Should be all scope entries

This commit is contained in:
icomrade
2016-03-05 20:36:07 -05:00
parent 5cfe47c718
commit 9d52fb0595
251 changed files with 887 additions and 882 deletions

View File

@@ -11,7 +11,7 @@ class CAManBase: Man
class Civilian: CAManBase
{
rarityUrban = -1;
scope = 0;
scope = private;
faction = "CIV";
genericNames = "CzechMen";
portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa";
@@ -67,7 +67,7 @@ class Civilian: CAManBase
};
class Survivor_DZ : Civilian {
scope = 1;
scope = protected;
side = TWest;
weapons[] = {"Throw", "Put"};
magazines[] = {};
@@ -86,13 +86,13 @@ class Survivor_DZ : Civilian {
};
class Survivor1_DZ : Survivor_DZ {
scope = 2;
scope = public;
displayName = $STR_CHAR_1;
model = "\dayz\objects\proxy_man";
};
class Survivor2_DZ : Survivor_DZ {
scope = 2;
scope = public;
displayName = $STR_CHAR_1;
model = "\dayz\characters\man_survivor";
};
@@ -106,7 +106,7 @@ class Survivor3_DZ : Survivor2_DZ {
//See DZE\Females.hpp for female characters
class Bandit1_DZ : Survivor_DZ { //GER_Soldier_EP1
scope = 2;
scope = public;
displayName = $STR_CHAR_2;
model = "\ca\characters_E\GER\GER_rifleman";
portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
@@ -120,7 +120,7 @@ class Bandit1_DZ : Survivor_DZ { //GER_Soldier_EP1
};
class Rocket_DZ: Survivor_DZ { //BAF_Soldier_Officer_W
scope = 2;
scope = public;
displayName = "Rocket";
model = "\ca\characters_d_BAF\BAF_Soldier_Officer_BAF";
portrait = "\ca\characters_d_baf\Data\portraits\baf_officer_CA";
@@ -147,7 +147,7 @@ class Rocket_DZ: Survivor_DZ { //BAF_Soldier_Officer_W
};
class Soldier1_DZ: Survivor_DZ { //BAF_Soldier_W
scope = 2;
scope = public;
displayName = "Soldier";
model = "\ca\characters_d_BAF\BAF_Soldier_1_BAF";
portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA";
@@ -173,7 +173,7 @@ class Soldier1_DZ: Survivor_DZ { //BAF_Soldier_W
};
class Sniper1_DZ: Survivor_DZ { //BAF_Soldier_SniperH_W
scope = 2;
scope = public;
displayName = "Sniper";
model = "\ca\characters_e\Ghillie\Ghillie_Overall";
portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
@@ -188,7 +188,7 @@ class Sniper1_DZ: Survivor_DZ { //BAF_Soldier_SniperH_W
};
class Camo1_DZ: Survivor_DZ { //BAF_Soldier_L_W
scope = 2;
scope = public;
displayName = $STR_CHAR_1;
model = "\ca\characters_d_BAF\BAF_Soldier_light_BAF";
portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA";
@@ -337,7 +337,7 @@ class INS_Worker2_DZ: INS_Worker2 {
// bandits
class Soldier_Crew_PMC;
class Bandit2_DZ: Soldier_Crew_PMC {
scope = 2;
scope = public;
side = 1;
displayName = $STR_CHAR_2;
weapons[] = {"Throw","Put"};