mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-19 10:02:02 +03:00
0.961
+ Corrected conversion rate for silver to gold when selling bulk supply
crates.
+ Added sleep within spawn {} for fetching vehicle ID, should reduce db
spam.
+ Switched normal wire to fortrazor_wire and added as builtitems
+ Potential fix for wild spawning helicopters in forests.
+ Player zombies should now be able to break the legs of other players.
+ Purchased vehicles now spawn on the closestHeliHCivil within 200m.
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@@ -19,16 +19,7 @@ _isZombie = _ent isKindOf "zZombie_base";
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if (_ent isKindOf "Animal" or _isZombie) then {
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_ent setDamage 1;
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} else {
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// TODO TEST AND Improve
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_cnt = count (DAYZ_woundHit select 1);
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_index = floor (random _cnt);
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_index = (DAYZ_woundHit select 1) select _index;
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_wound = (DAYZ_woundHit select 0) select _index;
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_damage = 0.1 + random (1.2);
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[_item, _wound, _damage, player,"zombie"] call fnc_usec_damageHandler;
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["usecBreakLegs",[_unit,player]] call broadcastRpcCallAll;
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};
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@@ -54,40 +54,35 @@ if (_bulkqty >= 1) then {
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// gold = 6 silver
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//
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if (_part_out == "ItemSilverBar") then {
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if (_part_out == "ItemSilverBar" and _qty_out >= 30) then {
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if (_qty_out >= 6) then {
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// find number of gold
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_gold_out = _qty_out / 6;
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// find number of gold
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_gold_out = _qty_out / 30;
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// whole number of gold bars
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_gold_qty_out = floor _gold_out;
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// whole number of gold bars
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_gold_qty_out = floor _gold_out;
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_part_out = "ItemGoldBar";
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for "_x" from 1 to _gold_qty_out do {
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player addMagazine _part_out;
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};
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// Find remainder
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_partial_qty_out = (_gold_out - _gold_qty_out) * 6;
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// whole number of gold bars
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_silver_qty_out = floor _partial_qty_out;
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_part_out = "ItemSilverBar";
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for "_x" from 1 to _silver_qty_out do {
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player addMagazine _part_out;
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};
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} else {
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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_part_out = "ItemGoldBar";
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for "_x" from 1 to _gold_qty_out do {
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player addMagazine _part_out;
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};
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// Find remainder
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_partial_qty_out = (_gold_out - _gold_qty_out) * 30;
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// whole number of silver bars
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_silver_qty_out = floor _partial_qty_out;
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_part_out = "ItemSilverBar";
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for "_x" from 1 to _silver_qty_out do {
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player addMagazine _part_out;
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};
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} else {
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for "_x" from 1 to _qty_out do {
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