Should be all scope entries

This commit is contained in:
icomrade
2016-03-05 20:36:07 -05:00
parent 5cfe47c718
commit 9d52fb0595
251 changed files with 887 additions and 882 deletions

View File

@@ -16,7 +16,7 @@ class Land_Ind_FuelStation_Feed_EP1: Strategic
};
class FuelStation : Strategic {
icon = "\Ca\buildings\Icons\i_fuel_CA.paa";
scope = 0;
scope = private;
animated = 0;
armor = 2000;
displayName = "Fuel station";
@@ -51,7 +51,7 @@ class Land_fuelstation : Strategic {
// Lingor hangars
class land_ibr_hangar : House {
model = "\ibr\ibr_hangars\ibr_hangar";
scope = 2;
scope = public;
vehicleClass = "ibr_hangars";
transportFuel = 0;
transportRepair = 0;
@@ -104,7 +104,7 @@ class MiningItems: NonStrategic{
class DebugBox_DZ: NonStrategic
{
placement = "vertical";
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\z\addons\dayz_epoch\models\debug_box.p3d";
@@ -117,7 +117,7 @@ class DebugBox_DZ: NonStrategic
class DebugBoxPlayer_DZ: NonStrategic
{
placement = "vertical";
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\z\addons\dayz_epoch\models\player_box.p3d";
@@ -136,7 +136,7 @@ class DebugBoxPlayer_DZ: NonStrategic
// buildables
class Hedgehog_DZ: BuiltItems
{
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0.55};
@@ -153,7 +153,7 @@ class Hedgehog_DZ: BuiltItems
// WorkBench_DZ
class WorkBench_DZ: BuiltItems
{
scope = 2;
scope = public;
destrType = "DestructTree";
cost = 100;
offset[] = {0,1.5,0};
@@ -173,7 +173,7 @@ class WorkBench_DZ: BuiltItems
// belt buckle
class Helper_Base_EP1;
class BeltBuckle_DZE : Helper_Base_EP1 {
scope = 2;
scope = public;
model = "\z\addons\dayz_epoch\models\skull.p3d";
displayName = "Belt Buckle";
accuracy = 1000;
@@ -184,7 +184,7 @@ class BeltBuckle_DZE : Helper_Base_EP1 {
// Metal Panel
class MetalPanel_DZ: BuiltItems
{
scope = 2;
scope = public;
destrType = "DestructTree";
cost = 100;
offset[] = {0,2.5,0.5};
@@ -200,7 +200,7 @@ class MetalPanel_DZ: BuiltItems
class FuelPump_DZ: BuiltItems
{
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,2,0};
@@ -217,7 +217,7 @@ class FuelPump_DZ: BuiltItems
};
class Fort_RazorWire : BuiltItems {
scope = 2;
scope = public;
animated = 0;
vehicleClass = "Fortifications";
model = "\ca\misc\Fort_Razorwire";
@@ -234,7 +234,7 @@ class Fort_RazorWire : BuiltItems {
class Sandbag1_DZ: BuiltItems
{
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\ca\misc2\BagFenceLong.p3d";
@@ -251,7 +251,7 @@ class Sandbag1_DZ: BuiltItems
//review some of these settings
class BagFenceRound_DZ: BuiltItems
{
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\ca\misc2\BagFenceRound.p3d";
@@ -267,7 +267,7 @@ class BagFenceRound_DZ: BuiltItems
};
class Land_HBarrier1_DZ : BuiltItems {
scope = 2;
scope = public;
animated = 0;
vehicleClass = "Fortifications";
typicalCargo[] = {};
@@ -298,7 +298,7 @@ class Land_HBarrier3_DZ : BuiltItems {
mapSize = 3.5;
displayName = "H-barrier (short)";
GhostPreview = "Land_HBarrier3ePreview";
scope = 2;
scope = public;
animated = 0;
vehicleClass = "Fortifications";
typicalCargo[] = {};
@@ -325,7 +325,7 @@ class Land_HBarrier5_DZ:BuiltItems {
mapSize = 7;
displayName = "H-barrier (long)";
GhostPreview = "Land_HBarrier5Preview";
scope = 2;
scope = public;
animated = 0;
vehicleClass = "Fortifications";
typicalCargo[] = {};
@@ -347,7 +347,7 @@ class Land_HBarrier5_DZ:BuiltItems {
};
class SandNest_DZ : BuiltItems {
scope = 2;
scope = public;
model = "\ca\Misc_E\fortified_nest_small_ep1";
displayName = "Sandbag Nest";
expansion = 1;
@@ -372,7 +372,7 @@ class SandNest_DZ : BuiltItems {
class Supply_Crate_DZE: MiningItems
{
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
@@ -402,7 +402,7 @@ class Gunrack1;
class GunRack_DZ: Gunrack1
{
armor = 200;
scope = 2;
scope = public;
displayName = "Gun Rack";
vehicleClass = "Fortifications";
transportMaxWeapons = 20;
@@ -415,7 +415,7 @@ class GunRack_DZ: Gunrack1
class Fort_Crate_wood;
class WoodCrate_DZ: Fort_Crate_wood
{
scope = 2;
scope = public;
destrType = "DestructBuilding";
offset[] = {0,2.5,0.5};
armor = 200;
@@ -447,7 +447,7 @@ class Plastic_Pole_EP1_DZ: Sign_1L_Noentry_EP1
coefInside = 4;
coefInsideHeur = 4;
scope = 2;
scope = public;
offset[] = {0,2.5,0.3};
displayName = "30m Plot Pole";
vehicleClass = "Fortifications";
@@ -460,7 +460,7 @@ class M240Nest_DZ: USMC_WarfareBMGNest_M240
{
destrType = "DestructBuilding";
armor = 450;
scope = 2;
scope = public;
offset[] = {0,3.5,0};
displayName = "M240 Nest";
vehicleClass = "Fortifications";
@@ -475,7 +475,7 @@ class Land_covering_hut_EP1;
class CanvasHut_DZ: Land_covering_hut_EP1
{
armor = 200;
scope = 2;
scope = public;
offset[] = {0,2.5,1};
displayName = "Canvas Hut";
vehicleClass = "Fortifications";
@@ -483,7 +483,7 @@ class CanvasHut_DZ: Land_covering_hut_EP1
class Park_bench1;
class ParkBench_DZ: Park_bench1
{
scope = 2;
scope = public;
offset[] = {0,1.5,0.5};
displayName = "Wood Bench";
vehicleClass = "Fortifications";
@@ -494,7 +494,7 @@ class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
{
armor = 300;
destrType = "DestructNo";
scope = 2;
scope = public;
offset[] = {0,5,0};
displayName = "Desert Camo Net";
vehicleClass = "Fortifications";
@@ -505,7 +505,7 @@ class ForestCamoNet_DZ: Land_CamoNet_EAST
{
armor = 300;
destrType = "DestructNo";
scope = 2;
scope = public;
offset[] = {0,5,0};
displayName = "Forest Camo Net";
vehicleClass = "Fortifications";
@@ -516,7 +516,7 @@ class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
{
armor = 300;
destrType = "DestructNo";
scope = 2;
scope = public;
offset[] = {0,9,0};
displayName = "Large Desert Camo Net";
vehicleClass = "Fortifications";
@@ -527,7 +527,7 @@ class DeerStand_DZ: Land_Misc_deerstand
{
armor = 300;
// destrType = "DestructNo";
scope = 2;
scope = public;
offset[] = {0,5,0};
displayName = "Deer Stand";
vehicleClass = "Fortifications";
@@ -538,7 +538,7 @@ class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
{
armor = 300;
destrType = "DestructNo";
scope = 2;
scope = public;
offset[] = {0,9,0};
displayName = "Large Forest Camo Net";
vehicleClass = "Fortifications";
@@ -549,7 +549,7 @@ class Land_Wall_Gate_Ind1_L;
class MetalGate_DZ: Land_Wall_Gate_Ind1_L
{
armor = 400;
scope = 2;
scope = public;
offset[] = {0,2.5,1};
displayName = "Rusty Gate";
vehicleClass = "Fortifications";
@@ -559,7 +559,7 @@ class Land_KBud;
class OutHouse_DZ: Land_KBud
{
armor = 200;
scope = 2;
scope = public;
offset[] = {0,2.5,1};
displayName = "Outhouse";
vehicleClass = "Fortifications";
@@ -580,7 +580,7 @@ class Land_Shed_M01;
class StorageShed_DZ: Land_Shed_M01
{
armor = 1600;
scope = 2;
scope = public;
offset[] = {0,2.5,1};
displayName = "Storage Shed";
vehicleClass = "Fortifications";
@@ -593,7 +593,7 @@ class Fence_corrugated_plate;
class Fence_corrugated_DZ: Fence_corrugated_plate
{
armor = 600;
scope = 2;
scope = public;
offset[] = {0,2.5,1};
removeoutput[] = {{"ItemCorrugated",1}};
displayName = "Corrugated Fence";
@@ -604,7 +604,7 @@ class Fence_corrugated_DZ: Fence_corrugated_plate
class Land_kulna;
class WoodShack_DZ: Land_kulna
{
scope = 2;
scope = public;
destrType = "DestructBuilding";
offset[] = {0,2.5,1.3};
armor = 800;
@@ -619,7 +619,7 @@ class WoodShack_DZ: Land_kulna
class Land_Shed_wooden;
class Wooden_shed_DZ: Land_Shed_wooden
{
scope = 2;
scope = public;
destrType = "DestructBuilding";
//cost = 100;
offset[] = {0,2.5,1};
@@ -637,7 +637,7 @@ class StickFence_DZ: Wall_FenW2_6_EP1
{
destrType = "DestructTree";
armor = 200;
scope = 2;
scope = public;
offset[] = {0,2.5,0};
displayName = "Stick Fence";
vehicleClass = "Fortifications";
@@ -646,7 +646,7 @@ class ASC_EU_LHVOld;
class LightPole_DZ: ASC_EU_LHVOld
{
armor = 200;
scope = 2;
scope = public;
offset[] = {0,2.5,0};
displayName = "Light Pole";
vehicleClass = "Fortifications";
@@ -657,7 +657,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
{
armor = 100;
destrType = "DestructBuilding";
scope = 2;
scope = public;
displayName = "Scaffolding";
vehicleClass = "Fortifications";
constructioncount = 6;
@@ -673,7 +673,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
};
class WoodGate_DZ: BuiltItems
{
scope = 2;
scope = public;
destrType = "DestructTree";
//cost = 100;
offset[] = {0,1.5,0.5};