Should be all scope entries

This commit is contained in:
icomrade
2016-03-05 20:36:07 -05:00
parent 5cfe47c718
commit 9d52fb0595
251 changed files with 887 additions and 882 deletions

View File

@@ -1,6 +1,6 @@
class MeleeBaseBallBat : MeleeWeapon
{
scope = 2;
scope = public;
model = "\z\addons\dayz_communityassets\models\baseball_bat_weaponized.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_baseball_bat_ca.paa";
@@ -19,7 +19,7 @@ class MeleeBaseBallBat : MeleeWeapon
class MeleeBaseBallBatBarbed : MeleeWeapon
{
scope = 2;
scope = public;
model="\z\addons\dayz_communityassets\models\baseball_bat_barbed_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_barbed_ca.paa";
@@ -38,7 +38,7 @@ class MeleeBaseBallBatBarbed : MeleeWeapon
class MeleeBaseBallBatNails : MeleeWeapon
{
scope = 2;
scope = public;
model="\z\addons\dayz_communityassets\models\baseball_bat_nails_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_nails_ca.paa";

View File

@@ -1,6 +1,6 @@
class MeleeCrowbar : MeleeWeapon
{
scope = 2;
scope = public;
model = "\dayz_weapons\models\crowbar_weaponized";
picture = "\dayz_weapons\textures\equip_crowbar_CA.paa";

View File

@@ -1,6 +1,6 @@
class MeleeFishingPole: MeleeWeapon
{
scope=2;
scope = public;
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_epoch\models\fishing_rod_weaponized.p3d";

View File

@@ -1,6 +1,6 @@
class MeleeHatchet : MeleeWeapon
{
scope = 2;
scope = public;
model = "\dayz_weapons\models\Hatchet_weaponized";
picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
@@ -43,7 +43,7 @@ class MeleeHatchet : MeleeWeapon
class MeleeHatchet_DZE: MeleeWeapon
{
scope=2;
scope = public;
model="\dayz_weapons\models\Hatchet_weaponized";
picture="\dayz_equip\textures\equip_hatchet_CA.paa";

View File

@@ -1,6 +1,6 @@
class MeleeMachete: MeleeWeapon
{
scope = 2;
scope = public;
model = "\z\addons\dayz_communityassets\models\machete_weaponized.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";

View File

@@ -1,6 +1,6 @@
class MeleeSledge: MeleeWeapon
{
scope=2;
scope = public;
melee= "true";
autoreload=1;
magazineReloadTime=0;