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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add Garbage Man and Paramedic as zombies
Thx @DeVloek for the textures
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@@ -3,7 +3,7 @@ class Hospital : Default
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zombieChance = 0.4;
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minRoaming = 2;
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maxRoaming = 4;
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zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
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zombieClass[] = {"z_doctor","z_doctor","z_doctor","z_paramedic"};
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lootChance = 0.4;
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lootGroup = Hospital;
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};
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@@ -56,7 +56,8 @@ class Land_a_stationhouse: Military
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"z_firefighter2",
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"z_firefighter3",
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"z_firefighter4",
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"z_firefighter5"
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"z_firefighter5",
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"z_paramedic"
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};
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zedPos[] = {{-3.47607,-7.15527,5.28641},{-3.24609,-7.74219,0.831207},{-2.8208,-7.29395,-3.7739},{-2.79443,-6.34668,-8.59558},{2.04248,1.26563,-8.59558},{16.0332,0.907227,-8.59558},{15.8687,-4.1123,-8.59558},{3.45801,-4.02344,-8.59558}};
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lootPos[] = {
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@@ -35,6 +35,7 @@ class Residential : Default
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"z_firefighter3",
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"z_firefighter4",
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"z_firefighter5",
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"z_paramedic",
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"z_postman1",
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"z_postman2",
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"z_postman3",
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@@ -54,7 +55,8 @@ class Residential : Default
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"z_prisoner3",
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"z_mafiaboss",
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"z_dealer",
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"z_suit6"
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"z_suit6",
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"z_new_garbageman"
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};
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lootChance = 0.5;
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lootGroup = Residential;
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@@ -37,6 +37,7 @@ class Supermarket : Default
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"z_firefighter3",
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"z_firefighter4",
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"z_firefighter5",
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"z_paramedic",
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"z_postman1",
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"z_postman2",
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"z_postman3",
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@@ -56,7 +57,8 @@ class Supermarket : Default
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"z_prisoner3",
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"z_mafiaboss",
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"z_dealer",
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"z_suit6"
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"z_suit6",
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"z_new_garbageman"
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};
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lootGroup = Supermarket;
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};
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