This commit is contained in:
Skaronator
2014-02-05 20:00:15 +01:00
37 changed files with 5467 additions and 708 deletions

1
SQF/dayz_code/$PREFIX$ Normal file
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@@ -0,0 +1 @@
z\addons\dayz_code

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@@ -27,6 +27,22 @@ class ItemBriefcaseEmpty: ItemBriefcase_Base {
output[] = {{"ItemBriefcase100oz",1}};
input[] = {{"ItemBriefcaseEmpty",1},{"ItemGoldBar10oz",10}};
};
class Crafting2 {
text = $STR_EPOCH_PLAYER_S_197;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcaseS10oz",1}};
input[] = {{"ItemBriefcaseEmpty",1},{"ItemSilverBar10oz",1}};
};
class Crafting3 {
text = $STR_EPOCH_PLAYER_S_198;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcaseS100oz",1}};
input[] = {{"ItemBriefcaseEmpty",1},{"ItemSilverBar10oz",10}};
};
};
};
class ItemBriefcase10oz: ItemBriefcase_Base {
@@ -396,4 +412,373 @@ class ItemBriefcase100oz: ItemBriefcase_Base {
input[] = {{"ItemBriefcase100oz",1}};
};
};
};
// Silver
class ItemBriefcaseS10oz: ItemBriefcase_Base {
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_10oz_CA.paa";
descriptionShort = "Briefcase (Contains: 1 x 10oz Silver Bar)";
weight = 1.2;
worth = 10;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_S_197;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcaseS20oz",1}};
input[] = {{"ItemBriefcaseS10oz",1},{"ItemSilverBar10oz",1}};
};
class Crafting1 {
text = $STR_EPOCH_PLAYER_S_199;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcaseS100oz",1}};
input[] = {{"ItemBriefcaseS10oz",1},{"ItemSilverBar10oz",9}};
};
class Crafting2 {
text = $STR_EPOCH_PLAYER_S_200;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseEmpty",1}};
input[] = {{"ItemBriefcaseS10oz",1}};
};
};
};
class ItemBriefcaseS20oz: ItemBriefcase_Base {
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_20oz_CA.paa";
descriptionShort = "Briefcase (Contains: 2 x 10oz Silver Bar)";
weight = 1.5;
worth = 20;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_S_197;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcaseS30oz",1}};
input[] = {{"ItemBriefcaseS20oz",1},{"ItemSilverBar10oz",1}};
};
class Crafting1 {
text = $STR_EPOCH_PLAYER_S_202;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcaseS100oz",1}};
input[] = {{"ItemBriefcaseS20oz",1},{"ItemSilverBar10oz",8}};
};
class Crafting2 {
text = $STR_EPOCH_PLAYER_S_200;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS10oz",1}};
input[] = {{"ItemBriefcaseS20oz",1}};
};
class Crafting3 {
text = $STR_EPOCH_PLAYER_201;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemSilverBar10oz",2},{"ItemBriefcaseEmpty",1}};
input[] = {{"ItemBriefcaseS20oz",1}};
};
};
};
class ItemBriefcaseS30oz: ItemBriefcase_Base {
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_30oz_CA.paa";
descriptionShort = "Briefcase (Contains: 3 x 10oz Silver Bar)";
weight = 1.8;
worth = 30;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_S_197;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcaseS40oz",1}};
input[] = {{"ItemBriefcaseS30oz",1},{"ItemSilverBar10oz",1}};
};
class Crafting1 {
text = $STR_EPOCH_PLAYER_S_203;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcaseS100oz",1}};
input[] = {{"ItemBriefcaseS30oz",1},{"ItemSilverBar10oz",7}};
};
class Crafting2 {
text = $STR_EPOCH_PLAYER_S_200;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS20oz",1}};
input[] = {{"ItemBriefcaseS30oz",1}};
};
class Crafting3 {
text = $STR_EPOCH_PLAYER_201;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemSilverBar10oz",3},{"ItemBriefcaseEmpty",1}};
input[] = {{"ItemBriefcaseS30oz",1}};
};
};
};
class ItemBriefcaseS40oz: ItemBriefcase_Base {
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_40oz_CA.paa";
descriptionShort = "Briefcase (Contains: 4 x 10oz Silver Bar)";
weight = 2.1;
worth = 40;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_S_197;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcaseS50oz",1}};
input[] = {{"ItemBriefcaseS40oz",1},{"ItemSilverBar10oz",1}};
};
class Crafting1 {
text = $STR_EPOCH_PLAYER_S_204;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcaseS100oz",1}};
input[] = {{"ItemBriefcaseS40oz",1},{"ItemSilverBar10oz",6}};
};
class Crafting2 {
text = $STR_EPOCH_PLAYER_S_200;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS30oz",1}};
input[] = {{"ItemBriefcaseS40oz",1}};
};
class Crafting3 {
text = $STR_EPOCH_PLAYER_201;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemSilverBar10oz",4},{"ItemBriefcaseEmpty",1}};
input[] = {{"ItemBriefcaseS40oz",1}};
};
};
};
class ItemBriefcaseS50oz: ItemBriefcase_Base {
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_50oz_CA.paa";
descriptionShort = "Briefcase (Contains: 5 x 10oz Silver Bar)";
weight = 2.4;
worth = 50;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_S_197;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcaseS60oz",1}};
input[] = {{"ItemBriefcaseS50oz",1},{"ItemSilverBar10oz",1}};
};
class Crafting1 {
text = $STR_EPOCH_PLAYER_S_205;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcaseS100oz",1}};
input[] = {{"ItemBriefcaseS50oz",1},{"ItemSilverBar10oz",5}};
};
class Crafting2 {
text = $STR_EPOCH_PLAYER_S_200;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS40oz",1}};
input[] = {{"ItemBriefcaseS50oz",1}};
};
class Crafting3 {
text = $STR_EPOCH_PLAYER_201;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemSilverBar10oz",5},{"ItemBriefcaseEmpty",1}};
input[] = {{"ItemBriefcaseS50oz",1}};
};
};
};
class ItemBriefcaseS60oz: ItemBriefcase_Base {
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_60oz_CA.paa";
descriptionShort = "Briefcase (Contains: 6 x 10oz Silver Bar)";
weight = 2.7;
worth = 60;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_S_197;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcaseS70oz",1}};
input[] = {{"ItemBriefcaseS60oz",1},{"ItemSilverBar10oz",1}};
};
class Crafting1 {
text = $STR_EPOCH_PLAYER_S_206;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcaseS100oz",1}};
input[] = {{"ItemBriefcaseS60oz",1},{"ItemSilverBar10oz",4}};
};
class Crafting2 {
text = $STR_EPOCH_PLAYER_S_200;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS50oz",1}};
input[] = {{"ItemBriefcaseS60oz",1}};
};
class Crafting3 {
text = $STR_EPOCH_PLAYER_201;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemSilverBar10oz",6},{"ItemBriefcaseEmpty",1}};
input[] = {{"ItemBriefcaseS60oz",1}};
};
};
};
class ItemBriefcaseS70oz: ItemBriefcase_Base {
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_70oz_CA.paa";
descriptionShort = "Briefcase (Contains: 7 x 10oz Silver Bar)";
weight = 2.9;
worth = 70;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_S_197;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcaseS80oz",1}};
input[] = {{"ItemBriefcaseS70oz",1},{"ItemSilverBar10oz",1}};
};
class Crafting1 {
text = $STR_EPOCH_PLAYER_S_207;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcaseS100oz",1}};
input[] = {{"ItemBriefcaseS70oz",1},{"ItemSilverBar10oz",3}};
};
class Crafting2 {
text = $STR_EPOCH_PLAYER_S_200;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS60oz",1}};
input[] = {{"ItemBriefcaseS70oz",1}};
};
class Crafting3 {
text = $STR_EPOCH_PLAYER_201;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemSilverBar10oz",7},{"ItemBriefcaseEmpty",1}};
input[] = {{"ItemBriefcaseS70oz",1}};
};
};
};
class ItemBriefcaseS80oz: ItemBriefcase_Base {
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_80oz_CA.paa";
descriptionShort = "Briefcase (Contains: 8 x 10oz Silver Bar)";
weight = 3.2;
worth = 80;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_S_197;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcaseS90oz",1}};
input[] = {{"ItemBriefcaseS80oz",1},{"ItemSilverBar10oz",1}};
};
class Crafting1 {
text = $STR_EPOCH_PLAYER_S_208;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcaseS100oz",1}};
input[] = {{"ItemBriefcaseS80oz",1},{"ItemSilverBar10oz",2}};
};
class Crafting2 {
text = $STR_EPOCH_PLAYER_S_200;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS70oz",1}};
input[] = {{"ItemBriefcaseS80oz",1}};
};
class Crafting3 {
text = $STR_EPOCH_PLAYER_201;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemSilverBar10oz",8},{"ItemBriefcaseEmpty",1}};
input[] = {{"ItemBriefcaseS80oz",1}};
};
};
};
class ItemBriefcaseS90oz: ItemBriefcase_Base {
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_90oz_CA.paa";
descriptionShort = "Briefcase (Contains: 9 x 10oz Silver Bar)";
weight = 3.5;
worth = 90;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_S_197;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcaseS100oz",1}};
input[] = {{"ItemBriefcaseS90oz",1},{"ItemSilverBar10oz",1}};
};
class Crafting1 {
text = $STR_EPOCH_PLAYER_S_200;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS80oz",1}};
input[] = {{"ItemBriefcaseS90oz",1}};
};
class Crafting2 {
text = $STR_EPOCH_PLAYER_201;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemSilverBar10oz",9},{"ItemBriefcaseEmpty",1}};
input[] = {{"ItemBriefcaseS90oz",1}};
};
};
};
class ItemBriefcaseS100oz: ItemBriefcase_Base {
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_100oz_CA.paa";
descriptionShort = "Briefcase (Contains: 10 x 10oz Silver Bar)";
weight = 3.8;
worth = 100;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_S_200;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS90oz",1}};
input[] = {{"ItemBriefcaseS100oz",1}};
};
class Crafting1 {
text = $STR_EPOCH_PLAYER_201;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemSilverBar10oz",10},{"ItemBriefcaseEmpty",1}};
input[] = {{"ItemBriefcaseS100oz",1}};
};
};
};

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@@ -0,0 +1,60 @@
class BTR90;
class BTR90_DZ: BTR90 {
scope = public;
side = TGuerrila;
displayName = "BTR-90 DZ";
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
transportMaxMagazines = 100; // Default: 100
transportMaxWeapons = 10; // Default: 10
//transportmaxbackpacks = ; // Default:
class Turrets; // External class reference
class MainTurret; // External class reference
};
class BTR90_HQ;
class BTR90_HQ_DZ: BTR90_HQ {
scope = public;
side = TGuerrila;
displayName = "BTR-90 (HQ) DZ";
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
transportMaxMagazines = 100; // Default: 100
transportMaxWeapons = 10; // Default: 10
//transportmaxbackpacks = ; // Default:
class Turrets; // External class reference
class MainTurret; // External class reference
};
// Ammo Less
class BTR90_DZE: BTR90_DZ {
displayName = "BTR-90 AL";
class Turrets: Turrets {
class MainTurret : MainTurret {
magazines[] = {};
};
};
};
class BTR90_HQ_DZE: BTR90_HQ_DZ {
displayName = "BTR-90 (HQ) AL";
class Turrets: Turrets {
class MainTurret : MainTurret {
magazines[] = {};
};
};
};

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@@ -0,0 +1,60 @@
class LAV25;
class LAV25_DZ: LAV25 {
scope = public;
side = TGuerrila;
displayName = "LAV-25 DZ";
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
transportMaxMagazines = 100; // Default: 100
transportMaxWeapons = 10; // Default: 10
//transportmaxbackpacks = ; // Default:
class Turrets; // External class reference
class MainTurret; // External class reference
};
class LAV25_HQ;
class LAV25_HQ_DZ: LAV25_HQ {
scope = public;
side = TGuerrila;
displayName = "LAV-25 (HQ) DZ";
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
transportMaxMagazines = 100; // Default: 100
transportMaxWeapons = 10; // Default: 10
//transportmaxbackpacks = ; // Default:
class Turrets; // External class reference
class MainTurret; // External class reference
};
// Ammo Less
class LAV25_DZE: LAV25_DZ {
displayName = "LAV-25 AL";
class Turrets: Turrets {
class MainTurret : MainTurret {
magazines[] = {};
};
};
};
class LAV25_HQ_DZE: LAV25_HQ_DZ {
displayName = "LAV-25 (HQ) AL";
class Turrets: Turrets {
class MainTurret : MainTurret {
magazines[] = {};
};
};
};

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@@ -1,3 +1,66 @@
// Armed
class M113_UN_EP1;
class M113_UN_EP1_DZ: M113_UN_EP1 {
scope = public;
side = TGuerrila;
displayName = "M113 DZ";
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
transportMaxMagazines = 100; // Default: 100
transportMaxWeapons = 20; // Default: 20
//transportmaxbackpacks = ; // Default:
class Turrets; // External class reference
class MainTurret; // External class reference
};
class M113_TK_EP1;
class M113_TK_EP1_DZ: M113_TK_EP1 {
scope = public;
side = TGuerrila;
displayName = "M113 DZ";
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
transportMaxMagazines = 100; // Default: 100
transportMaxWeapons = 20; // Default: 20
//transportmaxbackpacks = ; // Default:
class Turrets; // External class reference
class MainTurret; // External class reference
};
// Ammo Less
class M113_UN_EP1_DZE: M113_UN_EP1_DZ {
displayName = "M113 AL";
class Turrets: Turrets {
class MainTurret : MainTurret {
magazines[] = {};
};
};
};
class M113_TK_EP1_DZE: M113_TK_EP1_DZ {
displayName = "M113 AL";
class Turrets: Turrets {
class MainTurret : MainTurret {
magazines[] = {};
};
};
};
// Unarmed
class M113Ambul_UN_EP1;
class M113Ambul_UN_EP1_DZ: M113Ambul_UN_EP1 {
scope = 2;

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@@ -223,6 +223,8 @@ class CfgVehicles {
#include "CfgVehicles\LAND\ArmoredSUV.hpp"
#include "CfgVehicles\LAND\Pickup_PK.hpp"
#include "CfgVehicles\LAND\Offroad_DSHKM.hpp"
#include "CfgVehicles\LAND\BTR90.hpp"
#include "CfgVehicles\LAND\LAV25.hpp"
// LAND (Unarmed)
#include "CfgVehicles\LAND\V3S.hpp"
@@ -238,6 +240,8 @@ class CfgVehicles {
#include "CfgVehicles\LAND\UAZ.hpp"
#include "CfgVehicles\LAND\SUV.hpp"
#include "CfgVehicles\LAND\TT650.hpp"
// Land (Armed & Unarmed)
#include "CfgVehicles\LAND\M113.hpp"
// SEA

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@@ -0,0 +1,201 @@
private ["_veh","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
// Test cannot lock while another player is nearby
//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; };
// [part_out,part_in, qty_out, qty_in, loc];
_activatingPlayer = player;
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;
_qty_out = (_this select 3) select 2;
_qty_in = (_this select 3) select 3;
_buy_o_sell = (_this select 3) select 4;
_textPartIn = (_this select 3) select 5;
_textPartOut = (_this select 3) select 6;
_traderID = (_this select 3) select 7;
_bos = 0;
if(_buy_o_sell == "buy") then {
_qty = {_x == _part_in} count magazines player;
} else {
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
_qty = count _obj;
_bos = 1;
};
if (_qty >= _qty_in) then {
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
[1,1] call dayz_HungerThirst;
// force animation
player playActionNow "Medic";
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;
if (!_finished) exitWith {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
};
if (_finished) then {
// Double check for items
if(_buy_o_sell == "buy") then {
_qty = {_x == _part_in} count magazines player;
} else {
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
_qty = count _obj;
};
if (_qty >= _qty_in) then {
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
if (isNil "_obj") then { _obj = "Unknown Vehicle" };
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_obj,inTraderCity];
publicVariableServer "PVDZE_obj_Trade";
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
waitUntil {!isNil "dayzTradeResult"};
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
if(dayzTradeResult == "PASS") then {
if(_buy_o_sell == "buy") then {
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
if(_removed == _qty_in) then {
_dir = round(random 360);
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
if(count _helipad > 0) then {
_location = (getPosATL (_helipad select 0));
} else {
_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
};
//place vehicle spawn marker (local)
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
_location = (getPosATL _veh);
//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,true,dayz_characterID,_activatingPlayer];
publicVariableServer "PVDZE_veh_Publish2";
player reveal _veh;
cutText [format[(localize "str_epoch_player_180"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
};
} else {
_obj = _obj select 0;
//check to make sure vehicle has no more than 75% average tire damage
_hitpoints = _obj call vehicle_getHitpoints;
_okToSell = true;
// count parts
_tires = 0;
// total damage
_tireDmg = 0;
_damage = 0;
{
if(["Wheel",_x,false] call fnc_inString) then {
_damage = [_obj,_x] call object_getHit;
_tireDmg = _tireDmg + _damage;
_tires = _tires + 1;
};
} forEach _hitpoints;
// find average tire damage
if(_tireDmg > 0 and _tires > 0) then {
if((_tireDmg / _tires) > 0.75) then {
_okToSell = false;
};
};
if(local _obj) then {
if(_okToSell) then {
if(!isNull _obj and alive _obj) then {
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
publicVariableServer "PVDZE_obj_Delete";
deleteVehicle _obj;
cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
};
} else {
cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];
};
} else {
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
};
};
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
} else {
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
};
dayzTradeResult = nil;
};
};
} else {
_needed = _qty_in - _qty;
if(_buy_o_sell == "buy") then {
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
} else {
cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
};
};
DZE_ActionInProgress = false;

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@@ -0,0 +1,194 @@
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_okToSell","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
// Test cannot lock while another player is nearby
//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; };
// [part_out,part_in, qty_out, qty_in, loc];
_activatingPlayer = player;
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;
_qty_out = (_this select 3) select 2;
_qty_in = (_this select 3) select 3;
_buy_o_sell = (_this select 3) select 4;
_textPartIn = (_this select 3) select 5;
_textPartOut = (_this select 3) select 6;
_traderID = (_this select 3) select 7;
_bos = 0;
if(_buy_o_sell == "buy") then {
_qty = {_x == _part_in} count magazines player;
} else {
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_boat];
_qty = count _obj;
_bos = 1;
};
if (_qty >= _qty_in) then {
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
[1,1] call dayz_HungerThirst;
// force animation
player playActionNow "Medic";
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;
if (!_finished) exitWith {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
};
if (_finished) then {
// Double check for items
if(_buy_o_sell == "buy") then {
_qty = {_x == _part_in} count magazines player;
} else {
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_boat];
_qty = count _obj;
};
if (_qty >= _qty_in) then {
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
if (isNil "_obj") then { _obj = "Unknown Vehicle" };
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_obj,inTraderCity];
publicVariableServer "PVDZE_obj_Trade";
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
waitUntil {!isNil "dayzTradeResult"};
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
if(dayzTradeResult == "PASS") then {
if(_buy_o_sell == "buy") then {
// First select key color
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
// then select number from 1 - 2500
_keyNumber = (floor(random 2500)) + 1;
// Combine to key (eg.ItemKeyYellow2494) classname
_keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber];
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
_config = _keySelected;
_isOk = [player,_config] call BIS_fnc_invAdd;
waitUntil {!isNil "_isOk"};
if (_isOk and _isKeyOK) then {
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
if(_removed == _qty_in) then {
_dir = round(random 360);
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
if(count _helipad > 0) then {
_location = (getPosATL (_helipad select 0));
} else {
_location = [(position player),0,20,1,2,2000,0] call BIS_fnc_findSafePos;
};
//place vehicle spawn marker (local)
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
_location = (getPosATL _veh);
//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
publicVariableServer "PVDZE_veh_Publish2";
player reveal _veh;
cutText [format[("Bought %3 for %1 %2, key added to toolbelt."),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
} else {
player removeMagazine _keySelected;
};
} else {
cutText [(localize "str_epoch_player_107"), "PLAIN DOWN"];
};
} else {
_obj = _obj select 0;
_okToSell = true;
if(!local _obj) then {
_okToSell = false;
};
if(_okToSell and !isNull _obj and alive _obj) then {
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
publicVariableServer "PVDZE_obj_Delete";
deleteVehicle _obj;
cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
} else {
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
};
};
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
} else {
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
};
dayzTradeResult = nil;
};
};
} else {
_needed = _qty_in - _qty;
if(_buy_o_sell == "buy") then {
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
} else {
cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
};
};
DZE_ActionInProgress = false;

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@@ -0,0 +1,228 @@
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
// Test cannot lock while another player is nearby
//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; };
// [part_out,part_in, qty_out, qty_in, loc];
_activatingPlayer = player;
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;
_qty_out = (_this select 3) select 2;
_qty_in = (_this select 3) select 3;
_buy_o_sell = (_this select 3) select 4;
_textPartIn = (_this select 3) select 5;
_textPartOut = (_this select 3) select 6;
_traderID = (_this select 3) select 7;
_bos = 0;
if(_buy_o_sell == "buy") then {
_qty = {_x == _part_in} count magazines player;
} else {
if (_part_in isKindOf "Air") then {
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_air];
} else {
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
};
_qty = count _obj;
_bos = 1;
};
if (_qty >= _qty_in) then {
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
[1,1] call dayz_HungerThirst;
// force animation
player playActionNow "Medic";
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;
if (!_finished) exitWith {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
};
if (_finished) then {
// Double check for items
if(_buy_o_sell == "buy") then {
_qty = {_x == _part_in} count magazines player;
} else {
if (_part_in isKindOf "AIR") then {
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_air];
} else {
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
};
_qty = count _obj;
};
if (_qty >= _qty_in) then {
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
if (isNil "_obj") then { _obj = "Unknown Vehicle" };
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_obj,inTraderCity];
publicVariableServer "PVDZE_obj_Trade";
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
waitUntil {!isNil "dayzTradeResult"};
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
if(dayzTradeResult == "PASS") then {
if(_buy_o_sell == "buy") then {
// First select key color
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
// then select number from 1 - 2500
_keyNumber = (floor(random 2500)) + 1;
// Combine to key (eg.ItemKeyYellow2494) classname
_keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber];
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
_config = _keySelected;
_isOk = [player,_config] call BIS_fnc_invAdd;
waitUntil {!isNil "_isOk"};
if (_isOk and _isKeyOK) then {
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
if(_removed == _qty_in) then {
_dir = round(random 360);
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
if(count _helipad > 0) then {
_location = (getPosATL (_helipad select 0));
} else {
_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
};
//place vehicle spawn marker (local)
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
_location = (getPosATL _veh);
//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
publicVariableServer "PVDZE_veh_Publish2";
cutText [format[("Bought %3 for %1 %2, key added to toolbelt."),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
} else {
player removeMagazine _keySelected;
};
} else {
cutText [(localize "str_epoch_player_107"), "PLAIN DOWN"];
};
} else {
_obj = _obj select 0;
//check to make sure vehicle has no more than 75% average tire damage
_hitpoints = _obj call vehicle_getHitpoints;
_okToSell = true;
// count parts
_tires = 0;
// total damage
_tireDmg = 0;
_damage = 0;
{
if(["Wheel",_x,false] call fnc_inString) then {
_damage = [_obj,_x] call object_getHit;
_tireDmg = _tireDmg + _damage;
_tires = _tires + 1;
};
} forEach _hitpoints;
// find average tire damage
if(_tireDmg > 0 and _tires > 0) then {
if((_tireDmg / _tires) > 0.75) then {
_okToSell = false;
};
};
if(local _obj and !isNull _obj and alive _obj) then {
if(_okToSell) then {
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
publicVariableServer "PVDZE_obj_Delete";
deleteVehicle _obj;
cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
} else {
cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];
};
} else {
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
};
};
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
} else {
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
};
dayzTradeResult = nil;
};
};
} else {
_needed = _qty_in - _qty;
if(_buy_o_sell == "buy") then {
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
} else {
cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
};
};
DZE_ActionInProgress = false;

View File

@@ -0,0 +1,135 @@
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_bos","_bag","_class","_started","_finished","_animState","_isMedic","_num_removed","_needed","_activatingPlayer","_buy_o_sell","_textPartIn","_textPartOut","_traderID"];
// [part_out,part_in, qty_out, qty_in,];
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
_activatingPlayer = player;
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;
_qty_out = (_this select 3) select 2;
_qty_in = (_this select 3) select 3;
_buy_o_sell = (_this select 3) select 4;
_textPartIn = (_this select 3) select 5;
_textPartOut = (_this select 3) select 6;
_traderID = (_this select 3) select 7;
_bos = 0;
if(_buy_o_sell == "buy") then {
_qty = {_x == _part_in} count magazines player;
} else {
_bos = 1;
_qty = 0;
_bag = unitBackpack player;
_class = typeOf _bag;
if(_class == _part_in) then {
_qty = 1;
};
};
if (_qty >= _qty_in) then {
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
[1,1] call dayz_HungerThirst;
// force animation
player playActionNow "Medic";
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;
if (!_finished) exitWith {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
};
if (_finished) then {
// Double check we still have parts
if(_buy_o_sell == "buy") then {
_qty = {_x == _part_in} count magazines player;
} else {
_qty = 0;
_bag = unitBackpack player;
_class = typeOf _bag;
if(_class == _part_in) then {
_qty = 1;
};
};
if (_qty >= _qty_in) then {
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
if (isNil "_bag") then { _bag = "Unknown Backpack" };
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_bag,inTraderCity];
publicVariableServer "PVDZE_obj_Trade";
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
waitUntil {!isNil "dayzTradeResult"};
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
if(dayzTradeResult == "PASS") then {
if(_buy_o_sell == "buy") then {
_num_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
if(_num_removed == _qty_in) then {
removeBackpack player;
player addBackpack _part_out;
};
} else {
// Sell
if((typeOf (unitBackpack player)) == _part_in) then {
removeBackpack player;
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
};
};
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
} else {
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
};
dayzTradeResult = nil;
};
};
} else {
_needed = _qty_in - _qty;
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
};
DZE_ActionInProgress = false;

View File

@@ -0,0 +1,273 @@
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut","_bos","_needed","_started","_finished","_animState","_isMedic","_total_parts_out","_abort","_removed","_tradeCounter","_next_highest_bar","_third_highest_bar","_next_highest_conv","_third_highest_conv","_third_parts_out_raw","_third_parts_out","_remainder","_next_parts_out_raw","_next_parts_out","_activatingPlayer","_traderID","_total_trades"];
// [part_out,part_in, qty_out, qty_in,];
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"] };
DZE_ActionInProgress = true;
_total_parts_out = 0;
_activatingPlayer = player;
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;
_qty_out = (_this select 3) select 2;
_qty_in = (_this select 3) select 3;
_buy_o_sell = (_this select 3) select 4;
_textPartIn = (_this select 3) select 5;
_textPartOut = (_this select 3) select 6;
_traderID = (_this select 3) select 7;
_removed = 0;
_tradeCounter = 0;
_bos = 0;
if(_buy_o_sell == "sell") then {
_bos = 1;
};
// Get total parts in
_qty = {_x == _part_in} count magazines player;
// Find number of possible trades
_total_trades = floor(_qty / _qty_in);
_abort = false;
if(_total_trades < 1) exitWith {
_needed = _qty_in - _qty;
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
DZE_ActionInProgress = false;
};
// perform number of total trades
for "_x" from 1 to _total_trades do {
_removed = 0;
_tradeCounter = _tradeCounter + 1;
// cutText ["Starting trade, stand still to complete.", "PLAIN DOWN"];
if(_total_trades == 1) then {
cutText [format[(localize "str_epoch_player_105"),_tradeCounter,_total_trades] , "PLAIN DOWN"];
} else {
cutText [format[(localize "str_epoch_player_187"),_tradeCounter,_total_trades] , "PLAIN DOWN"];
};
[1,1] call dayz_HungerThirst;
player playActionNow "Medic";
//_dis=20;
//_sfx = "repair";
//[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
//[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;
if (!_finished) exitWith {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
};
if (_finished) then {
_qty = {_x == _part_in} count magazines player;
if (_qty >= _qty_in) then {
_part_inClass = configFile >> "CfgMagazines" >> _part_in;
_removed = _removed + ([player,_part_inClass,_qty_in] call BIS_fnc_invRemove);
if (_removed == _qty_in) then {
// Continue with trade.
if (isNil "_part_in") then { _part_in = "Unknown Item" };
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity];
publicVariableServer "PVDZE_obj_Trade";
waitUntil {!isNil "dayzTradeResult"};
if(dayzTradeResult == "PASS") then {
// total of all parts
_total_parts_out = _total_parts_out + _qty_out;
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
} else {
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
_abort = true;
// Return items taken
for "_x" from 1 to _removed do {
player addMagazine _part_in;
};
};
dayzTradeResult = nil;
} else {
// Return items from botched trade.
for "_x" from 1 to _removed do {
player addMagazine _part_in;
};
_abort = true;
};
} else {
_needed = _qty_in - _qty;
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
};
};
sleep 1;
if(_abort) exitWith {};
};
// pay out
if(_total_parts_out >= 1) then {
//diag_log format["DEBUG TRADE #: %1", _total_parts_out];
if(_bos == 1) then {
//convert currency trades into next bar
// 10 ItemCopperBar > ItemCopperBar10oz
// 3 ItemCopperBar10oz > ItemSilverBar
// 10 ItemSilverBar > ItemSilverBar10oz
// 3 ItemSilverBar10oz > ItemGoldBar
// 10 ItemGoldBar > ItemGoldBar10oz
_next_highest_bar = "NA";
_third_highest_bar = "NA";
_next_highest_conv = 10000;
_third_highest_conv = 10000;
switch(true)do{
case (_part_out == "ItemCopperBar"): {
_next_highest_bar = "ItemCopperBar10oz";
_third_highest_bar = "ItemSilverBar";
_next_highest_conv = 10;
_third_highest_conv = 3;
};
case (_part_out == "ItemCopperBar10oz"): {
_next_highest_bar = "ItemSilverBar";
_third_highest_bar = "ItemSilverBar10oz";
_next_highest_conv = 3;
_third_highest_conv = 10;
};
case (_part_out == "ItemSilverBar"): {
_next_highest_bar = "ItemSilverBar10oz";
_third_highest_bar = "ItemGoldBar";
_next_highest_conv = 10;
_third_highest_conv = 3;
};
case (_part_out == "ItemSilverBar10oz"): {
_next_highest_bar = "ItemGoldBar";
_third_highest_bar = "ItemGoldBar10oz";
_next_highest_conv = 3;
_third_highest_conv = 10;
};
case (_part_out == "ItemGoldBar"): {
_next_highest_bar = "ItemGoldBar10oz";
_third_highest_bar = "NA";
_next_highest_conv = 10;
_third_highest_conv = 10000;
};
};
//diag_log format["DEBUG TRADE part: %1 next: %2", _part_out,_next_highest_bar];
if(_total_parts_out >= _next_highest_conv) then {
_next_parts_out_raw = _total_parts_out / _next_highest_conv;
// whole parts
_next_parts_out = floor(_next_parts_out_raw);
//diag_log format["DEBUG TRADE next whole parts: %1 part: %2", _next_parts_out,_next_highest_bar];
// find any whole remains
_remainder = floor((_next_parts_out_raw - _next_parts_out) * _next_highest_conv);
//diag_log format["DEBUG TRADE remainder parts: %1 part: %2", _remainder,_part_out];
for "_x" from 1 to _remainder do {
player addMagazine _part_out;
};
// Find if needs further conversion
if (_next_parts_out >= _third_highest_conv) then {
_third_parts_out_raw = _next_parts_out / _third_highest_conv;
// whole parts
_third_parts_out = floor(_third_parts_out_raw);
//diag_log format["DEBUG TRADE third whole parts: %1 part: %2", _third_parts_out,_third_highest_bar];
for "_x" from 1 to _third_parts_out do {
player addMagazine _third_highest_bar;
};
// find any whole remains
_remainder = floor((_third_parts_out_raw - _third_parts_out) * _third_highest_conv);
//diag_log format["DEBUG TRADE remainder parts: %1 part: %2", _remainder,_next_highest_bar];
for "_x" from 1 to _remainder do {
player addMagazine _next_highest_bar;
};
} else {
//diag_log format["DEBUG TRADE next parts: %1 part: %2", _next_parts_out,_next_highest_bar];
for "_x" from 1 to _next_parts_out do {
player addMagazine _next_highest_bar;
};
};
} else {
//diag_log "DEBUG TRADE SELLING NORMALLY";
for "_x" from 1 to _total_parts_out do {
player addMagazine _part_out;
};
};
} else {
//diag_log "DEBUG TRADE BUYING";
for "_x" from 1 to _total_parts_out do {
player addMagazine _part_out;
};
};
};
DZE_ActionInProgress = false;

View File

@@ -0,0 +1,125 @@
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_traderID","_bos","_needed","_activatingPlayer","_textPartIn","_textPartOut","_started","_finished","_animState","_isMedic","_removed"];
// [part_out,part_in, qty_out, qty_in,"buy"];
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
_activatingPlayer = player;
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;
_qty_out = (_this select 3) select 2;
_qty_in = (_this select 3) select 3;
_buy_o_sell = (_this select 3) select 4;
_textPartIn = (_this select 3) select 5;
_textPartOut = (_this select 3) select 6;
_traderID = (_this select 3) select 7;
_bos = 0;
if(_buy_o_sell == "buy") then {
_qty = {_x == _part_in} count magazines player;
} else {
_qty = {_x == _part_in} count weapons player;
_bos = 1;
};
if (_qty >= _qty_in) then {
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
[1,1] call dayz_HungerThirst;
// force animation
player playActionNow "Medic";
//_dis=20;
//_sfx = "repair";
//[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
//[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;
if (!_finished) exitWith {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
};
if (_finished) then {
// double check for all parts
if(_buy_o_sell == "buy") then {
_qty = {_x == _part_in} count magazines player;
} else {
_qty = {_x == _part_in} count weapons player;
};
if (_qty >= _qty_in) then {
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
if (isNil "_part_out") then { _part_out = "Unknown Weapon/Magazine" };
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity];
publicVariableServer "PVDZE_obj_Trade";
waitUntil {!isNil "dayzTradeResult"};
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
if(dayzTradeResult == "PASS") then {
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
if(_removed == _qty_in) then {
for "_x" from 1 to _qty_out do {
if(_buy_o_sell == "buy") then {
player addWeapon _part_out;
} else {
player addMagazine _part_out;
};
};
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
};
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
} else {
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
};
dayzTradeResult = nil;
};
};
} else {
_needed = _qty_in - _qty;
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
};
DZE_ActionInProgress = false;

View File

@@ -107,9 +107,12 @@ if (_canAfford) then {
};
};
if (_silver_10oz > 0) then {
for "_x" from 1 to _silver_10oz do {
if (_silver_10oz == 1) then {
player addMagazine "ItemSilverBar10oz";
diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _silver_10oz, "ItemSilverBar10z"];
diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _silver_10oz, "ItemSilverBar10oz"];
} else {
player addMagazine format["ItemBriefcaseS%1oz",floor(_silver_10oz*10)];
diag_log format["DEBUG TRADER CHANG MADE: ItemBriefcaseS%1oz", floor(_silver_10oz*10)];
};
};
if (_silver_1oz > 0) then {

View File

@@ -767,13 +767,9 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
s_player_parts set [count s_player_parts,_buy];
} forEach (_traderMenu select 1);
// Database menu
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 99, true, false, "",""];
// Database menu
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
s_player_parts set [count s_player_parts,_buy];
// Add static metals trader options under sub menu
_metals_trader = player addAction [localize "STR_EPOCH_PLAYER_301", "\z\addons\dayz_code\actions\trade_metals.sqf",["na"], 0, true, false, "",""];
s_player_parts set [count s_player_parts,_metals_trader];
};
s_player_parts_crtl = 1;

View File

@@ -129,7 +129,4 @@ class RscStructuredTextGUI: RscStructuredText
#include "Configs\CfgBuildingLoot\CfgBuildingLoot.hpp"
#include "Configs\CfgArma.hpp"
//#include "Configs\CfgServerTrader\cfgServerTrader.hpp"
#include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.h"