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43 lines
1.1 KiB
Plaintext
43 lines
1.1 KiB
Plaintext
//By denvdmj (probably, I found it on the biki)
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local _obj = _this;
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local _weaponArray = [];
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_weaponArray set [count _weaponArray,[-1]];
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local _findRecurse = {
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local _root = (_this select 0);
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local _path = +(_this select 1);
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local _thisThis = _this select 2;
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for "_i" from 0 to count _root -1 do {
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local _class = _root select _i;
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if (isClass _class) then {
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local _currentPath = _path + [_i];
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{_weaponArray set [count _weaponArray, _currentPath];} count getArray (_class >> "weapons");
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_class = _class >> "turrets";
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if (isClass _class) then {[_class, _currentPath, _thisThis] call _findRecurse;};
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};
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};
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};
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[configFile >> "CfgVehicles" >> typeOf (_obj) >> "turrets", [], _obj] call _findRecurse;
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{
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local _turret = _x;
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local _mags = _obj magazinesTurret _turret;
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{
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local _mag = _x;
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if !(["horn",_mag] call fnc_inString) then {
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if (DZE_clearVehicleFlares) then {
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_obj removeMagazinesTurret[_mag,_turret];
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} else {
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if !(["flare",_mag] call fnc_inString) then {
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_obj removeMagazinesTurret[_mag,_turret];
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};
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};
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};
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} count _mags;
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} forEach _weaponArray; |