diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Hospital.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Hospital.hpp
index 260734091..77f417226 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Hospital.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Hospital.hpp
@@ -3,7 +3,7 @@ class Hospital : Default
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 4;
- zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
+ zombieClass[] = {"z_doctor","z_doctor","z_doctor","z_paramedic"};
lootChance = 0.4;
lootGroup = Hospital;
};
diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp
index cc45281fd..8b4726ad0 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp
@@ -56,7 +56,8 @@ class Land_a_stationhouse: Military
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
- "z_firefighter5"
+ "z_firefighter5",
+ "z_paramedic"
};
zedPos[] = {{-3.47607,-7.15527,5.28641},{-3.24609,-7.74219,0.831207},{-2.8208,-7.29395,-3.7739},{-2.79443,-6.34668,-8.59558},{2.04248,1.26563,-8.59558},{16.0332,0.907227,-8.59558},{15.8687,-4.1123,-8.59558},{3.45801,-4.02344,-8.59558}};
lootPos[] = {
diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp
index 6cd9652a8..d248c9297 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp
@@ -35,6 +35,7 @@ class Residential : Default
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
+ "z_paramedic",
"z_postman1",
"z_postman2",
"z_postman3",
@@ -54,7 +55,8 @@ class Residential : Default
"z_prisoner3",
"z_mafiaboss",
"z_dealer",
- "z_suit6"
+ "z_suit6",
+ "z_new_garbageman"
};
lootChance = 0.5;
lootGroup = Residential;
diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Supermarket.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Supermarket.hpp
index 60615d7a2..6c8c24ef6 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Supermarket.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Supermarket.hpp
@@ -37,6 +37,7 @@ class Supermarket : Default
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
+ "z_paramedic",
"z_postman1",
"z_postman2",
"z_postman3",
@@ -56,7 +57,8 @@ class Supermarket : Default
"z_prisoner3",
"z_mafiaboss",
"z_dealer",
- "z_suit6"
+ "z_suit6",
+ "z_new_garbageman"
};
lootGroup = Supermarket;
};
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Zeds/ViralZeds.hpp b/SQF/dayz_code/Configs/CfgVehicles/Zeds/ViralZeds.hpp
index 0760c7c89..a970e8774 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Zeds/ViralZeds.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Zeds/ViralZeds.hpp
@@ -155,16 +155,8 @@
class z_new_worker4 : z_new_worker_base {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"};
};
- /*
- class z_policeman;
- class z_new_policeman : z_policeman {
- hiddenSelectionsTextures[] = {"\z\addons\dayz_communityassets\zeds\villager\villager_co.paa"};
- };
- class z_new_policeman : z_policeman {
- hiddenSelectionsTextures[] = {"\z\addons\dayz_communityassets\zeds\policeman\policeman_co.paa"};
-
- class Eventhandlers {
- init = "(_this select 0) setObjectTexture [0, '\z\addons\dayz_communityassets\zeds\policeman\policeman_co.paa'];";
- };
- };
- */
\ No newline at end of file
+ class z_new_garbageman : z_new_worker_base {
+ displayName = $STR_ZNAME_GARBAGEMAN;
+ zombieLoot = ZombieCivilianViral;
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\male\garbageman.paa"};
+ };
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp b/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp
index 32da45219..72604b9ca 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp
@@ -2044,4 +2044,10 @@ class z_hero4 : z_hero1 {
};
class z_hero5 : z_hero1 {
HiddenSelectionsTextures[] = {"\Ca\Characters_PMC\PMC_soldier\Data\bauer_5_co.paa","\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_3_co.paa","\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_CO.paa"};
+};
+
+class z_paramedic : z_firefighter1 {
+ displayName = $STR_ZNAME_PARAMEDIC;
+ zombieLoot = ZombieDoctor;
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\male\paramedic.paa"};
};
\ No newline at end of file
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index ee1441295..36da7cf43 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -14608,6 +14608,14 @@
Infizierter Held
Инфицированный герой
+
+ Infected Paramedic
+ Infizierter Sanitäter
+
+
+ Viral Infected Garbage Man
+ Viral Infizierter Müllmann
+