mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 18:36:29 +03:00
Should be all scope entries
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@@ -14,7 +14,7 @@
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placement = "slope";
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};
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class Blood_Trail_DZ : Blood_Trail {
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scope = 2;
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scope = public;
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animated = 0;
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destrType = "DestructNo";
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mapSize = 2;
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@@ -1,6 +1,6 @@
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class Land_A_Crane_02b: House
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{
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scope = 1;
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scope = protected;
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armor = 110;
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featureSize = 30;
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model = "\ca\buildings2\A_Crane_02\A_Crane_02b";
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@@ -1,6 +1,6 @@
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class Land_A_TVTower_Mid: House
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{
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scope = 1;
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scope = protected;
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destrType = "DestructNo";
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model = "\ca\Structures\A_TVTower\A_TVTower_Mid";
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featureSize = 150;
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@@ -1,6 +1,6 @@
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class Land_A_TVTower_Top: House
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{
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scope = 1;
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scope = protected;
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destrType = "DestructNo";
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model = "\ca\Structures\A_TVTower\A_TVTower_Top";
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featureSize = 150;
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@@ -1,6 +1,6 @@
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class Land_Farm_WTower: House
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{
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scope = 1;
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scope = protected;
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armor = 100;
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model = "\CA\buildings2\Farm_WTower\Farm_WTower";
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class MarkerLights
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@@ -4,7 +4,7 @@ class flamable_DZ: House
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displayName = "";
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icon = "\ca\misc3\data\Icons\icon_fireplace_ca.paa";
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mapSize = 0;
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scope=2;
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scope = public;
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armor=1000;
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simulation="fire";
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vehicleClass="Misc";
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@@ -40,7 +40,7 @@ class Land_Fire: House
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displayName = "$STR_MISC_FIRE";
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icon = "\ca\misc3\data\Icons\icon_fireplace_ca.paa";
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mapsize = 1.03;
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scope = 2;
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scope = public;
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accuracy=1;
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armor = 150;
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simulation="fire";
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@@ -161,7 +161,7 @@ class Land_Camp_Fire_DZ : Land_Fire {
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class Misc_TyreHeap: Land_Fire
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{
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scope=2;
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scope = public;
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vehicleClass="Misc";
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model = "\ca\misc\Misc_TyreHeap";
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icon="\Ca\Misc3\Data\Icons\icomap_tyreHeap_CA.paa";
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@@ -2,7 +2,7 @@ class Land_HouseB_Tenement: House
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{
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armor = 180;
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model = "\Ca\Structures\House\HouseBT\HouseB_Tenement";
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scope = 1;
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scope = protected;
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featureSize = 50;
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class HitPoints
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{
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@@ -1,6 +1,6 @@
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class Land_Ind_MalyKomin: House
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{
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scope = 1;
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scope = protected;
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armor = 100;
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featureSize = 40;
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model = "\Ca\buildings2\Ind_CementWorks\Ind_MalyKomin\Ind_MalyKomin";
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@@ -1,6 +1,6 @@
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class Land_Mil_ControlTower: House
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{
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scope = 1;
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scope = protected;
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armor = 400;
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class DestructionEffects: DestructionEffects
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{
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@@ -1,6 +1,6 @@
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class Land_NAV_Lighthouse: House
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{
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scope = 1;
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scope = protected;
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armor = 500;
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featureSize = 15;
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model = "\Ca\Structures\NAV\NAV_Lighthouse";
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@@ -1,6 +1,6 @@
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class Land_NavigLight: House
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{
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scope = 1;
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scope = protected;
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displayName = "";
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model = "\ca\buildings\Misc\NavigLight";
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armor = 50;
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@@ -1,6 +1,6 @@
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class Land_Rail_Semafor: House
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{
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scope = 1;
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scope = protected;
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model = "\CA\Structures\Rail\Rail_Misc\rail_Semafor";
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destrType = "DestructTree";
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class MarkerLights
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@@ -1,6 +1,6 @@
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class Land_Rail_Zavora: House
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{
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scope = 1;
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scope = protected;
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model = "\CA\Structures\Rail\Rail_Misc\rail_Zavora";
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destrType = "DestructTree";
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class MarkerLights
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@@ -1,6 +1,6 @@
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class Land_Stoplight01: House
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{
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scope = 1;
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scope = protected;
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model = "\ca\buildings\Misc\stoplight01";
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armor = 50;
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class MarkerLights
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@@ -1,6 +1,6 @@
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class Land_VASICore: NonStrategic
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{
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scope = 1;
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scope = protected;
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animated = 0;
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reversed = 0;
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vehicleClass = "Objects";
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@@ -1,6 +1,6 @@
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class Land_Vysilac_FM: House
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{
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scope = 1;
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scope = protected;
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armor = 150;
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destrType = "DestructBuilding";
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ladders[] = {{"start","end"}};
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@@ -1,6 +1,6 @@
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class Land_majak: House
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{
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scope = 1;
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scope = protected;
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model = "\ca\buildings\majak";
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displayName = "Lighthouse";
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animated = 1;
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@@ -1,6 +1,6 @@
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class Land_runway_edgelight: House
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{
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scope = 1;
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scope = protected;
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displayName = "";
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model = "\ca\buildings\Misc\runway_edgelight";
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armor = 20;
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@@ -1,6 +1,6 @@
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class Land_telek1: House
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{
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scope = 1;
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scope = protected;
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armor = 600;
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destrType = "DestructBuilding";
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model = "\ca\buildings\telek1";
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