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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add Garbage Man and Paramedic as zombies
Thx @DeVloek for the textures
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@@ -155,16 +155,8 @@
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class z_new_worker4 : z_new_worker_base {
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"};
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};
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/*
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class z_policeman;
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class z_new_policeman : z_policeman {
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hiddenSelectionsTextures[] = {"\z\addons\dayz_communityassets\zeds\villager\villager_co.paa"};
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};
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class z_new_policeman : z_policeman {
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hiddenSelectionsTextures[] = {"\z\addons\dayz_communityassets\zeds\policeman\policeman_co.paa"};
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class Eventhandlers {
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init = "(_this select 0) setObjectTexture [0, '\z\addons\dayz_communityassets\zeds\policeman\policeman_co.paa'];";
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};
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};
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*/
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class z_new_garbageman : z_new_worker_base {
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displayName = $STR_ZNAME_GARBAGEMAN;
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zombieLoot = ZombieCivilianViral;
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hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\male\garbageman.paa"};
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};
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@@ -2044,4 +2044,10 @@ class z_hero4 : z_hero1 {
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};
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class z_hero5 : z_hero1 {
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HiddenSelectionsTextures[] = {"\Ca\Characters_PMC\PMC_soldier\Data\bauer_5_co.paa","\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_3_co.paa","\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_CO.paa"};
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};
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class z_paramedic : z_firefighter1 {
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displayName = $STR_ZNAME_PARAMEDIC;
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zombieLoot = ZombieDoctor;
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hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\male\paramedic.paa"};
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};
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