mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
@@ -48,14 +48,6 @@ if ( (isClass(_config >> _itemNew)) ) then {
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_model = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "playerModel");
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_model = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "playerModel");
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if (_model != _myModel) then {
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if (_model != _myModel) then {
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if(([player,_item] call BIS_fnc_invRemove) == 1) then {
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if(([player,_item] call BIS_fnc_invRemove) == 1) then {
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/*
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//play animation when changing clothes (Prevents out of breath resetting)
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player playActionNow "Medic";
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//wait animation end
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waitUntil {getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "disableWeapons") == 1};
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waitUntil {getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "disableWeapons") == 0};
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*/
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player addMagazine _itemNew;
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player addMagazine _itemNew;
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_morphHandle = [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
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_morphHandle = [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
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};
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};
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