Should be all scope entries

This commit is contained in:
icomrade
2016-03-05 20:36:07 -05:00
parent 5cfe47c718
commit 9d52fb0595
251 changed files with 887 additions and 882 deletions

View File

@@ -15,7 +15,7 @@ class 100Rnd_556x45_M249 : 200Rnd_556x45_M249
};
class 100Rnd_556x45_BetaCMag: CA_Magazine {
scope = 2;
scope = public;
displayName = "MG36 Mag.";
ammo = "B_556x45_Ball";
count = 100;

View File

@@ -1,6 +1,6 @@
class 1Rnd_Arrow_Wood : CA_Magazine
{
scope = 2;
scope = public;
model = "\dayz_weapons\models\bolt_gear";
picture = "\z\addons\dayz_communityassets\pictures\equip_warrow_ca.paa";
@@ -46,7 +46,7 @@ class 12Rnd_Quiver_Wood : 1Rnd_Arrow_Wood
class 1Rnd_Bolt_Tranquilizer : CA_Magazine
{
scope = 2;
scope = public;
type = WeaponSlotItem;
count = 1;
@@ -60,7 +60,7 @@ class 1Rnd_Bolt_Tranquilizer : CA_Magazine
class 1Rnd_Bolt_Explosive : CA_Magazine
{
scope = 2;
scope = public;
type = WeaponSlotItem;
count = 1;

View File

@@ -7,7 +7,7 @@ class Melee_Swing : CA_Magazine
class Hatchet_Swing : Melee_Swing
{
scope = 2;
scope = public;
//TODO: test which one is shown and delete the rest
displayName = "Hatchet";
@@ -18,7 +18,7 @@ class Hatchet_Swing : Melee_Swing
class Crowbar_Swing : Melee_Swing
{
scope = 2;
scope = public;
displayName = "Crowbar";
displayNameMagazine = "Crowbar";
@@ -28,7 +28,7 @@ class Crowbar_Swing : Melee_Swing
class Machete_Swing : Melee_Swing
{
scope = 2;
scope = public;
displayName = "Machete";
displayNameMagazine = "Machete";
@@ -38,7 +38,7 @@ class Machete_Swing : Melee_Swing
class Fishing_Swing : Melee_Swing
{
scope = 2;
scope = public;
displayName = "Fishing";
displayNameMagazine = "Fishing";
@@ -55,7 +55,7 @@ class sledge_swing : Melee_Swing {
class Bat_Swing : Melee_Swing
{
scope = 2;
scope = public;
displayName = "BaseBallBat";
displayNameMagazine = "BaseBallBat";
@@ -65,7 +65,7 @@ class Bat_Swing : Melee_Swing
class BatBarbed_Swing : Melee_Swing
{
scope = 2;
scope = public;
displayName = "BaseBallBatBarbed";
displayNameMagazine = "BaseBallBatBarbed";
@@ -75,7 +75,7 @@ class BatBarbed_Swing : Melee_Swing
class BatNails_Swing : Melee_Swing
{
scope = 2;
scope = public;
displayName = "BaseBallBatNails";
displayNameMagazine = "BaseBallBatNails";

View File

@@ -25,7 +25,7 @@ class 10Rnd_303British : 10x_303
//Winchester 1866
class 15Rnd_W1866_Slug : CA_Magazine
{
scope = 2;
scope = public;
model = "\z\addons\dayz_communityassets\models\winammo.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_winammo_ca.paa";