mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Should be all scope entries
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@@ -1,6 +1,6 @@
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/* Again your very own basic definition*/
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class DZE_Base_Object : All {
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scope = 0;
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scope = private;
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side = 3;
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icon = "\ca\data\data\Unknown_object.paa";
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nameSound = "object";
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@@ -68,7 +68,7 @@ class DZE_Base_Object : All {
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/* Your very own base class for buildings*/
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class DZE_Housebase : DZE_Base_Object {
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scope = 1;
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scope = protected;
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model = "";
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icon = "";
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displayName = "";
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@@ -96,7 +96,7 @@ class Land_DZE_WoodDoor_Base: DZE_Housebase {
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accuracy = 1000;
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armor = 2200; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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class DestructionEffects : DestructionEffects
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{
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@@ -126,7 +126,7 @@ class Land_DZE_WoodDoorLocked_Base: DZE_Housebase {
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accuracy = 1000;
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armor = 2500; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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class DestructionEffects : DestructionEffects
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{
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@@ -154,7 +154,7 @@ class CinderWallDoor_DZ_Base: DZE_Housebase {
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accuracy = 1000;
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armor = 4000; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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maintainBuilding[] = {{"MortarBucket",1}};
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class DestructionEffects : DestructionEffects
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@@ -181,7 +181,7 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
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accuracy = 1000;
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armor = 4000; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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maintainBuilding[] = {{"MortarBucket",1}};
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lockable = 3;
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@@ -202,73 +202,73 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
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/* Same name as stated in the Class DestructionEffects, but an "Land_" added infront*/
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class Land_wood_wreck_frame : ruins {
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scope = 1;
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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displayName = "Wood Wall ruins";
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removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
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};
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class Land_wood_wreck_third : ruins {
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scope = 1;
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
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displayName = "Wood Wall 1/3 ruins";
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removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
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};
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class Land_wood_wreck_half : ruins {
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scope = 1;
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
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displayName = "Wood Floor 1/2 ruins";
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removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
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};
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class Land_wood_wreck_floor : ruins {
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scope = 1;
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
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displayName = "Wood Floor ruins";
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removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
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};
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class Land_wood_wreck_quarter : ruins {
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scope = 1;
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
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displayName = "Wood Floor 1/4 ruins";
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removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
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};
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class Land_wreck_cinder: ruins {
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scope = 1;
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
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displayName = "Cinder wall ruins";
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removeoutput[] = {{"CinderBlocks",{0,1}}};
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};
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class Land_wreck_metal_floor: ruins {
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scope = 1;
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
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displayName = "Metal Floor ruins";
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removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}};
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};
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class Land_iron_vein_wreck: ruins {
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scope = 1;
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scope = protected;
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model = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
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displayName = "iron vein ruins";
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removeoutput[] = {{"PartOre",{10,10}},{"PartOreSilver",{0,10}},{"PartOreGold",{0,5}}};
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};
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class Land_silver_vein_wreck: ruins {
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scope = 1;
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scope = protected;
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model = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
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displayName = "silver vein ruins";
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removeoutput[] = {{"PartOreSilver",{10,10}},{"PartOre",{0,1}},{"PartOreGold",{6,4}}};
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};
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class Land_gold_vein_wreck: ruins {
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scope = 1;
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scope = protected;
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model = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
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displayName = "gold vein ruins";
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removeoutput[] = {{"PartOreGold",{10,10}},{"PartOre",{0,1}},{"PartOreSilver",{6,4}}};
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};
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class Land_ammo_supply_wreck: ruins {
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scope = 1;
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scope = protected;
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model = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d";
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displayName = "Supply Crate";
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removeoutput[] = {{"100Rnd_762x54_PK",{0,1}},{"29Rnd_30mm_AGS30",{0,1}},{"50Rnd_127x107_DSHKM",{0,1}},{"100Rnd_127x99_M2",{0,1}},{"2000Rnd_762x51_M134",{0,1}},{"48Rnd_40mm_MK19",{0,1}},{"100Rnd_762x51_M240",{0,1}}};
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