Should be all scope entries

This commit is contained in:
icomrade
2016-03-05 20:36:07 -05:00
parent 5cfe47c718
commit 9d52fb0595
251 changed files with 887 additions and 882 deletions

View File

@@ -14,7 +14,7 @@
placement = "slope";
};
class Blood_Trail_DZ : Blood_Trail {
scope = 2;
scope = public;
animated = 0;
destrType = "DestructNo";
mapSize = 2;

View File

@@ -1,6 +1,6 @@
class Land_A_Crane_02b: House
{
scope = 1;
scope = protected;
armor = 110;
featureSize = 30;
model = "\ca\buildings2\A_Crane_02\A_Crane_02b";

View File

@@ -1,6 +1,6 @@
class Land_A_TVTower_Mid: House
{
scope = 1;
scope = protected;
destrType = "DestructNo";
model = "\ca\Structures\A_TVTower\A_TVTower_Mid";
featureSize = 150;

View File

@@ -1,6 +1,6 @@
class Land_A_TVTower_Top: House
{
scope = 1;
scope = protected;
destrType = "DestructNo";
model = "\ca\Structures\A_TVTower\A_TVTower_Top";
featureSize = 150;

View File

@@ -1,6 +1,6 @@
class Land_Farm_WTower: House
{
scope = 1;
scope = protected;
armor = 100;
model = "\CA\buildings2\Farm_WTower\Farm_WTower";
class MarkerLights

View File

@@ -4,7 +4,7 @@ class flamable_DZ: House
displayName = "";
icon = "\ca\misc3\data\Icons\icon_fireplace_ca.paa";
mapSize = 0;
scope=2;
scope = public;
armor=1000;
simulation="fire";
vehicleClass="Misc";
@@ -40,7 +40,7 @@ class Land_Fire: House
displayName = "$STR_MISC_FIRE";
icon = "\ca\misc3\data\Icons\icon_fireplace_ca.paa";
mapsize = 1.03;
scope = 2;
scope = public;
accuracy=1;
armor = 150;
simulation="fire";
@@ -161,7 +161,7 @@ class Land_Camp_Fire_DZ : Land_Fire {
class Misc_TyreHeap: Land_Fire
{
scope=2;
scope = public;
vehicleClass="Misc";
model = "\ca\misc\Misc_TyreHeap";
icon="\Ca\Misc3\Data\Icons\icomap_tyreHeap_CA.paa";

View File

@@ -2,7 +2,7 @@ class Land_HouseB_Tenement: House
{
armor = 180;
model = "\Ca\Structures\House\HouseBT\HouseB_Tenement";
scope = 1;
scope = protected;
featureSize = 50;
class HitPoints
{

View File

@@ -1,6 +1,6 @@
class Land_Ind_MalyKomin: House
{
scope = 1;
scope = protected;
armor = 100;
featureSize = 40;
model = "\Ca\buildings2\Ind_CementWorks\Ind_MalyKomin\Ind_MalyKomin";

View File

@@ -1,6 +1,6 @@
class Land_Mil_ControlTower: House
{
scope = 1;
scope = protected;
armor = 400;
class DestructionEffects: DestructionEffects
{

View File

@@ -1,6 +1,6 @@
class Land_NAV_Lighthouse: House
{
scope = 1;
scope = protected;
armor = 500;
featureSize = 15;
model = "\Ca\Structures\NAV\NAV_Lighthouse";

View File

@@ -1,6 +1,6 @@
class Land_NavigLight: House
{
scope = 1;
scope = protected;
displayName = "";
model = "\ca\buildings\Misc\NavigLight";
armor = 50;

View File

@@ -1,6 +1,6 @@
class Land_Rail_Semafor: House
{
scope = 1;
scope = protected;
model = "\CA\Structures\Rail\Rail_Misc\rail_Semafor";
destrType = "DestructTree";
class MarkerLights

View File

@@ -1,6 +1,6 @@
class Land_Rail_Zavora: House
{
scope = 1;
scope = protected;
model = "\CA\Structures\Rail\Rail_Misc\rail_Zavora";
destrType = "DestructTree";
class MarkerLights

View File

@@ -1,6 +1,6 @@
class Land_Stoplight01: House
{
scope = 1;
scope = protected;
model = "\ca\buildings\Misc\stoplight01";
armor = 50;
class MarkerLights

View File

@@ -1,6 +1,6 @@
class Land_VASICore: NonStrategic
{
scope = 1;
scope = protected;
animated = 0;
reversed = 0;
vehicleClass = "Objects";

View File

@@ -1,6 +1,6 @@
class Land_Vysilac_FM: House
{
scope = 1;
scope = protected;
armor = 150;
destrType = "DestructBuilding";
ladders[] = {{"start","end"}};

View File

@@ -1,6 +1,6 @@
class Land_majak: House
{
scope = 1;
scope = protected;
model = "\ca\buildings\majak";
displayName = "Lighthouse";
animated = 1;

View File

@@ -1,6 +1,6 @@
class Land_runway_edgelight: House
{
scope = 1;
scope = protected;
displayName = "";
model = "\ca\buildings\Misc\runway_edgelight";
armor = 20;

View File

@@ -1,6 +1,6 @@
class Land_telek1: House
{
scope = 1;
scope = protected;
armor = 600;
destrType = "DestructBuilding";
model = "\ca\buildings\telek1";