+ Corrected conversion rate for silver to gold when selling bulk supply
crates.
+ Added sleep within spawn {} for fetching vehicle ID, should reduce db
spam.
+ Switched normal wire to fortrazor_wire and added as builtitems
+ Potential fix for wild spawning helicopters in forests.
+ Player zombies should now be able to break the legs of other players.
+ Purchased vehicles now spawn on the closestHeliHCivil within 200m.
This commit is contained in:
vbawol
2013-02-17 09:14:52 -06:00
parent c6b90e46b0
commit 9ca20ad439
10 changed files with 589 additions and 92 deletions

View File

@@ -54,40 +54,35 @@ if (_bulkqty >= 1) then {
// gold = 6 silver
//
if (_part_out == "ItemSilverBar") then {
if (_part_out == "ItemSilverBar" and _qty_out >= 30) then {
if (_qty_out >= 6) then {
// find number of gold
_gold_out = _qty_out / 6;
// find number of gold
_gold_out = _qty_out / 30;
// whole number of gold bars
_gold_qty_out = floor _gold_out;
// whole number of gold bars
_gold_qty_out = floor _gold_out;
_part_out = "ItemGoldBar";
for "_x" from 1 to _gold_qty_out do {
player addMagazine _part_out;
};
// Find remainder
_partial_qty_out = (_gold_out - _gold_qty_out) * 6;
// whole number of gold bars
_silver_qty_out = floor _partial_qty_out;
_part_out = "ItemSilverBar";
for "_x" from 1 to _silver_qty_out do {
player addMagazine _part_out;
};
} else {
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
_part_out = "ItemGoldBar";
for "_x" from 1 to _gold_qty_out do {
player addMagazine _part_out;
};
// Find remainder
_partial_qty_out = (_gold_out - _gold_qty_out) * 30;
// whole number of silver bars
_silver_qty_out = floor _partial_qty_out;
_part_out = "ItemSilverBar";
for "_x" from 1 to _silver_qty_out do {
player addMagazine _part_out;
};
} else {
for "_x" from 1 to _qty_out do {