diff --git a/SQF/dayz_code/actions/player_wearClothes.sqf b/SQF/dayz_code/actions/player_wearClothes.sqf index cfeeaa4d7..cacab66a6 100644 --- a/SQF/dayz_code/actions/player_wearClothes.sqf +++ b/SQF/dayz_code/actions/player_wearClothes.sqf @@ -48,14 +48,6 @@ if ( (isClass(_config >> _itemNew)) ) then { _model = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "playerModel"); if (_model != _myModel) then { if(([player,_item] call BIS_fnc_invRemove) == 1) then { - /* - //play animation when changing clothes (Prevents out of breath resetting) - player playActionNow "Medic"; - - //wait animation end - waitUntil {getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "disableWeapons") == 1}; - waitUntil {getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "disableWeapons") == 0}; - */ player addMagazine _itemNew; _morphHandle = [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph; };