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Cleanup variables.sqf
Epoch variables are grouped together now for easy comparison with vanilla.
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@@ -101,10 +101,7 @@ if ("ItemMap_Debug" in items player) then {
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_markerstr3 setMarkerBrushLocal "Border";
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_markerstr3 setMarkerSizeLocal [120, 120];
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diag_log ("SpawnWait: " +str(time - dayz_spawnWait));
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diag_log ("LocalZombies: " +str(dayz_spawnZombies) + "/" +str(dayz_maxLocalZombies));
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diag_log ("GlobalZombies: " +str(dayz_CurrentZombies) + "/" +str(dayz_maxGlobalZombies));
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diag_log ("dayz_maxCurrentZeds: " +str(dayz_maxCurrentZeds) + "/" +str(dayz_maxZeds));
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};
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//Spawn Zeds & loot in buildings
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