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https://github.com/EpochModTeam/DayZ-Epoch.git
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Should be all scope entries
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@@ -1,5 +1,5 @@
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class ItemTrout : FoodEdible {
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scope = 2;
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scope = public;
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displayName = "Rainbow Trout";
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descriptionShort = "Rainbow Trout: A small fish that can be fairly easy to catch.";
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model = "\z\addons\dayz_epoch\models\trout.p3d";
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@@ -7,7 +7,7 @@ class ItemTrout : FoodEdible {
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bloodRegen = 400;
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};
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class ItemSeaBass : FoodEdible {
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scope = 2;
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scope = public;
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displayName = "Sea Bass";
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descriptionShort = "Sea Bass: A medium sized fish that is fairly rare.";
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model = "\z\addons\dayz_epoch\models\seabass.p3d";
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@@ -15,7 +15,7 @@ class ItemSeaBass : FoodEdible {
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bloodRegen = 800;
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};
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class ItemTuna : FoodEdible {
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scope = 2;
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scope = public;
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displayName = "Blue Fin Tuna";
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descriptionShort = "Blue Fin Tuna: A very large and hard to catch fish. Sushi anyone?";
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model = "\z\addons\dayz_epoch\models\tuna.p3d";
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@@ -23,7 +23,7 @@ class ItemTuna : FoodEdible {
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bloodRegen = 2500;
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};
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class ItemTroutCooked : FoodEdible {
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scope = 2;
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scope = public;
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displayName = "Rainbow Trout (Cooked)";
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descriptionShort = "Rainbow Trout: A small fish that can be fairly easy to catch.";
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model = "\z\addons\dayz_epoch\models\trout_cooked.p3d";
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@@ -31,7 +31,7 @@ class ItemTroutCooked : FoodEdible {
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bloodRegen = 800;
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};
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class ItemSeaBassCooked : FoodEdible {
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scope = 2;
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scope = public;
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displayName = "Sea Bass (Cooked)";
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descriptionShort = "Sea Bass: A medium sized fish that is fairly rare.";
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model = "\z\addons\dayz_epoch\models\seabass_cooked.p3d";
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@@ -39,7 +39,7 @@ class ItemSeaBassCooked : FoodEdible {
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bloodRegen = 1600;
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};
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class ItemTunaCooked : FoodEdible {
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scope = 2;
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scope = public;
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displayName = "Blue Fin Tuna (Cooked)";
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descriptionShort = "Blue Fin Tuna: A very large and hard to catch fish. Sushi anyone?";
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model = "\z\addons\dayz_epoch\models\tuna_cooked.p3d";
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@@ -47,7 +47,7 @@ class ItemTunaCooked : FoodEdible {
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bloodRegen = 5000;
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};
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class FoodBioMeat: FoodEdible {
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scope = 2;
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scope = public;
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displayName = "Bio Meat";
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model = "\z\addons\dayz_epoch\models\biomeat_can.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_biomeat_CA.paa";
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@@ -56,7 +56,7 @@ class FoodBioMeat: FoodEdible {
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};
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// new DZE harvested food
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class FoodPumpkin : FoodEdible {
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scope = 2;
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scope = public;
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count = 1;
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bloodRegen = 100;
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displayName = "Pumpkin";
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@@ -78,7 +78,7 @@ class FoodPumpkin : FoodEdible {
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};
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};
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class FoodSunFlowerSeed : FoodEdible {
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scope = 2;
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scope = public;
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count = 1;
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bloodRegen = 100;
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displayName = "Bag of Sunflower Seeds";
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