Add Garbage Man and Paramedic as zombies

Thx @DeVloek for the textures
This commit is contained in:
A Man
2021-10-27 21:24:49 +02:00
parent e766d1d344
commit 9dde58abb9
7 changed files with 28 additions and 17 deletions

View File

@@ -3,7 +3,7 @@ class Hospital : Default
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 4;
zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
zombieClass[] = {"z_doctor","z_doctor","z_doctor","z_paramedic"};
lootChance = 0.4;
lootGroup = Hospital;
};

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@@ -56,7 +56,8 @@ class Land_a_stationhouse: Military
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5"
"z_firefighter5",
"z_paramedic"
};
zedPos[] = {{-3.47607,-7.15527,5.28641},{-3.24609,-7.74219,0.831207},{-2.8208,-7.29395,-3.7739},{-2.79443,-6.34668,-8.59558},{2.04248,1.26563,-8.59558},{16.0332,0.907227,-8.59558},{15.8687,-4.1123,-8.59558},{3.45801,-4.02344,-8.59558}};
lootPos[] = {

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@@ -35,6 +35,7 @@ class Residential : Default
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
"z_paramedic",
"z_postman1",
"z_postman2",
"z_postman3",
@@ -54,7 +55,8 @@ class Residential : Default
"z_prisoner3",
"z_mafiaboss",
"z_dealer",
"z_suit6"
"z_suit6",
"z_new_garbageman"
};
lootChance = 0.5;
lootGroup = Residential;

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@@ -37,6 +37,7 @@ class Supermarket : Default
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
"z_paramedic",
"z_postman1",
"z_postman2",
"z_postman3",
@@ -56,7 +57,8 @@ class Supermarket : Default
"z_prisoner3",
"z_mafiaboss",
"z_dealer",
"z_suit6"
"z_suit6",
"z_new_garbageman"
};
lootGroup = Supermarket;
};

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@@ -155,16 +155,8 @@
class z_new_worker4 : z_new_worker_base {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"};
};
/*
class z_policeman;
class z_new_policeman : z_policeman {
hiddenSelectionsTextures[] = {"\z\addons\dayz_communityassets\zeds\villager\villager_co.paa"};
class z_new_garbageman : z_new_worker_base {
displayName = $STR_ZNAME_GARBAGEMAN;
zombieLoot = ZombieCivilianViral;
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\male\garbageman.paa"};
};
class z_new_policeman : z_policeman {
hiddenSelectionsTextures[] = {"\z\addons\dayz_communityassets\zeds\policeman\policeman_co.paa"};
class Eventhandlers {
init = "(_this select 0) setObjectTexture [0, '\z\addons\dayz_communityassets\zeds\policeman\policeman_co.paa'];";
};
};
*/

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@@ -2045,3 +2045,9 @@ class z_hero4 : z_hero1 {
class z_hero5 : z_hero1 {
HiddenSelectionsTextures[] = {"\Ca\Characters_PMC\PMC_soldier\Data\bauer_5_co.paa","\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_3_co.paa","\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_CO.paa"};
};
class z_paramedic : z_firefighter1 {
displayName = $STR_ZNAME_PARAMEDIC;
zombieLoot = ZombieDoctor;
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\male\paramedic.paa"};
};

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@@ -14608,6 +14608,14 @@
<German>Infizierter Held</German>
<Russian>Инфицированный герой</Russian>
</Key>
<Key ID="STR_ZNAME_PARAMEDIC">
<English>Infected Paramedic</English>
<German>Infizierter Sanitäter</German>
</Key>
<Key ID="STR_ZNAME_GARBAGEMAN">
<English>Viral Infected Garbage Man</English>
<German>Viral Infizierter Müllmann</German>
</Key>
</Package>
<Package name="construction">
<Key ID="STR_BLD_name_ItemWorkBench">