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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add Garbage Man and Paramedic as zombies
Thx @DeVloek for the textures
This commit is contained in:
@@ -3,7 +3,7 @@ class Hospital : Default
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zombieChance = 0.4;
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zombieChance = 0.4;
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minRoaming = 2;
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minRoaming = 2;
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maxRoaming = 4;
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maxRoaming = 4;
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zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
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zombieClass[] = {"z_doctor","z_doctor","z_doctor","z_paramedic"};
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lootChance = 0.4;
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lootChance = 0.4;
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lootGroup = Hospital;
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lootGroup = Hospital;
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};
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};
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@@ -56,7 +56,8 @@ class Land_a_stationhouse: Military
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"z_firefighter2",
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"z_firefighter2",
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"z_firefighter3",
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"z_firefighter3",
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"z_firefighter4",
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"z_firefighter4",
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"z_firefighter5"
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"z_firefighter5",
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"z_paramedic"
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};
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};
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zedPos[] = {{-3.47607,-7.15527,5.28641},{-3.24609,-7.74219,0.831207},{-2.8208,-7.29395,-3.7739},{-2.79443,-6.34668,-8.59558},{2.04248,1.26563,-8.59558},{16.0332,0.907227,-8.59558},{15.8687,-4.1123,-8.59558},{3.45801,-4.02344,-8.59558}};
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zedPos[] = {{-3.47607,-7.15527,5.28641},{-3.24609,-7.74219,0.831207},{-2.8208,-7.29395,-3.7739},{-2.79443,-6.34668,-8.59558},{2.04248,1.26563,-8.59558},{16.0332,0.907227,-8.59558},{15.8687,-4.1123,-8.59558},{3.45801,-4.02344,-8.59558}};
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lootPos[] = {
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lootPos[] = {
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@@ -35,6 +35,7 @@ class Residential : Default
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"z_firefighter3",
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"z_firefighter3",
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"z_firefighter4",
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"z_firefighter4",
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"z_firefighter5",
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"z_firefighter5",
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"z_paramedic",
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"z_postman1",
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"z_postman1",
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"z_postman2",
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"z_postman2",
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"z_postman3",
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"z_postman3",
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@@ -54,7 +55,8 @@ class Residential : Default
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"z_prisoner3",
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"z_prisoner3",
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"z_mafiaboss",
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"z_mafiaboss",
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"z_dealer",
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"z_dealer",
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"z_suit6"
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"z_suit6",
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"z_new_garbageman"
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};
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};
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lootChance = 0.5;
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lootChance = 0.5;
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lootGroup = Residential;
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lootGroup = Residential;
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@@ -37,6 +37,7 @@ class Supermarket : Default
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"z_firefighter3",
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"z_firefighter3",
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"z_firefighter4",
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"z_firefighter4",
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"z_firefighter5",
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"z_firefighter5",
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"z_paramedic",
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"z_postman1",
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"z_postman1",
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"z_postman2",
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"z_postman2",
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"z_postman3",
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"z_postman3",
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@@ -56,7 +57,8 @@ class Supermarket : Default
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"z_prisoner3",
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"z_prisoner3",
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"z_mafiaboss",
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"z_mafiaboss",
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"z_dealer",
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"z_dealer",
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"z_suit6"
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"z_suit6",
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"z_new_garbageman"
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};
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};
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lootGroup = Supermarket;
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lootGroup = Supermarket;
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};
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};
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@@ -155,16 +155,8 @@
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class z_new_worker4 : z_new_worker_base {
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class z_new_worker4 : z_new_worker_base {
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"};
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"};
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};
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};
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/*
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class z_new_garbageman : z_new_worker_base {
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class z_policeman;
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displayName = $STR_ZNAME_GARBAGEMAN;
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class z_new_policeman : z_policeman {
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zombieLoot = ZombieCivilianViral;
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hiddenSelectionsTextures[] = {"\z\addons\dayz_communityassets\zeds\villager\villager_co.paa"};
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hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\male\garbageman.paa"};
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};
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};
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class z_new_policeman : z_policeman {
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hiddenSelectionsTextures[] = {"\z\addons\dayz_communityassets\zeds\policeman\policeman_co.paa"};
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class Eventhandlers {
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init = "(_this select 0) setObjectTexture [0, '\z\addons\dayz_communityassets\zeds\policeman\policeman_co.paa'];";
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};
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};
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*/
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@@ -2044,4 +2044,10 @@ class z_hero4 : z_hero1 {
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};
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};
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class z_hero5 : z_hero1 {
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class z_hero5 : z_hero1 {
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HiddenSelectionsTextures[] = {"\Ca\Characters_PMC\PMC_soldier\Data\bauer_5_co.paa","\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_3_co.paa","\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_CO.paa"};
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HiddenSelectionsTextures[] = {"\Ca\Characters_PMC\PMC_soldier\Data\bauer_5_co.paa","\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_3_co.paa","\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_CO.paa"};
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};
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class z_paramedic : z_firefighter1 {
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displayName = $STR_ZNAME_PARAMEDIC;
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zombieLoot = ZombieDoctor;
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hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\male\paramedic.paa"};
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};
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};
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@@ -14608,6 +14608,14 @@
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<German>Infizierter Held</German>
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<German>Infizierter Held</German>
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<Russian>Инфицированный герой</Russian>
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<Russian>Инфицированный герой</Russian>
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</Key>
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</Key>
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<Key ID="STR_ZNAME_PARAMEDIC">
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<English>Infected Paramedic</English>
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<German>Infizierter Sanitäter</German>
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</Key>
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<Key ID="STR_ZNAME_GARBAGEMAN">
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<English>Viral Infected Garbage Man</English>
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<German>Viral Infizierter Müllmann</German>
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</Key>
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</Package>
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</Package>
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<Package name="construction">
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<Package name="construction">
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<Key ID="STR_BLD_name_ItemWorkBench">
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<Key ID="STR_BLD_name_ItemWorkBench">
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