mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Should be all scope entries
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@@ -16,7 +16,7 @@ class Land_Ind_FuelStation_Feed_EP1: Strategic
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};
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class FuelStation : Strategic {
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icon = "\Ca\buildings\Icons\i_fuel_CA.paa";
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scope = 0;
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scope = private;
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animated = 0;
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armor = 2000;
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displayName = "Fuel station";
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@@ -51,7 +51,7 @@ class Land_fuelstation : Strategic {
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// Lingor hangars
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class land_ibr_hangar : House {
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model = "\ibr\ibr_hangars\ibr_hangar";
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scope = 2;
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scope = public;
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vehicleClass = "ibr_hangars";
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transportFuel = 0;
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transportRepair = 0;
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@@ -104,7 +104,7 @@ class MiningItems: NonStrategic{
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class DebugBox_DZ: NonStrategic
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{
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placement = "vertical";
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scope = 2;
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scope = public;
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destrType = "DestructNo";
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cost = 100;
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model = "\z\addons\dayz_epoch\models\debug_box.p3d";
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@@ -117,7 +117,7 @@ class DebugBox_DZ: NonStrategic
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class DebugBoxPlayer_DZ: NonStrategic
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{
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placement = "vertical";
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scope = 2;
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scope = public;
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destrType = "DestructNo";
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cost = 100;
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model = "\z\addons\dayz_epoch\models\player_box.p3d";
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@@ -136,7 +136,7 @@ class DebugBoxPlayer_DZ: NonStrategic
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// buildables
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class Hedgehog_DZ: BuiltItems
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{
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scope = 2;
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scope = public;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,1.5,0.55};
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@@ -153,7 +153,7 @@ class Hedgehog_DZ: BuiltItems
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// WorkBench_DZ
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class WorkBench_DZ: BuiltItems
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{
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scope = 2;
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scope = public;
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destrType = "DestructTree";
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cost = 100;
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offset[] = {0,1.5,0};
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@@ -173,7 +173,7 @@ class WorkBench_DZ: BuiltItems
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// belt buckle
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class Helper_Base_EP1;
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class BeltBuckle_DZE : Helper_Base_EP1 {
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scope = 2;
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scope = public;
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model = "\z\addons\dayz_epoch\models\skull.p3d";
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displayName = "Belt Buckle";
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accuracy = 1000;
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@@ -184,7 +184,7 @@ class BeltBuckle_DZE : Helper_Base_EP1 {
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// Metal Panel
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class MetalPanel_DZ: BuiltItems
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{
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scope = 2;
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scope = public;
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destrType = "DestructTree";
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cost = 100;
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offset[] = {0,2.5,0.5};
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@@ -200,7 +200,7 @@ class MetalPanel_DZ: BuiltItems
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class FuelPump_DZ: BuiltItems
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{
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scope = 2;
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scope = public;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,2,0};
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@@ -217,7 +217,7 @@ class FuelPump_DZ: BuiltItems
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};
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class Fort_RazorWire : BuiltItems {
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scope = 2;
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scope = public;
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animated = 0;
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vehicleClass = "Fortifications";
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model = "\ca\misc\Fort_Razorwire";
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@@ -234,7 +234,7 @@ class Fort_RazorWire : BuiltItems {
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class Sandbag1_DZ: BuiltItems
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{
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scope = 2;
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scope = public;
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destrType = "DestructNo";
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cost = 100;
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model = "\ca\misc2\BagFenceLong.p3d";
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@@ -251,7 +251,7 @@ class Sandbag1_DZ: BuiltItems
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//review some of these settings
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class BagFenceRound_DZ: BuiltItems
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{
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scope = 2;
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scope = public;
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destrType = "DestructNo";
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cost = 100;
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model = "\ca\misc2\BagFenceRound.p3d";
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@@ -267,7 +267,7 @@ class BagFenceRound_DZ: BuiltItems
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};
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class Land_HBarrier1_DZ : BuiltItems {
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scope = 2;
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scope = public;
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animated = 0;
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vehicleClass = "Fortifications";
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typicalCargo[] = {};
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@@ -298,7 +298,7 @@ class Land_HBarrier3_DZ : BuiltItems {
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mapSize = 3.5;
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displayName = "H-barrier (short)";
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GhostPreview = "Land_HBarrier3ePreview";
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scope = 2;
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scope = public;
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animated = 0;
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vehicleClass = "Fortifications";
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typicalCargo[] = {};
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@@ -325,7 +325,7 @@ class Land_HBarrier5_DZ:BuiltItems {
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mapSize = 7;
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displayName = "H-barrier (long)";
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GhostPreview = "Land_HBarrier5Preview";
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scope = 2;
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scope = public;
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animated = 0;
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vehicleClass = "Fortifications";
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typicalCargo[] = {};
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@@ -347,7 +347,7 @@ class Land_HBarrier5_DZ:BuiltItems {
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};
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class SandNest_DZ : BuiltItems {
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scope = 2;
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scope = public;
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model = "\ca\Misc_E\fortified_nest_small_ep1";
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displayName = "Sandbag Nest";
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expansion = 1;
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@@ -372,7 +372,7 @@ class SandNest_DZ : BuiltItems {
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class Supply_Crate_DZE: MiningItems
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{
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scope = 2;
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scope = public;
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destrType = "DestructBuilding";
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cost = 100;
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@@ -402,7 +402,7 @@ class Gunrack1;
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class GunRack_DZ: Gunrack1
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{
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armor = 200;
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scope = 2;
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scope = public;
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displayName = "Gun Rack";
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vehicleClass = "Fortifications";
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transportMaxWeapons = 20;
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@@ -415,7 +415,7 @@ class GunRack_DZ: Gunrack1
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class Fort_Crate_wood;
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class WoodCrate_DZ: Fort_Crate_wood
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{
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scope = 2;
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scope = public;
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destrType = "DestructBuilding";
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offset[] = {0,2.5,0.5};
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armor = 200;
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@@ -447,7 +447,7 @@ class Plastic_Pole_EP1_DZ: Sign_1L_Noentry_EP1
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coefInside = 4;
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coefInsideHeur = 4;
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scope = 2;
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scope = public;
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offset[] = {0,2.5,0.3};
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displayName = "30m Plot Pole";
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vehicleClass = "Fortifications";
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@@ -460,7 +460,7 @@ class M240Nest_DZ: USMC_WarfareBMGNest_M240
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{
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destrType = "DestructBuilding";
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armor = 450;
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scope = 2;
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scope = public;
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offset[] = {0,3.5,0};
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displayName = "M240 Nest";
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vehicleClass = "Fortifications";
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@@ -475,7 +475,7 @@ class Land_covering_hut_EP1;
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class CanvasHut_DZ: Land_covering_hut_EP1
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{
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armor = 200;
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scope = 2;
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scope = public;
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offset[] = {0,2.5,1};
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displayName = "Canvas Hut";
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vehicleClass = "Fortifications";
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@@ -483,7 +483,7 @@ class CanvasHut_DZ: Land_covering_hut_EP1
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class Park_bench1;
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class ParkBench_DZ: Park_bench1
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{
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scope = 2;
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scope = public;
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offset[] = {0,1.5,0.5};
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displayName = "Wood Bench";
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vehicleClass = "Fortifications";
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@@ -494,7 +494,7 @@ class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
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{
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armor = 300;
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destrType = "DestructNo";
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scope = 2;
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scope = public;
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offset[] = {0,5,0};
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displayName = "Desert Camo Net";
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vehicleClass = "Fortifications";
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@@ -505,7 +505,7 @@ class ForestCamoNet_DZ: Land_CamoNet_EAST
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{
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armor = 300;
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destrType = "DestructNo";
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scope = 2;
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scope = public;
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offset[] = {0,5,0};
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displayName = "Forest Camo Net";
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vehicleClass = "Fortifications";
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@@ -516,7 +516,7 @@ class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
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{
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armor = 300;
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destrType = "DestructNo";
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scope = 2;
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scope = public;
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offset[] = {0,9,0};
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displayName = "Large Desert Camo Net";
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vehicleClass = "Fortifications";
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@@ -527,7 +527,7 @@ class DeerStand_DZ: Land_Misc_deerstand
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{
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armor = 300;
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// destrType = "DestructNo";
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scope = 2;
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scope = public;
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offset[] = {0,5,0};
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displayName = "Deer Stand";
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vehicleClass = "Fortifications";
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@@ -538,7 +538,7 @@ class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
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{
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armor = 300;
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destrType = "DestructNo";
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scope = 2;
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scope = public;
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offset[] = {0,9,0};
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displayName = "Large Forest Camo Net";
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vehicleClass = "Fortifications";
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@@ -549,7 +549,7 @@ class Land_Wall_Gate_Ind1_L;
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class MetalGate_DZ: Land_Wall_Gate_Ind1_L
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{
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armor = 400;
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scope = 2;
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scope = public;
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offset[] = {0,2.5,1};
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displayName = "Rusty Gate";
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vehicleClass = "Fortifications";
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@@ -559,7 +559,7 @@ class Land_KBud;
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class OutHouse_DZ: Land_KBud
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{
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armor = 200;
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scope = 2;
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scope = public;
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offset[] = {0,2.5,1};
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displayName = "Outhouse";
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vehicleClass = "Fortifications";
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@@ -580,7 +580,7 @@ class Land_Shed_M01;
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class StorageShed_DZ: Land_Shed_M01
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{
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armor = 1600;
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scope = 2;
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scope = public;
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offset[] = {0,2.5,1};
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displayName = "Storage Shed";
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vehicleClass = "Fortifications";
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@@ -593,7 +593,7 @@ class Fence_corrugated_plate;
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class Fence_corrugated_DZ: Fence_corrugated_plate
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{
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armor = 600;
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scope = 2;
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scope = public;
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offset[] = {0,2.5,1};
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removeoutput[] = {{"ItemCorrugated",1}};
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displayName = "Corrugated Fence";
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@@ -604,7 +604,7 @@ class Fence_corrugated_DZ: Fence_corrugated_plate
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class Land_kulna;
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class WoodShack_DZ: Land_kulna
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{
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scope = 2;
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scope = public;
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destrType = "DestructBuilding";
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offset[] = {0,2.5,1.3};
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armor = 800;
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@@ -619,7 +619,7 @@ class WoodShack_DZ: Land_kulna
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class Land_Shed_wooden;
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class Wooden_shed_DZ: Land_Shed_wooden
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{
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scope = 2;
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scope = public;
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destrType = "DestructBuilding";
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//cost = 100;
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offset[] = {0,2.5,1};
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@@ -637,7 +637,7 @@ class StickFence_DZ: Wall_FenW2_6_EP1
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{
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destrType = "DestructTree";
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armor = 200;
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scope = 2;
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scope = public;
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offset[] = {0,2.5,0};
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displayName = "Stick Fence";
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vehicleClass = "Fortifications";
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@@ -646,7 +646,7 @@ class ASC_EU_LHVOld;
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class LightPole_DZ: ASC_EU_LHVOld
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{
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armor = 200;
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scope = 2;
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scope = public;
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offset[] = {0,2.5,0};
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displayName = "Light Pole";
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vehicleClass = "Fortifications";
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@@ -657,7 +657,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
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{
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armor = 100;
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destrType = "DestructBuilding";
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scope = 2;
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scope = public;
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displayName = "Scaffolding";
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vehicleClass = "Fortifications";
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constructioncount = 6;
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@@ -673,7 +673,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
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};
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class WoodGate_DZ: BuiltItems
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{
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scope = 2;
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scope = public;
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destrType = "DestructTree";
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//cost = 100;
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offset[] = {0,1.5,0.5};
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