+ Corrected conversion rate for silver to gold when selling bulk supply
crates.
+ Added sleep within spawn {} for fetching vehicle ID, should reduce db
spam.
+ Switched normal wire to fortrazor_wire and added as builtitems
+ Potential fix for wild spawning helicopters in forests.
+ Player zombies should now be able to break the legs of other players.
+ Purchased vehicles now spawn on the closestHeliHCivil within 200m.
This commit is contained in:
vbawol
2013-02-17 09:14:52 -06:00
parent c6b90e46b0
commit 9ca20ad439
10 changed files with 589 additions and 92 deletions

View File

@@ -0,0 +1,26 @@
// medBreakLegs.sqf
private["_array","_unit","_medic","_display","_control","_hitLegs","_hitArms"];
disableserialization;
_array = _this; //_this select 0;
_unit = _array select 0;
_medic = _array select 1;
if (_unit == player) then {
r_fracture_legs = true;
r_fracture_arms = true;
_unit setHit["legs",1];
_unit setHit["hands",1];
//Ensure Control is visible
_display = uiNamespace getVariable 'DAYZ_GUI_display';
_control = _display displayCtrl 1203;
_control ctrlShow true;
_id = true spawn dayz_disableRespawn;
};
_unit setVariable ["hit_legs",1,false];
_unit setVariable ["hit_hands",1,false];
if (isServer) then {
_unit setVariable["medForceUpdate",true];
};