Should be all scope entries

This commit is contained in:
icomrade
2016-03-05 20:36:07 -05:00
parent 5cfe47c718
commit 9d52fb0595
251 changed files with 887 additions and 882 deletions

View File

@@ -1,6 +1,6 @@
class ChainSaw: Rifle
{
scope = 2;
scope = public;
//melee= "true";
/*

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@@ -1,6 +1,6 @@
class ItemCrowbar : ItemCore
{
scope = 2;
scope = public;
model = "\dayz_equip\models\crowbar.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_crowbar_CA.paa";
@@ -41,7 +41,7 @@ class ItemCrowbar : ItemCore
class ItemCrowbarBent : ItemCore
{
scope = 2;
scope = public;
model = "\dayz_equip\models\crowbar.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_crowbar_CA.paa";

View File

@@ -1,6 +1,6 @@
class ItemEtool : ItemCore
{
scope = 2;
scope = public;
model = "\dayz_equip\models\etool.p3d";
picture = "\dayz_equip\textures\equip_etool_ca.paa";
displayName = $STR_EQUIP_NAME_1;

View File

@@ -1,6 +1,6 @@
class ItemFishingPole: ItemCore
{
scope=2;
scope = public;
displayName=$STR_EQUIP_FISHPOLE;
model="\z\addons\dayz_epoch\models\fishing_rod_loot_item.p3d";
picture="\z\addons\dayz_epoch\pictures\equip_fishingpole_CA.paa";

View File

@@ -1,6 +1,6 @@
class ItemFlashlight : ItemCore
{
scope = 2;
scope = public;
model = "\dayz_equip\models\flashlight.p3d";
picture = "\dayz_equip\textures\equip_flashlight_ca.paa";
@@ -21,7 +21,7 @@ class ItemFlashlight : ItemCore
class MeleeFlashlight : Pistol
{
scope = 2;
scope = public;
model = "\dayz_equip\models\flashlight.p3d";
picture = "\dayz_equip\textures\equip_flashlight_ca.paa";

View File

@@ -1,6 +1,6 @@
class ItemHatchet : ItemCore
{
scope = 2;
scope = public;
model = "\dayz_equip\models\hatchet.p3d";
picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
@@ -33,7 +33,7 @@ class ItemHatchet : ItemCore
};
};
class ItemHatchet_DZE : ItemCore {
scope = 2;
scope = public;
displayName = $STR_EQUIP_NAME_HATCHET;
model = "\dayz_equip\models\hatchet.p3d";
picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
@@ -65,7 +65,7 @@ class ItemHatchet_DZE : ItemCore {
class ItemHatchetBroken : ItemCore
{
scope = 2;
scope = public;
picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
displayName = $STR_name_ItemHatchetBroken;

View File

@@ -1,6 +1,6 @@
class ItemKnife_Base : ItemCore
{
scope = 0;
scope = private;
model = "\dayz_equip\models\knife_gear.p3d";
picture = "\dayz_equip\textures\equip_knife_ca.paa";
@@ -17,48 +17,48 @@ class ItemKnife_Base : ItemCore
class ItemKnife : ItemKnife_Base
{
scope = 2;
scope = public;
descriptionShort = $STR_EQUIP_DESC_4;
sharpnessRemaining = "ItemKnife5";
};
class ItemKnife5 : ItemKnife_Base
{
scope = 2;
scope = public;
descriptionShort = $STR_EQUIP_DESC_4_A;
sharpnessRemaining = "ItemKnife4";
};
class ItemKnife4 : ItemKnife_Base
{
scope = 2;
scope = public;
descriptionShort = $STR_EQUIP_DESC_4_B;
sharpnessRemaining = "ItemKnife3";
};
class ItemKnife3 : ItemKnife_Base
{
scope = 2;
scope = public;
descriptionShort = $STR_EQUIP_DESC_4_C;
sharpnessRemaining = "ItemKnife2";
};
class ItemKnife2 : ItemKnife_Base
{
scope = 2;
scope = public;
descriptionShort = $STR_EQUIP_DESC_4_D;
sharpnessRemaining = "ItemKnife1";
};
class ItemKnife1 : ItemKnife_Base
{
scope = 2;
scope = public;
descriptionShort = $STR_EQUIP_DESC_4_E;
sharpnessRemaining = "ItemKnifeBlunt";
};
class ItemKnifeBlunt : ItemKnife_Base
{
scope = 2;
scope = public;
descriptionShort = $STR_EQUIP_CODE_DESC_4;
};

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@@ -1,6 +1,6 @@
class ItemMachete : ItemCore
{
scope = 2;
scope = public;
model = "\z\addons\dayz_communityassets\models\machete.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";

View File

@@ -5,7 +5,7 @@ class ItemMap : ItemCore
class ItemMap_Debug: ItemCore
{
scope = 2;
scope = public;
displayname = "Debug Map";
descriptionshort = "Debug Map - Admin use only";

View File

@@ -1,6 +1,6 @@
class ItemMatchbox_base : ItemCore
{
scope = 0;
scope = private;
model = "\dayz_equip\models\matchbox_gear.p3d";
picture = "\dayz_equip\textures\equip_matchbox_ca.paa";
displayName = $STR_EQUIP_NAME_3;
@@ -9,7 +9,7 @@ class ItemMatchbox_base : ItemCore
class ItemMatchboxEmpty : ItemMatchbox_base
{
scope = 2;
scope = public;
displayName = $STR_EQUIP_NAME_3_EMPTY;
descriptionShort = $STR_EQUIP_DESC_3_EMPTY;
};
@@ -17,7 +17,7 @@ class ItemMatchboxEmpty : ItemMatchbox_base
//Loot Spawn Table.
class ItemMatchbox : ItemMatchbox_base
{
scope = 2;
scope = public;
class Ignators
{
@@ -90,7 +90,7 @@ class Item1Matchbox : ItemMatchbox
};
class ItemMatchbox_DZE: ItemMatchbox
{
scope = 2;
scope = public;
//displayName = $STR_EQUIP_NAME_3;
//model = "\dayz_equip\models\matchbox_gear.p3d";
//picture = "\dayz_equip\textures\equip_matchbox_ca.paa";

View File

@@ -1,6 +1,6 @@
class ItemPickaxe : ItemCore
{
scope = 2;
scope = public;
model = "z\addons\dayz_communityweapons\models\pickaxe\pickaxe.p3d";
picture = "\z\addons\dayz_communityweapons\models\pickaxe\pickaxe.paa";
@@ -19,7 +19,7 @@ class ItemPickaxe : ItemCore
class ItemPickaxeBroken : ItemCore
{
scope = 2;
scope = public;
model = "z\addons\dayz_communityweapons\models\pickaxe\pickaxe.p3d";
picture = "\z\addons\dayz_communityweapons\models\pickaxe\pickaxe.paa";

View File

@@ -1,6 +1,6 @@
class ItemShovel : ItemCore
{
scope = 2;
scope = public;
model = "\z\addons\dayz_communityassets\models\shovel.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_shovel_ca.paa";
@@ -23,7 +23,7 @@ class ItemShovel : ItemCore
class ItemShovelBroken : ItemCore
{
scope = 2;
scope = public;
model = "\z\addons\dayz_communityassets\models\shovel.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_shovel_ca.paa";

View File

@@ -1,6 +1,6 @@
class ItemSledge: ItemCore
{
scope=2;
scope = public;
displayName=$STR_EQUIP_SLEDGE;
model="\z\addons\dayz_epoch\models\sledge_mag.p3d";
picture="\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa";
@@ -32,7 +32,7 @@ class ItemSledge: ItemCore
class ItemSledgeHammerBroken : ItemCore
{
scope = 2;
scope = public;
model = "z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.p3d";
picture = "\z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.paa";

View File

@@ -1,6 +1,6 @@
class ItemToolbox : ItemCore
{
scope = 2;
scope = public;
model = "\dayz_equip\models\toolbox.p3d";
picture = "\dayz_equip\textures\equip_toolbox_ca.paa";
displayName = $STR_EQUIP_NAME_2;