Should be all scope entries

This commit is contained in:
icomrade
2016-03-05 20:36:07 -05:00
parent 5cfe47c718
commit 9d52fb0595
251 changed files with 887 additions and 882 deletions

View File

@@ -1,5 +1,5 @@
class ItemTrout : FoodEdible {
scope = 2;
scope = public;
displayName = "Rainbow Trout";
descriptionShort = "Rainbow Trout: A small fish that can be fairly easy to catch.";
model = "\z\addons\dayz_epoch\models\trout.p3d";
@@ -7,7 +7,7 @@ class ItemTrout : FoodEdible {
bloodRegen = 400;
};
class ItemSeaBass : FoodEdible {
scope = 2;
scope = public;
displayName = "Sea Bass";
descriptionShort = "Sea Bass: A medium sized fish that is fairly rare.";
model = "\z\addons\dayz_epoch\models\seabass.p3d";
@@ -15,7 +15,7 @@ class ItemSeaBass : FoodEdible {
bloodRegen = 800;
};
class ItemTuna : FoodEdible {
scope = 2;
scope = public;
displayName = "Blue Fin Tuna";
descriptionShort = "Blue Fin Tuna: A very large and hard to catch fish. Sushi anyone?";
model = "\z\addons\dayz_epoch\models\tuna.p3d";
@@ -23,7 +23,7 @@ class ItemTuna : FoodEdible {
bloodRegen = 2500;
};
class ItemTroutCooked : FoodEdible {
scope = 2;
scope = public;
displayName = "Rainbow Trout (Cooked)";
descriptionShort = "Rainbow Trout: A small fish that can be fairly easy to catch.";
model = "\z\addons\dayz_epoch\models\trout_cooked.p3d";
@@ -31,7 +31,7 @@ class ItemTroutCooked : FoodEdible {
bloodRegen = 800;
};
class ItemSeaBassCooked : FoodEdible {
scope = 2;
scope = public;
displayName = "Sea Bass (Cooked)";
descriptionShort = "Sea Bass: A medium sized fish that is fairly rare.";
model = "\z\addons\dayz_epoch\models\seabass_cooked.p3d";
@@ -39,7 +39,7 @@ class ItemSeaBassCooked : FoodEdible {
bloodRegen = 1600;
};
class ItemTunaCooked : FoodEdible {
scope = 2;
scope = public;
displayName = "Blue Fin Tuna (Cooked)";
descriptionShort = "Blue Fin Tuna: A very large and hard to catch fish. Sushi anyone?";
model = "\z\addons\dayz_epoch\models\tuna_cooked.p3d";
@@ -47,7 +47,7 @@ class ItemTunaCooked : FoodEdible {
bloodRegen = 5000;
};
class FoodBioMeat: FoodEdible {
scope = 2;
scope = public;
displayName = "Bio Meat";
model = "\z\addons\dayz_epoch\models\biomeat_can.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_biomeat_CA.paa";
@@ -56,7 +56,7 @@ class FoodBioMeat: FoodEdible {
};
// new DZE harvested food
class FoodPumpkin : FoodEdible {
scope = 2;
scope = public;
count = 1;
bloodRegen = 100;
displayName = "Pumpkin";
@@ -78,7 +78,7 @@ class FoodPumpkin : FoodEdible {
};
};
class FoodSunFlowerSeed : FoodEdible {
scope = 2;
scope = public;
count = 1;
bloodRegen = 100;
displayName = "Bag of Sunflower Seeds";