Add Garbage Man and Paramedic as zombies

Thx @DeVloek for the textures
This commit is contained in:
A Man
2021-10-27 21:24:49 +02:00
parent e766d1d344
commit 9dde58abb9
7 changed files with 28 additions and 17 deletions

View File

@@ -3,7 +3,7 @@ class Hospital : Default
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 4;
zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
zombieClass[] = {"z_doctor","z_doctor","z_doctor","z_paramedic"};
lootChance = 0.4;
lootGroup = Hospital;
};

View File

@@ -56,7 +56,8 @@ class Land_a_stationhouse: Military
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5"
"z_firefighter5",
"z_paramedic"
};
zedPos[] = {{-3.47607,-7.15527,5.28641},{-3.24609,-7.74219,0.831207},{-2.8208,-7.29395,-3.7739},{-2.79443,-6.34668,-8.59558},{2.04248,1.26563,-8.59558},{16.0332,0.907227,-8.59558},{15.8687,-4.1123,-8.59558},{3.45801,-4.02344,-8.59558}};
lootPos[] = {

View File

@@ -35,6 +35,7 @@ class Residential : Default
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
"z_paramedic",
"z_postman1",
"z_postman2",
"z_postman3",
@@ -54,7 +55,8 @@ class Residential : Default
"z_prisoner3",
"z_mafiaboss",
"z_dealer",
"z_suit6"
"z_suit6",
"z_new_garbageman"
};
lootChance = 0.5;
lootGroup = Residential;

View File

@@ -37,6 +37,7 @@ class Supermarket : Default
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
"z_paramedic",
"z_postman1",
"z_postman2",
"z_postman3",
@@ -56,7 +57,8 @@ class Supermarket : Default
"z_prisoner3",
"z_mafiaboss",
"z_dealer",
"z_suit6"
"z_suit6",
"z_new_garbageman"
};
lootGroup = Supermarket;
};