diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf
index 2e59dd19f..b50bcf47a 100644
--- a/SQF/dayz_code/compile/fn_selfActions.sqf
+++ b/SQF/dayz_code/compile/fn_selfActions.sqf
@@ -9,7 +9,7 @@ private ["_canPickLight","_text","_unlock","_lock","_totalKeys","_temp_keys","_t
"_player_lockUnlock_crtl","_displayName","_hasIgnitors","_menu","_menu1","_allowTow","_liftHeli","_found","_posL","_posC","_height","_attached",
"_combi","_findNearestGen","_humanity_logic","_low_high","_cancel","_buy","_buyV","_humanity","_traderMenu","_warn","_typeOfCursorTarget",
"_isVehicle","_isBicycle","_isDestructable","_isGenerator","_ownerID","_hasBarrel","_hasFuel20","_hasFuel5","_hasEmptyFuelCan",
-"_itemsPlayer","_hasToolbox","_hasbottleitem","_isAlive","_isPlant","_istypeTent","_upgradeItems","_isDisallowRefuel","_isDog",
+"_itemsPlayer","_hasToolbox","_hasbottleitem","_isAlive","_isPlant","_istypeTent","_isDisallowRefuel","_isDog",
"_isModular","_isModularDoor","_isHouse","_isGateOperational","_isGateLockable","_isFence","_isLockableGate","_isUnlocked","_isOpen","_isClosed","_ownerArray","_ownerBuildLock",
"_ownerPID","_speed","_dog","_vehicle","_inVehicle","_cursorTarget","_primaryWeapon","_currentWeapon","_magazinesPlayer","_onLadder","_canDo",
"_nearLight","_vehicleOwnerID","_hasHotwireKit","_isPZombie","_dogHandle","_allowedDistance","_id","_upgrade","_weaponsPlayer","_hasCrowbar",
@@ -66,16 +66,6 @@ if (s_player_equip_carry < 0) then {
};
};
-/*if (dayz_onBack != "" /*&& !dayz_onBackActive && !_inVehicle && !_onLadder && !r_player_unconscious) then {
- if (s_player_equip_carry < 0) then {
- _text = getText (configFile >> "CfgWeapons" >> dayz_onBack >> "displayName");
- s_player_equip_carry = player addAction [format[localize "STR_ACTIONS_WEAPON", _text], "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf", nil, 0.5, false, true];
- };
-} else {
- player removeAction s_player_equip_carry;
- s_player_equip_carry = -1;
-};*/
-
//fishing
if ((_currentWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {!_inVehicle} && {!dayz_isSwimming}) then {
if (s_player_fishing < 0) then {
@@ -238,7 +228,6 @@ if (!isNull _cursorTarget && {!_inVehicle} && {!_isPZombie} && {player distance
_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
_isPlant = _typeOfCursorTarget in Dayz_plants;
_istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent");
- _upgradeItems = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3"];
_characterID = _cursorTarget getVariable ["CharacterID","0"];
if (DZE_permanentPlot) then {
@@ -252,7 +241,7 @@ if (!isNull _cursorTarget && {!_inVehicle} && {!_isPZombie} && {player distance
_isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"];
_isDog = (_cursorTarget isKindOf "Pastor" || _cursorTarget isKindOf "Fin");
_isModular = _cursorTarget isKindOf "ModularItems";
- _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
+ _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ"];
_player_deleteBuild = false;
_player_lockUnlock_crtl = false;
@@ -496,100 +485,7 @@ if (!isNull _cursorTarget && {!_inVehicle} && {!_isPZombie} && {player distance
s_player_repair_crtl = -1;
};
};
- /* //Vanilla base building currently not used in Epoch
- // House locking and unlocking
- _isHouse = _typeOfCursorTarget in ["SurvivorWorkshopAStage5", "SurvivorWorkshopBStage5", "SurvivorWorkshopCStage5"];
- _isGateOperational = _typeOfCursorTarget in ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_1","MetalGate_2","MetalGate_3","MetalGate_4"];
- _isGateLockable = _typeOfCursorTarget in ["WoodenGate_1","WoodenGate_2","WoodenGate_3","MetalGate_1","MetalGate_2","MetalGate_3"];
- _isFence = _typeOfCursorTarget in ["WoodenFence_1","WoodenFence_2","WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","MetalFence_1","MetalFence_2","MetalFence_3","MetalFence_4","MetalFence_5","MetalFence_6","MetalFence_7"];
- //Only the owners can lock the gates
- _isLockableGate = _typeOfCursorTarget in ["WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_2","MetalGate_3","MetalGate_4"];
- _isUnlocked = _cursorTarget getVariable ["isOpen","0"] == "1";
-
- _isActionInProgress = _cursorTarget getVariable ["actionInProgress",false];
-
- //Allow the gates to be opened when not locked by anyone
- _isOpen = ((_cursorTarget animationPhase "DoorL") == 1) || ((_cursorTarget animationPhase "DoorR") == 1);
- _isClosed = ((_cursorTarget animationPhase "DoorL") == 0) || ((_cursorTarget animationPhase "DoorR") == 0);
-
- //[["ownerArray",["PID"]]]
- _ownerArray = _cursorTarget getVariable ["ownerArray",["0"]];
- _ownerBuildLock = _cursorTarget getVariable ["BuildLock",false];
- _ownerPID = (_ownerArray select 0);
-
- // open Gate
- if (_isGateOperational && _isClosed && _isUnlocked) then {
- if (s_player_openGate < 0) then {
- s_player_openGate = player addAction [localize "STR_DN_OUT_O_GATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Open"], 1, true, true];
- };
- } else {
- player removeAction s_player_openGate;
- s_player_openGate = -1;
- };
- // Close Gate
- if (_isGateOperational && _isOpen && _isUnlocked) then {
- if (s_player_CloseGate < 0) then {
- s_player_CloseGate = player addAction [localize "STR_DN_OUT_C_GATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Close"], 1, true, true];
- };
- } else {
- player removeAction s_player_CloseGate;
- s_player_CloseGate = -1;
- };
- // Set
- if ((_isHouse or _isLockableGate) && (_ownerPID == _uid) && !_isUnlocked && _isClosed) then {
- if (s_player_setCode < 0) then {
- s_player_setCode = player addAction [localize "STR_BLD_ACTIONS_SETLOCKCODE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Set"], 1, true, true];
- };
- } else {
- player removeAction s_player_setCode;
- s_player_setCode = -1;
- };
- //Lock Build point
- if ((_isFence or _isGateLockable) && (_ownerPID == _uid) && !_ownerBuildLock) then {
- if (s_player_BuildLock < 0) then {
- s_player_BuildLock = player addAction [localize "STR_BLD_ACTIONS_LOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"BuildLock"], 1, true, true];
- };
- } else {
- player removeAction s_player_BuildLock;
- s_player_BuildLock = -1;
- };
- //UnLock Build point
- if ((_isFence or _isGateLockable) && (_ownerPID == _uid) && _ownerBuildLock) then {
- if (s_player_BuildUnLock < 0) then {
- s_player_BuildUnLock = player addAction [localize "STR_BLD_ACTIONS_UNLOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"BuildUnLock"], 1, true, true];
- };
- } else {
- player removeAction s_player_BuildUnLock;
- s_player_BuildUnLock = -1;
- };
- // Unlock Gate/House
- if ((_isHouse or _isLockableGate) && !_isUnlocked && _isClosed) then {
- if (s_player_unlockhouse < 0) then {
- s_player_unlockhouse = player addAction [localize "STR_BLD_ACTIONS_UNLOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Unlock"], 1, true, true];
- };
- } else {
- player removeAction s_player_unlockhouse;
- s_player_unlockhouse = -1;
- };
- // Lock Gate/House
- if ((_isHouse or _isLockableGate) && _isUnlocked && _isClosed) then {
- if (s_player_lockhouse < 0) then {
- s_player_lockhouse = player addAction [localize "STR_BLD_ACTIONS_LOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Lock"], 1, true, true];
- };
- } else {
- player removeAction s_player_lockhouse;
- s_player_lockhouse = -1;
- };
- //Break In
- if ((_isHouse or _isLockableGate) && (_ownerPID != _uid) && !_isUnlocked && !_isActionInProgress) then {
- if (s_player_breakinhouse < 0) then {
- s_player_breakinhouse = player addAction [localize "STR_BLD_ACTIONS_BREAKIN", "\z\addons\dayz_code\actions\player_breakin.sqf",_cursorTarget, 1, true, true];
- };
- } else {
- player removeAction s_player_breakinhouse;
- s_player_breakinhouse = -1;
- };*/
if ((_typeOfCursorTarget == "Plastic_Pole_EP1_DZ") && {speed player <= 1}) then {
_hasAccess = [player, _cursorTarget] call FNC_check_access;
_allowed = ((_hasAccess select 0) || {_hasAccess select 2} || {_hasAccess select 3} || {_hasAccess select 4});
@@ -806,7 +702,7 @@ if (!isNull _cursorTarget && {!_inVehicle} && {!_isPZombie} && {player distance
};
// inplace upgrade tool
- if (((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base") || (_cursorTarget isKindOf "DZ_storage_base") || (_typeOfCursorTarget in DZE_isNewStorage)) && !(_typeOfCursorTarget in DZE_DisableUpgrade)) then {
+ if (((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base") || (_cursorTarget isKindOf "DZE_Housebase") || (_cursorTarget isKindOf "DZ_storage_base") || (_typeOfCursorTarget in DZE_isNewStorage)) && !(_typeOfCursorTarget in DZE_DisableUpgrade)) then {
if ((s_player_lastTarget select 0) != _cursorTarget) then {
if (s_player_upgrade_build > 0) then {
player removeAction s_player_upgrade_build;
@@ -1044,23 +940,6 @@ if (!isNull _cursorTarget && {!_inVehicle} && {!_isPZombie} && {player distance
s_player_destroytent = -1;
// player removeAction s_player_attach_bomb;
// s_player_attach_bomb = -1;
- /* //Unlock,Lock // Vanilla base building currently not used in Epoch
- player removeAction s_player_setCode;
- s_player_setCode = -1;
- player removeAction s_player_lockhouse;
- s_player_lockhouse = -1;
- player removeAction s_player_unlockhouse;
- s_player_unlockhouse = -1;
- player removeAction s_player_openGate;
- s_player_openGate = -1;
- player removeAction s_player_CloseGate;
- s_player_CloseGate = -1;
- player removeAction s_player_breakinhouse;
- s_player_breakinhouse = -1;
- player removeAction s_player_BuildUnLock;
- s_player_BuildUnLock = -1;
- player removeAction s_player_BuildLock;
- s_player_BuildLock = -1;*/
{player removeAction _x} count s_player_combi;s_player_combi = [];
s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
{player removeAction _x} count s_player_parts;s_player_parts = [];
diff --git a/SQF/dayz_code/init/compiles.sqf b/SQF/dayz_code/init/compiles.sqf
index cf5f9ef66..1abcb5070 100644
--- a/SQF/dayz_code/init/compiles.sqf
+++ b/SQF/dayz_code/init/compiles.sqf
@@ -9,8 +9,7 @@ if (!isDedicated) then {
//"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
//"filmic" setToneMappingParams [0.07, 0.31, 0.23, 0.37, 0.011, 3.750, 6, 4]; setToneMapping "filmic"; //DayZ Vanilla
"filmic" setToneMappingParams [0.4, 0.35, 0.18, 0.1, 0.1, 5, 6, 3.8]; setToneMapping "filmic";
-
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_padlock.sqf";
+
call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\init.sqf";
diff --git a/SQF/dayz_code/init/publicEH.sqf b/SQF/dayz_code/init/publicEH.sqf
index afc8eaa29..4f09d570d 100644
--- a/SQF/dayz_code/init/publicEH.sqf
+++ b/SQF/dayz_code/init/publicEH.sqf
@@ -1,7 +1,6 @@
// Both client and server
"PVDZ_hlt_Bleed" addPublicVariableEventHandler {(_this select 1) spawn fnc_usec_damageBleed};
"PVCDZ_veh_SH" addPublicVariableEventHandler {(_this select 1) call fnc_veh_handleDam}; // set damage to vehicle part
-//"PVCDZ_obj_Damage" addPublicVariableEventHandler {(_this select 1) call fnc_Obj_FenceHandleDam}; // set damage to object. //Vanilla fences not used in Epoch
"PVDZ_veh_SF" addPublicVariableEventHandler {(_this select 1) call fnc_veh_handleRepair}; // repair a part from a vehicle
"PVCDZ_obj_HideBody" addPublicVariableEventHandler {hideBody (_this select 1)};
"PVCDZ_obj_GutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject};
@@ -78,7 +77,6 @@ if (isServer) then {
"PVDZ_plr_SwitchMove" addPublicVariableEventHandler {((_this select 1) select 0) switchMove ((_this select 1) select 1);}; //Needed to execute switchMove on server machine. rSwitchMove only executes on other clients
"PVDZ_obj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishObj}; //Used by built items (Epoch and Vanilla)
"PVDZ_veh_Save" addPublicVariableEventHandler {(_this select 1) call server_updateObject};
- //"PVDZ_fence_Update" addPublicVariableEventHandler {(_this select 1) call server_addtoFenceUpdateArray};
"PVDZ_plr_Login1" addPublicVariableEventHandler {_id = (_this select 1) call server_playerLogin};
"PVDZ_plr_Login2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
"PVDZ_plr_LoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
@@ -101,20 +99,6 @@ if (isServer) then {
};
"PVDZE_PingSend" addPublicVariableEventHandler {PVDZE_PingReceived = 1; (owner (_this select 1)) publicVariableClient "PVDZE_PingReceived";};
- //Added as part of the maintenance system to allow the server to replace the damaged model with a normal model.
- /*"PVDZ_object_replace" addPublicVariableEventHandler {
- _object = _this select 1;
- _vars = _object getVariable "MaintenanceVars";
- _ownerArray = _object getVariable ["ownerArray",[]];
-
- if (!isNil "_vars" && _object isKindOf "DZ_buildables") then {
- deleteVehicle _object;
- _object = createVehicle [(_vars select 0), (_vars select 1), [], 0, if ((_vars select 0) in DayZ_nonCollide) then {"NONE"} else {"CAN_COLLIDE"}];
- _object setVariable["Maintenance",false,true];
- _object setVariable["ownerArray", _ownerArray, true];
- };
- };*/
-
"PVDZ_Server_Simulation" addPublicVariableEventHandler {
_agent = (_this select 1) select 0;
_control = (_this select 1) select 1;
@@ -180,49 +164,6 @@ if (isServer) then {
};
*/
};
-
- //"PVDZ_Server_processSetAccessCode" addPublicVariableEventHandler {(_this select 1) call pvs_processSetAccessCode};
-
- //"PVDZ_Server_processCode" addPublicVariableEventHandler {(_this select 1) call pvs_processAccessCode};
-
- /*
- "PVDZ_Server_processSetAccessCode" addPublicVariableEventHandler {
- private ["_unitSending","_object","_object","_code"];
- _unitSending = (_this select 1) select 0;
- _object = (_this select 1) select 1;
- _code = (_this select 1) select 2;
-
- //diag_log format["%1, %2-%3",_unitSending,_object,_code];
-
- _ownerID = owner _unitSending;
- _ownerArray = _object getVariable ["ownerArray",["0"]];
-
- if ((_ownerArray select 0) == (getPlayerUID _unitSending)) then {
- if (_unitSending distance _object < 5) then {
- _object setVariable ["dayz_padlockCombination",_code,false];
-
- PVCDZ_Client_processAccessCode = [_code];
- _ownerID publicVariableClient "PVCDZ_Client_processAccessCode";
-
- [_object,"accessCode",_code] call server_updateObject;
-
- _object setVariable ["dayz_padlockHistory", [], true];
- _object setVariable ["dayz_padlockLockStatus", true,true];
-
- diag_log format["INFO: %1, %5 has changed the access code for %2 with %3 at time %4",(name _unitSending),(typeof _object),_code,time,(getPlayerUID _unitSending)];
- } else {
- diag_log format["WARNING: %1, %5 is asking to change access code of %2 from a distance of %3 at time %4",(name _unitSending),(typeof _object),(_unit distance _object),time,(getPlayerUID _unitSending)];
- };
- } else {
- diag_log format["WARNING: %1, %2 is trying to set a code for a gate he does not own.",(name _unitSending),(getPlayerUID _unitSending)];
- };
- };
- */
-
- /*"PVDZ_Server_buildLock" addPublicVariableEventHandler {
- _object = (_this select 1) select 0;
- [_object,"buildLock"] call server_updateObject;
- };*/
};
//Client only
@@ -246,7 +187,7 @@ if (!isDedicated) then {
"PVDZ_drg_RaUW" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\load\unload_wounded.sqf"};
"PVDZ_obj_Fire" addPublicVariableEventHandler {(_this select 1) spawn BIS_Effects_Burn};
"PVCDZ_plr_Humanity" addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange};
- "PVDZE_plr_FriendRQ" addPublicVariableEventHandler {if (player == ((_this select 1) select 0)) then {localize "str_epoch_player_2" call dayz_rollingMessages;};};
+ "PVDZE_plr_FriendRQ" addPublicVariableEventHandler {if (player == ((_this select 1) select 0)) then {localize "str_epoch_player_2" call dayz_rollingMessages;};};
//Medical
"PVCDZ_hlt_Morphine" addPublicVariableEventHandler {(_this select 1) call player_medMorphine};
@@ -275,27 +216,6 @@ if (!isDedicated) then {
_unit setVariable ["NORRN_unconscious", true, true];
};
- /*"PVCDZ_Client_processCode" addPublicVariableEventHandler {
- _object = (_this select 1) select 0;
- _result = (_this select 1) select 1;
- _codeGuess = (_this select 1) select 2;
-
- if (_result) then {
- _object setVariable ["dayz_padlockLockStatus", false,true];
- _object setVariable ["isOpen", "1", true];
- _object setVariable ["dayz_padlockHistory", [], true];
- format[localize "STR_BLD_UNLOCKED",typeOf _object] call dayz_rollingMessages;
- } else {
- format[localize "STR_BLD_WRONG_COMBO",typeOf _object] call dayz_rollingMessages;
- _object setVariable ["dayz_padlockHistory", _codeGuess, true];
- };
- };*/
-
- /*"PVCDZ_Client_processAccessCode" addPublicVariableEventHandler {
- _codeGuess = (_this select 1) select 0;
- format[localize "STR_BLD_COMBO_SET",_codeGuess] call dayz_rollingMessages;
- };*/
-
if (toLower DZE_DeathMsgChat != "none" or DZE_DeathMsgRolling or DZE_DeathMsgDynamicText) then {
"PVDZE_deathMessage" addPublicVariableEventHandler {(_this select 1) call dze_deathMessage};
};
diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf
index 826b7e030..9171d83d9 100644
--- a/SQF/dayz_code/init/variables.sqf
+++ b/SQF/dayz_code/init/variables.sqf
@@ -107,7 +107,6 @@ if (isServer) then {
dayz_traps = [];
dead_bodyCleanup = [];
needUpdate_objects = [];
- needUpdate_FenceObjects = [];
dayz_choppedTrees = [];
dayz_ghostPlayers = [];
dayz_activePlayers = [];
@@ -117,9 +116,6 @@ if (isServer) then {
PlayerDeaths = [];
//Objects to remove when killed.
- DayZ_nonCollide = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3", "StashMedium4", "DomeTentStorage", "DomeTentStorage0", "DomeTentStorage1", "DomeTentStorage2", "DomeTentStorage3", "DomeTentStorage4", "CamoNet_DZ", "DesertTentStorage", "DesertTentStorage0", "DesertTentStorage1", "DesertTentStorage2", "DomeTentStorage3", "DesertTentStorage4"];
- DayZ_WoodenFence = ["WoodenFence_1","WoodenFence_2","WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","WoodenFence_7"];
- DayZ_WoodenGates = ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4"];
DayZ_removableObjects = ["Wire_cat1","Sandbag1_DZ","Hedgehog_DZ","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare"];
// Epoch Additions
@@ -229,14 +225,6 @@ if (!isDedicated) then {
s_player_destroytent = -1;
//s_player_attach_bomb = -1;
//s_player_Drinkfromhands = -1;
- /*s_player_lockhouse = -1; //Vanilla base building currently not used in Epoch
- s_player_unlockhouse = -1;
- s_player_openGate = -1;
- s_player_CloseGate = -1;
- s_player_breakinhouse = -1;
- s_player_setCode = -1;
- s_player_BuildUnLock = -1;
- s_player_BuildLock = -1;*/
// Epoch Additions
s_player_packvault = -1;
diff --git a/SQF/dayz_code/old/Readme.txt b/SQF/dayz_code/old/Readme.txt
index 1b8b82870..efaaa8b1b 100644
--- a/SQF/dayz_code/old/Readme.txt
+++ b/SQF/dayz_code/old/Readme.txt
@@ -23,4 +23,5 @@ Folder for old scripts that are no longer used by epoch. All scripts can still b
//curTimeStr = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fn_curTimeStr.sqf";
//fn_niceSpot = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fn_niceSpot.sqf";
//call compile preprocessFileLineNumbers "\z\addons\dayz_code\old\achievements_init.sqf";
-//fnc_Obj_FenceHandleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fence_handleDam.sqf";
\ No newline at end of file
+//fnc_Obj_FenceHandleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fence_handleDam.sqf";
+//call compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fn_padlock.sqf";
\ No newline at end of file
diff --git a/SQF/dayz_code/compile/fn_Padlock.sqf b/SQF/dayz_code/old/fn_Padlock.sqf
similarity index 100%
rename from SQF/dayz_code/compile/fn_Padlock.sqf
rename to SQF/dayz_code/old/fn_Padlock.sqf
diff --git a/SQF/dayz_code/actions/object_upgradeStorage.sqf b/SQF/dayz_code/old/object_upgradeStorage.sqf
similarity index 100%
rename from SQF/dayz_code/actions/object_upgradeStorage.sqf
rename to SQF/dayz_code/old/object_upgradeStorage.sqf
diff --git a/SQF/dayz_code/actions/object_upgradebuilding.sqf b/SQF/dayz_code/old/object_upgradebuilding.sqf
similarity index 100%
rename from SQF/dayz_code/actions/object_upgradebuilding.sqf
rename to SQF/dayz_code/old/object_upgradebuilding.sqf
diff --git a/SQF/dayz_code/actions/player_operate.sqf b/SQF/dayz_code/old/player_operate.sqf
similarity index 100%
rename from SQF/dayz_code/actions/player_operate.sqf
rename to SQF/dayz_code/old/player_operate.sqf
diff --git a/SQF/dayz_server/init/server_functions.sqf b/SQF/dayz_server/init/server_functions.sqf
index 8c5369388..b357257f5 100644
--- a/SQF/dayz_server/init/server_functions.sqf
+++ b/SQF/dayz_server/init/server_functions.sqf
@@ -112,12 +112,6 @@ check_publishobject = {
_allowed = true;
};
- //Buildings
- if (_object isKindOf "DZ_buildables") then {
- _saveObject = "DZ_buildables";
- _allowed = true;
- };
-
#ifdef OBJECT_DEBUG
diag_log format["DEBUG: Object: %1 published by %2 is allowed by %3",_object,_playername,_saveObject];
#endif
diff --git a/SQF/dayz_server/system/server_vehicleSync.fsm b/SQF/dayz_server/system/server_vehicleSync.fsm
index 564b837a0..ab7d6aa9c 100644
--- a/SQF/dayz_server/system/server_vehicleSync.fsm
+++ b/SQF/dayz_server/system/server_vehicleSync.fsm
@@ -8,183 +8,128 @@ item3[] = {"true",8,218,-75.000000,250.000000,25.000000,300.000000,0.000000,"tru
item4[] = {"",7,210,-204.000015,271.000000,-195.999985,279.000031,0.000000,""};
item5[] = {"",7,210,-204.000015,-104.000000,-196.000000,-96.000000,0.000000,""};
item6[] = {"initialized",4,218,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"initialized"};
-item7[] = {"prepare",2,250,-75.000000,-275.000000,25.000000,-225.000000,0.000000,"prepare"};
-item8[] = {"update_objects",2,4346,-125.000000,75.000000,-25.000000,125.000000,0.000000,"update objects"};
-item9[] = {"Objects_need_upd",4,218,-125.000000,0.000000,-25.000000,50.000000,1.000000,"Objects" \n "need update"};
-item10[] = {"FenceObjects_need",4,218,-25.000000,0.000000,75.000000,50.000000,1.000000,"FenceObjects" \n "need update"};
-item11[] = {"update_objects_1",2,250,-25.000000,75.000000,75.000000,125.000000,0.000000,"update objects"};
+item7[] = {"prepare",2,4346,-75.000000,-275.000000,25.000000,-225.000000,0.000000,"prepare"};
+item8[] = {"update_objects",2,250,-75.220673,77.428261,24.779324,127.428261,0.000000,"update objects"};
+item9[] = {"Objects_need_upd",4,218,-75.220726,-1.214130,24.779320,48.785873,1.000000,"Objects" \n "need update"};
link0[] = {0,6};
link1[] = {1,2};
link2[] = {2,9};
-link3[] = {2,10};
-link4[] = {3,4};
-link5[] = {4,5};
-link6[] = {5,2};
-link7[] = {6,7};
-link8[] = {7,1};
-link9[] = {8,3};
-link10[] = {9,8};
-link11[] = {10,11};
-link12[] = {11,3};
-globals[] = {0.000000,0,0,0,0,640,480,1,15,6316128,1,-520.235962,640.978394,444.212921,-448.684845,779,895,1};
-window[] = {2,-1,-1,-1,-1,803,75,1404,75,3,797};
+link3[] = {3,4};
+link4[] = {4,5};
+link5[] = {5,2};
+link6[] = {6,7};
+link7[] = {7,1};
+link8[] = {8,3};
+link9[] = {9,8};
+globals[] = {0.000000,0,0,0,0,640,480,1,15,6316128,1,-285.818726,406.559204,464.760406,-344.050812,779,910,1};
+window[] = {2,-1,-1,-1,-1,858,130,1459,130,3,797};
*//*%FSM*/
class FSM
{
- fsmName = "DayZ Server Vehicle Sync";
- class States
+ fsmName = "DayZ Server Vehicle Sync";
+ class States
+ {
+ /*%FSM*/
+ class init
+ {
+ name = "init";
+ init = /*%FSM*/""/*%FSM*/;
+ precondition = /*%FSM*/""/*%FSM*/;
+ class Links
+ {
+ /*%FSM*/
+ class initialized
{
- /*%FSM*/
- class init
- {
- name = "init";
- itemno = 0;
- init = /*%FSM*/""/*%FSM*/;
- precondition = /*%FSM*/""/*%FSM*/;
- class Links
- {
- /*%FSM*/
- class initialized
- {
- itemno = 6;
- priority = 0.000000;
- to="prepare";
- precondition = /*%FSM*/""/*%FSM*/;
- condition=/*%FSM*/"!isnil ""bis_fnc_init"""/*%FSM*/;
- action=/*%FSM*/""/*%FSM*/;
- };
- /*%FSM*/
- };
- };
- /*%FSM*/
- /*%FSM*/
- class waiting
- {
- name = "waiting";
- itemno = 2;
- init = /*%FSM*/""/*%FSM*/;
- precondition = /*%FSM*/""/*%FSM*/;
- class Links
- {
- /*%FSM*/
- class FenceObjects_need
- {
- itemno = 10;
- priority = 1.000000;
- to="update_objects_1";
- precondition = /*%FSM*/""/*%FSM*/;
- condition=/*%FSM*/"(( (count needUpdate_FenceObjects) > 0) && (diag_tickTime -_lastfenceUpdate> 5) && (!isNil ""sm_done""))"/*%FSM*/;
- action=/*%FSM*/"_lastfenceUpdate = diag_tickTime;"/*%FSM*/;
- };
- /*%FSM*/
- /*%FSM*/
- class Objects_need_upd
- {
- itemno = 9;
- priority = 1.000000;
- to="update_objects";
- precondition = /*%FSM*/""/*%FSM*/;
- condition=/*%FSM*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastVehicleUpdate> 5) && (!isNil ""sm_done""))"/*%FSM*/;
- action=/*%FSM*/"_lastNeedUpdate = diag_tickTime;"/*%FSM*/;
- };
- /*%FSM*/
- };
- };
- /*%FSM*/
- /*%FSM*/
- class prepare
- {
- name = "prepare";
- itemno = 7;
- init = /*%FSM*/"diag_log (""CLEANUP: INITIALIZING Vehicle SCRIPT"");" \n
- "" \n
- "" \n
- "_lastVehicleUpdate = diag_tickTime;" \n
- "_lastfenceUpdate = diag_tickTime;" \n
- "" \n
- "" \n
- ""/*%FSM*/;
- precondition = /*%FSM*/""/*%FSM*/;
- class Links
- {
- /*%FSM*/
- class true
- {
- itemno = 1;
- priority = 0.000000;
- to="waiting";
- precondition = /*%FSM*/""/*%FSM*/;
- condition=/*%FSM*/"true"/*%FSM*/;
- action=/*%FSM*/""/*%FSM*/;
- };
- /*%FSM*/
- };
- };
- /*%FSM*/
- /*%FSM*/
- class update_objects
- {
- name = "update_objects";
- itemno = 8;
- init = /*%FSM*/"if (object_debug) then {" \n
- " diag_log format[""INFO: needUpdate_objects=%1"",needUpdate_objects];" \n
- "};" \n
- "" \n
- "{" \n
- " needUpdate_objects = needUpdate_objects - [_x];" \n
- " [_x,""damage"",true] call server_updateObject;" \n
- "} forEach needUpdate_objects;" \n
- ""/*%FSM*/;
- precondition = /*%FSM*/""/*%FSM*/;
- class Links
- {
- /*%FSM*/
- class true
- {
- itemno = 3;
- priority = 0.000000;
- to="waiting";
- precondition = /*%FSM*/""/*%FSM*/;
- condition=/*%FSM*/"true"/*%FSM*/;
- action=/*%FSM*/""/*%FSM*/;
- };
- /*%FSM*/
- };
- };
- /*%FSM*/
- /*%FSM*/
- class update_objects_1
- {
- name = "update_objects_1";
- itemno = 11;
- init = /*%FSM*/"diag_log format[""INFO: needUpdate_FenceObjects=%1"",needUpdate_FenceObjects];" \n
- "" \n
- "{" \n
- " needUpdate_FenceObjects = needUpdate_FenceObjects - [_x];" \n
- " [_x,""objWallDamage""] call server_updateObject;" \n
- "} forEach needUpdate_FenceObjects;" \n
- ""/*%FSM*/;
- precondition = /*%FSM*/""/*%FSM*/;
- class Links
- {
- /*%FSM*/
- class true
- {
- itemno = 3;
- priority = 0.000000;
- to="waiting";
- precondition = /*%FSM*/""/*%FSM*/;
- condition=/*%FSM*/"true"/*%FSM*/;
- action=/*%FSM*/""/*%FSM*/;
- };
- /*%FSM*/
- };
- };
- /*%FSM*/
+ priority = 0.000000;
+ to="prepare";
+ precondition = /*%FSM*/""/*%FSM*/;
+ condition=/*%FSM*/"!isnil ""bis_fnc_init"""/*%FSM*/;
+ action=/*%FSM*/""/*%FSM*/;
};
- initState="init";
- finalStates[] =
+ /*%FSM*/
+ };
+ };
+ /*%FSM*/
+ /*%FSM*/
+ class waiting
+ {
+ name = "waiting";
+ init = /*%FSM*/""/*%FSM*/;
+ precondition = /*%FSM*/""/*%FSM*/;
+ class Links
+ {
+ /*%FSM*/
+ class Objects_need_upd
{
+ priority = 1.000000;
+ to="update_objects";
+ precondition = /*%FSM*/""/*%FSM*/;
+ condition=/*%FSM*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastVehicleUpdate> 5) && (!isNil ""sm_done""))"/*%FSM*/;
+ action=/*%FSM*/"_lastNeedUpdate = diag_tickTime;"/*%FSM*/;
};
+ /*%FSM*/
+ };
+ };
+ /*%FSM*/
+ /*%FSM*/
+ class prepare
+ {
+ name = "prepare";
+ init = /*%FSM*/"diag_log (""CLEANUP: INITIALIZING Vehicle SCRIPT"");" \n
+ "" \n
+ "_lastVehicleUpdate = diag_tickTime;" \n
+ "" \n
+ "" \n
+ ""/*%FSM*/;
+ precondition = /*%FSM*/""/*%FSM*/;
+ class Links
+ {
+ /*%FSM*/
+ class true
+ {
+ priority = 0.000000;
+ to="waiting";
+ precondition = /*%FSM*/""/*%FSM*/;
+ condition=/*%FSM*/"true"/*%FSM*/;
+ action=/*%FSM*/""/*%FSM*/;
+ };
+ /*%FSM*/
+ };
+ };
+ /*%FSM*/
+ /*%FSM*/
+ class update_objects
+ {
+ name = "update_objects";
+ init = /*%FSM*/"if (object_debug) then {" \n
+ " diag_log format[""INFO: needUpdate_objects=%1"",needUpdate_objects];" \n
+ "};" \n
+ "" \n
+ "{" \n
+ " needUpdate_objects = needUpdate_objects - [_x];" \n
+ " [_x,""damage"",true] call server_updateObject;" \n
+ "} forEach needUpdate_objects;" \n
+ ""/*%FSM*/;
+ precondition = /*%FSM*/""/*%FSM*/;
+ class Links
+ {
+ /*%FSM*/
+ class true
+ {
+ priority = 0.000000;
+ to="waiting";
+ precondition = /*%FSM*/""/*%FSM*/;
+ condition=/*%FSM*/"true"/*%FSM*/;
+ action=/*%FSM*/""/*%FSM*/;
+ };
+ /*%FSM*/
+ };
+ };
+ /*%FSM*/
+ };
+ initState="init";
+ finalStates[] =
+ {
+ };
};
-/*%FSM*/
+/*%FSM*/
\ No newline at end of file