mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-21 23:50:48 +03:00
Cleanup variables.sqf
Epoch variables are grouped together now for easy comparison with vanilla.
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@@ -264,7 +264,7 @@ if (isNil "keyboard_keys") then {
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} else {
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_nearbyObjects = nearestObjects[getPosATL player, dayz_disallowedVault, 8];
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if (count _nearbyObjects > 0) then {
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if((diag_tickTime - dayz_lastCheckBit > 4)) then {
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if ((diag_tickTime - dayz_lastCheckBit > 4)) then {
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[objNull, player, rSwitchMove,"GetOver"] call RE;
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player playActionNow "GetOver";
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dayz_lastCheckBit = diag_tickTime;
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@@ -16,17 +16,13 @@ _anim4 = toArray _anim;
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_anim4 resize 4;
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_anim4 = toString _anim4;
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dayz_isKneeling = false;
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dayz_isCrawling = false;
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if (["pknl",_anim] call fnc_inString) then {
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_scaleMvmt = 0.2; //0.1;
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_scalePose = 0.6; //0.4
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dayz_isKneeling = true;
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} else {
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if (["ppne",_anim] call fnc_inString) then {
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_scaleMvmt = 0.3;
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_scalePose = 0.14;
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dayz_isCrawling = true;
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};
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};
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@@ -101,10 +101,7 @@ if ("ItemMap_Debug" in items player) then {
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_markerstr3 setMarkerBrushLocal "Border";
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_markerstr3 setMarkerSizeLocal [120, 120];
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diag_log ("SpawnWait: " +str(time - dayz_spawnWait));
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diag_log ("LocalZombies: " +str(dayz_spawnZombies) + "/" +str(dayz_maxLocalZombies));
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diag_log ("GlobalZombies: " +str(dayz_CurrentZombies) + "/" +str(dayz_maxGlobalZombies));
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diag_log ("dayz_maxCurrentZeds: " +str(dayz_maxCurrentZeds) + "/" +str(dayz_maxZeds));
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};
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//Spawn Zeds & loot in buildings
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@@ -57,7 +57,6 @@ _muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
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if (count _muzzles > 1) then {
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_currentWpn = currentMuzzle player;
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};
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player setPosATL dayz_spawnPos;
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//Debug Message
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// diag_log "Attempting to switch model";
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@@ -227,5 +226,5 @@ if (!isNil "_newBackpackType") then {
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call dayz_meleeMagazineCheck;
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//reveal all near objects.
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{player reveal _x} count (nearestObjects [getPosATL player, dayz_reveal, 50]);
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{player reveal _x} count (nearestObjects [getPosATL player,["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"],75]);
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//All is arbitrary and will need to be changed to ["AllVehicles","WeaponHolder","Land_A_tent"] ++ others (stashes etc.)
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