Should be all scope entries

This commit is contained in:
icomrade
2016-03-05 20:36:07 -05:00
parent 5cfe47c718
commit 9d52fb0595
251 changed files with 887 additions and 882 deletions

View File

@@ -9,7 +9,7 @@ class animal_DZ: CAAnimalBase
};
class DZ_Pastor : Pastor {
scope = 2;
scope = public;
side = 1;
model = "\ca\animals2\Dogs\Pastor\Pastor";
displayName = "Alsatian";
@@ -30,7 +30,7 @@ class DZ_Pastor : Pastor {
};
class DZ_Fin : Fin {
scope = 2;
scope = public;
model = "\ca\animals2\Dogs\Fin\Fin";
displayName = "Fin";
moves = "CfgMovesDogDZ";
@@ -41,7 +41,7 @@ class DZ_Fin : Fin {
class Cow: animal_DZ
{
scope = 0;
scope = private;
model = "\ca\animals2\cow\cow";
displayName = "$STR_DN_COW";
moves = "CfgMovesCow";
@@ -74,7 +74,7 @@ class Cow: animal_DZ
};
class Cow01: Cow
{
scope = 2;
scope = public;
accuracy = 1000;
model = "\ca\animals2\cow\cow";
displayName = "$STR_DN_COW01";
@@ -98,7 +98,7 @@ class Cow04: Cow01
class Goat: animal_DZ
{
scope = 2;
scope = public;
model = "\ca\animals2\Goat\Goat";
displayName = "$STR_DN_GOAT";
moves = "CfgMovesGoat";
@@ -123,7 +123,7 @@ class Goat: animal_DZ
class Rabbit: animal_DZ
{
scope = 2;
scope = public;
side = 3;
model = "\ca\animals2\rabbit\rabbit";
displayName = "$STR_DN_RABBIT";
@@ -157,7 +157,7 @@ class Rabbit: animal_DZ
class Sheep: animal_DZ
{
scope = 2;
scope = public;
model = "\ca\animals2\Sheep\Sheep";
displayName = "$STR_DN_SHEEP";
moves = "CfgMovesSheep";
@@ -184,7 +184,7 @@ class Sheep: animal_DZ
class WildBoar: animal_DZ
{
scope = 2;
scope = public;
model = "\ca\animals2\WildBoar\WildBoar";
displayName = "$STR_DN_WILDBOAR";
moves = "CfgMovesWildBoar";

View File

@@ -1,6 +1,6 @@
class ReammoBox_EP1; // External class reference
class Bag_Base_EP1 : ReammoBox_EP1 {
scope = 0;
scope = private;
class TransportMagazines {};
@@ -20,7 +20,7 @@ class Bag_Base_EP1 : ReammoBox_EP1 {
class DZ_Patrol_Pack_EP1: Bag_Base_EP1
{
scope = 2;
scope = public;
displayName = $STR_EPOCH_PACK_PATROL;
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
@@ -36,7 +36,7 @@ class DZ_Patrol_Pack_EP1: Bag_Base_EP1
class DZ_Assault_Pack_EP1: Bag_Base_EP1
{
scope = 2;
scope = public;
displayName = $STR_EPOCH_PACK_ASSAULT;
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
@@ -57,7 +57,7 @@ class DZ_Czech_Vest_Puch: Bag_Base_EP1
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_acr_small.p3d";
picture = "\ca\weapons_e\data\icons\backpack_ACR_small_CA.paa";
scope = 2;
scope = public;
transportmaxmagazines = 12;
transportmaxweapons = 0;
class eventHandlers
@@ -68,7 +68,7 @@ class DZ_Czech_Vest_Puch: Bag_Base_EP1
class DZ_ALICE_Pack_EP1: Bag_Base_EP1
{
scope = 2;
scope = public;
displayName = $STR_EPOCH_PACK_ALICE;
picture = "\ca\weapons_e\data\icons\backpack_TK_ALICE_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
@@ -84,7 +84,7 @@ class DZ_ALICE_Pack_EP1: Bag_Base_EP1
class DZ_TK_Assault_Pack_EP1 : Bag_Base_EP1
{
scope = 2;
scope = public;
displayName = $STR_EPOCH_PACK_ACU;
mapSize = 2;
picture = "\ca\weapons_e\data\icons\backpack_CIVIL_ASSAULT_CA.paa";
@@ -100,7 +100,7 @@ class DZ_TK_Assault_Pack_EP1 : Bag_Base_EP1
class DZ_British_ACU : Bag_Base_EP1
{
scope = 2;
scope = public;
displayName = $STR_EPOCH_PACK_BAP;
mapSize = 2;
model = "\ca\weapons_baf\Backpack_Small_BAF";\
@@ -116,7 +116,7 @@ class DZ_British_ACU : Bag_Base_EP1
class DZ_CivilBackpack_EP1: Bag_Base_EP1
{
scope = 2;
scope = public;
displayName = $STR_EPOCH_PACK_CZECH;
picture = "\ca\weapons_e\data\icons\backpack_ACR_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
@@ -132,7 +132,7 @@ class DZ_CivilBackpack_EP1: Bag_Base_EP1
class DZ_Backpack_EP1: Bag_Base_EP1
{
scope = 2;
scope = public;
displayName = $STR_EPOCH_PACK_COYOTE;
picture = "\ca\weapons_e\data\icons\backpack_US_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
@@ -148,7 +148,7 @@ class DZ_Backpack_EP1: Bag_Base_EP1
class DZ_LargeGunBag_EP1: Bag_Base_EP1
{
scope = 2;
scope = public;
displayName = $STR_EPOCH_PACK_LGB;
model = "\ca\weapons_e\AmmoBoxes\StaticX.p3d";
picture = "\ca\weapons_e\data\icons\staticX_CA.paa";
@@ -163,7 +163,7 @@ class DZ_LargeGunBag_EP1: Bag_Base_EP1
};
class DZ_GunBag_EP1: Bag_Base_EP1
{
scope = 2;
scope = public;
displayName = $STR_EPOCH_PACK_GB;
model = "\ca\weapons_e\AmmoBoxes\StaticY.p3d";
picture = "\ca\weapons_e\data\icons\staticY_CA.paa";
@@ -178,7 +178,7 @@ class DZ_GunBag_EP1: Bag_Base_EP1
};
class DZ_CompactPack_EP1: Bag_Base_EP1
{
scope = 2;
scope = public;
displayName = $STR_EPOCH_PACK_COMPACT;
picture = "\ca\weapons_e\data\icons\backpack_RPG_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
@@ -193,7 +193,7 @@ class DZ_CompactPack_EP1: Bag_Base_EP1
};
class DZ_TerminalPack_EP1: Bag_Base_EP1
{
scope = 2;
scope = public;
displayName = $STR_EPOCH_PACK_TERMINAL;
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";

View File

@@ -3,7 +3,7 @@ class ATV_CZ_EP1: ATV_Base_EP1 {
faction = "";
displayname = $STR_VEH_NAME_ATV;
maxspeed = 80;
scope = 2;
scope = public;
side = 1;
typicalcargo[] = {""};
class HitPoints: Hitpoints {

View File

@@ -3,7 +3,7 @@ class ATV_US_EP1: ATV_Base_EP1 {
faction = "";
displayname = $STR_VEH_NAME_ATV;
maxspeed = 80;
scope = 2;
scope = public;
side = 1;
typicalcargo[] = {""};
class HitPoints: Hitpoints {

View File

@@ -2,7 +2,7 @@ class TT650_Civ: TT650_Base {
crew = "";
faction = "CIV";
rarityurban = 0.8;
scope = 2;
scope = public;
side = 3;
typicalcargo[] = {};
maxspeed = 180;

View File

@@ -4,7 +4,7 @@ class TT650_Ins: TT650_Base {
displayname = $STR_VEH_NAME_TT650_INS;
hiddenselectionstextures[] = {"\ca\wheeled3\tt650\data\Yam650_skin1_CO.paa"};
maxspeed = 180;
scope = 2;
scope = public;
side = 0;
typicalcargo[] = {};

View File

@@ -26,7 +26,7 @@ class Fishing_Boat: Ship {
mapsize = 8;
model = "\CA\water2\Fishing_boat\fishing_boat";
picture = "\ca\water2\data\ui\picture_fishboat_CA.paa";
scope = 2;
scope = public;
side = 3;
soundengineoffext[] = {"ca\sounds\vehicles\Water\FISHING_BOAT\ext-slowboat-engine-stop-02", 0.177828, 1, 100};
soundengineoffint[] = {"ca\sounds\vehicles\Water\FISHING_BOAT\ext-slowboat-engine-stop-02", 0.177828, 1, 100};

View File

@@ -10,7 +10,7 @@ class PBX: RubberBoat {
maxspeed = 68;
model = "\ca\water\PBX";
picture = "\ca\water\data\ico\pbx_CA.paa";
scope = 2;
scope = public;
side = 0;
transportsoldier = 3;
typicalcargo[] = {};

View File

@@ -277,7 +277,7 @@ class RHIB2Turret: RHIB
class RHIB_DZ : Boat
{
scope = 2;
scope = public;
displayName = "RHIB";
vehicleClass = "Ship";
accuracy = 0.5;

View File

@@ -28,7 +28,7 @@ class Smallboat_1: Ship
damageResistance = 0.00882;
class Turrets{};
vehicleClass = "Ship";
scope = 2;
scope = public;
accuracy = 0.5;
soundEnviron[] = {"",0.0056234132,1.0};
class SoundEvents{};

View File

@@ -14,7 +14,7 @@
placement = "slope";
};
class Blood_Trail_DZ : Blood_Trail {
scope = 2;
scope = public;
animated = 0;
destrType = "DestructNo";
mapSize = 2;

View File

@@ -1,6 +1,6 @@
class Land_A_Crane_02b: House
{
scope = 1;
scope = protected;
armor = 110;
featureSize = 30;
model = "\ca\buildings2\A_Crane_02\A_Crane_02b";

View File

@@ -1,6 +1,6 @@
class Land_A_TVTower_Mid: House
{
scope = 1;
scope = protected;
destrType = "DestructNo";
model = "\ca\Structures\A_TVTower\A_TVTower_Mid";
featureSize = 150;

View File

@@ -1,6 +1,6 @@
class Land_A_TVTower_Top: House
{
scope = 1;
scope = protected;
destrType = "DestructNo";
model = "\ca\Structures\A_TVTower\A_TVTower_Top";
featureSize = 150;

View File

@@ -1,6 +1,6 @@
class Land_Farm_WTower: House
{
scope = 1;
scope = protected;
armor = 100;
model = "\CA\buildings2\Farm_WTower\Farm_WTower";
class MarkerLights

View File

@@ -4,7 +4,7 @@ class flamable_DZ: House
displayName = "";
icon = "\ca\misc3\data\Icons\icon_fireplace_ca.paa";
mapSize = 0;
scope=2;
scope = public;
armor=1000;
simulation="fire";
vehicleClass="Misc";
@@ -40,7 +40,7 @@ class Land_Fire: House
displayName = "$STR_MISC_FIRE";
icon = "\ca\misc3\data\Icons\icon_fireplace_ca.paa";
mapsize = 1.03;
scope = 2;
scope = public;
accuracy=1;
armor = 150;
simulation="fire";
@@ -161,7 +161,7 @@ class Land_Camp_Fire_DZ : Land_Fire {
class Misc_TyreHeap: Land_Fire
{
scope=2;
scope = public;
vehicleClass="Misc";
model = "\ca\misc\Misc_TyreHeap";
icon="\Ca\Misc3\Data\Icons\icomap_tyreHeap_CA.paa";

View File

@@ -2,7 +2,7 @@ class Land_HouseB_Tenement: House
{
armor = 180;
model = "\Ca\Structures\House\HouseBT\HouseB_Tenement";
scope = 1;
scope = protected;
featureSize = 50;
class HitPoints
{

View File

@@ -1,6 +1,6 @@
class Land_Ind_MalyKomin: House
{
scope = 1;
scope = protected;
armor = 100;
featureSize = 40;
model = "\Ca\buildings2\Ind_CementWorks\Ind_MalyKomin\Ind_MalyKomin";

View File

@@ -1,6 +1,6 @@
class Land_Mil_ControlTower: House
{
scope = 1;
scope = protected;
armor = 400;
class DestructionEffects: DestructionEffects
{

View File

@@ -1,6 +1,6 @@
class Land_NAV_Lighthouse: House
{
scope = 1;
scope = protected;
armor = 500;
featureSize = 15;
model = "\Ca\Structures\NAV\NAV_Lighthouse";

View File

@@ -1,6 +1,6 @@
class Land_NavigLight: House
{
scope = 1;
scope = protected;
displayName = "";
model = "\ca\buildings\Misc\NavigLight";
armor = 50;

View File

@@ -1,6 +1,6 @@
class Land_Rail_Semafor: House
{
scope = 1;
scope = protected;
model = "\CA\Structures\Rail\Rail_Misc\rail_Semafor";
destrType = "DestructTree";
class MarkerLights

View File

@@ -1,6 +1,6 @@
class Land_Rail_Zavora: House
{
scope = 1;
scope = protected;
model = "\CA\Structures\Rail\Rail_Misc\rail_Zavora";
destrType = "DestructTree";
class MarkerLights

View File

@@ -1,6 +1,6 @@
class Land_Stoplight01: House
{
scope = 1;
scope = protected;
model = "\ca\buildings\Misc\stoplight01";
armor = 50;
class MarkerLights

View File

@@ -1,6 +1,6 @@
class Land_VASICore: NonStrategic
{
scope = 1;
scope = protected;
animated = 0;
reversed = 0;
vehicleClass = "Objects";

View File

@@ -1,6 +1,6 @@
class Land_Vysilac_FM: House
{
scope = 1;
scope = protected;
armor = 150;
destrType = "DestructBuilding";
ladders[] = {{"start","end"}};

View File

@@ -1,6 +1,6 @@
class Land_majak: House
{
scope = 1;
scope = protected;
model = "\ca\buildings\majak";
displayName = "Lighthouse";
animated = 1;

View File

@@ -1,6 +1,6 @@
class Land_runway_edgelight: House
{
scope = 1;
scope = protected;
displayName = "";
model = "\ca\buildings\Misc\runway_edgelight";
armor = 20;

View File

@@ -1,6 +1,6 @@
class Land_telek1: House
{
scope = 1;
scope = protected;
armor = 600;
destrType = "DestructBuilding";
model = "\ca\buildings\telek1";

View File

@@ -6,6 +6,6 @@ class CamoNet_DZ: BuiltItems {
icon = "\Ca\misc3\data\Icons\icon_camoNet_ca.paa";
mapsize = 13.5;
model = "\Ca\misc3\CamoNet_EAST";
scope = 2;
scope = public;
vehicleclass = "Military";
};

View File

@@ -256,7 +256,7 @@ class ArmoredSUV_Base_PMC: Car
class ArmoredSUV_PMC_DZ: ArmoredSUV_Base_PMC
{
scope = 2;
scope = public;
side = 2;
faction = "PMC_BAF";
displayName = "SUV (Armored) DZ";
@@ -324,7 +324,7 @@ class ArmoredSUV_PMC_DZ: ArmoredSUV_Base_PMC
};
class ArmoredSUV_PMC_DZE: ArmoredSUV_Base_PMC
{
scope = 2;
scope = public;
side = 2;
faction = "PMC_BAF";
armor = 80;

View File

@@ -1,6 +1,6 @@
class BTR90;
class BTR90_DZ: BTR90 {
scope = 2;
scope = public;
side = TGuerrila;
displayName = "BTR-90 DZ";
@@ -21,7 +21,7 @@ class BTR90_DZ: BTR90 {
};
class BTR90_HQ;
class BTR90_HQ_DZ: BTR90_HQ {
scope = 2;
scope = public;
side = TGuerrila;
displayName = "BTR-90 (HQ) DZ";

View File

@@ -22,7 +22,7 @@
model = "\ca\Wheeled\car_hatchback";
picture = "\Ca\wheeled\data\ico\car_hatchback_CA.paa";
rarityurban = 0.6;
scope = 2;
scope = public;
soundarmorcrash[] = {"ArmorCrash0", 0.25, "ArmorCrash1", 0.25, "ArmorCrash2", 0.25, "ArmorCrash3", 0.25};
soundbuildingcrash[] = {"buildCrash0", 0.25, "buildCrash1", 0.25, "buildCrash2", 0.25, "buildCrash3", 0.25};
soundengineoffext[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-stop-1", 0.398107, 1, 250};

View File

@@ -1,6 +1,6 @@
class SkodaBase: Car {
brakeDistance = 9;
scope = 0;
scope = private;
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
mapSize = 6;
@@ -180,7 +180,7 @@ class SkodaBase: Car {
};
class Skoda: SkodaBase {
scope = 2;
scope = public;
accuracy = 1000;
crew = "Citizen1";
faction = "CIV";
@@ -204,7 +204,7 @@ class Skoda: SkodaBase {
};
};
class SkodaBlue: SkodaBase {
scope = 2;
scope = public;
accuracy = 1000;
crew = "Villager2";
faction = "CIV";
@@ -226,7 +226,7 @@ class SkodaBlue: SkodaBase {
};
};
class SkodaRed: SkodaBase {
scope = 2;
scope = public;
faction = "CIV";
accuracy = 1000;
model = "\ca\wheeled\skodovka_red";
@@ -247,7 +247,7 @@ class SkodaRed: SkodaBase {
};
};
class SkodaGreen: SkodaBase {
scope = 2;
scope = public;
faction = "CIV";
accuracy = 1000;
model = "\ca\wheeled\skodovka_green";
@@ -572,7 +572,7 @@ class car_hatchback: SkodaBase {
model = "\ca\Wheeled\car_hatchback";
picture = "\Ca\wheeled\data\ico\car_hatchback_CA.paa";
rarityurban = 0.6;
scope = 2;
scope = public;
soundarmorcrash[] = {"ArmorCrash0", 0.25, "ArmorCrash1", 0.25, "ArmorCrash2", 0.25, "ArmorCrash3", 0.25};
soundbuildingcrash[] = {"buildCrash0", 0.25, "buildCrash1", 0.25, "buildCrash2", 0.25, "buildCrash3", 0.25};
soundengineoffext[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-stop-1", 0.398107, 1, 250};
@@ -799,7 +799,7 @@ class car_hatchback_DZE4: car_hatchback_DZE3 {
};
class car_sedan : SkodaBase {
scope = 2;
scope = public;
faction = "CIV";
maxSpeed = 125;
model = "\ca\Wheeled\car_sedan";

View File

@@ -61,7 +61,7 @@ brakeDistance = 3;
class GAZ_Vodnik_HMG : Wheeled_APC
{
wheelCircumference = 3.541;
scope = 2;
scope = public;
model = "\ca\wheeled2\GAZ39371\GAZ39371_Vodnik_HMG.p3d";
displayname = "Vodnik (BPPU)";
picture = "\Ca\wheeled2\data\UI\Picture_GAZ39371_HMG_CA.paa";

View File

@@ -1,6 +1,6 @@
class HMMWV_Base: Car
{
scope = 0;
scope = private;
accuracy = 0.3;
side = 1;
faction = "USMC";
@@ -315,7 +315,7 @@ class HMMWV_DZ: HMMWV_Base {
mapsize = 5;
model = "ca\wheeled_E\HMMWV\HMMWV";
picture = "\Ca\wheeled\data\ico\HMMWV_CA.paa";
scope = 2;
scope = public;
side = 2;
crew = "";
typicalCargo[] = {};
@@ -333,7 +333,7 @@ class HMMWV_M998A2_SOV_DES_EP1_DZ: HMMWV_Base
{
expansion = 1;
side = 1;
scope = 2;
scope = public;
transportSoldier = 4;
transportMaxWeapons = 4;
transportMaxMagazines = 120;
@@ -597,7 +597,7 @@ class HMMWV_M998A2_SOV_DES_EP1_DZE: HMMWV_Base
{
expansion = 1;
side = 1;
scope = 2;
scope = public;
transportSoldier = 4;
transportMaxWeapons = 4;
transportMaxMagazines = 120;
@@ -861,7 +861,7 @@ class HMMWV_M1151_M2_DES_Base_EP1_DZ: HMMWV_Base
{
expansion = 1;
side = 1;
scope = 0;
scope = private;
model = "\ca\wheeled_e\HMMWV\m1151_m2_gpk";
displayname = "HMMWV GPK (M2) DZ";
transportMaxWeapons = 4;
@@ -965,7 +965,7 @@ class HMMWV_M1151_M2_DES_Base_EP1_DZ: HMMWV_Base
};
class HMMWV_M1151_M2_CZ_DES_EP1_DZ: HMMWV_M1151_M2_DES_Base_EP1_DZ
{
scope = 2;
scope = public;
side = 1;
faction = "BIS_CZ";
crew = "";
@@ -984,7 +984,7 @@ class HMMWV_M1151_M2_DES_Base_EP1_DZE: HMMWV_Base
{
expansion = 1;
side = 1;
scope = 0;
scope = private;
armor = 80;
model = "\ca\wheeled_e\HMMWV\m1151_m2_gpk";
displayname = "HMMWV GPK (M2) AL";
@@ -1065,7 +1065,7 @@ class HMMWV_M1151_M2_DES_Base_EP1_DZE: HMMWV_Base
class HMMWV_M1151_M2_CZ_DES_EP1_DZE: HMMWV_M1151_M2_DES_Base_EP1_DZE
{
scope = 2;
scope = public;
side = 1;
faction = "BIS_CZ";
crew = "";

View File

@@ -1,6 +1,6 @@
class Kamaz_Base;
class KamazOpen_DZE : Kamaz_Base {
scope = 2;
scope = public;
displayName = "Utility Truck (Open)";
model = "\ca\wheeled2\Kamaz\Kamaz_Open";
picture = "\Ca\wheeled2\data\ui\Picture_kamaz_open_CA.paa";
@@ -18,7 +18,7 @@ class KamazOpen_DZE : Kamaz_Base {
};
};
class Kamaz_DZE: Kamaz_Base {
scope = 2;
scope = public;
cargoAction[] = {"Truck_Cargo01","Truck_Cargo01","Truck_Cargo02","Truck_Cargo03","Truck_Cargo02","Truck_Cargo02","Truck_Cargo03","Truck_Cargo02","Truck_Cargo03","Truck_Cargo02","Truck_Cargo02","Truck_Cargo03"};
class Upgrades {
ItemORP[] = {"Kamaz_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
@@ -78,7 +78,7 @@ class KamazOpen_DZE4: KamazOpen_DZE3 {
};
class KamazRefuel;
class KamazRefuel_DZ: KamazRefuel {
scope = 2;
scope = public;
side = 2;
crew = "";
typicalCargo[] = {};

View File

@@ -1,6 +1,6 @@
class LAV25;
class LAV25_DZ: LAV25 {
scope = 2;
scope = public;
side = TGuerrila;
displayName = "LAV-25 DZ";
@@ -21,7 +21,7 @@ class LAV25_DZ: LAV25 {
};
class LAV25_HQ;
class LAV25_HQ_DZ: LAV25_HQ {
scope = 2;
scope = public;
side = TGuerrila;
displayName = "LAV-25 (HQ) DZ";

View File

@@ -1,6 +1,6 @@
class Lada_base: Car {
wheelCircumference = 1.866;
scope = 1;
scope = protected;
model = "\CA\wheeled2\Lada\Lada.p3d";
picture = "\Ca\wheeled2\data\UI\Picture_lada_ca.paa";
displayname = "UAZ";
@@ -182,7 +182,7 @@ class Lada_base: Car {
class Lada_base_alt: Car {
wheelCircumference = 1.866;
scope = 1;
scope = protected;
picture = "\Ca\wheeled2\data\UI\Picture_lada_ca.paa";
displayname = "UAZ";
class Library {
@@ -366,7 +366,7 @@ class Lada_base_alt: Car {
};
class Lada1: Lada_base {
scope = 2;
scope = public;
displayname = "UAZ (White)";
accuracy = 1000;
hiddenSelections[] = {};
@@ -377,7 +377,7 @@ class Lada1: Lada_base {
};
};
class Lada2: Lada_base {
scope = 2;
scope = public;
hiddenSelections[] = {"Camo1"};
displayname = "UAZ (Red)";
accuracy = 1000;
@@ -389,7 +389,7 @@ class Lada2: Lada_base {
};
};
class LadaLM: Lada_base {
scope = 2;
scope = public;
model = "\CA\wheeled2\Lada\Lada_LM.p3d";
displayname = "UAZ (Militia)";
class Reflectors: Reflectors {
@@ -425,7 +425,7 @@ class LadaLM: Lada_base {
};
class Lada1_TK_CIV_EP1: Lada_base {
expansion = 1;
scope = 2;
scope = public;
side = 3;
faction = "BIS_TK_CIV";
hiddenSelections[] = {"Camo1","Camo2"};
@@ -442,7 +442,7 @@ class Lada1_TK_CIV_EP1: Lada_base {
};
class Lada2_TK_CIV_EP1: Lada_base {
expansion = 1;
scope = 2;
scope = public;
side = 3;
faction = "BIS_TK_CIV";
hiddenSelections[] = {"Camo1","Camo2"};

View File

@@ -9,7 +9,7 @@ class LandRover_Base: Car
mfMax = 80;
mFact = 1;
tBody = 250;
scope = 0;
scope = private;
displayname = "Military Offroad";
maxSpeed = 150;
terrainCoef = 3;
@@ -235,7 +235,7 @@ class LandRover_Base: Car
class LandRover_Special_CZ_EP1_DZ: LandRover_Base
{
scope = 2;
scope = public;
side = 2;
faction = "BIS_CZ";
crew = "";
@@ -368,7 +368,7 @@ class LandRover_Special_CZ_EP1_DZ: LandRover_Base
class LandRover_Special_CZ_EP1_DZE: LandRover_Base
{
scope = 2;
scope = public;
side = 2;
faction = "BIS_CZ";
crew = "";
@@ -502,7 +502,7 @@ class LandRover_Special_CZ_EP1_DZE: LandRover_Base
class LandRover_MG_TK_EP1_DZ: LandRover_Base
{
scope = 2;
scope = public;
side = 2;
faction = "BIS_TK";
crew = "";
@@ -573,7 +573,7 @@ class LandRover_MG_TK_EP1_DZ: LandRover_Base
class LandRover_MG_TK_EP1_DZE: LandRover_Base
{
scope = 2;
scope = public;
side = 2;
faction = "BIS_TK";
crew = "";

View File

@@ -1,7 +1,7 @@
class MtvrRefuel;
class MtvrRefuel_base : MtvrRefuel
{
scope = 0;
scope = private;
side = 4;
expansion = 1;
crew = "Civilian";
@@ -9,7 +9,7 @@ class MtvrRefuel_base : MtvrRefuel
};
class MtvrRefuel_DES_EP1_DZ : MtvrRefuel_base {
scope = 2;
scope = public;
side = 2;
crew = "";
displayName = "MTVR (Fuel)";
@@ -22,7 +22,7 @@ class MtvrRefuel_DES_EP1_DZ : MtvrRefuel_base {
};
class MtvrRefuel_DZ: MtvrRefuel {
scope = 2;
scope = public;
side = 2;
crew = "";
typicalCargo[] = {};

View File

@@ -1,6 +1,6 @@
class Offroad_DSHKM_base: Car
{
scope = 0;
scope = private;
displayName = "Off-road";
picture = "\ca\wheeled\data\ico\hilux_DSHK_CA.paa";
icon = "\ca\wheeled\data\map_ico\icomap_hilux_DSHK_CA.paa";
@@ -251,7 +251,7 @@ class Offroad_DSHKM_base: Car
};
class Offroad_DSHKM_Gue_DZ: Offroad_DSHKM_base
{
scope = 2;
scope = public;
side = 2;
faction = "GUE";
crew = "";
@@ -294,7 +294,7 @@ class Offroad_DSHKM_Gue_DZ: Offroad_DSHKM_base
class Offroad_DSHKM_Gue_DZE: Offroad_DSHKM_base
{
scope = 2;
scope = public;
side = 2;
faction = "GUE";
crew = "";

View File

@@ -1,6 +1,6 @@
class Pickup_PK_GUE;
class Pickup_PK_GUE_DZ: Pickup_PK_GUE {
scope = 2;
scope = public;
side = TGuerrila;
displayName = "Pickup (PK) DZ";
@@ -16,7 +16,7 @@ class Pickup_PK_GUE_DZ: Pickup_PK_GUE {
};
class Pickup_PK_TK_GUE_EP1;
class Pickup_PK_TK_GUE_EP1_DZ: Pickup_PK_TK_GUE_EP1 {
scope = 2;
scope = public;
side = TGuerrila;
displayName = "Pickup (PK) DZ";
@@ -32,7 +32,7 @@ class Pickup_PK_TK_GUE_EP1_DZ: Pickup_PK_TK_GUE_EP1 {
};
class Pickup_PK_INS;
class Pickup_PK_INS_DZ: Pickup_PK_INS {
scope = 2;
scope = public;
side = TGuerrila;
displayName = "Pickup (PK) DZ";

View File

@@ -2,7 +2,7 @@ class SUV_DZ: SUV_Base_EP1 {
crew = "";
faction = "BIS_TK_CIV";
rarityurban = 0.8;
scope = 2;
scope = public;
side = 3;
typicalcargo[] = {};
class HitPoints : HitPoints {
@@ -79,7 +79,7 @@ class SUV_DZ: SUV_Base_EP1 {
};
};
class SUV_TK_CIV_EP1: SUV_Base_EP1 {
scope = 2;
scope = public;
crew = "";
typicalCargo[] = {};
rarityUrban = 0.8;

View File

@@ -2,7 +2,7 @@ class SUV_DZ: SUV_Base_EP1 {
crew = "";
faction = "BIS_TK_CIV";
rarityurban = 0.8;
scope = 2;
scope = public;
side = 3;
typicalcargo[] = {};
class HitPoints : HitPoints {

View File

@@ -3,7 +3,7 @@ class TT650_Ins: TT650_Base {
crew = "";
faction = "INS";
hiddenselectionstextures[] = {"\ca\wheeled3\tt650\data\Yam650_skin1_CO.paa"};
scope = 2;
scope = public;
side = 0;
typicalcargo[] = {};
};

View File

@@ -81,7 +81,7 @@ class UAZ_Unarmed_Base : UAZ_Base {
};
class UAZ_CDF: UAZ_Unarmed_Base {
scope = 2;
scope = public;
side = 1;
faction = "CDF";
accuracy = 0.3;
@@ -94,7 +94,7 @@ class UAZ_CDF: UAZ_Unarmed_Base {
};
};
class UAZ_INS: UAZ_Unarmed_Base {
scope = 2;
scope = public;
side = 0;
faction = "INS";
accuracy = 0.3;
@@ -107,7 +107,7 @@ class UAZ_INS: UAZ_Unarmed_Base {
};
};
class UAZ_RU: UAZ_Unarmed_Base {
scope = 2;
scope = public;
side = 0;
faction = "RU";
crew = "";
@@ -120,7 +120,7 @@ class UAZ_RU: UAZ_Unarmed_Base {
};
class UAZ_Unarmed_TK_EP1: UAZ_Unarmed_Base {
expansion = 1;
scope = 2;
scope = public;
side = 0;
faction = "BIS_TK";
accuracy = 0.3;
@@ -136,7 +136,7 @@ class UAZ_Unarmed_TK_EP1: UAZ_Unarmed_Base {
};
class UAZ_Unarmed_UN_EP1: UAZ_Unarmed_Base {
expansion = 1;
scope = 2;
scope = public;
side = 2;
accuracy = 0.3;
faction = "BIS_UN";
@@ -152,7 +152,7 @@ class UAZ_Unarmed_UN_EP1: UAZ_Unarmed_Base {
};
class UAZ_Unarmed_TK_CIV_EP1: UAZ_Unarmed_Base {
expansion = 1;
scope = 2;
scope = public;
side = 3;
accuracy = 0.3;
faction = "BIS_TK_CIV";

View File

@@ -4,7 +4,7 @@ class UAZ_CDF: UAZ_Unarmed_Base {
crew = "";
faction = "CDF";
hiddenselectionstextures[] = {"\ca\wheeled\data\Uaz_main_002_CO.paa"};
scope = 2;
scope = public;
side = 1;
typicalcargo[] = {};
};

View File

@@ -448,7 +448,7 @@ class UAZ_MG_TK_EP1_DZ: UAZ_MG_Base
mFact = 1;
tBody = 250;
expansion = 1;
scope = 2;
scope = public;
side = 0;
faction = "BIS_TK";
displayName = "UAZ (DShKM) DZ";
@@ -498,7 +498,7 @@ class UAZ_MG_TK_EP1_DZE: UAZ_MG_Base
mFact = 1;
tBody = 250;
expansion = 1;
scope = 2;
scope = public;
side = 0;
faction = "BIS_TK";
accuracy = 0.3;

View File

@@ -1,5 +1,5 @@
class UralCivil_DZ: UralCivil {
scope=2;
scope = public;
side=TCivilian;
faction=CIV;
displayName= $STR_DN_URAL_CIV;
@@ -21,7 +21,7 @@ class UralCivil_DZ: UralCivil {
};
class Ural_Base;
class UralCivil_DZE : Ural_Base {
scope = 2;
scope = public;
side = 3;
faction = "CIV";
displayName = "Ural (Civil)";
@@ -44,7 +44,7 @@ class UralCivil2_DZE : UralOpen_Base {
displayName = "Ural (Civil 2)";
model = "\ca\wheeled\Ural_Open";
accuracy = 0.22;
scope = 2;
scope = public;
side = 3;
faction = "CIV";
vehicleClass = "Car";
@@ -61,7 +61,7 @@ class UralCivil2_DZE : UralOpen_Base {
};
class UralRefuel_TK_EP1;
class UralRefuel_TK_EP1_DZ: UralRefuel_TK_EP1 {
scope = 2;
scope = public;
side = 2;
crew = "";
typicalCargo[] = {};

View File

@@ -2,7 +2,7 @@ class V3S_Civ: V3S_Base {
crew = "";
faction = "CIV";
rarityurban = 0.3;
scope = 2;
scope = public;
side = 3;
typicalcargo[] = {};
class Library {
@@ -12,7 +12,7 @@ class V3S_Civ: V3S_Base {
class V3S_Base_EP1;
class V3S_TK_EP1_DZE: V3S_Base_EP1 {
scope = 2;
scope = public;
side = 0;
faction = "BIS_TK";
crew = "";
@@ -24,7 +24,7 @@ class V3S_TK_EP1_DZE: V3S_Base_EP1 {
class TransportWeapons {};
};
class V3S_RA_TK_GUE_EP1_DZE: V3S_Base_EP1 {
scope = 2;
scope = public;
side = 2;
faction = "BIS_TK_GUE";
crew = "";
@@ -51,7 +51,7 @@ class V3S_RA_TK_GUE_EP1_DZE: V3S_Base_EP1 {
};
class V3S_Refuel_TK_GUE_EP1;
class V3S_Refuel_TK_GUE_EP1_DZ: V3S_Refuel_TK_GUE_EP1 {
scope = 2;
scope = public;
side = 2;
crew = "";
typicalCargo[] = {};

View File

@@ -16,7 +16,7 @@ class VWGolf : Car {
};
};
wheelCircumference = 2.02;
scope = 2;
scope = public;
model = "\ca\wheeled2\VWGOLF\vwgolf.p3d";
icon = "\ca\wheeled2\data\UI\Icon_VWGolf_CA.paa";
picture = "\ca\wheeled2\data\UI\Picture_VWGolf_CA.paa";

View File

@@ -6,7 +6,7 @@ class Volha_TK_CIV_Base_EP1: Car {
mfMax = 100;
mFact = 0;
tBody = 0;
scope = 0;
scope = private;
expansion = 1;
model = "\ca\wheeled_E\Volha\Volha";
side = 3;
@@ -221,7 +221,7 @@ class Volha_TK_CIV_Base_EP1: Car {
};
};
class Volha_1_TK_CIV_EP1: Volha_TK_CIV_Base_EP1 {
scope = 2;
scope = public;
accuracy = 1000;
displayname = "GAZ (blue)";
@@ -230,7 +230,7 @@ class Volha_1_TK_CIV_EP1: Volha_TK_CIV_Base_EP1 {
};
};
class Volha_2_TK_CIV_EP1: Volha_TK_CIV_Base_EP1 {
scope = 2;
scope = public;
accuracy = 1000;
displayname = "GAZ (grey)";
hiddenSelections[] = {"Camo1"};
@@ -241,7 +241,7 @@ class Volha_2_TK_CIV_EP1: Volha_TK_CIV_Base_EP1 {
};
};
class VolhaLimo_TK_CIV_EP1: Volha_TK_CIV_Base_EP1 {
scope = 2;
scope = public;
accuracy = 1000;
displayname = "GAZ Limo";
hiddenSelections[] = {"Camo1"};

View File

@@ -573,7 +573,7 @@ class CfgVehicles {
//class WeaponHolder;
class Plant_Base: WeaponHolder {
scope = 2;
scope = public;
icon = "";
mapSize = 0;
transportMaxWeapons = 0;
@@ -595,7 +595,7 @@ class CfgVehicles {
};
class Generator_DZ: Generator_Base
{
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};

View File

@@ -23,7 +23,7 @@ class CrashSite : House
class CrashSite_RU : CrashSite
{
scope = 2;
scope = public;
model = "\z\addons\dayz_communityassets\crashsite\mi8\mi8_ru.p3d";
lootParams[] = {{0.6, -4.5, 0}, 7, 2.5, 5, 7};
};
@@ -35,7 +35,7 @@ class CrashSite_UN : CrashSite_RU
class CrashSite_US : CrashSite
{
scope = 2;
scope = public;
model = "\ca\air2\uh1y\uh1y_crashed.p3d";
hiddenSelections[] = {"zasleh"};
smoke[] = {-0.8,-2.3,2};
@@ -44,7 +44,7 @@ class CrashSite_US : CrashSite
class CrashSite_EU : CrashSite
{
scope = 2;
scope = public;
model = "\z\addons\dayz_communityassets\crashsite\hc3\hc3.p3d";
lootParams[] = {{-0.4, -0.5, 0}, 4, 2.5, 7.5, 7};
};

View File

@@ -1,6 +1,6 @@
/* Again your very own basic definition*/
class DZE_Base_Object : All {
scope = 0;
scope = private;
side = 3;
icon = "\ca\data\data\Unknown_object.paa";
nameSound = "object";
@@ -68,7 +68,7 @@ class DZE_Base_Object : All {
/* Your very own base class for buildings*/
class DZE_Housebase : DZE_Base_Object {
scope = 1;
scope = protected;
model = "";
icon = "";
displayName = "";
@@ -96,7 +96,7 @@ class Land_DZE_WoodDoor_Base: DZE_Housebase {
accuracy = 1000;
armor = 2200; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
class DestructionEffects : DestructionEffects
{
@@ -126,7 +126,7 @@ class Land_DZE_WoodDoorLocked_Base: DZE_Housebase {
accuracy = 1000;
armor = 2500; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
class DestructionEffects : DestructionEffects
{
@@ -154,7 +154,7 @@ class CinderWallDoor_DZ_Base: DZE_Housebase {
accuracy = 1000;
armor = 4000; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
maintainBuilding[] = {{"MortarBucket",1}};
class DestructionEffects : DestructionEffects
@@ -181,7 +181,7 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
accuracy = 1000;
armor = 4000; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
scope = public; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
maintainBuilding[] = {{"MortarBucket",1}};
lockable = 3;
@@ -202,73 +202,73 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
/* Same name as stated in the Class DestructionEffects, but an "Land_" added infront*/
class Land_wood_wreck_frame : ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
displayName = "Wood Wall ruins";
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
};
class Land_wood_wreck_third : ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
displayName = "Wood Wall 1/3 ruins";
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
};
class Land_wood_wreck_half : ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
displayName = "Wood Floor 1/2 ruins";
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
};
class Land_wood_wreck_floor : ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
displayName = "Wood Floor ruins";
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
};
class Land_wood_wreck_quarter : ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
displayName = "Wood Floor 1/4 ruins";
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
};
class Land_wreck_cinder: ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
displayName = "Cinder wall ruins";
removeoutput[] = {{"CinderBlocks",{0,1}}};
};
class Land_wreck_metal_floor: ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
displayName = "Metal Floor ruins";
removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}};
};
class Land_iron_vein_wreck: ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
displayName = "iron vein ruins";
removeoutput[] = {{"PartOre",{10,10}},{"PartOreSilver",{0,10}},{"PartOreGold",{0,5}}};
};
class Land_silver_vein_wreck: ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
displayName = "silver vein ruins";
removeoutput[] = {{"PartOreSilver",{10,10}},{"PartOre",{0,1}},{"PartOreGold",{6,4}}};
};
class Land_gold_vein_wreck: ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
displayName = "gold vein ruins";
removeoutput[] = {{"PartOreGold",{10,10}},{"PartOre",{0,1}},{"PartOreSilver",{6,4}}};
};
class Land_ammo_supply_wreck: ruins {
scope = 1;
scope = protected;
model = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d";
displayName = "Supply Crate";
removeoutput[] = {{"100Rnd_762x54_PK",{0,1}},{"29Rnd_30mm_AGS30",{0,1}},{"50Rnd_127x107_DSHKM",{0,1}},{"100Rnd_127x99_M2",{0,1}},{"2000Rnd_762x51_M134",{0,1}},{"48Rnd_40mm_MK19",{0,1}},{"100Rnd_762x51_M240",{0,1}}};

View File

@@ -27,7 +27,7 @@ class LockboxStorage: Land_A_tent {
};
class WeaponHolder_ItemLockbox: WeaponHolder {
scope = 2;
scope = public;
displayName = "Lockbox";
seedItem = "ItemLockbox";
};

View File

@@ -28,7 +28,7 @@ class ModularItems: NonStrategic{
};
};
class MetalFloor_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
@@ -51,7 +51,7 @@ class MetalFloor_DZ: ModularItems {
};
};
class WoodRamp_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
@@ -64,7 +64,7 @@ class WoodRamp_DZ: ModularItems {
GhostPreview = "WoodRamp_Preview_DZ";
};
class CinderWallHalf_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -90,7 +90,7 @@ class CinderWallHalf_DZ: ModularItems {
};
};
class CinderWall_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -116,7 +116,7 @@ class CinderWall_DZ: ModularItems {
};
class CinderWallDoorway_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,2,0};
@@ -142,7 +142,7 @@ class CinderWallDoorway_DZ: ModularItems {
};
};
class CinderWallSmallDoorway_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,2,0};
@@ -169,7 +169,7 @@ class CinderWallSmallDoorway_DZ: ModularItems {
};
class WoodFloor_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
@@ -194,7 +194,7 @@ class WoodFloor_DZ: ModularItems {
};
};
class WoodFloorHalf_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
@@ -220,7 +220,7 @@ class WoodFloorHalf_DZ: ModularItems {
};
};
class WoodFloorQuarter_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
@@ -247,7 +247,7 @@ class WoodFloorQuarter_DZ: ModularItems {
};
class WoodLargeWall_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -273,7 +273,7 @@ class WoodLargeWall_DZ: ModularItems {
};
class WoodLargeWallDoor_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -298,7 +298,7 @@ class WoodLargeWallDoor_DZ: ModularItems {
};
};
class WoodLargeWallWin_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -323,7 +323,7 @@ class WoodLargeWallWin_DZ: ModularItems {
};
class WoodSmallWall_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -348,7 +348,7 @@ class WoodSmallWall_DZ: ModularItems {
};
};
class WoodSmallWallThird_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -373,7 +373,7 @@ class WoodSmallWallThird_DZ: ModularItems {
};
};
class WoodSmallWallWin_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -397,7 +397,7 @@ class WoodSmallWallWin_DZ: ModularItems {
};
};
class WoodSmallWallDoor_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -423,7 +423,7 @@ class WoodSmallWallDoor_DZ: ModularItems {
};
};
class WoodStairs_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -438,7 +438,7 @@ class WoodStairs_DZ: ModularItems {
GhostPreview = "WoodStairs_Preview_DZ";
};
class WoodLadder_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -454,7 +454,7 @@ class WoodLadder_DZ: ModularItems {
};
class WoodStairsRails_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -469,7 +469,7 @@ class WoodStairsRails_DZ: ModularItems {
};
class WoodStairsSans_DZ: ModularItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
@@ -486,7 +486,7 @@ class WoodStairsSans_DZ: ModularItems {
// ghost models
class CinderWallSmallDoorway_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -498,7 +498,7 @@ class CinderWallSmallDoorway_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class CinderWallDoorway_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -510,7 +510,7 @@ class CinderWallDoorway_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class MetalFloor_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -522,7 +522,7 @@ class MetalFloor_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodRamp_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -535,7 +535,7 @@ class WoodRamp_Preview_DZ: NonStrategic {
};
class CinderWallHalf_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -547,7 +547,7 @@ class CinderWallHalf_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class CinderWall_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -560,7 +560,7 @@ class CinderWall_Preview_DZ: NonStrategic {
};
class WoodFloorQuarter_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -572,7 +572,7 @@ class WoodFloorQuarter_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodFloorHalf_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -584,7 +584,7 @@ class WoodFloorHalf_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodSmallWall_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -596,7 +596,7 @@ class WoodSmallWall_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodSmallWallThird_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -608,7 +608,7 @@ class WoodSmallWallThird_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodSmallWallWin_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -620,7 +620,7 @@ class WoodSmallWallWin_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodFloor_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -632,7 +632,7 @@ class WoodFloor_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodSmallWallDoor_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -644,7 +644,7 @@ class WoodSmallWallDoor_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodLargeWall_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -656,7 +656,7 @@ class WoodLargeWall_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodLargeWallDoor_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -668,7 +668,7 @@ class WoodLargeWallDoor_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodLargeWallWin_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -681,7 +681,7 @@ class WoodLargeWallWin_Preview_DZ: NonStrategic {
};
class WoodStairs_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -693,7 +693,7 @@ class WoodStairs_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodStairsSans_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -706,7 +706,7 @@ class WoodStairsSans_Preview_DZ: NonStrategic {
};
class WoodLadder_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -718,7 +718,7 @@ class WoodLadder_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class WoodDoor_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -730,7 +730,7 @@ class WoodDoor_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class LargeWoodDoor_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
@@ -742,7 +742,7 @@ class LargeWoodDoor_Preview_DZ: NonStrategic {
vehicleClass = "Fortifications";
};
class GarageWoodDoor_Preview_DZ: NonStrategic {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};

View File

@@ -16,7 +16,7 @@ class Land_Ind_FuelStation_Feed_EP1: Strategic
};
class FuelStation : Strategic {
icon = "\Ca\buildings\Icons\i_fuel_CA.paa";
scope = 0;
scope = private;
animated = 0;
armor = 2000;
displayName = "Fuel station";
@@ -51,7 +51,7 @@ class Land_fuelstation : Strategic {
// Lingor hangars
class land_ibr_hangar : House {
model = "\ibr\ibr_hangars\ibr_hangar";
scope = 2;
scope = public;
vehicleClass = "ibr_hangars";
transportFuel = 0;
transportRepair = 0;
@@ -104,7 +104,7 @@ class MiningItems: NonStrategic{
class DebugBox_DZ: NonStrategic
{
placement = "vertical";
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\z\addons\dayz_epoch\models\debug_box.p3d";
@@ -117,7 +117,7 @@ class DebugBox_DZ: NonStrategic
class DebugBoxPlayer_DZ: NonStrategic
{
placement = "vertical";
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\z\addons\dayz_epoch\models\player_box.p3d";
@@ -136,7 +136,7 @@ class DebugBoxPlayer_DZ: NonStrategic
// buildables
class Hedgehog_DZ: BuiltItems
{
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0.55};
@@ -153,7 +153,7 @@ class Hedgehog_DZ: BuiltItems
// WorkBench_DZ
class WorkBench_DZ: BuiltItems
{
scope = 2;
scope = public;
destrType = "DestructTree";
cost = 100;
offset[] = {0,1.5,0};
@@ -173,7 +173,7 @@ class WorkBench_DZ: BuiltItems
// belt buckle
class Helper_Base_EP1;
class BeltBuckle_DZE : Helper_Base_EP1 {
scope = 2;
scope = public;
model = "\z\addons\dayz_epoch\models\skull.p3d";
displayName = "Belt Buckle";
accuracy = 1000;
@@ -184,7 +184,7 @@ class BeltBuckle_DZE : Helper_Base_EP1 {
// Metal Panel
class MetalPanel_DZ: BuiltItems
{
scope = 2;
scope = public;
destrType = "DestructTree";
cost = 100;
offset[] = {0,2.5,0.5};
@@ -200,7 +200,7 @@ class MetalPanel_DZ: BuiltItems
class FuelPump_DZ: BuiltItems
{
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
offset[] = {0,2,0};
@@ -217,7 +217,7 @@ class FuelPump_DZ: BuiltItems
};
class Fort_RazorWire : BuiltItems {
scope = 2;
scope = public;
animated = 0;
vehicleClass = "Fortifications";
model = "\ca\misc\Fort_Razorwire";
@@ -234,7 +234,7 @@ class Fort_RazorWire : BuiltItems {
class Sandbag1_DZ: BuiltItems
{
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\ca\misc2\BagFenceLong.p3d";
@@ -251,7 +251,7 @@ class Sandbag1_DZ: BuiltItems
//review some of these settings
class BagFenceRound_DZ: BuiltItems
{
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\ca\misc2\BagFenceRound.p3d";
@@ -267,7 +267,7 @@ class BagFenceRound_DZ: BuiltItems
};
class Land_HBarrier1_DZ : BuiltItems {
scope = 2;
scope = public;
animated = 0;
vehicleClass = "Fortifications";
typicalCargo[] = {};
@@ -298,7 +298,7 @@ class Land_HBarrier3_DZ : BuiltItems {
mapSize = 3.5;
displayName = "H-barrier (short)";
GhostPreview = "Land_HBarrier3ePreview";
scope = 2;
scope = public;
animated = 0;
vehicleClass = "Fortifications";
typicalCargo[] = {};
@@ -325,7 +325,7 @@ class Land_HBarrier5_DZ:BuiltItems {
mapSize = 7;
displayName = "H-barrier (long)";
GhostPreview = "Land_HBarrier5Preview";
scope = 2;
scope = public;
animated = 0;
vehicleClass = "Fortifications";
typicalCargo[] = {};
@@ -347,7 +347,7 @@ class Land_HBarrier5_DZ:BuiltItems {
};
class SandNest_DZ : BuiltItems {
scope = 2;
scope = public;
model = "\ca\Misc_E\fortified_nest_small_ep1";
displayName = "Sandbag Nest";
expansion = 1;
@@ -372,7 +372,7 @@ class SandNest_DZ : BuiltItems {
class Supply_Crate_DZE: MiningItems
{
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
@@ -402,7 +402,7 @@ class Gunrack1;
class GunRack_DZ: Gunrack1
{
armor = 200;
scope = 2;
scope = public;
displayName = "Gun Rack";
vehicleClass = "Fortifications";
transportMaxWeapons = 20;
@@ -415,7 +415,7 @@ class GunRack_DZ: Gunrack1
class Fort_Crate_wood;
class WoodCrate_DZ: Fort_Crate_wood
{
scope = 2;
scope = public;
destrType = "DestructBuilding";
offset[] = {0,2.5,0.5};
armor = 200;
@@ -447,7 +447,7 @@ class Plastic_Pole_EP1_DZ: Sign_1L_Noentry_EP1
coefInside = 4;
coefInsideHeur = 4;
scope = 2;
scope = public;
offset[] = {0,2.5,0.3};
displayName = "30m Plot Pole";
vehicleClass = "Fortifications";
@@ -460,7 +460,7 @@ class M240Nest_DZ: USMC_WarfareBMGNest_M240
{
destrType = "DestructBuilding";
armor = 450;
scope = 2;
scope = public;
offset[] = {0,3.5,0};
displayName = "M240 Nest";
vehicleClass = "Fortifications";
@@ -475,7 +475,7 @@ class Land_covering_hut_EP1;
class CanvasHut_DZ: Land_covering_hut_EP1
{
armor = 200;
scope = 2;
scope = public;
offset[] = {0,2.5,1};
displayName = "Canvas Hut";
vehicleClass = "Fortifications";
@@ -483,7 +483,7 @@ class CanvasHut_DZ: Land_covering_hut_EP1
class Park_bench1;
class ParkBench_DZ: Park_bench1
{
scope = 2;
scope = public;
offset[] = {0,1.5,0.5};
displayName = "Wood Bench";
vehicleClass = "Fortifications";
@@ -494,7 +494,7 @@ class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
{
armor = 300;
destrType = "DestructNo";
scope = 2;
scope = public;
offset[] = {0,5,0};
displayName = "Desert Camo Net";
vehicleClass = "Fortifications";
@@ -505,7 +505,7 @@ class ForestCamoNet_DZ: Land_CamoNet_EAST
{
armor = 300;
destrType = "DestructNo";
scope = 2;
scope = public;
offset[] = {0,5,0};
displayName = "Forest Camo Net";
vehicleClass = "Fortifications";
@@ -516,7 +516,7 @@ class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
{
armor = 300;
destrType = "DestructNo";
scope = 2;
scope = public;
offset[] = {0,9,0};
displayName = "Large Desert Camo Net";
vehicleClass = "Fortifications";
@@ -527,7 +527,7 @@ class DeerStand_DZ: Land_Misc_deerstand
{
armor = 300;
// destrType = "DestructNo";
scope = 2;
scope = public;
offset[] = {0,5,0};
displayName = "Deer Stand";
vehicleClass = "Fortifications";
@@ -538,7 +538,7 @@ class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
{
armor = 300;
destrType = "DestructNo";
scope = 2;
scope = public;
offset[] = {0,9,0};
displayName = "Large Forest Camo Net";
vehicleClass = "Fortifications";
@@ -549,7 +549,7 @@ class Land_Wall_Gate_Ind1_L;
class MetalGate_DZ: Land_Wall_Gate_Ind1_L
{
armor = 400;
scope = 2;
scope = public;
offset[] = {0,2.5,1};
displayName = "Rusty Gate";
vehicleClass = "Fortifications";
@@ -559,7 +559,7 @@ class Land_KBud;
class OutHouse_DZ: Land_KBud
{
armor = 200;
scope = 2;
scope = public;
offset[] = {0,2.5,1};
displayName = "Outhouse";
vehicleClass = "Fortifications";
@@ -580,7 +580,7 @@ class Land_Shed_M01;
class StorageShed_DZ: Land_Shed_M01
{
armor = 1600;
scope = 2;
scope = public;
offset[] = {0,2.5,1};
displayName = "Storage Shed";
vehicleClass = "Fortifications";
@@ -593,7 +593,7 @@ class Fence_corrugated_plate;
class Fence_corrugated_DZ: Fence_corrugated_plate
{
armor = 600;
scope = 2;
scope = public;
offset[] = {0,2.5,1};
removeoutput[] = {{"ItemCorrugated",1}};
displayName = "Corrugated Fence";
@@ -604,7 +604,7 @@ class Fence_corrugated_DZ: Fence_corrugated_plate
class Land_kulna;
class WoodShack_DZ: Land_kulna
{
scope = 2;
scope = public;
destrType = "DestructBuilding";
offset[] = {0,2.5,1.3};
armor = 800;
@@ -619,7 +619,7 @@ class WoodShack_DZ: Land_kulna
class Land_Shed_wooden;
class Wooden_shed_DZ: Land_Shed_wooden
{
scope = 2;
scope = public;
destrType = "DestructBuilding";
//cost = 100;
offset[] = {0,2.5,1};
@@ -637,7 +637,7 @@ class StickFence_DZ: Wall_FenW2_6_EP1
{
destrType = "DestructTree";
armor = 200;
scope = 2;
scope = public;
offset[] = {0,2.5,0};
displayName = "Stick Fence";
vehicleClass = "Fortifications";
@@ -646,7 +646,7 @@ class ASC_EU_LHVOld;
class LightPole_DZ: ASC_EU_LHVOld
{
armor = 200;
scope = 2;
scope = public;
offset[] = {0,2.5,0};
displayName = "Light Pole";
vehicleClass = "Fortifications";
@@ -657,7 +657,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
{
armor = 100;
destrType = "DestructBuilding";
scope = 2;
scope = public;
displayName = "Scaffolding";
vehicleClass = "Fortifications";
constructioncount = 6;
@@ -673,7 +673,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
};
class WoodGate_DZ: BuiltItems
{
scope = 2;
scope = public;
destrType = "DestructTree";
//cost = 100;
offset[] = {0,1.5,0.5};

View File

@@ -31,7 +31,7 @@ class TentStorageDomed2: TentStorage {
};
class WeaponHolder_ItemTentOld: WeaponHolder {
scope = 2;
scope = public;
displayName = $STR_EQUIP_NAME_20;
class transportmagazines {
class _xx_ItemTentOld {
@@ -41,7 +41,7 @@ class WeaponHolder_ItemTentOld: WeaponHolder {
};
};
class WeaponHolder_ItemTentDomed: WeaponHolder {
scope = 2;
scope = public;
displayName = "Domed Desert Tent";
class transportmagazines {
class _xx_ItemTentDomed {
@@ -51,7 +51,7 @@ class WeaponHolder_ItemTentDomed: WeaponHolder {
};
};
class WeaponHolder_ItemTentDomed2: WeaponHolder {
scope = 2;
scope = public;
displayName = "Domed Green Tent";
class transportmagazines {
class _xx_ItemTentDomed2 {

View File

@@ -29,7 +29,7 @@ class VaultStorageLocked: Land_A_tent {
};
class WeaponHolder_ItemVault: WeaponHolder {
scope = 2;
scope = public;
displayName = $STR_EPOCH_SAFE;
seedItem = "ItemVault";
};

View File

@@ -1,5 +1,5 @@
class Gold_Vein_DZE: MiningItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
model="\z\addons\dayz_epoch\models\gold_vein.p3d";
@@ -20,7 +20,7 @@ class Gold_Vein_DZE: MiningItems {
};
};
class Silver_Vein_DZE: MiningItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
model="\z\addons\dayz_epoch\models\silver_vein.p3d";
@@ -41,7 +41,7 @@ class Silver_Vein_DZE: MiningItems {
};
};
class Iron_Vein_DZE: MiningItems {
scope = 2;
scope = public;
destrType = "DestructBuilding";
cost = 100;
model="\z\addons\dayz_epoch\models\iron_vein.p3d";

View File

@@ -1,5 +1,5 @@
class WeaponHolder_ItemHatchet_DZE: WeaponHolderBase {
scope = 2;
scope = public;
displayName = $STR_EQUIP_NAME_41;
model = "\dayz_equip\models\hatchet.p3d";
class eventHandlers {
@@ -7,7 +7,7 @@ class WeaponHolder_ItemHatchet_DZE: WeaponHolderBase {
};
};
class WeaponHolder_ItemMachete: WeaponHolderBase {
scope = 2;
scope = public;
displayName = "Machete";
model="\z\addons\dayz_communityassets\models\machete.p3d";
class eventHandlers {
@@ -15,7 +15,7 @@ class WeaponHolder_ItemMachete: WeaponHolderBase {
};
};
class WeaponHolder_MeleeCrowbar: WeaponHolderBase {
scope = 2;
scope = public;
displayName = "Crowbar";
model = "\dayz_equip\models\crowbar.p3d";
class eventHandlers {

View File

@@ -1,5 +1,5 @@
class UH60_NAVY_Wreck_DZ: SpawnableWreck {
scope = 2;
scope = public;
class Armory {
disabled = 1;
};

View File

@@ -1,7 +1,7 @@
class AH6_Base_EP1;
class AH6J_EP1_DZ: AH6_Base_EP1
{
scope = 2;
scope = public;
side = 2;
displayName = "AH6J_DZ";
crew = "";
@@ -39,7 +39,7 @@ class AH6J_EP1_DZ: AH6_Base_EP1
};
class AH6J_EP1_DZE: AH6J_EP1_DZ
{
scope = 2;
scope = public;
side = 2;
displayName = "AH6J_DZE";
magazines[] = {"60Rnd_CMFlareMagazine"};
@@ -49,7 +49,7 @@ class AH6X_DZ: AH6_Base_EP1 {
displaynameshort = $STR_EP1_DN_AH6X;
audible = 6;
enablemanualfire = 0;
scope = 2;
scope = public;
side = 2;
crew = "";
typicalCargo[] = {};

View File

@@ -21,7 +21,7 @@ class AH6X_DZ: AH6_Base_EP1
displaynameshort = $STR_EP1_DN_AH6X;
audible = 6;
enablemanualfire = 0;
scope = 2;
scope = public;
side = 2;
crew = "";
typicalCargo[] = {};

View File

@@ -1,6 +1,6 @@
class BAF_Merlin_HC3_D;
class BAF_Merlin_DZE : BAF_Merlin_HC3_D {
scope = 2;
scope = public;
crew = "";
typicalCargo[] = {};
commanderCanSee = 2+16+32;

View File

@@ -1,7 +1,7 @@
class CH47_base_EP1: Helicopter
{
expansion = 1;
scope = 0;
scope = private;
displayName = "CH-47";
side = 1;
faction = "BIS_US";
@@ -124,7 +124,7 @@ class CH_47F_EP1;
class CH_47F_EP1_DZ : CH_47F_EP1 {
accuracy = 1000;
model = "\ca\air_E\CH47\CH_47F";
scope = 2;
scope = public;
displayName = "CH-47F DZ";
crew = "";
typicalCargo[] = {};
@@ -140,7 +140,7 @@ class CH_47F_EP1_DZE: CH47_base_EP1
{
accuracy = 1000;
model = "\ca\air_E\CH47\CH_47F";
scope = 2;
scope = public;
maxSpeed = 293;
displayName = "CH-47F AL";
picture = "\ca\air_e\data\UI\Picture_ch47f_CA.paa";

View File

@@ -1,6 +1,6 @@
class USEC_ch53_E;
class CH53_DZE : USEC_ch53_E {
scope = 2;
scope = public;
side = 2;
displayname = "USEC CH53E DZE";
displaynameshort = "CH53_DZE";

View File

@@ -1,6 +1,6 @@
class MH6J_DZ: AH6_Base_EP1
{
scope = 2;
scope = public;
side = 2;
crew = "";
enablemanualfire = 0;

View File

@@ -14,7 +14,7 @@ class Mi17_base: Helicopter {
class Mi17_DZ: Mi17_base {
displayname = $STR_VEH_NAME_MI17;
displaynameshort = "Mi17_DZ";
scope = 2;
scope = public;
side = 2;
crew = "";
typicalCargo[] = {};
@@ -53,7 +53,7 @@ class Mi17_Civilian;
class Mi17_Civilian_DZ: Mi17_Civilian {
displayname = "Mi-17 (Civilian)";
displaynameshort = "Mi-17 (Civ)";
scope = 2;
scope = public;
side = 3;
crew = "";
typicalCargo[] = {};

View File

@@ -11,7 +11,7 @@ class UH1H_base: Helicopter {
};
class UH1H_DZ: UH1H_base {
scope = 2;
scope = public;
side = 2;
crew = "";
typicalCargo[] = {};

View File

@@ -13,7 +13,7 @@ class UH1_Base: Helicopter {
};
};
class UH1Y_DZ: UH1_Base {
scope = 2;
scope = public;
side = 2;
crew = "";
typicalCargo[] = {};

View File

@@ -1,5 +1,5 @@
class UH60_Base: Helicopter {
scope = 0;
scope = private;
side = 1;
faction = "USMC";
accuracy = 0.5;
@@ -24,7 +24,7 @@ class MH60S_DZ : UH60_Base {
transportMaxWeapons = 10;
transportMaxMagazines = 100;
transportMaxBackpacks = 5;
scope = 2;
scope = public;
accuracy = 1.5; // accuracy needed to recognize type of this target
displayName = "MH-60S DZ";
class Turrets : Turrets {
@@ -240,7 +240,7 @@ class MH60S_DZ : UH60_Base {
};
class UH60M_base_EP1: UH60_Base {
expansion = 1;
scope = 0;
scope = private;
model = "\Ca\Air_E\UH60M\UH60M.p3d";
displayName = "UH-60";
destrType = "DestructWreck";
@@ -373,7 +373,7 @@ class UH60M_EP1_DZ: UH60M_US_base_EP1 {
transportMaxWeapons = 10;
transportMaxMagazines = 100;
transportmaxbackpacks = 5;
scope = 2;
scope = public;
accuracy = 1.5;
displayName = "UH-60M DZ";
class Turrets: Turrets {
@@ -473,7 +473,7 @@ class UH60M_EP1_DZE: UH60M_US_base_EP1 {
transportMaxWeapons = 10;
transportMaxMagazines = 100;
transportmaxbackpacks = 5;
scope = 2;
scope = public;
accuracy = 1.5;
displayName = "UH-60M AL";
class Turrets: Turrets {

View File

@@ -1,5 +1,5 @@
class IC_Fireplace1: House {
scope = 2;
scope = public;
displayname = "Campfire";
model = "\Ca\misc3\Campfire";
};
@@ -11,7 +11,7 @@ class IC_Tent: House {
icon = "\Ca\misc3\data\Icons\icon_Atent_ca.paa";
mapsize = 3;
model = "\CA\Misc3\A_tent";
scope = 2;
scope = public;
vehicleClass = "Survival";
pack = "WeaponHolder_ItemTent";

View File

@@ -1,6 +1,6 @@
class DZ_AmmoBoxRU : ReammoBox
{
scope = 2;
scope = public;
model = "ca\weapons\ammoboxes\proxy_ruweaponboxlow.p3d";
displayName = "Ammo box"; //TODO move to stringtable
@@ -8,7 +8,7 @@ class DZ_AmmoBoxRU : ReammoBox
class DZ_ExplosiveBoxRU : ReammoBox
{
scope = 2;
scope = public;
model = "ca\weapons\ammoboxes\proxy_ruexplosives.p3d";
displayName = "Ammo box"; //TODO move to stringtable
@@ -16,7 +16,7 @@ class DZ_ExplosiveBoxRU : ReammoBox
class DZ_AmmoBoxUS : ReammoBox
{
scope = 2;
scope = public;
model = "ca\weapons\ammoboxes\proxy_usbasicammoboxsmall.p3d";
displayName = "Ammo box"; //TODO move to stringtable
@@ -24,7 +24,7 @@ class DZ_AmmoBoxUS : ReammoBox
class DZ_ExplosivesBoxUS : ReammoBox
{
scope = 2;
scope = public;
model = "ca\weapons\ammoboxes\proxy_usbasicexplosives.p3d";
displayName = "Ammo box"; //TODO move to stringtable
@@ -32,7 +32,7 @@ class DZ_ExplosivesBoxUS : ReammoBox
class DZ_CardboardBox : ReammoBox
{
scope = 2;
scope = public;
model = "dayz_equip\models\cardboard_box.p3d";
displayName = "Cardboard box"; //TODO move to stringtable
@@ -40,7 +40,7 @@ class DZ_CardboardBox : ReammoBox
class DZ_MedBox : ReammoBox
{
scope = 2;
scope = public;
model = "z\addons\dayz_communityassets\models\medical_freezbox.p3d";
displayName = $STR_DAYZ_OBJ_2;

View File

@@ -2,7 +2,7 @@ class AN2_DZ: An2_Base_EP1
{
displayname = $STR_VEH_NAME_AN2;
displaynameshort = $STR_EP1_DN_AN2_TK;
scope = 2;
scope = public;
side = 2;
crew = "";
typicalCargo[] = {};

View File

@@ -1,7 +1,7 @@
class MV22;
class MV22_DZ : MV22 {
accuracy = 1000;
scope = 2;
scope = public;
displayName = "MV-22";
crew = "";
typicalCargo[] = {};

View File

@@ -11,7 +11,7 @@ class CAManBase: Man
class Civilian: CAManBase
{
rarityUrban = -1;
scope = 0;
scope = private;
faction = "CIV";
genericNames = "CzechMen";
portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa";
@@ -67,7 +67,7 @@ class Civilian: CAManBase
};
class Survivor_DZ : Civilian {
scope = 1;
scope = protected;
side = TWest;
weapons[] = {"Throw", "Put"};
magazines[] = {};
@@ -86,13 +86,13 @@ class Survivor_DZ : Civilian {
};
class Survivor1_DZ : Survivor_DZ {
scope = 2;
scope = public;
displayName = $STR_CHAR_1;
model = "\dayz\objects\proxy_man";
};
class Survivor2_DZ : Survivor_DZ {
scope = 2;
scope = public;
displayName = $STR_CHAR_1;
model = "\dayz\characters\man_survivor";
};
@@ -106,7 +106,7 @@ class Survivor3_DZ : Survivor2_DZ {
//See DZE\Females.hpp for female characters
class Bandit1_DZ : Survivor_DZ { //GER_Soldier_EP1
scope = 2;
scope = public;
displayName = $STR_CHAR_2;
model = "\ca\characters_E\GER\GER_rifleman";
portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
@@ -120,7 +120,7 @@ class Bandit1_DZ : Survivor_DZ { //GER_Soldier_EP1
};
class Rocket_DZ: Survivor_DZ { //BAF_Soldier_Officer_W
scope = 2;
scope = public;
displayName = "Rocket";
model = "\ca\characters_d_BAF\BAF_Soldier_Officer_BAF";
portrait = "\ca\characters_d_baf\Data\portraits\baf_officer_CA";
@@ -147,7 +147,7 @@ class Rocket_DZ: Survivor_DZ { //BAF_Soldier_Officer_W
};
class Soldier1_DZ: Survivor_DZ { //BAF_Soldier_W
scope = 2;
scope = public;
displayName = "Soldier";
model = "\ca\characters_d_BAF\BAF_Soldier_1_BAF";
portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA";
@@ -173,7 +173,7 @@ class Soldier1_DZ: Survivor_DZ { //BAF_Soldier_W
};
class Sniper1_DZ: Survivor_DZ { //BAF_Soldier_SniperH_W
scope = 2;
scope = public;
displayName = "Sniper";
model = "\ca\characters_e\Ghillie\Ghillie_Overall";
portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
@@ -188,7 +188,7 @@ class Sniper1_DZ: Survivor_DZ { //BAF_Soldier_SniperH_W
};
class Camo1_DZ: Survivor_DZ { //BAF_Soldier_L_W
scope = 2;
scope = public;
displayName = $STR_CHAR_1;
model = "\ca\characters_d_BAF\BAF_Soldier_light_BAF";
portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA";
@@ -337,7 +337,7 @@ class INS_Worker2_DZ: INS_Worker2 {
// bandits
class Soldier_Crew_PMC;
class Bandit2_DZ: Soldier_Crew_PMC {
scope = 2;
scope = public;
side = 1;
displayName = $STR_CHAR_2;
weapons[] = {"Throw","Put"};

View File

@@ -1,33 +1,33 @@
access = 0;
class StreetLamp
{
scope = 0;
scope = private;
model = "";
destrType = "DestructTree";
simulation = "thing";
};
class Land_lampa_sidl: StreetLamp
{
scope = 1;
scope = protected;
model = "\ca\buildings\Misc\lampa_sidl";
};
class Land_lampa_sidl_2: StreetLamp
{
scope = 1;
scope = protected;
model = "\ca\buildings\Misc\lampa_sidl_2";
};
class Land_lampa_sidl_3: StreetLamp
{
scope = 1;
scope = protected;
model = "\ca\buildings\Misc\lampa_sidl_3";
};
class Land_lampa_ind: StreetLamp
{
scope = 1;
scope = protected;
model = "\ca\buildings\Misc\lampa_ind";
};
class Land_lampa_ind_zebr: StreetLamp
{
scope = 1;
scope = protected;
model = "\ca\buildings\Misc\lampa_ind_zebr";
};

View File

@@ -1,7 +1,7 @@
class TrapItems : NonStrategic {};
class BearTrap_DZ : TrapItems {
scope = 2;
scope = public;
destrType = "DestructNo";
displayName = $STR_EQUIP_NAME_BEARTRAP;
descriptionShort = $STR_EQUIP_DESC_BEARTRAP;
@@ -111,7 +111,7 @@ class Bomb
};
class TrapBearTrapFlare : TrapItems {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
model = "z\addons\dayz_communityassets\models\trap_beartrap_flare.p3d";
@@ -160,7 +160,7 @@ class TrapBearTrapFlare : TrapItems {
};
class TrapBearTrapSmoke : TrapItems {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
model = "z\addons\dayz_communityassets\models\trap_beartrap_smoke.p3d";
@@ -209,7 +209,7 @@ class TrapBearTrapSmoke : TrapItems {
};
class Trap_Cans : TrapItems {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
model = "z\addons\dayz_communityassets\models\tripwire_cans.p3d";
@@ -258,7 +258,7 @@ class Trap_Cans : TrapItems {
};
class TrapTripwireFlare : TrapItems {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
model = "z\addons\dayz_communityassets\models\trap_tripwire_flare.p3d";
@@ -307,7 +307,7 @@ class TrapTripwireFlare : TrapItems {
};
class TrapTripwireGrenade : TrapItems {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
model = "z\addons\dayz_communityassets\models\trap_tripwire_grenade.p3d";
@@ -356,7 +356,7 @@ class TrapTripwireGrenade : TrapItems {
};
class TrapTripwireSmoke : TrapItems {
scope = 2;
scope = public;
destrType = "DestructNo";
cost = 100;
model = "z\addons\dayz_communityassets\models\trap_tripwire_smoke.p3d";

View File

@@ -1,5 +1,5 @@
class WeaponHolderBase: ReammoBox {
scope = 0;
scope = private;
accuracy = 1000;
vehicleClass = "Survival";
displayName = "Weapon";
@@ -13,7 +13,7 @@ class WeaponHolderBase: ReammoBox {
transportFuel = 0;
};
class WoodenArrowF : WeaponHolderBase {
scope = 2;
scope = public;
displayName = $STR_ITEMWOODENARROW_CODE_NAME;
model = "\dayz_weapons\models\bolt";
@@ -24,7 +24,7 @@ class WoodenArrowF : WeaponHolderBase {
};
class WeaponHolder_ItemCrowbar: WeaponHolderBase
{
scope=2;
scope = public;
displayName=$STR_EQUIP_NAME_CROWBAR;
model="\dayz_equip\models\crowbar.p3d";
class eventHandlers
@@ -35,7 +35,7 @@ class WeaponHolder_ItemCrowbar: WeaponHolderBase
/*
class WeaponHolder_MeleeBaseBallBat: WeaponHolderBase
{
scope=2;
scope = public;
displayName=$STR_EQUIP_NAME_BASEBALLBAT;
model="\z\addons\dayz_communityassets\models\baseball_bat.p3d";
class eventHandlers
@@ -45,7 +45,7 @@ class WeaponHolder_MeleeBaseBallBat: WeaponHolderBase
};
class WeaponHolder_MeleeBatBarbed: WeaponHolderBase
{
scope=2;
scope = public;
displayName=$STR_CRAFT_NAME_BaseBallBatBarbed;
model="\z\addons\dayz_communityassets\models\baseball_bat.p3d";
class eventHandlers
@@ -55,7 +55,7 @@ class WeaponHolder_MeleeBatBarbed: WeaponHolderBase
};
class WeaponHolder_MeleeBaseBallBatNails: WeaponHolderBase
{
scope=2;
scope = public;
displayName=$STR_CRAFT_NAME_NailedBaseballBat;
model="\z\addons\dayz_communityassets\models\baseball_bat_nails.p3d";
class eventHandlers
@@ -66,7 +66,7 @@ class WeaponHolder_MeleeBaseBallBatNails: WeaponHolderBase
*/
class WeaponHolder_MeleeMachete: WeaponHolderBase
{
scope=2;
scope = public;
displayName=$STR_EQUIP_NAME_MACHETE;
model="\z\addons\dayz_communityassets\models\machete.p3d";
class eventHandlers
@@ -75,7 +75,7 @@ class WeaponHolder_MeleeMachete: WeaponHolderBase
};
};
class WeaponHolder_ItemJerrycanEmpty : WeaponHolderBase {
scope = 2;
scope = public;
displayName = "$STR_EQUIP_NAME_39";
model = "\dayz_equip\proxy\jerrycan_side.p3d";
class eventHandlers {
@@ -83,7 +83,7 @@ class WeaponHolder_ItemJerrycanEmpty : WeaponHolderBase {
};
};
class WeaponHolder_ItemFuelcanEmpty : WeaponHolderBase {
scope = 2;
scope = public;
displayName = $STR_ITEM_NAME_FUELCAN_EMPTY;
model = "z\addons\dayz_communityassets\models\fuelcan.p3d";
@@ -92,7 +92,7 @@ class WeaponHolder_ItemFuelcanEmpty : WeaponHolderBase {
};
};
class WeaponHolder_ItemFuelcan : WeaponHolderBase {
scope = 2;
scope = public;
displayName = $STR_ITEM_NAME_FUELCAN;
model = "z\addons\dayz_communityassets\models\fuelcan.p3d";
@@ -101,7 +101,7 @@ class WeaponHolder_ItemFuelcan : WeaponHolderBase {
};
};
class WeaponHolder_ItemCamoNet : WeaponHolderBase {
scope = 2;
scope = public;
displayName = $STR_ITEM_NAME_CAMONET;
// model = "dayz_equip\proxy\tentbag.p3d"; // was models\tentbag_gear.prd ...
model = "z\addons\dayz_communityassets\models\packed_net_green.p3d"; // was models\tentbag_gear.prd ...
@@ -112,7 +112,7 @@ class WeaponHolder_ItemCamoNet : WeaponHolderBase {
};
class WeaponHolder_ItemDomeTent : WeaponHolderBase {
scope = 2;
scope = public;
displayName = $STR_VEH_NAME_DOME_TENT;
model = "\dayz_equip\proxy\tentbag.p3d";
@@ -122,7 +122,7 @@ class WeaponHolder_ItemDomeTent : WeaponHolderBase {
};
class WeaponHolder_ItemCrate : WeaponHolderBase {
scope = 2;
scope = public;
displayName = $STR_ITEM_NAME_equip_crate;
model = "\z\addons\dayz_communityassets\models\crate.p3d";

View File

@@ -1,5 +1,5 @@
class BodySurvivor1 : Wreck_Base {
scope = 2;
scope = public;
mapSize = 2;
displayName = "Dead Body Survivor 1";
model = "\ca\characters_E\GER\GER_rifleman";

View File

@@ -1,5 +1,5 @@
class zZombie_new_Base : zZombie_Base {
scope = 2;
scope = public;
glassesEnabled = 0;
identityTypes[] = {"Zombie3"};
class TalkTopics {};

View File

@@ -1,5 +1,5 @@
class Swarm_Base : Citizen1 {
scope = 2;
scope = public;
class HitDamage {};
glassesEnabled = 0;
vehicleClass = "Zombie";

View File

@@ -1,5 +1,5 @@
class zZombie_new_Base : zZombie_Base {
scope = 2;
scope = public;
glassesEnabled = 0;
identityTypes[] = {"Zombie3"};
class TalkTopics {};

View File

@@ -1,6 +1,6 @@
class WildZombie_Base : Zed_Base {
scope = 2;
scope = public;
glassesEnabled = 0;
vehicleClass = "Zombie";
displayName = $STR_ZNAME_INFECTED;

View File

@@ -24,12 +24,12 @@ class Citizen1: Citizen {
};
};
class Zed_Base : Citizen1 {
scope = 2;
scope = public;
class HitDamage {};
armor = 3;
};
class zZombie_Base : Zed_Base {
scope = 2;
scope = public;
glassesEnabled = 0;
vehicleClass = "Zombie";
displayName = $STR_ZNAME_INFECTED;