
text = $STR_EPOCH_PLAYER_201;
|
||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",4},{"ItemBriefcaseEmpty",1}};
|
||||
input[] = {{"ItemBriefcaseS40oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemBriefcaseS50oz: ItemBriefcase_Base {
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_50oz_CA.paa";
|
||||
descriptionShort = "Briefcase (Contains: 5 x 10oz Silver Bar)";
|
||||
weight = 2.4;
|
||||
worth = 50;
|
||||
class ItemActions {
|
||||
class Crafting {
|
||||
text = $STR_EPOCH_PLAYER_S_197;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS60oz",1}};
|
||||
input[] = {{"ItemBriefcaseS50oz",1},{"ItemSilverBar10oz",1}};
|
||||
};
|
||||
class Crafting1 {
|
||||
text = $STR_EPOCH_PLAYER_S_205;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS100oz",1}};
|
||||
input[] = {{"ItemBriefcaseS50oz",1},{"ItemSilverBar10oz",5}};
|
||||
};
|
||||
class Crafting2 {
|
||||
text = $STR_EPOCH_PLAYER_S_200;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS40oz",1}};
|
||||
input[] = {{"ItemBriefcaseS50oz",1}};
|
||||
};
|
||||
class Crafting3 {
|
||||
text = $STR_EPOCH_PLAYER_201;
|
||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",5},{"ItemBriefcaseEmpty",1}};
|
||||
input[] = {{"ItemBriefcaseS50oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemBriefcaseS60oz: ItemBriefcase_Base {
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_60oz_CA.paa";
|
||||
descriptionShort = "Briefcase (Contains: 6 x 10oz Silver Bar)";
|
||||
weight = 2.7;
|
||||
worth = 60;
|
||||
class ItemActions {
|
||||
class Crafting {
|
||||
text = $STR_EPOCH_PLAYER_S_197;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS70oz",1}};
|
||||
input[] = {{"ItemBriefcaseS60oz",1},{"ItemSilverBar10oz",1}};
|
||||
};
|
||||
class Crafting1 {
|
||||
text = $STR_EPOCH_PLAYER_S_206;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS100oz",1}};
|
||||
input[] = {{"ItemBriefcaseS60oz",1},{"ItemSilverBar10oz",4}};
|
||||
};
|
||||
class Crafting2 {
|
||||
text = $STR_EPOCH_PLAYER_S_200;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS50oz",1}};
|
||||
input[] = {{"ItemBriefcaseS60oz",1}};
|
||||
};
|
||||
class Crafting3 {
|
||||
text = $STR_EPOCH_PLAYER_201;
|
||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",6},{"ItemBriefcaseEmpty",1}};
|
||||
input[] = {{"ItemBriefcaseS60oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemBriefcaseS70oz: ItemBriefcase_Base {
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_70oz_CA.paa";
|
||||
descriptionShort = "Briefcase (Contains: 7 x 10oz Silver Bar)";
|
||||
weight = 2.9;
|
||||
worth = 70;
|
||||
class ItemActions {
|
||||
class Crafting {
|
||||
text = $STR_EPOCH_PLAYER_S_197;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS80oz",1}};
|
||||
input[] = {{"ItemBriefcaseS70oz",1},{"ItemSilverBar10oz",1}};
|
||||
};
|
||||
class Crafting1 {
|
||||
text = $STR_EPOCH_PLAYER_S_207;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS100oz",1}};
|
||||
input[] = {{"ItemBriefcaseS70oz",1},{"ItemSilverBar10oz",3}};
|
||||
};
|
||||
class Crafting2 {
|
||||
text = $STR_EPOCH_PLAYER_S_200;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS60oz",1}};
|
||||
input[] = {{"ItemBriefcaseS70oz",1}};
|
||||
};
|
||||
class Crafting3 {
|
||||
text = $STR_EPOCH_PLAYER_201;
|
||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",7},{"ItemBriefcaseEmpty",1}};
|
||||
input[] = {{"ItemBriefcaseS70oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemBriefcaseS80oz: ItemBriefcase_Base {
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_80oz_CA.paa";
|
||||
descriptionShort = "Briefcase (Contains: 8 x 10oz Silver Bar)";
|
||||
weight = 3.2;
|
||||
worth = 80;
|
||||
class ItemActions {
|
||||
class Crafting {
|
||||
text = $STR_EPOCH_PLAYER_S_197;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS90oz",1}};
|
||||
input[] = {{"ItemBriefcaseS80oz",1},{"ItemSilverBar10oz",1}};
|
||||
};
|
||||
class Crafting1 {
|
||||
text = $STR_EPOCH_PLAYER_S_208;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS100oz",1}};
|
||||
input[] = {{"ItemBriefcaseS80oz",1},{"ItemSilverBar10oz",2}};
|
||||
};
|
||||
class Crafting2 {
|
||||
text = $STR_EPOCH_PLAYER_S_200;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS70oz",1}};
|
||||
input[] = {{"ItemBriefcaseS80oz",1}};
|
||||
};
|
||||
class Crafting3 {
|
||||
text = $STR_EPOCH_PLAYER_201;
|
||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",8},{"ItemBriefcaseEmpty",1}};
|
||||
input[] = {{"ItemBriefcaseS80oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemBriefcaseS90oz: ItemBriefcase_Base {
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_90oz_CA.paa";
|
||||
descriptionShort = "Briefcase (Contains: 9 x 10oz Silver Bar)";
|
||||
weight = 3.5;
|
||||
worth = 90;
|
||||
class ItemActions {
|
||||
class Crafting {
|
||||
text = $STR_EPOCH_PLAYER_S_197;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS100oz",1}};
|
||||
input[] = {{"ItemBriefcaseS90oz",1},{"ItemSilverBar10oz",1}};
|
||||
};
|
||||
class Crafting1 {
|
||||
text = $STR_EPOCH_PLAYER_S_200;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS80oz",1}};
|
||||
input[] = {{"ItemBriefcaseS90oz",1}};
|
||||
};
|
||||
class Crafting2 {
|
||||
text = $STR_EPOCH_PLAYER_201;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",9},{"ItemBriefcaseEmpty",1}};
|
||||
input[] = {{"ItemBriefcaseS90oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemBriefcaseS100oz: ItemBriefcase_Base {
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_100oz_CA.paa";
|
||||
descriptionShort = "Briefcase (Contains: 10 x 10oz Silver Bar)";
|
||||
weight = 3.8;
|
||||
worth = 100;
|
||||
class ItemActions {
|
||||
class Crafting {
|
||||
text = $STR_EPOCH_PLAYER_S_200;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS90oz",1}};
|
||||
input[] = {{"ItemBriefcaseS100oz",1}};
|
||||
};
|
||||
class Crafting1 {
|
||||
text = $STR_EPOCH_PLAYER_201;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",10},{"ItemBriefcaseEmpty",1}};
|
||||
input[] = {{"ItemBriefcaseS100oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
60
SQF/dayz_code/Configs/CfgVehicles/LAND/BTR90.hpp
Normal file
60
SQF/dayz_code/Configs/CfgVehicles/LAND/BTR90.hpp
Normal file
@@ -0,0 +1,60 @@
|
||||
class BTR90;
|
||||
class BTR90_DZ: BTR90 {
|
||||
scope = public;
|
||||
side = TGuerrila;
|
||||
displayName = "BTR-90 DZ";
|
||||
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines{};
|
||||
|
||||
transportMaxMagazines = 100; // Default: 100
|
||||
transportMaxWeapons = 10; // Default: 10
|
||||
//transportmaxbackpacks = ; // Default:
|
||||
|
||||
class Turrets; // External class reference
|
||||
class MainTurret; // External class reference
|
||||
};
|
||||
class BTR90_HQ;
|
||||
class BTR90_HQ_DZ: BTR90_HQ {
|
||||
scope = public;
|
||||
side = TGuerrila;
|
||||
displayName = "BTR-90 (HQ) DZ";
|
||||
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines{};
|
||||
|
||||
transportMaxMagazines = 100; // Default: 100
|
||||
transportMaxWeapons = 10; // Default: 10
|
||||
//transportmaxbackpacks = ; // Default:
|
||||
|
||||
class Turrets; // External class reference
|
||||
class MainTurret; // External class reference
|
||||
};
|
||||
|
||||
// Ammo Less
|
||||
class BTR90_DZE: BTR90_DZ {
|
||||
displayName = "BTR-90 AL";
|
||||
class Turrets: Turrets {
|
||||
class MainTurret : MainTurret {
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
};
|
||||
class BTR90_HQ_DZE: BTR90_HQ_DZ {
|
||||
displayName = "BTR-90 (HQ) AL";
|
||||
class Turrets: Turrets {
|
||||
class MainTurret : MainTurret {
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
};
|
||||
60
SQF/dayz_code/Configs/CfgVehicles/LAND/LAV25.hpp
Normal file
60
SQF/dayz_code/Configs/CfgVehicles/LAND/LAV25.hpp
Normal file
@@ -0,0 +1,60 @@
|
||||
class LAV25;
|
||||
class LAV25_DZ: LAV25 {
|
||||
scope = public;
|
||||
side = TGuerrila;
|
||||
displayName = "LAV-25 DZ";
|
||||
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines{};
|
||||
|
||||
transportMaxMagazines = 100; // Default: 100
|
||||
transportMaxWeapons = 10; // Default: 10
|
||||
//transportmaxbackpacks = ; // Default:
|
||||
|
||||
class Turrets; // External class reference
|
||||
class MainTurret; // External class reference
|
||||
};
|
||||
class LAV25_HQ;
|
||||
class LAV25_HQ_DZ: LAV25_HQ {
|
||||
scope = public;
|
||||
side = TGuerrila;
|
||||
displayName = "LAV-25 (HQ) DZ";
|
||||
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines{};
|
||||
|
||||
transportMaxMagazines = 100; // Default: 100
|
||||
transportMaxWeapons = 10; // Default: 10
|
||||
//transportmaxbackpacks = ; // Default:
|
||||
|
||||
class Turrets; // External class reference
|
||||
class MainTurret; // External class reference
|
||||
};
|
||||
|
||||
// Ammo Less
|
||||
class LAV25_DZE: LAV25_DZ {
|
||||
displayName = "LAV-25 AL";
|
||||
class Turrets: Turrets {
|
||||
class MainTurret : MainTurret {
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
};
|
||||
class LAV25_HQ_DZE: LAV25_HQ_DZ {
|
||||
displayName = "LAV-25 (HQ) AL";
|
||||
class Turrets: Turrets {
|
||||
class MainTurret : MainTurret {
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -1,3 +1,66 @@
|
||||
// Armed
|
||||
class M113_UN_EP1;
|
||||
class M113_UN_EP1_DZ: M113_UN_EP1 {
|
||||
scope = public;
|
||||
side = TGuerrila;
|
||||
displayName = "M113 DZ";
|
||||
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines{};
|
||||
|
||||
transportMaxMagazines = 100; // Default: 100
|
||||
transportMaxWeapons = 20; // Default: 20
|
||||
//transportmaxbackpacks = ; // Default:
|
||||
|
||||
class Turrets; // External class reference
|
||||
class MainTurret; // External class reference
|
||||
};
|
||||
class M113_TK_EP1;
|
||||
class M113_TK_EP1_DZ: M113_TK_EP1 {
|
||||
scope = public;
|
||||
side = TGuerrila;
|
||||
displayName = "M113 DZ";
|
||||
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines{};
|
||||
|
||||
transportMaxMagazines = 100; // Default: 100
|
||||
transportMaxWeapons = 20; // Default: 20
|
||||
//transportmaxbackpacks = ; // Default:
|
||||
|
||||
class Turrets; // External class reference
|
||||
class MainTurret; // External class reference
|
||||
};
|
||||
|
||||
// Ammo Less
|
||||
class M113_UN_EP1_DZE: M113_UN_EP1_DZ {
|
||||
displayName = "M113 AL";
|
||||
class Turrets: Turrets {
|
||||
class MainTurret : MainTurret {
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
};
|
||||
class M113_TK_EP1_DZE: M113_TK_EP1_DZ {
|
||||
displayName = "M113 AL";
|
||||
class Turrets: Turrets {
|
||||
class MainTurret : MainTurret {
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// Unarmed
|
||||
class M113Ambul_UN_EP1;
|
||||
class M113Ambul_UN_EP1_DZ: M113Ambul_UN_EP1 {
|
||||
scope = 2;
|
||||
|
||||
@@ -223,6 +223,8 @@ class CfgVehicles {
|
||||
#include "CfgVehicles\LAND\ArmoredSUV.hpp"
|
||||
#include "CfgVehicles\LAND\Pickup_PK.hpp"
|
||||
#include "CfgVehicles\LAND\Offroad_DSHKM.hpp"
|
||||
#include "CfgVehicles\LAND\BTR90.hpp"
|
||||
#include "CfgVehicles\LAND\LAV25.hpp"
|
||||
|
||||
// LAND (Unarmed)
|
||||
#include "CfgVehicles\LAND\V3S.hpp"
|
||||
@@ -238,6 +240,8 @@ class CfgVehicles {
|
||||
#include "CfgVehicles\LAND\UAZ.hpp"
|
||||
#include "CfgVehicles\LAND\SUV.hpp"
|
||||
#include "CfgVehicles\LAND\TT650.hpp"
|
||||
|
||||
// Land (Armed & Unarmed)
|
||||
#include "CfgVehicles\LAND\M113.hpp"
|
||||
|
||||
// SEA
|
||||
|
||||
201
SQF/dayz_code/actions/trade_any_bicycle_old.sqf
Normal file
201
SQF/dayz_code/actions/trade_any_bicycle_old.sqf
Normal file
@@ -0,0 +1,201 @@
|
||||
private ["_veh","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
// Test cannot lock while another player is nearby
|
||||
//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
|
||||
//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; };
|
||||
|
||||
// [part_out,part_in, qty_out, qty_in, loc];
|
||||
|
||||
_activatingPlayer = player;
|
||||
|
||||
_part_out = (_this select 3) select 0;
|
||||
_part_in = (_this select 3) select 1;
|
||||
_qty_out = (_this select 3) select 2;
|
||||
_qty_in = (_this select 3) select 3;
|
||||
_buy_o_sell = (_this select 3) select 4;
|
||||
_textPartIn = (_this select 3) select 5;
|
||||
_textPartOut = (_this select 3) select 6;
|
||||
_traderID = (_this select 3) select 7;
|
||||
_bos = 0;
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
|
||||
_qty = count _obj;
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
if (!_finished) exitWith {
|
||||
r_interrupt = false;
|
||||
if (vehicle player == player) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
// Double check for items
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
|
||||
_qty = count _obj;
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
if (isNil "_obj") then { _obj = "Unknown Vehicle" };
|
||||
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
|
||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_obj,inTraderCity];
|
||||
publicVariableServer "PVDZE_obj_Trade";
|
||||
|
||||
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
|
||||
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
||||
if(_removed == _qty_in) then {
|
||||
_dir = round(random 360);
|
||||
|
||||
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
|
||||
if(count _helipad > 0) then {
|
||||
_location = (getPosATL (_helipad select 0));
|
||||
} else {
|
||||
_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
|
||||
};
|
||||
|
||||
//place vehicle spawn marker (local)
|
||||
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
|
||||
|
||||
_location = (getPosATL _veh);
|
||||
|
||||
//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
|
||||
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,true,dayz_characterID,_activatingPlayer];
|
||||
publicVariableServer "PVDZE_veh_Publish2";
|
||||
|
||||
player reveal _veh;
|
||||
|
||||
cutText [format[(localize "str_epoch_player_180"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
} else {
|
||||
|
||||
_obj = _obj select 0;
|
||||
|
||||
//check to make sure vehicle has no more than 75% average tire damage
|
||||
_hitpoints = _obj call vehicle_getHitpoints;
|
||||
_okToSell = true;
|
||||
|
||||
// count parts
|
||||
_tires = 0;
|
||||
|
||||
// total damage
|
||||
_tireDmg = 0;
|
||||
|
||||
_damage = 0;
|
||||
{
|
||||
if(["Wheel",_x,false] call fnc_inString) then {
|
||||
_damage = [_obj,_x] call object_getHit;
|
||||
_tireDmg = _tireDmg + _damage;
|
||||
_tires = _tires + 1;
|
||||
};
|
||||
} forEach _hitpoints;
|
||||
|
||||
// find average tire damage
|
||||
if(_tireDmg > 0 and _tires > 0) then {
|
||||
if((_tireDmg / _tires) > 0.75) then {
|
||||
_okToSell = false;
|
||||
};
|
||||
};
|
||||
if(local _obj) then {
|
||||
|
||||
if(_okToSell) then {
|
||||
|
||||
if(!isNull _obj and alive _obj) then {
|
||||
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
|
||||
publicVariableServer "PVDZE_obj_Delete";
|
||||
|
||||
deleteVehicle _obj;
|
||||
|
||||
cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
};
|
||||
};
|
||||
|
||||
} else {
|
||||
_needed = _qty_in - _qty;
|
||||
if(_buy_o_sell == "buy") then {
|
||||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
194
SQF/dayz_code/actions/trade_any_boat_old.sqf
Normal file
194
SQF/dayz_code/actions/trade_any_boat_old.sqf
Normal file
@@ -0,0 +1,194 @@
|
||||
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_okToSell","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
// Test cannot lock while another player is nearby
|
||||
//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
|
||||
//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; };
|
||||
|
||||
// [part_out,part_in, qty_out, qty_in, loc];
|
||||
|
||||
_activatingPlayer = player;
|
||||
|
||||
_part_out = (_this select 3) select 0;
|
||||
_part_in = (_this select 3) select 1;
|
||||
_qty_out = (_this select 3) select 2;
|
||||
_qty_in = (_this select 3) select 3;
|
||||
_buy_o_sell = (_this select 3) select 4;
|
||||
_textPartIn = (_this select 3) select 5;
|
||||
_textPartOut = (_this select 3) select 6;
|
||||
_traderID = (_this select 3) select 7;
|
||||
_bos = 0;
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_boat];
|
||||
_qty = count _obj;
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
if (!_finished) exitWith {
|
||||
r_interrupt = false;
|
||||
if (vehicle player == player) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
// Double check for items
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_boat];
|
||||
_qty = count _obj;
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
if (isNil "_obj") then { _obj = "Unknown Vehicle" };
|
||||
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
|
||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_obj,inTraderCity];
|
||||
publicVariableServer "PVDZE_obj_Trade";
|
||||
|
||||
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
|
||||
// First select key color
|
||||
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
|
||||
|
||||
// then select number from 1 - 2500
|
||||
_keyNumber = (floor(random 2500)) + 1;
|
||||
|
||||
// Combine to key (eg.ItemKeyYellow2494) classname
|
||||
_keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber];
|
||||
|
||||
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
|
||||
|
||||
_config = _keySelected;
|
||||
_isOk = [player,_config] call BIS_fnc_invAdd;
|
||||
waitUntil {!isNil "_isOk"};
|
||||
if (_isOk and _isKeyOK) then {
|
||||
|
||||
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
||||
if(_removed == _qty_in) then {
|
||||
_dir = round(random 360);
|
||||
|
||||
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
|
||||
if(count _helipad > 0) then {
|
||||
_location = (getPosATL (_helipad select 0));
|
||||
} else {
|
||||
_location = [(position player),0,20,1,2,2000,0] call BIS_fnc_findSafePos;
|
||||
};
|
||||
|
||||
//place vehicle spawn marker (local)
|
||||
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
|
||||
|
||||
_location = (getPosATL _veh);
|
||||
|
||||
//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
|
||||
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
|
||||
publicVariableServer "PVDZE_veh_Publish2";
|
||||
|
||||
player reveal _veh;
|
||||
|
||||
cutText [format[("Bought %3 for %1 %2, key added to toolbelt."),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
|
||||
} else {
|
||||
player removeMagazine _keySelected;
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_107"), "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
|
||||
_obj = _obj select 0;
|
||||
|
||||
_okToSell = true;
|
||||
if(!local _obj) then {
|
||||
_okToSell = false;
|
||||
};
|
||||
|
||||
if(_okToSell and !isNull _obj and alive _obj) then {
|
||||
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
|
||||
publicVariableServer "PVDZE_obj_Delete";
|
||||
|
||||
deleteVehicle _obj;
|
||||
|
||||
cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
};
|
||||
};
|
||||
|
||||
} else {
|
||||
_needed = _qty_in - _qty;
|
||||
if(_buy_o_sell == "buy") then {
|
||||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
228
SQF/dayz_code/actions/trade_any_vehicle_old.sqf
Normal file
228
SQF/dayz_code/actions/trade_any_vehicle_old.sqf
Normal file
@@ -0,0 +1,228 @@
|
||||
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
// Test cannot lock while another player is nearby
|
||||
//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
|
||||
//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; };
|
||||
|
||||
// [part_out,part_in, qty_out, qty_in, loc];
|
||||
|
||||
_activatingPlayer = player;
|
||||
|
||||
_part_out = (_this select 3) select 0;
|
||||
_part_in = (_this select 3) select 1;
|
||||
_qty_out = (_this select 3) select 2;
|
||||
_qty_in = (_this select 3) select 3;
|
||||
_buy_o_sell = (_this select 3) select 4;
|
||||
_textPartIn = (_this select 3) select 5;
|
||||
_textPartOut = (_this select 3) select 6;
|
||||
_traderID = (_this select 3) select 7;
|
||||
_bos = 0;
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
|
||||
if (_part_in isKindOf "Air") then {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_air];
|
||||
} else {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
|
||||
};
|
||||
_qty = count _obj;
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
if (!_finished) exitWith {
|
||||
r_interrupt = false;
|
||||
if (vehicle player == player) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
// Double check for items
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
if (_part_in isKindOf "AIR") then {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_air];
|
||||
} else {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
|
||||
};
|
||||
_qty = count _obj;
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
if (isNil "_obj") then { _obj = "Unknown Vehicle" };
|
||||
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
|
||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_obj,inTraderCity];
|
||||
publicVariableServer "PVDZE_obj_Trade";
|
||||
|
||||
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
|
||||
// First select key color
|
||||
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
|
||||
|
||||
// then select number from 1 - 2500
|
||||
_keyNumber = (floor(random 2500)) + 1;
|
||||
|
||||
// Combine to key (eg.ItemKeyYellow2494) classname
|
||||
_keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber];
|
||||
|
||||
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
|
||||
|
||||
_config = _keySelected;
|
||||
_isOk = [player,_config] call BIS_fnc_invAdd;
|
||||
waitUntil {!isNil "_isOk"};
|
||||
if (_isOk and _isKeyOK) then {
|
||||
|
||||
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
||||
if(_removed == _qty_in) then {
|
||||
_dir = round(random 360);
|
||||
|
||||
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
|
||||
if(count _helipad > 0) then {
|
||||
_location = (getPosATL (_helipad select 0));
|
||||
} else {
|
||||
_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
|
||||
};
|
||||
|
||||
//place vehicle spawn marker (local)
|
||||
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
|
||||
|
||||
_location = (getPosATL _veh);
|
||||
|
||||
//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
|
||||
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
|
||||
publicVariableServer "PVDZE_veh_Publish2";
|
||||
|
||||
cutText [format[("Bought %3 for %1 %2, key added to toolbelt."),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
|
||||
} else {
|
||||
player removeMagazine _keySelected;
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_107"), "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
|
||||
_obj = _obj select 0;
|
||||
|
||||
//check to make sure vehicle has no more than 75% average tire damage
|
||||
_hitpoints = _obj call vehicle_getHitpoints;
|
||||
_okToSell = true;
|
||||
|
||||
// count parts
|
||||
_tires = 0;
|
||||
|
||||
// total damage
|
||||
_tireDmg = 0;
|
||||
|
||||
_damage = 0;
|
||||
{
|
||||
if(["Wheel",_x,false] call fnc_inString) then {
|
||||
_damage = [_obj,_x] call object_getHit;
|
||||
_tireDmg = _tireDmg + _damage;
|
||||
_tires = _tires + 1;
|
||||
};
|
||||
} forEach _hitpoints;
|
||||
|
||||
// find average tire damage
|
||||
if(_tireDmg > 0 and _tires > 0) then {
|
||||
if((_tireDmg / _tires) > 0.75) then {
|
||||
_okToSell = false;
|
||||
};
|
||||
};
|
||||
|
||||
if(local _obj and !isNull _obj and alive _obj) then {
|
||||
|
||||
if(_okToSell) then {
|
||||
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
|
||||
publicVariableServer "PVDZE_obj_Delete";
|
||||
|
||||
deleteVehicle _obj;
|
||||
|
||||
cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
};
|
||||
};
|
||||
|
||||
} else {
|
||||
_needed = _qty_in - _qty;
|
||||
if(_buy_o_sell == "buy") then {
|
||||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
135
SQF/dayz_code/actions/trade_backpacks_old.sqf
Normal file
135
SQF/dayz_code/actions/trade_backpacks_old.sqf
Normal file
@@ -0,0 +1,135 @@
|
||||
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_bos","_bag","_class","_started","_finished","_animState","_isMedic","_num_removed","_needed","_activatingPlayer","_buy_o_sell","_textPartIn","_textPartOut","_traderID"];
|
||||
// [part_out,part_in, qty_out, qty_in,];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
_activatingPlayer = player;
|
||||
|
||||
_part_out = (_this select 3) select 0;
|
||||
_part_in = (_this select 3) select 1;
|
||||
_qty_out = (_this select 3) select 2;
|
||||
_qty_in = (_this select 3) select 3;
|
||||
_buy_o_sell = (_this select 3) select 4;
|
||||
_textPartIn = (_this select 3) select 5;
|
||||
_textPartOut = (_this select 3) select 6;
|
||||
_traderID = (_this select 3) select 7;
|
||||
_bos = 0;
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_bos = 1;
|
||||
_qty = 0;
|
||||
_bag = unitBackpack player;
|
||||
_class = typeOf _bag;
|
||||
if(_class == _part_in) then {
|
||||
_qty = 1;
|
||||
};
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
if (!_finished) exitWith {
|
||||
r_interrupt = false;
|
||||
if (vehicle player == player) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
// Double check we still have parts
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_qty = 0;
|
||||
_bag = unitBackpack player;
|
||||
_class = typeOf _bag;
|
||||
if(_class == _part_in) then {
|
||||
_qty = 1;
|
||||
};
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
if (isNil "_bag") then { _bag = "Unknown Backpack" };
|
||||
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
|
||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_bag,inTraderCity];
|
||||
publicVariableServer "PVDZE_obj_Trade";
|
||||
|
||||
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
|
||||
_num_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
||||
if(_num_removed == _qty_in) then {
|
||||
removeBackpack player;
|
||||
player addBackpack _part_out;
|
||||
};
|
||||
} else {
|
||||
// Sell
|
||||
if((typeOf (unitBackpack player)) == _part_in) then {
|
||||
removeBackpack player;
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
};
|
||||
};
|
||||
|
||||
} else {
|
||||
_needed = _qty_in - _qty;
|
||||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
273
SQF/dayz_code/actions/trade_items_old.sqf
Normal file
273
SQF/dayz_code/actions/trade_items_old.sqf
Normal file
@@ -0,0 +1,273 @@
|
||||
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut","_bos","_needed","_started","_finished","_animState","_isMedic","_total_parts_out","_abort","_removed","_tradeCounter","_next_highest_bar","_third_highest_bar","_next_highest_conv","_third_highest_conv","_third_parts_out_raw","_third_parts_out","_remainder","_next_parts_out_raw","_next_parts_out","_activatingPlayer","_traderID","_total_trades"];
|
||||
// [part_out,part_in, qty_out, qty_in,];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"] };
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
_total_parts_out = 0;
|
||||
|
||||
_activatingPlayer = player;
|
||||
|
||||
_part_out = (_this select 3) select 0;
|
||||
_part_in = (_this select 3) select 1;
|
||||
_qty_out = (_this select 3) select 2;
|
||||
_qty_in = (_this select 3) select 3;
|
||||
_buy_o_sell = (_this select 3) select 4;
|
||||
_textPartIn = (_this select 3) select 5;
|
||||
_textPartOut = (_this select 3) select 6;
|
||||
_traderID = (_this select 3) select 7;
|
||||
|
||||
_removed = 0;
|
||||
_tradeCounter = 0;
|
||||
|
||||
_bos = 0;
|
||||
if(_buy_o_sell == "sell") then {
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
// Get total parts in
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
|
||||
// Find number of possible trades
|
||||
_total_trades = floor(_qty / _qty_in);
|
||||
|
||||
_abort = false;
|
||||
|
||||
if(_total_trades < 1) exitWith {
|
||||
_needed = _qty_in - _qty;
|
||||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
DZE_ActionInProgress = false;
|
||||
};
|
||||
|
||||
// perform number of total trades
|
||||
for "_x" from 1 to _total_trades do {
|
||||
|
||||
_removed = 0;
|
||||
_tradeCounter = _tradeCounter + 1;
|
||||
|
||||
// cutText ["Starting trade, stand still to complete.", "PLAIN DOWN"];
|
||||
if(_total_trades == 1) then {
|
||||
cutText [format[(localize "str_epoch_player_105"),_tradeCounter,_total_trades] , "PLAIN DOWN"];
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_187"),_tradeCounter,_total_trades] , "PLAIN DOWN"];
|
||||
};
|
||||
[1,1] call dayz_HungerThirst;
|
||||
player playActionNow "Medic";
|
||||
|
||||
//_dis=20;
|
||||
//_sfx = "repair";
|
||||
//[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
//[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
if (!_finished) exitWith {
|
||||
r_interrupt = false;
|
||||
if (vehicle player == player) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
_part_inClass = configFile >> "CfgMagazines" >> _part_in;
|
||||
|
||||
_removed = _removed + ([player,_part_inClass,_qty_in] call BIS_fnc_invRemove);
|
||||
if (_removed == _qty_in) then {
|
||||
|
||||
// Continue with trade.
|
||||
if (isNil "_part_in") then { _part_in = "Unknown Item" };
|
||||
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
|
||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity];
|
||||
publicVariableServer "PVDZE_obj_Trade";
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
// total of all parts
|
||||
_total_parts_out = _total_parts_out + _qty_out;
|
||||
|
||||
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
||||
_abort = true;
|
||||
|
||||
// Return items taken
|
||||
for "_x" from 1 to _removed do {
|
||||
player addMagazine _part_in;
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
dayzTradeResult = nil;
|
||||
|
||||
} else {
|
||||
|
||||
// Return items from botched trade.
|
||||
for "_x" from 1 to _removed do {
|
||||
player addMagazine _part_in;
|
||||
};
|
||||
_abort = true;
|
||||
};
|
||||
|
||||
} else {
|
||||
_needed = _qty_in - _qty;
|
||||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
|
||||
sleep 1;
|
||||
|
||||
if(_abort) exitWith {};
|
||||
};
|
||||
|
||||
// pay out
|
||||
if(_total_parts_out >= 1) then {
|
||||
|
||||
//diag_log format["DEBUG TRADE #: %1", _total_parts_out];
|
||||
|
||||
if(_bos == 1) then {
|
||||
//convert currency trades into next bar
|
||||
// 10 ItemCopperBar > ItemCopperBar10oz
|
||||
// 3 ItemCopperBar10oz > ItemSilverBar
|
||||
// 10 ItemSilverBar > ItemSilverBar10oz
|
||||
// 3 ItemSilverBar10oz > ItemGoldBar
|
||||
// 10 ItemGoldBar > ItemGoldBar10oz
|
||||
|
||||
_next_highest_bar = "NA";
|
||||
_third_highest_bar = "NA";
|
||||
_next_highest_conv = 10000;
|
||||
_third_highest_conv = 10000;
|
||||
|
||||
switch(true)do{
|
||||
case (_part_out == "ItemCopperBar"): {
|
||||
_next_highest_bar = "ItemCopperBar10oz";
|
||||
_third_highest_bar = "ItemSilverBar";
|
||||
_next_highest_conv = 10;
|
||||
_third_highest_conv = 3;
|
||||
};
|
||||
case (_part_out == "ItemCopperBar10oz"): {
|
||||
_next_highest_bar = "ItemSilverBar";
|
||||
_third_highest_bar = "ItemSilverBar10oz";
|
||||
_next_highest_conv = 3;
|
||||
_third_highest_conv = 10;
|
||||
};
|
||||
case (_part_out == "ItemSilverBar"): {
|
||||
_next_highest_bar = "ItemSilverBar10oz";
|
||||
_third_highest_bar = "ItemGoldBar";
|
||||
_next_highest_conv = 10;
|
||||
_third_highest_conv = 3;
|
||||
};
|
||||
case (_part_out == "ItemSilverBar10oz"): {
|
||||
_next_highest_bar = "ItemGoldBar";
|
||||
_third_highest_bar = "ItemGoldBar10oz";
|
||||
_next_highest_conv = 3;
|
||||
_third_highest_conv = 10;
|
||||
};
|
||||
case (_part_out == "ItemGoldBar"): {
|
||||
_next_highest_bar = "ItemGoldBar10oz";
|
||||
_third_highest_bar = "NA";
|
||||
_next_highest_conv = 10;
|
||||
_third_highest_conv = 10000;
|
||||
};
|
||||
};
|
||||
|
||||
//diag_log format["DEBUG TRADE part: %1 next: %2", _part_out,_next_highest_bar];
|
||||
|
||||
if(_total_parts_out >= _next_highest_conv) then {
|
||||
_next_parts_out_raw = _total_parts_out / _next_highest_conv;
|
||||
|
||||
// whole parts
|
||||
_next_parts_out = floor(_next_parts_out_raw);
|
||||
|
||||
//diag_log format["DEBUG TRADE next whole parts: %1 part: %2", _next_parts_out,_next_highest_bar];
|
||||
|
||||
// find any whole remains
|
||||
_remainder = floor((_next_parts_out_raw - _next_parts_out) * _next_highest_conv);
|
||||
|
||||
//diag_log format["DEBUG TRADE remainder parts: %1 part: %2", _remainder,_part_out];
|
||||
|
||||
for "_x" from 1 to _remainder do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
// Find if needs further conversion
|
||||
if (_next_parts_out >= _third_highest_conv) then {
|
||||
|
||||
_third_parts_out_raw = _next_parts_out / _third_highest_conv;
|
||||
|
||||
// whole parts
|
||||
_third_parts_out = floor(_third_parts_out_raw);
|
||||
|
||||
//diag_log format["DEBUG TRADE third whole parts: %1 part: %2", _third_parts_out,_third_highest_bar];
|
||||
|
||||
for "_x" from 1 to _third_parts_out do {
|
||||
player addMagazine _third_highest_bar;
|
||||
};
|
||||
|
||||
// find any whole remains
|
||||
_remainder = floor((_third_parts_out_raw - _third_parts_out) * _third_highest_conv);
|
||||
|
||||
//diag_log format["DEBUG TRADE remainder parts: %1 part: %2", _remainder,_next_highest_bar];
|
||||
|
||||
for "_x" from 1 to _remainder do {
|
||||
player addMagazine _next_highest_bar;
|
||||
};
|
||||
|
||||
} else {
|
||||
|
||||
//diag_log format["DEBUG TRADE next parts: %1 part: %2", _next_parts_out,_next_highest_bar];
|
||||
|
||||
for "_x" from 1 to _next_parts_out do {
|
||||
player addMagazine _next_highest_bar;
|
||||
};
|
||||
};
|
||||
|
||||
} else {
|
||||
|
||||
//diag_log "DEBUG TRADE SELLING NORMALLY";
|
||||
|
||||
for "_x" from 1 to _total_parts_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
};
|
||||
|
||||
} else {
|
||||
|
||||
//diag_log "DEBUG TRADE BUYING";
|
||||
|
||||
for "_x" from 1 to _total_parts_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
125
SQF/dayz_code/actions/trade_weapons_old.sqf
Normal file
125
SQF/dayz_code/actions/trade_weapons_old.sqf
Normal file
@@ -0,0 +1,125 @@
|
||||
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_traderID","_bos","_needed","_activatingPlayer","_textPartIn","_textPartOut","_started","_finished","_animState","_isMedic","_removed"];
|
||||
// [part_out,part_in, qty_out, qty_in,"buy"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
_activatingPlayer = player;
|
||||
|
||||
_part_out = (_this select 3) select 0;
|
||||
_part_in = (_this select 3) select 1;
|
||||
_qty_out = (_this select 3) select 2;
|
||||
_qty_in = (_this select 3) select 3;
|
||||
_buy_o_sell = (_this select 3) select 4;
|
||||
_textPartIn = (_this select 3) select 5;
|
||||
_textPartOut = (_this select 3) select 6;
|
||||
_traderID = (_this select 3) select 7;
|
||||
_bos = 0;
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
|
||||
} else {
|
||||
_qty = {_x == _part_in} count weapons player;
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
//_dis=20;
|
||||
//_sfx = "repair";
|
||||
//[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
//[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
if (!_finished) exitWith {
|
||||
r_interrupt = false;
|
||||
if (vehicle player == player) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
// double check for all parts
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_qty = {_x == _part_in} count weapons player;
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
if (isNil "_part_out") then { _part_out = "Unknown Weapon/Magazine" };
|
||||
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
|
||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity];
|
||||
publicVariableServer "PVDZE_obj_Trade";
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
||||
|
||||
if(_removed == _qty_in) then {
|
||||
for "_x" from 1 to _qty_out do {
|
||||
if(_buy_o_sell == "buy") then {
|
||||
player addWeapon _part_out;
|
||||
} else {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
};
|
||||
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
};
|
||||
};
|
||||
|
||||
} else {
|
||||
_needed = _qty_in - _qty;
|
||||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
@@ -107,9 +107,12 @@ if (_canAfford) then {
|
||||
};
|
||||
};
|
||||
if (_silver_10oz > 0) then {
|
||||
for "_x" from 1 to _silver_10oz do {
|
||||
if (_silver_10oz == 1) then {
|
||||
player addMagazine "ItemSilverBar10oz";
|
||||
diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _silver_10oz, "ItemSilverBar10z"];
|
||||
diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _silver_10oz, "ItemSilverBar10oz"];
|
||||
} else {
|
||||
player addMagazine format["ItemBriefcaseS%1oz",floor(_silver_10oz*10)];
|
||||
diag_log format["DEBUG TRADER CHANG MADE: ItemBriefcaseS%1oz", floor(_silver_10oz*10)];
|
||||
};
|
||||
};
|
||||
if (_silver_1oz > 0) then {
|
||||
|
||||
@@ -767,13 +767,9 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
|
||||
s_player_parts set [count s_player_parts,_buy];
|
||||
|
||||
} forEach (_traderMenu select 1);
|
||||
// Database menu
|
||||
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 99, true, false, "",""];
|
||||
// Database menu
|
||||
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
|
||||
s_player_parts set [count s_player_parts,_buy];
|
||||
|
||||
// Add static metals trader options under sub menu
|
||||
_metals_trader = player addAction [localize "STR_EPOCH_PLAYER_301", "\z\addons\dayz_code\actions\trade_metals.sqf",["na"], 0, true, false, "",""];
|
||||
s_player_parts set [count s_player_parts,_metals_trader];
|
||||
|
||||
};
|
||||
s_player_parts_crtl = 1;
|
||||
|
||||
@@ -129,7 +129,4 @@ class RscStructuredTextGUI: RscStructuredText
|
||||
#include "Configs\CfgBuildingLoot\CfgBuildingLoot.hpp"
|
||||
#include "Configs\CfgArma.hpp"
|
||||
|
||||
//#include "Configs\CfgServerTrader\cfgServerTrader.hpp"
|
||||
|
||||
|
||||
#include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
||||
Reference in New Issue
Block a user