mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-28 02:31:51 +03:00
Should be all scope entries
This commit is contained in:
@@ -261,7 +261,7 @@ class CfgWeapons
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/*class ItemFlashlightEmpty : ItemCore
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{
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scope = 2;
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scope = public;
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displayName = $STR_EQUIP_NAME_5;
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model = "\dayz_equip\models\flashlight.p3d";
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picture = "\dayz_equip\textures\equip_flashlight_ca.paa";
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@@ -270,7 +270,7 @@ class CfgWeapons
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class ItemSodaEmpty : HandGrenade
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{
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scope = 2;
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scope = public;
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displayName = $STR_EQUIP_NAME_35;
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model = "\dayz_equip\models\soda_coke_e.p3d";
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picture = "\dayz_equip\textures\equip_soda_empty_ca.paa";
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@@ -288,7 +288,7 @@ class CfgWeapons
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class TrashTinCan : HandGrenade
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{
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scope = 2;
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scope = public;
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displayName = $STR_EQUIP_NAME_33;
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model = "\dayz_equip\models\trash_tincan.p3d";
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picture = "\dayz_equip\textures\equip_tincan_ca.paa";
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@@ -1,5 +1,5 @@
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class ItemKeyKit: ItemCore {
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scope = 2;
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scope = public;
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displayname = $STR_EQUIP_KEYKIT;
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model="\z\addons\dayz_epoch\models\keykit.p3d";
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descriptionShort=$STR_EQUIP_KEYKIT_DESC;
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@@ -4,7 +4,7 @@ class ItemKey: ItemCore {
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picture = "\z\addons\dayz_epoch\pictures\equip_key_CA.paa";
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displayname = "Black Key";
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keyid = 0;
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scope = 2;
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scope = public;
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class ItemActions
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{
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class Toolbelt
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@@ -16,31 +16,31 @@ class ItemKey: ItemCore {
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};
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class ItemKeyBlack: ItemKey {
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keyid = 0;
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scope = 2;
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scope = public;
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};
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class ItemKeyGreen: ItemKey {
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displayname = "Green Key";
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model = "\z\addons\dayz_epoch\models\key_green.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_key_CA_green.paa";
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scope = 2;
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scope = public;
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};
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class ItemKeyBlue: ItemKey {
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displayname = "Blue Key";
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model = "\z\addons\dayz_epoch\models\key_blue.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_key_CA_blue.paa";
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scope = 2;
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scope = public;
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};
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class ItemKeyYellow: ItemKey {
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displayname = "Yellow Key";
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model = "\z\addons\dayz_epoch\models\key_yellow.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_key_CA_yellow.paa";
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scope = 2;
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scope = public;
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};
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class ItemKeyRed: ItemKey {
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displayname = "Red Key";
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model = "\z\addons\dayz_epoch\models\key_red.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_key_CA_red.paa";
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scope = 2;
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scope = public;
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};
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class ItemKeyGreen1: ItemKeyGreen {
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keyid = 1;
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@@ -1,6 +1,6 @@
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class Loot: Default
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{
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scope = 2;
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scope = public;
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value = 0;
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type = 0;
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displayName = "Use";
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@@ -1,6 +1,6 @@
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class MeleeBaseBallBat : MeleeWeapon
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{
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scope = 2;
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scope = public;
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model = "\z\addons\dayz_communityassets\models\baseball_bat_weaponized.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_baseball_bat_ca.paa";
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@@ -19,7 +19,7 @@ class MeleeBaseBallBat : MeleeWeapon
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class MeleeBaseBallBatBarbed : MeleeWeapon
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{
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scope = 2;
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scope = public;
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model="\z\addons\dayz_communityassets\models\baseball_bat_barbed_weaponized.p3d";
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picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_barbed_ca.paa";
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@@ -38,7 +38,7 @@ class MeleeBaseBallBatBarbed : MeleeWeapon
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class MeleeBaseBallBatNails : MeleeWeapon
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{
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scope = 2;
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scope = public;
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model="\z\addons\dayz_communityassets\models\baseball_bat_nails_weaponized.p3d";
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picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_nails_ca.paa";
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@@ -1,6 +1,6 @@
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class MeleeCrowbar : MeleeWeapon
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{
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scope = 2;
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scope = public;
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model = "\dayz_weapons\models\crowbar_weaponized";
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picture = "\dayz_weapons\textures\equip_crowbar_CA.paa";
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@@ -1,6 +1,6 @@
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class MeleeFishingPole: MeleeWeapon
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{
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scope=2;
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scope = public;
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autoreload=1;
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magazineReloadTime=0;
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model="\z\addons\dayz_epoch\models\fishing_rod_weaponized.p3d";
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@@ -1,6 +1,6 @@
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class MeleeHatchet : MeleeWeapon
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{
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scope = 2;
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scope = public;
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model = "\dayz_weapons\models\Hatchet_weaponized";
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picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
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@@ -43,7 +43,7 @@ class MeleeHatchet : MeleeWeapon
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class MeleeHatchet_DZE: MeleeWeapon
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{
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scope=2;
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scope = public;
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model="\dayz_weapons\models\Hatchet_weaponized";
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picture="\dayz_equip\textures\equip_hatchet_CA.paa";
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@@ -1,6 +1,6 @@
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class MeleeMachete: MeleeWeapon
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{
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scope = 2;
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scope = public;
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model = "\z\addons\dayz_communityassets\models\machete_weaponized.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
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@@ -1,6 +1,6 @@
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class MeleeSledge: MeleeWeapon
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{
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scope=2;
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scope = public;
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melee= "true";
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autoreload=1;
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magazineReloadTime=0;
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@@ -42,7 +42,7 @@ class Crossbow_Base : Rifle
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class Crossbow_DZ : Crossbow_Base
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{
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scope = 2;
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scope = public;
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model = "z\addons\community_crossbow\models\crossbow.p3d";
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picture = "\z\addons\community_crossbow\icons\crossbow_icon.paa";
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@@ -1,6 +1,6 @@
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class MR43_DZ : Rifle
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{
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scope = 2;
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scope = public;
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model = "\dayz_weapons\models\mr43.p3d";
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picture = "\dayz_weapons\textures\equip_mr43_CA.paa";
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@@ -42,7 +42,7 @@ class Mosin_Base : Rifle
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class Mosin_DZ : Mosin_Base
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{
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scope = 2;
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scope = public;
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model = "z\addons\dayz_communityweapons\models\mosin_nagant\mosin_1891_animated";
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picture = "\z\addons\dayz_communityweapons\models\mosin_nagant\images\1891.paa";
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@@ -152,7 +152,7 @@ class Mosin_Belt_FL_DZ : Mosin_FL_DZ
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class Mosin_PU_DZ : Mosin_Base
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{
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scope = 2;
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scope = public;
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model = "z\addons\dayz_communityweapons\models\mosin_nagant\mosin_1891_scoped_animated";
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picture = "\z\addons\dayz_communityweapons\models\mosin_nagant\images\1891S.paa";
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@@ -1,6 +1,6 @@
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class Remington870_DZ : Rifle
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{
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scope = 2;
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scope = public;
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model = "\dayz_weapons\models\Remington870.p3d";
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picture = "\dayz_weapons\textures\equip_remington870_CA.paa";
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@@ -1,6 +1,6 @@
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class Winchester1866_DZ : Rifle
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{
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scope = 2;
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scope = public;
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model = "\dayz_weapons\models\Winchester1866.p3d";
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picture = "\dayz_weapons\textures\equip_winchester1866_CA.paa";
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@@ -1,6 +1,6 @@
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class ChainSaw: Rifle
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{
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scope = 2;
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scope = public;
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//melee= "true";
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/*
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@@ -1,6 +1,6 @@
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class ItemCrowbar : ItemCore
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{
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scope = 2;
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scope = public;
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model = "\dayz_equip\models\crowbar.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_crowbar_CA.paa";
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@@ -41,7 +41,7 @@ class ItemCrowbar : ItemCore
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class ItemCrowbarBent : ItemCore
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{
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scope = 2;
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scope = public;
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model = "\dayz_equip\models\crowbar.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_crowbar_CA.paa";
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@@ -1,6 +1,6 @@
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class ItemEtool : ItemCore
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{
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scope = 2;
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scope = public;
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model = "\dayz_equip\models\etool.p3d";
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picture = "\dayz_equip\textures\equip_etool_ca.paa";
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displayName = $STR_EQUIP_NAME_1;
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@@ -1,6 +1,6 @@
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class ItemFishingPole: ItemCore
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{
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scope=2;
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scope = public;
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displayName=$STR_EQUIP_FISHPOLE;
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model="\z\addons\dayz_epoch\models\fishing_rod_loot_item.p3d";
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picture="\z\addons\dayz_epoch\pictures\equip_fishingpole_CA.paa";
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@@ -1,6 +1,6 @@
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class ItemFlashlight : ItemCore
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{
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scope = 2;
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scope = public;
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model = "\dayz_equip\models\flashlight.p3d";
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picture = "\dayz_equip\textures\equip_flashlight_ca.paa";
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@@ -21,7 +21,7 @@ class ItemFlashlight : ItemCore
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class MeleeFlashlight : Pistol
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{
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scope = 2;
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scope = public;
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model = "\dayz_equip\models\flashlight.p3d";
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picture = "\dayz_equip\textures\equip_flashlight_ca.paa";
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@@ -1,6 +1,6 @@
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class ItemHatchet : ItemCore
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{
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scope = 2;
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scope = public;
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model = "\dayz_equip\models\hatchet.p3d";
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picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
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@@ -33,7 +33,7 @@ class ItemHatchet : ItemCore
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};
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};
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class ItemHatchet_DZE : ItemCore {
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scope = 2;
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scope = public;
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displayName = $STR_EQUIP_NAME_HATCHET;
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model = "\dayz_equip\models\hatchet.p3d";
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picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
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@@ -65,7 +65,7 @@ class ItemHatchet_DZE : ItemCore {
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class ItemHatchetBroken : ItemCore
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{
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scope = 2;
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scope = public;
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picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
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displayName = $STR_name_ItemHatchetBroken;
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@@ -1,6 +1,6 @@
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class ItemKnife_Base : ItemCore
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{
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scope = 0;
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scope = private;
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model = "\dayz_equip\models\knife_gear.p3d";
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picture = "\dayz_equip\textures\equip_knife_ca.paa";
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@@ -17,48 +17,48 @@ class ItemKnife_Base : ItemCore
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class ItemKnife : ItemKnife_Base
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{
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scope = 2;
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scope = public;
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descriptionShort = $STR_EQUIP_DESC_4;
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sharpnessRemaining = "ItemKnife5";
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};
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class ItemKnife5 : ItemKnife_Base
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{
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scope = 2;
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scope = public;
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descriptionShort = $STR_EQUIP_DESC_4_A;
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sharpnessRemaining = "ItemKnife4";
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};
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class ItemKnife4 : ItemKnife_Base
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{
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scope = 2;
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scope = public;
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descriptionShort = $STR_EQUIP_DESC_4_B;
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sharpnessRemaining = "ItemKnife3";
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};
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class ItemKnife3 : ItemKnife_Base
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{
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scope = 2;
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scope = public;
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descriptionShort = $STR_EQUIP_DESC_4_C;
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sharpnessRemaining = "ItemKnife2";
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};
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class ItemKnife2 : ItemKnife_Base
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{
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scope = 2;
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scope = public;
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descriptionShort = $STR_EQUIP_DESC_4_D;
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sharpnessRemaining = "ItemKnife1";
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};
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class ItemKnife1 : ItemKnife_Base
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{
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scope = 2;
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scope = public;
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descriptionShort = $STR_EQUIP_DESC_4_E;
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sharpnessRemaining = "ItemKnifeBlunt";
|
||||
};
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class ItemKnifeBlunt : ItemKnife_Base
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{
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scope = 2;
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scope = public;
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descriptionShort = $STR_EQUIP_CODE_DESC_4;
|
||||
};
|
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@@ -1,6 +1,6 @@
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class ItemMachete : ItemCore
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{
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||||
scope = 2;
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scope = public;
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||||
|
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model = "\z\addons\dayz_communityassets\models\machete.p3d";
|
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picture = "\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
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||||
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||||
@@ -5,7 +5,7 @@ class ItemMap : ItemCore
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||||
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||||
class ItemMap_Debug: ItemCore
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||||
{
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||||
scope = 2;
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||||
scope = public;
|
||||
|
||||
displayname = "Debug Map";
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||||
descriptionshort = "Debug Map - Admin use only";
|
||||
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||||
@@ -1,6 +1,6 @@
|
||||
class ItemMatchbox_base : ItemCore
|
||||
{
|
||||
scope = 0;
|
||||
scope = private;
|
||||
model = "\dayz_equip\models\matchbox_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_matchbox_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_3;
|
||||
@@ -9,7 +9,7 @@ class ItemMatchbox_base : ItemCore
|
||||
|
||||
class ItemMatchboxEmpty : ItemMatchbox_base
|
||||
{
|
||||
scope = 2;
|
||||
scope = public;
|
||||
displayName = $STR_EQUIP_NAME_3_EMPTY;
|
||||
descriptionShort = $STR_EQUIP_DESC_3_EMPTY;
|
||||
};
|
||||
@@ -17,7 +17,7 @@ class ItemMatchboxEmpty : ItemMatchbox_base
|
||||
//Loot Spawn Table.
|
||||
class ItemMatchbox : ItemMatchbox_base
|
||||
{
|
||||
scope = 2;
|
||||
scope = public;
|
||||
|
||||
class Ignators
|
||||
{
|
||||
@@ -90,7 +90,7 @@ class Item1Matchbox : ItemMatchbox
|
||||
};
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||||
class ItemMatchbox_DZE: ItemMatchbox
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||||
{
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||||
scope = 2;
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||||
scope = public;
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||||
//displayName = $STR_EQUIP_NAME_3;
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||||
//model = "\dayz_equip\models\matchbox_gear.p3d";
|
||||
//picture = "\dayz_equip\textures\equip_matchbox_ca.paa";
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||||
|
||||
@@ -1,6 +1,6 @@
|
||||
class ItemPickaxe : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
scope = public;
|
||||
|
||||
model = "z\addons\dayz_communityweapons\models\pickaxe\pickaxe.p3d";
|
||||
picture = "\z\addons\dayz_communityweapons\models\pickaxe\pickaxe.paa";
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||||
@@ -19,7 +19,7 @@ class ItemPickaxe : ItemCore
|
||||
|
||||
class ItemPickaxeBroken : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
scope = public;
|
||||
|
||||
model = "z\addons\dayz_communityweapons\models\pickaxe\pickaxe.p3d";
|
||||
picture = "\z\addons\dayz_communityweapons\models\pickaxe\pickaxe.paa";
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
class ItemShovel : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
scope = public;
|
||||
|
||||
model = "\z\addons\dayz_communityassets\models\shovel.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_shovel_ca.paa";
|
||||
@@ -23,7 +23,7 @@ class ItemShovel : ItemCore
|
||||
|
||||
class ItemShovelBroken : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
scope = public;
|
||||
|
||||
model = "\z\addons\dayz_communityassets\models\shovel.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_shovel_ca.paa";
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
class ItemSledge: ItemCore
|
||||
{
|
||||
scope=2;
|
||||
scope = public;
|
||||
displayName=$STR_EQUIP_SLEDGE;
|
||||
model="\z\addons\dayz_epoch\models\sledge_mag.p3d";
|
||||
picture="\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa";
|
||||
@@ -32,7 +32,7 @@ class ItemSledge: ItemCore
|
||||
|
||||
class ItemSledgeHammerBroken : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
scope = public;
|
||||
|
||||
model = "z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.p3d";
|
||||
picture = "\z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.paa";
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
class ItemToolbox : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
scope = public;
|
||||
model = "\dayz_equip\models\toolbox.p3d";
|
||||
picture = "\dayz_equip\textures\equip_toolbox_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_2;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
class m107: Rifle
|
||||
{
|
||||
scope = 2;
|
||||
scope = public;
|
||||
type = 1;
|
||||
canlock = 0;
|
||||
picture = "\CA\weapons\data\Equip\W_m107_CA.paa";
|
||||
|
||||
Reference in New Issue
Block a user