Remove no longer used code from dayz fences

This commit is contained in:
AirwavesMan
2020-06-18 20:26:33 +02:00
parent 3724a1f385
commit 9bf7cd3219
11 changed files with 121 additions and 395 deletions

View File

@@ -1,7 +1,6 @@
// Both client and server
"PVDZ_hlt_Bleed" addPublicVariableEventHandler {(_this select 1) spawn fnc_usec_damageBleed};
"PVCDZ_veh_SH" addPublicVariableEventHandler {(_this select 1) call fnc_veh_handleDam}; // set damage to vehicle part
//"PVCDZ_obj_Damage" addPublicVariableEventHandler {(_this select 1) call fnc_Obj_FenceHandleDam}; // set damage to object. //Vanilla fences not used in Epoch
"PVDZ_veh_SF" addPublicVariableEventHandler {(_this select 1) call fnc_veh_handleRepair}; // repair a part from a vehicle
"PVCDZ_obj_HideBody" addPublicVariableEventHandler {hideBody (_this select 1)};
"PVCDZ_obj_GutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject};
@@ -78,7 +77,6 @@ if (isServer) then {
"PVDZ_plr_SwitchMove" addPublicVariableEventHandler {((_this select 1) select 0) switchMove ((_this select 1) select 1);}; //Needed to execute switchMove on server machine. rSwitchMove only executes on other clients
"PVDZ_obj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishObj}; //Used by built items (Epoch and Vanilla)
"PVDZ_veh_Save" addPublicVariableEventHandler {(_this select 1) call server_updateObject};
//"PVDZ_fence_Update" addPublicVariableEventHandler {(_this select 1) call server_addtoFenceUpdateArray};
"PVDZ_plr_Login1" addPublicVariableEventHandler {_id = (_this select 1) call server_playerLogin};
"PVDZ_plr_Login2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
"PVDZ_plr_LoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
@@ -101,20 +99,6 @@ if (isServer) then {
};
"PVDZE_PingSend" addPublicVariableEventHandler {PVDZE_PingReceived = 1; (owner (_this select 1)) publicVariableClient "PVDZE_PingReceived";};
//Added as part of the maintenance system to allow the server to replace the damaged model with a normal model.
/*"PVDZ_object_replace" addPublicVariableEventHandler {
_object = _this select 1;
_vars = _object getVariable "MaintenanceVars";
_ownerArray = _object getVariable ["ownerArray",[]];
if (!isNil "_vars" && _object isKindOf "DZ_buildables") then {
deleteVehicle _object;
_object = createVehicle [(_vars select 0), (_vars select 1), [], 0, if ((_vars select 0) in DayZ_nonCollide) then {"NONE"} else {"CAN_COLLIDE"}];
_object setVariable["Maintenance",false,true];
_object setVariable["ownerArray", _ownerArray, true];
};
};*/
"PVDZ_Server_Simulation" addPublicVariableEventHandler {
_agent = (_this select 1) select 0;
_control = (_this select 1) select 1;
@@ -180,49 +164,6 @@ if (isServer) then {
};
*/
};
//"PVDZ_Server_processSetAccessCode" addPublicVariableEventHandler {(_this select 1) call pvs_processSetAccessCode};
//"PVDZ_Server_processCode" addPublicVariableEventHandler {(_this select 1) call pvs_processAccessCode};
/*
"PVDZ_Server_processSetAccessCode" addPublicVariableEventHandler {
private ["_unitSending","_object","_object","_code"];
_unitSending = (_this select 1) select 0;
_object = (_this select 1) select 1;
_code = (_this select 1) select 2;
//diag_log format["%1, %2-%3",_unitSending,_object,_code];
_ownerID = owner _unitSending;
_ownerArray = _object getVariable ["ownerArray",["0"]];
if ((_ownerArray select 0) == (getPlayerUID _unitSending)) then {
if (_unitSending distance _object < 5) then {
_object setVariable ["dayz_padlockCombination",_code,false];
PVCDZ_Client_processAccessCode = [_code];
_ownerID publicVariableClient "PVCDZ_Client_processAccessCode";
[_object,"accessCode",_code] call server_updateObject;
_object setVariable ["dayz_padlockHistory", [], true];
_object setVariable ["dayz_padlockLockStatus", true,true];
diag_log format["INFO: %1, %5 has changed the access code for %2 with %3 at time %4",(name _unitSending),(typeof _object),_code,time,(getPlayerUID _unitSending)];
} else {
diag_log format["WARNING: %1, %5 is asking to change access code of %2 from a distance of %3 at time %4",(name _unitSending),(typeof _object),(_unit distance _object),time,(getPlayerUID _unitSending)];
};
} else {
diag_log format["WARNING: %1, %2 is trying to set a code for a gate he does not own.",(name _unitSending),(getPlayerUID _unitSending)];
};
};
*/
/*"PVDZ_Server_buildLock" addPublicVariableEventHandler {
_object = (_this select 1) select 0;
[_object,"buildLock"] call server_updateObject;
};*/
};
//Client only
@@ -246,7 +187,7 @@ if (!isDedicated) then {
"PVDZ_drg_RaUW" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\load\unload_wounded.sqf"};
"PVDZ_obj_Fire" addPublicVariableEventHandler {(_this select 1) spawn BIS_Effects_Burn};
"PVCDZ_plr_Humanity" addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange};
"PVDZE_plr_FriendRQ" addPublicVariableEventHandler {if (player == ((_this select 1) select 0)) then {localize "str_epoch_player_2" call dayz_rollingMessages;};};
"PVDZE_plr_FriendRQ" addPublicVariableEventHandler {if (player == ((_this select 1) select 0)) then {localize "str_epoch_player_2" call dayz_rollingMessages;};};
//Medical
"PVCDZ_hlt_Morphine" addPublicVariableEventHandler {(_this select 1) call player_medMorphine};
@@ -275,27 +216,6 @@ if (!isDedicated) then {
_unit setVariable ["NORRN_unconscious", true, true];
};
/*"PVCDZ_Client_processCode" addPublicVariableEventHandler {
_object = (_this select 1) select 0;
_result = (_this select 1) select 1;
_codeGuess = (_this select 1) select 2;
if (_result) then {
_object setVariable ["dayz_padlockLockStatus", false,true];
_object setVariable ["isOpen", "1", true];
_object setVariable ["dayz_padlockHistory", [], true];
format[localize "STR_BLD_UNLOCKED",typeOf _object] call dayz_rollingMessages;
} else {
format[localize "STR_BLD_WRONG_COMBO",typeOf _object] call dayz_rollingMessages;
_object setVariable ["dayz_padlockHistory", _codeGuess, true];
};
};*/
/*"PVCDZ_Client_processAccessCode" addPublicVariableEventHandler {
_codeGuess = (_this select 1) select 0;
format[localize "STR_BLD_COMBO_SET",_codeGuess] call dayz_rollingMessages;
};*/
if (toLower DZE_DeathMsgChat != "none" or DZE_DeathMsgRolling or DZE_DeathMsgDynamicText) then {
"PVDZE_deathMessage" addPublicVariableEventHandler {(_this select 1) call dze_deathMessage};
};