mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-04 15:22:53 +03:00
Add option to clear the ammo of all static guns, compile vehicle functions for server and client
This commit is contained in:
43
SQF/dayz_code/compile/fn_clearTurrets.sqf
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43
SQF/dayz_code/compile/fn_clearTurrets.sqf
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@@ -0,0 +1,43 @@
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//By denvdmj (probably, I found it on the biki)
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local _obj = _this;
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local _weaponArray = [];
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_weaponArray set [count _weaponArray,[-1]];
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local _findRecurse = {
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local _root = (_this select 0);
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local _path = +(_this select 1);
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local _thisThis = _this select 2;
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for "_i" from 0 to count _root -1 do {
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local _class = _root select _i;
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if (isClass _class) then {
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local _currentPath = _path + [_i];
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{_weaponArray set [count _weaponArray, _currentPath];} count getArray (_class >> "weapons");
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_class = _class >> "turrets";
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if (isClass _class) then {[_class, _currentPath, _thisThis] call _findRecurse;};
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};
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};
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};
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[configFile >> "CfgVehicles" >> typeOf (_obj) >> "turrets", [], _obj] call _findRecurse;
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{
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local _turret = _x;
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local _mags = _obj magazinesTurret _turret;
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{
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local _mag = _x;
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if !(["horn",_mag] call fnc_inString) then {
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if (DZE_clearVehicleFlares) then {
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_obj removeMagazinesTurret[_mag,_turret];
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} else {
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if !(["flare",_mag] call fnc_inString) then {
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_obj removeMagazinesTurret[_mag,_turret];
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};
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};
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};
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} count _mags;
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} forEach _weaponArray;
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47
SQF/dayz_code/compile/fn_fillTurrets.sqf
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47
SQF/dayz_code/compile/fn_fillTurrets.sqf
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@@ -0,0 +1,47 @@
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local _obj = _this select 0;
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local _countMags = _this select 1;
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local _weaponArray = [];
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_weaponArray set [count _weaponArray,["",[-1]]];
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local _findRecurse = {
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local _root = (_this select 0);
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local _path = +(_this select 1);
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local _thisThis = _this select 2;
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for "_i" from 0 to count _root -1 do {
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local _class = _root select _i;
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if (isClass _class) then {
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local _currentPath = _path + [_i];
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{
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_weaponArray set [count _weaponArray,[_x,_currentPath]];
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} count getArray (_class >> "weapons");
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_class = _class >> "turrets";
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if (isClass _class) then {[_class, _currentPath, _thisThis] call _findRecurse;};
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};
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};
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};
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[configFile >> "CfgVehicles" >> typeOf (_obj) >> "turrets", [], _obj] call _findRecurse;
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{
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local _type = _x select 0;
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local _turret = _x select 1;
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local _mags = getArray(configFile >> "CfgWeapons" >> _type >> "magazines");
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local _mag = _mags select 0;
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if (!isNil "_mag" && {!(["horn",_mag] call fnc_inString)})then {
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for "_i" from 1 to _countMags do {
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_obj addMagazineTurret[_mag,_turret];
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};
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};
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} forEach _weaponArray;
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{
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local _mags = getArray(configFile >> "CfgWeapons" >> _x >> "magazines");
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local _mag = _mags select 0;
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for "_i" from 1 to _countMags do {
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_obj addMagazine _mag;
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};
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} count (weapons _obj);
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34
SQF/dayz_code/compile/fn_vehicleAddons.sqf
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34
SQF/dayz_code/compile/fn_vehicleAddons.sqf
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@@ -0,0 +1,34 @@
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local _vehicle = _this select 0;
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local _clearAmmo = _this select 1;
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local _addAmmo = _this select 2;
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local _type = typeOf _vehicle;
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local _skipAmmoClear = []; // Add vehicle classnames you do not want to clear the ammo
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local _skipAmmoFill = []; // Add vehicle classnames you do not want to fill the ammo
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if (_type in DZE_disableThermal) then {
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_vehicle disableTIEquipment true;
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};
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if (_clearAmmo && {!(_type in _skipAmmoClear)}) then {
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_vehicle call fn_clearTurrets;
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};
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if (_addAmmo && {!(_type in _skipAmmoFill)}) then {
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local _countMags = 2; // Number of how many magazines will be added to the vehicle
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[_vehicle,_countMags] call fn_fillTurrets;
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};
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// Add/Remove extra weapons and ammo
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/*
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if (_type == "GNT_C185T") exitwith {
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_vehicle removeWeapon "FFARLauncher_12";
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_vehicle addWeapon "pook_M60_dual_DZ";
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_vehicle addMagazine "pook_1300Rnd_762x51_M60";
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_vehicle addMagazine "pook_1300Rnd_762x51_M60";
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};
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*/
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