Should be all scope entries

This commit is contained in:
icomrade
2016-03-05 20:36:07 -05:00
parent 5cfe47c718
commit 9d52fb0595
251 changed files with 887 additions and 882 deletions

View File

@@ -1,6 +1,6 @@
/* Again your very own basic definition*/
class DZE_Base_Object : All {
scope = 0;
scope = private;
side = 3;
icon = "\ca\data\data\Unknown_object.paa";
nameSound = "object";
@@ -68,7 +68,7 @@ class DZE_Base_Object : All {
/* Your very own base class for buildings*/
class DZE_Housebase : DZE_Base_Object {
scope = 1;
scope = protected;
model = "";
icon = "";
displayName = "";
@@ -96,7 +96,7 @@ class Land_DZE_WoodDoor_Base: DZE_Housebase {
accuracy = 1000;
armor = 2200; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
class DestructionEffects : DestructionEffects
{
@@ -126,7 +126,7 @@ class Land_DZE_WoodDoorLocked_Base: DZE_Housebase {
accuracy = 1000;
armor = 2500; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
class DestructionEffects : DestructionEffects
{
@@ -154,7 +154,7 @@ class CinderWallDoor_DZ_Base: DZE_Housebase {
accuracy = 1000;
armor = 4000; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
maintainBuilding[] = {{"MortarBucket",1}};
class DestructionEffects : DestructionEffects
@@ -181,7 +181,7 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
accuracy = 1000;
armor = 4000; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
maintainBuilding[] = {{"MortarBucket",1}};
lockable = 3;
@@ -202,73 +202,73 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
/* Same name as stated in the Class DestructionEffects, but an "Land_" added infront*/
class Land_wood_wreck_frame : ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
displayName = "Wood Wall ruins";
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
};
class Land_wood_wreck_third : ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
displayName = "Wood Wall 1/3 ruins";
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
};
class Land_wood_wreck_half : ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
displayName = "Wood Floor 1/2 ruins";
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
};
class Land_wood_wreck_floor : ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
displayName = "Wood Floor ruins";
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
};
class Land_wood_wreck_quarter : ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
displayName = "Wood Floor 1/4 ruins";
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
};
class Land_wreck_cinder: ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
displayName = "Cinder wall ruins";
removeoutput[] = {{"CinderBlocks",{0,1}}};
};
class Land_wreck_metal_floor: ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
displayName = "Metal Floor ruins";
removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}};
};
class Land_iron_vein_wreck: ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
displayName = "iron vein ruins";
removeoutput[] = {{"PartOre",{10,10}},{"PartOreSilver",{0,10}},{"PartOreGold",{0,5}}};
};
class Land_silver_vein_wreck: ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
displayName = "silver vein ruins";
removeoutput[] = {{"PartOreSilver",{10,10}},{"PartOre",{0,1}},{"PartOreGold",{6,4}}};
};
class Land_gold_vein_wreck: ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
displayName = "gold vein ruins";
removeoutput[] = {{"PartOreGold",{10,10}},{"PartOre",{0,1}},{"PartOreSilver",{6,4}}};
};
class Land_ammo_supply_wreck: ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d";
displayName = "Supply Crate";
removeoutput[] = {{"100Rnd_762x54_PK",{0,1}},{"29Rnd_30mm_AGS30",{0,1}},{"50Rnd_127x107_DSHKM",{0,1}},{"100Rnd_127x99_M2",{0,1}},{"2000Rnd_762x51_M134",{0,1}},{"48Rnd_40mm_MK19",{0,1}},{"100Rnd_762x51_M240",{0,1}}};

View File

@@ -27,7 +27,7 @@ class LockboxStorage: Land_A_tent {
};
class WeaponHolder_ItemLockbox: WeaponHolder {
scope = 2;
scope = public;
displayName = "Lockbox";
seedItem = "ItemLockbox";
};

View File

@@ -28,7 +28,7 @@ class ModularItems: NonStrategic{
};
};
class MetalFloor_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
@@ -51,7 +51,7 @@ class MetalFloor_DZ: ModularItems {
};
};
class WoodRamp_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
@@ -64,7 +64,7 @@ class WoodRamp_DZ: ModularItems {
GhostPreview = "WoodRamp_Preview_DZ";
};
class CinderWallHalf_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -90,7 +90,7 @@ class CinderWallHalf_DZ: ModularItems {
};
};
class CinderWall_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -116,7 +116,7 @@ class CinderWall_DZ: ModularItems {
};
class CinderWallDoorway_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,2,0};
@@ -142,7 +142,7 @@ class CinderWallDoorway_DZ: ModularItems {
};
};
class CinderWallSmallDoorway_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,2,0};
@@ -169,7 +169,7 @@ class CinderWallSmallDoorway_DZ: ModularItems {
};
class WoodFloor_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
@@ -194,7 +194,7 @@ class WoodFloor_DZ: ModularItems {
};
};
class WoodFloorHalf_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
@@ -220,7 +220,7 @@ class WoodFloorHalf_DZ: ModularItems {
};
};
class WoodFloorQuarter_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
@@ -247,7 +247,7 @@ class WoodFloorQuarter_DZ: ModularItems {
};
class WoodLargeWall_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -273,7 +273,7 @@ class WoodLargeWall_DZ: ModularItems {
};
class WoodLargeWallDoor_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -298,7 +298,7 @@ class WoodLargeWallDoor_DZ: ModularItems {
};
};
class WoodLargeWallWin_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -323,7 +323,7 @@ class WoodLargeWallWin_DZ: ModularItems {
};
class WoodSmallWall_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -348,7 +348,7 @@ class WoodSmallWall_DZ: ModularItems {
};
};
class WoodSmallWallThird_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -373,7 +373,7 @@ class WoodSmallWallThird_DZ: ModularItems {
};
};
class WoodSmallWallWin_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -397,7 +397,7 @@ class WoodSmallWallWin_DZ: ModularItems {
};
};
class WoodSmallWallDoor_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -423,7 +423,7 @@ class WoodSmallWallDoor_DZ: ModularItems {
};
};
class WoodStairs_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -438,7 +438,7 @@ class WoodStairs_DZ: ModularItems {
GhostPreview = "WoodStairs_Preview_DZ";
};
class WoodLadder_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -454,7 +454,7 @@ class WoodLadder_DZ: ModularItems {
};
class WoodStairsRails_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -469,7 +469,7 @@ class WoodStairsRails_DZ: ModularItems {
};
class WoodStairsSans_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -486,7 +486,7 @@ class WoodStairsSans_DZ: ModularItems {
// ghost models
class CinderWallSmallDoorway_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -498,7 +498,7 @@ class CinderWallSmallDoorway_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class CinderWallDoorway_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -510,7 +510,7 @@ class CinderWallDoorway_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class MetalFloor_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -522,7 +522,7 @@ class MetalFloor_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodRamp_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -535,7 +535,7 @@ class WoodRamp_Preview_DZ: NonStrategic {
};
class CinderWallHalf_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -547,7 +547,7 @@ class CinderWallHalf_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class CinderWall_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -560,7 +560,7 @@ class CinderWall_Preview_DZ: NonStrategic {
};
class WoodFloorQuarter_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -572,7 +572,7 @@ class WoodFloorQuarter_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodFloorHalf_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -584,7 +584,7 @@ class WoodFloorHalf_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodSmallWall_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -596,7 +596,7 @@ class WoodSmallWall_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodSmallWallThird_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -608,7 +608,7 @@ class WoodSmallWallThird_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodSmallWallWin_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -620,7 +620,7 @@ class WoodSmallWallWin_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodFloor_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -632,7 +632,7 @@ class WoodFloor_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodSmallWallDoor_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -644,7 +644,7 @@ class WoodSmallWallDoor_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodLargeWall_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -656,7 +656,7 @@ class WoodLargeWall_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodLargeWallDoor_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -668,7 +668,7 @@ class WoodLargeWallDoor_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodLargeWallWin_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -681,7 +681,7 @@ class WoodLargeWallWin_Preview_DZ: NonStrategic {
};
class WoodStairs_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -693,7 +693,7 @@ class WoodStairs_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodStairsSans_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -706,7 +706,7 @@ class WoodStairsSans_Preview_DZ: NonStrategic {
};
class WoodLadder_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -718,7 +718,7 @@ class WoodLadder_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodDoor_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -730,7 +730,7 @@ class WoodDoor_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class LargeWoodDoor_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -742,7 +742,7 @@ class LargeWoodDoor_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class GarageWoodDoor_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};

View File

@@ -16,7 +16,7 @@ class Land_Ind_FuelStation_Feed_EP1: Strategic
};
class FuelStation : Strategic {
icon = "\Ca\buildings\Icons\i_fuel_CA.paa";
scope = 0;
scope = private;
animated = 0;
armor = 2000;
displayName = "Fuel station";
@@ -51,7 +51,7 @@ class Land_fuelstation : Strategic {
// Lingor hangars
class land_ibr_hangar : House {
model = "\ibr\ibr_hangars\ibr_hangar";
scope = 2;
scope = public;
vehicleClass = "ibr_hangars";
transportFuel = 0;
transportRepair = 0;
@@ -104,7 +104,7 @@ class MiningItems: NonStrategic{
class DebugBox_DZ: NonStrategic
{
placement = "vertical";
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\z\addons\dayz_epoch\models\debug_box.p3d";
@@ -117,7 +117,7 @@ class DebugBox_DZ: NonStrategic
class DebugBoxPlayer_DZ: NonStrategic
{
placement = "vertical";
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\z\addons\dayz_epoch\models\player_box.p3d";
@@ -136,7 +136,7 @@ class DebugBoxPlayer_DZ: NonStrategic
// buildables
class Hedgehog_DZ: BuiltItems
{
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0.55};
@@ -153,7 +153,7 @@ class Hedgehog_DZ: BuiltItems
// WorkBench_DZ
class WorkBench_DZ: BuiltItems
{
scope = 2;
scope = public;
destrType = "DestructTree";
cost = 100;
offset[] = {0,1.5,0};
@@ -173,7 +173,7 @@ class WorkBench_DZ: BuiltItems
// belt buckle
class Helper_Base_EP1;
class BeltBuckle_DZE : Helper_Base_EP1 {
scope = 2;
scope = public;
model = "\z\addons\dayz_epoch\models\skull.p3d";
displayName = "Belt Buckle";
accuracy = 1000;
@@ -184,7 +184,7 @@ class BeltBuckle_DZE : Helper_Base_EP1 {
// Metal Panel
class MetalPanel_DZ: BuiltItems
{
scope = 2;
scope = public;
destrType = "DestructTree";
cost = 100;
offset[] = {0,2.5,0.5};
@@ -200,7 +200,7 @@ class MetalPanel_DZ: BuiltItems
class FuelPump_DZ: BuiltItems
{
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,2,0};
@@ -217,7 +217,7 @@ class FuelPump_DZ: BuiltItems
};
class Fort_RazorWire : BuiltItems {
scope = 2;
scope = public;
animated = 0;
vehicleClass = "Fortifications";
model = "\ca\misc\Fort_Razorwire";
@@ -234,7 +234,7 @@ class Fort_RazorWire : BuiltItems {
class Sandbag1_DZ: BuiltItems
{
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\ca\misc2\BagFenceLong.p3d";
@@ -251,7 +251,7 @@ class Sandbag1_DZ: BuiltItems
//review some of these settings
class BagFenceRound_DZ: BuiltItems
{
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\ca\misc2\BagFenceRound.p3d";
@@ -267,7 +267,7 @@ class BagFenceRound_DZ: BuiltItems
};
class Land_HBarrier1_DZ : BuiltItems {
scope = 2;
scope = public;
animated = 0;
vehicleClass = "Fortifications";
typicalCargo[] = {};
@@ -298,7 +298,7 @@ class Land_HBarrier3_DZ : BuiltItems {
mapSize = 3.5;
displayName = "H-barrier (short)";
GhostPreview = "Land_HBarrier3ePreview";
scope = 2;
scope = public;
animated = 0;
vehicleClass = "Fortifications";
typicalCargo[] = {};
@@ -325,7 +325,7 @@ class Land_HBarrier5_DZ:BuiltItems {
mapSize = 7;
displayName = "H-barrier (long)";
GhostPreview = "Land_HBarrier5Preview";
scope = 2;
scope = public;
animated = 0;
vehicleClass = "Fortifications";
typicalCargo[] = {};
@@ -347,7 +347,7 @@ class Land_HBarrier5_DZ:BuiltItems {
};
class SandNest_DZ : BuiltItems {
scope = 2;
scope = public;
model = "\ca\Misc_E\fortified_nest_small_ep1";
displayName = "Sandbag Nest";
expansion = 1;
@@ -372,7 +372,7 @@ class SandNest_DZ : BuiltItems {
class Supply_Crate_DZE: MiningItems
{
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
@@ -402,7 +402,7 @@ class Gunrack1;
class GunRack_DZ: Gunrack1
{
armor = 200;
scope = 2;
scope = public;
displayName = "Gun Rack";
vehicleClass = "Fortifications";
transportMaxWeapons = 20;
@@ -415,7 +415,7 @@ class GunRack_DZ: Gunrack1
class Fort_Crate_wood;
class WoodCrate_DZ: Fort_Crate_wood
{
scope = 2;
scope = public;
destrType = "DestructBuilding";
offset[] = {0,2.5,0.5};
armor = 200;
@@ -447,7 +447,7 @@ class Plastic_Pole_EP1_DZ: Sign_1L_Noentry_EP1
coefInside = 4;
coefInsideHeur = 4;
scope = 2;
scope = public;
offset[] = {0,2.5,0.3};
displayName = "30m Plot Pole";
vehicleClass = "Fortifications";
@@ -460,7 +460,7 @@ class M240Nest_DZ: USMC_WarfareBMGNest_M240
{
destrType = "DestructBuilding";
armor = 450;
scope = 2;
scope = public;
offset[] = {0,3.5,0};
displayName = "M240 Nest";
vehicleClass = "Fortifications";
@@ -475,7 +475,7 @@ class Land_covering_hut_EP1;
class CanvasHut_DZ: Land_covering_hut_EP1
{
armor = 200;
scope = 2;
scope = public;
offset[] = {0,2.5,1};
displayName = "Canvas Hut";
vehicleClass = "Fortifications";
@@ -483,7 +483,7 @@ class CanvasHut_DZ: Land_covering_hut_EP1
class Park_bench1;
class ParkBench_DZ: Park_bench1
{
scope = 2;
scope = public;
offset[] = {0,1.5,0.5};
displayName = "Wood Bench";
vehicleClass = "Fortifications";
@@ -494,7 +494,7 @@ class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
{
armor = 300;
destrType = "DestructNo";
scope = 2;
scope = public;
offset[] = {0,5,0};
displayName = "Desert Camo Net";
vehicleClass = "Fortifications";
@@ -505,7 +505,7 @@ class ForestCamoNet_DZ: Land_CamoNet_EAST
{
armor = 300;
destrType = "DestructNo";
scope = 2;
scope = public;
offset[] = {0,5,0};
displayName = "Forest Camo Net";
vehicleClass = "Fortifications";
@@ -516,7 +516,7 @@ class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
{
armor = 300;
destrType = "DestructNo";
scope = 2;
scope = public;
offset[] = {0,9,0};
displayName = "Large Desert Camo Net";
vehicleClass = "Fortifications";
@@ -527,7 +527,7 @@ class DeerStand_DZ: Land_Misc_deerstand
{
armor = 300;
// destrType = "DestructNo";
scope = 2;
scope = public;
offset[] = {0,5,0};
displayName = "Deer Stand";
vehicleClass = "Fortifications";
@@ -538,7 +538,7 @@ class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
{
armor = 300;
destrType = "DestructNo";
scope = 2;
scope = public;
offset[] = {0,9,0};
displayName = "Large Forest Camo Net";
vehicleClass = "Fortifications";
@@ -549,7 +549,7 @@ class Land_Wall_Gate_Ind1_L;
class MetalGate_DZ: Land_Wall_Gate_Ind1_L
{
armor = 400;
scope = 2;
scope = public;
offset[] = {0,2.5,1};
displayName = "Rusty Gate";
vehicleClass = "Fortifications";
@@ -559,7 +559,7 @@ class Land_KBud;
class OutHouse_DZ: Land_KBud
{
armor = 200;
scope = 2;
scope = public;
offset[] = {0,2.5,1};
displayName = "Outhouse";
vehicleClass = "Fortifications";
@@ -580,7 +580,7 @@ class Land_Shed_M01;
class StorageShed_DZ: Land_Shed_M01
{
armor = 1600;
scope = 2;
scope = public;
offset[] = {0,2.5,1};
displayName = "Storage Shed";
vehicleClass = "Fortifications";
@@ -593,7 +593,7 @@ class Fence_corrugated_plate;
class Fence_corrugated_DZ: Fence_corrugated_plate
{
armor = 600;
scope = 2;
scope = public;
offset[] = {0,2.5,1};
removeoutput[] = {{"ItemCorrugated",1}};
displayName = "Corrugated Fence";
@@ -604,7 +604,7 @@ class Fence_corrugated_DZ: Fence_corrugated_plate
class Land_kulna;
class WoodShack_DZ: Land_kulna
{
scope = 2;
scope = public;
destrType = "DestructBuilding";
offset[] = {0,2.5,1.3};
armor = 800;
@@ -619,7 +619,7 @@ class WoodShack_DZ: Land_kulna
class Land_Shed_wooden;
class Wooden_shed_DZ: Land_Shed_wooden
{
scope = 2;
scope = public;
destrType = "DestructBuilding";
//cost = 100;
offset[] = {0,2.5,1};
@@ -637,7 +637,7 @@ class StickFence_DZ: Wall_FenW2_6_EP1
{
destrType = "DestructTree";
armor = 200;
scope = 2;
scope = public;
offset[] = {0,2.5,0};
displayName = "Stick Fence";
vehicleClass = "Fortifications";
@@ -646,7 +646,7 @@ class ASC_EU_LHVOld;
class LightPole_DZ: ASC_EU_LHVOld
{
armor = 200;
scope = 2;
scope = public;
offset[] = {0,2.5,0};
displayName = "Light Pole";
vehicleClass = "Fortifications";
@@ -657,7 +657,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
{
armor = 100;
destrType = "DestructBuilding";
scope = 2;
scope = public;
displayName = "Scaffolding";
vehicleClass = "Fortifications";
constructioncount = 6;
@@ -673,7 +673,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
};
class WoodGate_DZ: BuiltItems
{
scope = 2;
scope = public;
destrType = "DestructTree";
//cost = 100;
offset[] = {0,1.5,0.5};

View File

@@ -31,7 +31,7 @@ class TentStorageDomed2: TentStorage {
};
class WeaponHolder_ItemTentOld: WeaponHolder {
scope = 2;
scope = public;
displayName = $STR_EQUIP_NAME_20;
class transportmagazines {
class _xx_ItemTentOld {
@@ -41,7 +41,7 @@ class WeaponHolder_ItemTentOld: WeaponHolder {
};
};
class WeaponHolder_ItemTentDomed: WeaponHolder {
scope = 2;
scope = public;
displayName = "Domed Desert Tent";
class transportmagazines {
class _xx_ItemTentDomed {
@@ -51,7 +51,7 @@ class WeaponHolder_ItemTentDomed: WeaponHolder {
};
};
class WeaponHolder_ItemTentDomed2: WeaponHolder {
scope = 2;
scope = public;
displayName = "Domed Green Tent";
class transportmagazines {
class _xx_ItemTentDomed2 {

View File

@@ -29,7 +29,7 @@ class VaultStorageLocked: Land_A_tent {
};
class WeaponHolder_ItemVault: WeaponHolder {
scope = 2;
scope = public;
displayName = $STR_EPOCH_SAFE;
seedItem = "ItemVault";
};

View File

@@ -1,5 +1,5 @@
class Gold_Vein_DZE: MiningItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
model="\z\addons\dayz_epoch\models\gold_vein.p3d";
@@ -20,7 +20,7 @@ class Gold_Vein_DZE: MiningItems {
};
};
class Silver_Vein_DZE: MiningItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
model="\z\addons\dayz_epoch\models\silver_vein.p3d";
@@ -41,7 +41,7 @@ class Silver_Vein_DZE: MiningItems {
};
};
class Iron_Vein_DZE: MiningItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
model="\z\addons\dayz_epoch\models\iron_vein.p3d";

View File

@@ -1,5 +1,5 @@
class WeaponHolder_ItemHatchet_DZE: WeaponHolderBase {
scope = 2;
scope = public;
displayName = $STR_EQUIP_NAME_41;
model = "\dayz_equip\models\hatchet.p3d";
class eventHandlers {
@@ -7,7 +7,7 @@ class WeaponHolder_ItemHatchet_DZE: WeaponHolderBase {
};
};
class WeaponHolder_ItemMachete: WeaponHolderBase {
scope = 2;
scope = public;
displayName = "Machete";
model="\z\addons\dayz_communityassets\models\machete.p3d";
class eventHandlers {
@@ -15,7 +15,7 @@ class WeaponHolder_ItemMachete: WeaponHolderBase {
};
};
class WeaponHolder_MeleeCrowbar: WeaponHolderBase {
scope = 2;
scope = public;
displayName = "Crowbar";
model = "\dayz_equip\models\crowbar.p3d";
class eventHandlers {

View File

@@ -1,5 +1,5 @@
class UH60_NAVY_Wreck_DZ: SpawnableWreck {
scope = 2;
scope = public;
class Armory {
disabled = 1;
};