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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Should be all scope entries
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@@ -11,7 +11,7 @@ class CAManBase: Man
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class Civilian: CAManBase
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{
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rarityUrban = -1;
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scope = 0;
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scope = private;
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faction = "CIV";
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genericNames = "CzechMen";
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portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa";
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@@ -67,7 +67,7 @@ class Civilian: CAManBase
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};
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class Survivor_DZ : Civilian {
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scope = 1;
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scope = protected;
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side = TWest;
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weapons[] = {"Throw", "Put"};
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magazines[] = {};
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@@ -86,13 +86,13 @@ class Survivor_DZ : Civilian {
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};
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class Survivor1_DZ : Survivor_DZ {
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scope = 2;
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scope = public;
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displayName = $STR_CHAR_1;
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model = "\dayz\objects\proxy_man";
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};
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class Survivor2_DZ : Survivor_DZ {
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scope = 2;
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scope = public;
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displayName = $STR_CHAR_1;
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model = "\dayz\characters\man_survivor";
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};
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@@ -106,7 +106,7 @@ class Survivor3_DZ : Survivor2_DZ {
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//See DZE\Females.hpp for female characters
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class Bandit1_DZ : Survivor_DZ { //GER_Soldier_EP1
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scope = 2;
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scope = public;
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displayName = $STR_CHAR_2;
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model = "\ca\characters_E\GER\GER_rifleman";
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portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
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@@ -120,7 +120,7 @@ class Bandit1_DZ : Survivor_DZ { //GER_Soldier_EP1
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};
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class Rocket_DZ: Survivor_DZ { //BAF_Soldier_Officer_W
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scope = 2;
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scope = public;
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displayName = "Rocket";
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model = "\ca\characters_d_BAF\BAF_Soldier_Officer_BAF";
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portrait = "\ca\characters_d_baf\Data\portraits\baf_officer_CA";
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@@ -147,7 +147,7 @@ class Rocket_DZ: Survivor_DZ { //BAF_Soldier_Officer_W
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};
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class Soldier1_DZ: Survivor_DZ { //BAF_Soldier_W
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scope = 2;
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scope = public;
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displayName = "Soldier";
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model = "\ca\characters_d_BAF\BAF_Soldier_1_BAF";
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portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA";
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@@ -173,7 +173,7 @@ class Soldier1_DZ: Survivor_DZ { //BAF_Soldier_W
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};
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class Sniper1_DZ: Survivor_DZ { //BAF_Soldier_SniperH_W
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scope = 2;
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scope = public;
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displayName = "Sniper";
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model = "\ca\characters_e\Ghillie\Ghillie_Overall";
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portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
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@@ -188,7 +188,7 @@ class Sniper1_DZ: Survivor_DZ { //BAF_Soldier_SniperH_W
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};
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class Camo1_DZ: Survivor_DZ { //BAF_Soldier_L_W
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scope = 2;
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scope = public;
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displayName = $STR_CHAR_1;
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model = "\ca\characters_d_BAF\BAF_Soldier_light_BAF";
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portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA";
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@@ -337,7 +337,7 @@ class INS_Worker2_DZ: INS_Worker2 {
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// bandits
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class Soldier_Crew_PMC;
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class Bandit2_DZ: Soldier_Crew_PMC {
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scope = 2;
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scope = public;
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side = 1;
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displayName = $STR_CHAR_2;
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weapons[] = {"Throw","Put"};
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