mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Finish updating loot system to 1.8 with custom epoch features
This commit is contained in:
@@ -8,7 +8,16 @@ class CfgBuildingLoot {
|
||||
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
|
||||
lootChance = 0;
|
||||
lootPos[] = {};
|
||||
|
||||
lootPosSmall[] = {};
|
||||
lootPosZombie[] = {};
|
||||
|
||||
itemType[] = {};
|
||||
|
||||
itemChance[] = {};
|
||||
lootTypeSmall[] = {};
|
||||
itemChanceSmall[] = {};
|
||||
|
||||
hangPos[] = {};
|
||||
vehPos[] = {};
|
||||
};
|
||||
@@ -66,25 +75,43 @@ class CfgBuildingLoot {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"ItemSodaMdew","magazine",0.01}
|
||||
,{"ItemSodaRbull","magazine",0.01}
|
||||
,{"ItemSodaOrangeSherbet","magazine",0.02}
|
||||
,{"ItemWatch","generic",0.04}
|
||||
,{"ItemCompass","generic",0.03}
|
||||
,{"ItemMap","weapon",0.02}
|
||||
,{"ItemFlashlight","generic",0.01}
|
||||
,{"ItemKnife","generic",0.04}
|
||||
,{"ItemMatchbox_DZE","generic",0.01}
|
||||
,{"","generic",0.36}
|
||||
,{"backpacks","backpacks",0.04}
|
||||
,{"tents","tents",0.01}
|
||||
,{"","military",0.02}
|
||||
,{"","trash",0.17}
|
||||
,{"Binocular","weapon",0.02}
|
||||
,{"PartPlywoodPack","magazine",0.02}
|
||||
,{"clothes","clothes",0.01}
|
||||
,{"specialclothes","specialclothes",0.01}
|
||||
,{"WeaponHolder_MeleeCrowbar","object",0.03}
|
||||
{"ItemSodaMdew","magazine",0.01},
|
||||
{"ItemSodaRbull","magazine",0.01},
|
||||
{"ItemSodaOrangeSherbet","magazine",0.02},
|
||||
{"ItemWatch","generic",0.04},
|
||||
{"ItemCompass","generic",0.03},
|
||||
{"ItemMap","weapon",0.02},
|
||||
{"ItemFlashlight","generic",0.01},
|
||||
{"ItemKnife","generic",0.04},
|
||||
{"ItemMatchbox_DZE","generic",0.01},
|
||||
{"","generic",0.36},
|
||||
{"backpacks","backpacks",0.04},
|
||||
{"tents","tents",0.01},
|
||||
{"","military",0.02},
|
||||
{"","trash",0.17},
|
||||
{"Binocular","weapon",0.02},
|
||||
{"PartPlywoodPack","magazine",0.02},
|
||||
{"clothes","clothes",0.01},
|
||||
{"specialclothes","specialclothes",0.01},
|
||||
{"WeaponHolder_MeleeCrowbar","object",0.03}
|
||||
};
|
||||
lootTypeSmall[] = {
|
||||
{ "ItemSodaMdew","magazine",0.01 },
|
||||
{ "ItemSodaRbull","magazine",0.01 },
|
||||
{ "ItemSodaOrangeSherbet","magazine",0.02 },
|
||||
{ "ItemWatch","weapon",0.05 },
|
||||
{ "ItemCompass","weapon",0.04 },
|
||||
{ "ItemMap","weapon",0.03 },
|
||||
{ "pistols","cfglootweapon",0.12 },
|
||||
{ "ItemFlashlight","weapon",0.02 },
|
||||
{ "ItemKnife","weapon",0.04 },
|
||||
{ "ItemMatchbox_DZE","weapon",0.03 },
|
||||
{ "","generic",0.38 },
|
||||
{ "","military",0.04 },
|
||||
{ "","trash",0.17 },
|
||||
{ "Binocular","weapon",0.02 },
|
||||
{ "clothes","single",0.01},
|
||||
{ "specialclothes","single",0.01 }
|
||||
};
|
||||
};
|
||||
class Office: Default {
|
||||
@@ -94,27 +121,46 @@ class CfgBuildingLoot {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"ItemSodaMdew","magazine",0.01}
|
||||
,{"ItemSodaRbull","magazine",0.01}
|
||||
,{"ItemSodaOrangeSherbet","magazine",0.02}
|
||||
,{"ItemWatch","generic",0.04}
|
||||
,{"ItemCompass","generic",0.03}
|
||||
,{"ItemMap","weapon",0.02}
|
||||
,{"ItemFlashlight","generic",0.01}
|
||||
,{"ItemKnife","generic",0.04}
|
||||
,{"ItemMatchbox_DZE","generic",0.01}
|
||||
,{"","generic",0.31}
|
||||
,{"backpacks","backpacks",0.04}
|
||||
,{"tents","tents",0.01}
|
||||
,{"","military",0.02}
|
||||
,{"","trash",0.21}
|
||||
,{"Binocular","weapon",0.02}
|
||||
,{"PartPlywoodPack","magazine",0.02}
|
||||
,{"clothes","clothes",0.01}
|
||||
,{"specialclothes","specialclothes",0.01}
|
||||
,{"WeaponHolder_MeleeCrowbar","object",0.03}
|
||||
,{"ItemBriefcaseEmpty","magazine",0.01}
|
||||
,{"ItemDocument","magazine",0.01}
|
||||
{"ItemSodaMdew","magazine",0.01},
|
||||
{"ItemSodaRbull","magazine",0.01},
|
||||
{"ItemSodaOrangeSherbet","magazine",0.02},
|
||||
{"ItemWatch","generic",0.04},
|
||||
{"ItemCompass","generic",0.03},
|
||||
{"ItemMap","weapon",0.02},
|
||||
{"ItemFlashlight","generic",0.01},
|
||||
{"ItemKnife","generic",0.04},
|
||||
{"ItemMatchbox_DZE","generic",0.01},
|
||||
{"","generic",0.31},
|
||||
{"backpacks","backpacks",0.04},
|
||||
{"tents","tents",0.01},
|
||||
{"","military",0.02},
|
||||
{"","trash",0.21},
|
||||
{"Binocular","weapon",0.02},
|
||||
{"PartPlywoodPack","magazine",0.02},
|
||||
{"clothes","clothes",0.01},
|
||||
{"specialclothes","specialclothes",0.01},
|
||||
{"WeaponHolder_MeleeCrowbar","object",0.03},
|
||||
{"ItemBriefcaseEmpty","magazine",0.01},
|
||||
{"ItemDocument","magazine",0.01}
|
||||
};
|
||||
lootTypeSmall[] = {
|
||||
{ "ItemSodaMdew","magazine",0.01 },
|
||||
{ "ItemSodaRbull","magazine",0.01 },
|
||||
{ "ItemSodaOrangeSherbet","magazine",0.02 },
|
||||
{ "ItemWatch","weapon",0.05 },
|
||||
{ "ItemCompass","weapon",0.04 },
|
||||
{ "ItemMap","weapon",0.03 },
|
||||
{ "pistols","cfglootweapon",0.15 },
|
||||
{ "ItemFlashlight","weapon",0.02 },
|
||||
{ "ItemKnife","weapon",0.05 },
|
||||
{ "ItemMatchbox_DZE","weapon",0.03 },
|
||||
{ "","generic",0.31 },
|
||||
{ "","military",0.04 },
|
||||
{ "","trash",0.03 },
|
||||
{ "Binocular","weapon",0.02 },
|
||||
{ "clothes","single",0.16 },
|
||||
{ "specialclothes","single",0.02 },
|
||||
{ "ItemDocument","magazine",0.01 }
|
||||
};
|
||||
};
|
||||
class Industrial: Default {
|
||||
@@ -124,26 +170,33 @@ class CfgBuildingLoot {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"ItemGenerator","magazine",0.01}
|
||||
,{"ItemFuelBarrelEmpty","magazine",0.01}
|
||||
,{"","generic",0.17}
|
||||
,{"","trash",0.25}
|
||||
,{"","military",0.04}
|
||||
,{"PartGeneric","magazine",0.04}
|
||||
,{"PartWheel","magazine",0.05}
|
||||
,{"PartFueltank","magazine",0.02}
|
||||
,{"PartEngine","magazine",0.02}
|
||||
,{"PartGlass","magazine",0.04}
|
||||
,{"PartVRotor","magazine",0.01}
|
||||
,{"ItemJerrycan","magazine",0.04}
|
||||
,{"WeaponHolder_ItemHatchet_DZE","object",0.07}
|
||||
,{"ItemKnife","military",0.07}
|
||||
,{"ItemToolbox","weapon",0.06}
|
||||
,{"ItemWire","magazine",0.01}
|
||||
,{"ItemTankTrap","magazine",0.04}
|
||||
,{"ItemKeyKit","weapon",0.01}
|
||||
,{"CinderBlocks","magazine",0.03}
|
||||
,{"MortarBucket","magazine",0.01}
|
||||
{"ItemGenerator","magazine",0.01},
|
||||
{"ItemFuelBarrelEmpty","magazine",0.01},
|
||||
{"","generic",0.17},
|
||||
{"","trash",0.25},
|
||||
{"","military",0.04},
|
||||
{"PartGeneric","magazine",0.04},
|
||||
{"PartWheel","magazine",0.05},
|
||||
{"PartFueltank","magazine",0.02},
|
||||
{"PartEngine","magazine",0.02},
|
||||
{"PartGlass","magazine",0.04},
|
||||
{"PartVRotor","magazine",0.01},
|
||||
{"ItemJerrycan","magazine",0.04},
|
||||
{"WeaponHolder_ItemHatchet_DZE","object",0.07},
|
||||
{"ItemKnife","military",0.07},
|
||||
{"ItemToolbox","weapon",0.06},
|
||||
{"ItemWire","magazine",0.01},
|
||||
{"ItemTankTrap","magazine",0.04},
|
||||
{"ItemKeyKit","weapon",0.01},
|
||||
{"CinderBlocks","magazine",0.03},
|
||||
{"MortarBucket","magazine",0.01}
|
||||
};
|
||||
lootTypeSmall[] = {
|
||||
{ "","generic",0.5 },
|
||||
{ "","trash",0.28 },
|
||||
{ "","military",0.14 },
|
||||
{ "ItemKnife","weapon",0.07 },
|
||||
{ "ItemKeyKit","weapon",0.01 }
|
||||
};
|
||||
};
|
||||
class IndustrialFuel: Default {
|
||||
@@ -153,24 +206,31 @@ class CfgBuildingLoot {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"ItemGenerator","magazine",0.01}
|
||||
,{"fuel_pump_kit","magazine",0.01}
|
||||
,{"","generic",0.18}
|
||||
,{"","trash",0.28}
|
||||
,{"","military",0.04}
|
||||
,{"PartGeneric","magazine",0.04}
|
||||
,{"PartWheel","magazine",0.05}
|
||||
,{"PartFueltank","magazine",0.02}
|
||||
,{"PartEngine","magazine",0.02}
|
||||
,{"PartGlass","magazine",0.04}
|
||||
,{"PartVRotor","magazine",0.01}
|
||||
,{"ItemJerrycan","magazine",0.04}
|
||||
,{"WeaponHolder_ItemHatchet_DZE","object",0.07}
|
||||
,{"ItemKnife","military",0.07}
|
||||
,{"ItemToolbox","weapon",0.06}
|
||||
,{"ItemWire","magazine",0.01}
|
||||
,{"ItemTankTrap","magazine",0.04}
|
||||
,{"ItemKeyKit","weapon",0.01}
|
||||
{"ItemGenerator","magazine",0.01},
|
||||
{"fuel_pump_kit","magazine",0.01},
|
||||
{"","generic",0.18},
|
||||
{"","trash",0.28},
|
||||
{"","military",0.04},
|
||||
{"PartGeneric","magazine",0.04},
|
||||
{"PartWheel","magazine",0.05},
|
||||
{"PartFueltank","magazine",0.02},
|
||||
{"PartEngine","magazine",0.02},
|
||||
{"PartGlass","magazine",0.04},
|
||||
{"PartVRotor","magazine",0.01},
|
||||
{"ItemJerrycan","magazine",0.04},
|
||||
{"WeaponHolder_ItemHatchet_DZE","object",0.07},
|
||||
{"ItemKnife","military",0.07},
|
||||
{"ItemToolbox","weapon",0.06},
|
||||
{"ItemWire","magazine",0.01},
|
||||
{"ItemTankTrap","magazine",0.04},
|
||||
{"ItemKeyKit","weapon",0.01}
|
||||
};
|
||||
lootTypeSmall[] = {
|
||||
{ "","generic",0.5 },
|
||||
{ "","trash",0.28 },
|
||||
{ "","military",0.14 },
|
||||
{ "ItemKnife","weapon",0.07 },
|
||||
{ "ItemKeyKit","weapon",0.01 }
|
||||
};
|
||||
};
|
||||
class Farm: Default {
|
||||
@@ -180,16 +240,23 @@ class CfgBuildingLoot {
|
||||
lootChance = 0.5;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"ItemJerrycan","magazine",0.05}
|
||||
,{"","generic",0.3}
|
||||
,{"","trash",0.26}
|
||||
,{"PartPlankPack","magazine",0.06}
|
||||
,{"WeaponHolder_ItemHatchet_DZE","object",0.05}
|
||||
,{"ItemFuelBarrelEmpty","magazine",0.01}
|
||||
,{"WeaponHolder_ItemMachete","object",0.03}
|
||||
,{"ItemFishingPole","weapon",0.02}
|
||||
,{"ItemLightBulb","magazine",0.02}
|
||||
,{"ItemSledgeHandle","magazine",0.02}
|
||||
{"ItemJerrycan","magazine",0.05},
|
||||
{"","generic",0.3},
|
||||
{"","trash",0.26},
|
||||
{"PartPlankPack","magazine",0.06},
|
||||
{"WeaponHolder_ItemHatchet_DZE","object",0.05},
|
||||
{"ItemFuelBarrelEmpty","magazine",0.01},
|
||||
{"WeaponHolder_ItemMachete","object",0.03},
|
||||
{"ItemFishingPole","weapon",0.02},
|
||||
{"ItemLightBulb","magazine",0.02},
|
||||
{"ItemSledgeHandle","magazine",0.02}
|
||||
};
|
||||
lootTypeSmall[] = {
|
||||
{ "","generic", 0.79},
|
||||
{ "","trash",0.14 },
|
||||
{ "","military",0.05},
|
||||
{ "ItemLightBulb","magazine",0.01},
|
||||
{ "ItemSledgeHead","magazine",0.01}
|
||||
};
|
||||
};
|
||||
class Supermarket: Default {
|
||||
@@ -199,23 +266,40 @@ class CfgBuildingLoot {
|
||||
zombieChance = 0.3;
|
||||
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
|
||||
lootType[] = {
|
||||
{"ItemSodaMdew","magazine",0.01}
|
||||
,{"ItemSodaRbull","magazine",0.01}
|
||||
,{"ItemSodaOrangeSherbet","magazine",0.03}
|
||||
,{"ItemWatch","generic",0.07}
|
||||
,{"ItemCompass","generic",0.02}
|
||||
,{"ItemMap","weapon",0.04}
|
||||
,{"ItemFlashlight","generic",0.01}
|
||||
,{"ItemKnife","generic",0.02}
|
||||
,{"ItemMatchbox_DZE","generic",0.04}
|
||||
,{"","generic",0.04}
|
||||
,{"backpacks","backpacks",0.07}
|
||||
,{"tents","tents",0.01}
|
||||
,{"","food",0.3}
|
||||
,{"","trash",0.23}
|
||||
,{"Binocular","weapon",0.05}
|
||||
,{"PartPlywoodPack","magazine",0.02}
|
||||
,{"ItemMixOil","magazine",0.02}
|
||||
{"ItemSodaMdew","magazine",0.01},
|
||||
{"ItemSodaRbull","magazine",0.01},
|
||||
{"ItemSodaOrangeSherbet","magazine",0.03},
|
||||
{"ItemWatch","generic",0.07},
|
||||
{"ItemCompass","generic",0.02},
|
||||
{"ItemMap","weapon",0.04},
|
||||
{"ItemFlashlight","generic",0.01},
|
||||
{"ItemKnife","generic",0.02},
|
||||
{"ItemMatchbox_DZE","generic",0.04},
|
||||
{"","generic",0.04},
|
||||
{"backpacks","backpacks",0.07},
|
||||
{"tents","tents",0.01},
|
||||
{"","food",0.3},
|
||||
{"","trash",0.23},
|
||||
{"Binocular","weapon",0.05},
|
||||
{"PartPlywoodPack","magazine",0.02},
|
||||
{"ItemMixOil","magazine",0.02}
|
||||
};
|
||||
lootTypeSmall[] = {
|
||||
{ "ItemSodaMdew","magazine",0.01 },
|
||||
{ "ItemSodaRbull","magazine",0.01 },
|
||||
{ "ItemSodaOrangeSherbet","magazine",0.03 },
|
||||
{ "ItemWatch","weapon",0.07 },
|
||||
{ "ItemCompass","weapon",0.03 },
|
||||
{ "ItemMap","weapon",0.05 },
|
||||
{ "pistols","cfglootweapon",0.08 },
|
||||
{ "ItemFlashlight","weapon",0.01 },
|
||||
{ "ItemKnife","weapon",0.02 },
|
||||
{ "ItemMatchbox_DZE","weapon",0.04 },
|
||||
{ "","generic",0.21 },
|
||||
{ "","food",0.24 },
|
||||
{ "","trash",0.16 },
|
||||
{ "Binocular","weapon",0.02 },
|
||||
{ "ItemMixOil", "magazine",0.02}
|
||||
};
|
||||
};
|
||||
class HeliCrash: Default {
|
||||
@@ -225,15 +309,15 @@ class CfgBuildingLoot {
|
||||
lootChance = 0.5;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"","military",0.3}
|
||||
,{"","medical",0.18}
|
||||
,{"MAAWS","weapon",0.02}
|
||||
,{"MedBox0","object",0.05}
|
||||
,{"NVGoggles","weapon",0.01}
|
||||
,{"AmmoBoxSmall_556","object",0.03}
|
||||
,{"AmmoBoxSmall_762","object",0.03}
|
||||
,{"militaryclothes","militaryclothes",0.05}
|
||||
,{"militaryammo","militaryammo",0.06}
|
||||
{"","military",0.3},
|
||||
{"","medical",0.18},
|
||||
{"MAAWS","weapon",0.02},
|
||||
{"MedBox0","object",0.05},
|
||||
{"NVGoggles","weapon",0.01},
|
||||
{"AmmoBoxSmall_556","object",0.03},
|
||||
{"AmmoBoxSmall_762","object",0.03},
|
||||
{"militaryclothes","militaryclothes",0.05},
|
||||
{"militaryammo","militaryammo",0.06}
|
||||
};
|
||||
};
|
||||
class HeliCrash_No50s: Default {
|
||||
@@ -243,15 +327,15 @@ class CfgBuildingLoot {
|
||||
lootChance = 0.5;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"","military",0.35}
|
||||
,{"","medical",0.18}
|
||||
,{"MAAWS","weapon",0.02}
|
||||
,{"MedBox0","object",0.05}
|
||||
,{"NVGoggles","weapon",0.01}
|
||||
,{"AmmoBoxSmall_556","object",0.03}
|
||||
,{"AmmoBoxSmall_762","object",0.03}
|
||||
,{"militaryclothes","militaryclothes",0.05}
|
||||
,{"militaryammo","militaryammo",0.06}
|
||||
{"","military",0.35},
|
||||
{"","medical",0.18},
|
||||
{"MAAWS","weapon",0.02},
|
||||
{"MedBox0","object",0.05},
|
||||
{"NVGoggles","weapon",0.01},
|
||||
{"AmmoBoxSmall_556","object",0.03},
|
||||
{"AmmoBoxSmall_762","object",0.03},
|
||||
{"militaryclothes","militaryclothes",0.05},
|
||||
{"militaryammo","militaryammo",0.06}
|
||||
};
|
||||
};
|
||||
class Hospital: Default {
|
||||
@@ -262,9 +346,13 @@ class CfgBuildingLoot {
|
||||
lootChance = 1;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"","trash",0.1}
|
||||
,{"","hospital",0.7}
|
||||
,{"MedBox0","object",0.2}
|
||||
{"","trash",0.1},
|
||||
{"","hospital",0.7},
|
||||
{"MedBox0","object",0.2}
|
||||
};
|
||||
lootTypeSmall[] = {
|
||||
{ "","trash",0.1 },
|
||||
{ "","hospital",0.9 }
|
||||
};
|
||||
};
|
||||
class Military: Default {
|
||||
@@ -274,17 +362,30 @@ class CfgBuildingLoot {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"Binocular","weapon",0.03}
|
||||
,{"ItemFlashlightRed","military",0.04}
|
||||
,{"ItemKnife","military",0.01}
|
||||
,{"ItemGPS","weapon",0.01}
|
||||
,{"ItemMap","military",0.02}
|
||||
,{"militarybackpacks","militarybackpacks",0.05}
|
||||
,{"","medical",0.03}
|
||||
,{"","generic",0.1}
|
||||
,{"","military",0.3}
|
||||
,{"ItemEtool","weapon",0.02}
|
||||
,{"ItemSandbag","magazine",0.02}
|
||||
{"Binocular","weapon",0.03},
|
||||
{"ItemFlashlightRed","military",0.04},
|
||||
{"ItemKnife","military",0.01},
|
||||
{"ItemGPS","weapon",0.01},
|
||||
{"ItemMap","military",0.02},
|
||||
{"militarybackpacks","militarybackpacks",0.05},
|
||||
{"","medical",0.03},
|
||||
{"","generic",0.1},
|
||||
{"","military",0.3},
|
||||
{"ItemEtool","weapon",0.02},
|
||||
{"ItemSandbag","magazine",0.02}
|
||||
};
|
||||
lootTypeSmall[] = {
|
||||
{ "pistols","cfglootweapon",0.15 },
|
||||
{ "Binocular","weapon",0.02 },
|
||||
{ "ItemFlashlightRed","weapon",0.03 },
|
||||
{ "ItemKnife","weapon",0.04 },
|
||||
{ "ItemGPS","weapon",0.02 },
|
||||
{ "ItemMap","weapon",0.02 },
|
||||
{ "","medical",0.09 },
|
||||
{ "","generic",0.34 },
|
||||
{ "","military",0.26 },
|
||||
{ "submachinegun","cfglootweapon",0.02 },
|
||||
{ "ItemEtool","weapon",0.01 }
|
||||
};
|
||||
};
|
||||
class MilitaryIndustrial: Default {
|
||||
@@ -294,22 +395,34 @@ class CfgBuildingLoot {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"PartGeneric","magazine",0.03}
|
||||
,{"ItemGenerator","magazine",0.01}
|
||||
,{"PartWheel","magazine",0.02}
|
||||
,{"Binocular","weapon",0.01}
|
||||
,{"ItemFlashlightRed","military",0.03}
|
||||
,{"ItemKnife","military",0.04}
|
||||
,{"ItemGPS","weapon",0.01}
|
||||
,{"PartVRotor","magazine",0.01}
|
||||
,{"militarybackpacks","militarybackpacks",0.03}
|
||||
,{"","medical",0.05}
|
||||
,{"","generic",0.35}
|
||||
,{"","military",0.07}
|
||||
,{"ItemEtool","weapon",0.03}
|
||||
,{"ItemSandbag","magazine",0.02}
|
||||
,{"ItemFuelBarrelEmpty","magazine",0.03}
|
||||
,{"fuel_pump_kit","magazine",0.01}
|
||||
{"PartGeneric","magazine",0.03},
|
||||
{"ItemGenerator","magazine",0.01},
|
||||
{"PartWheel","magazine",0.02},
|
||||
{"Binocular","weapon",0.01},
|
||||
{"ItemFlashlightRed","military",0.03},
|
||||
{"ItemKnife","military",0.04},
|
||||
{"ItemGPS","weapon",0.01},
|
||||
{"PartVRotor","magazine",0.01},
|
||||
{"militarybackpacks","militarybackpacks",0.03},
|
||||
{"","medical",0.05},
|
||||
{"","generic",0.35},
|
||||
{"","military",0.07},
|
||||
{"ItemEtool","weapon",0.03},
|
||||
{"ItemSandbag","magazine",0.02},
|
||||
{"ItemFuelBarrelEmpty","magazine",0.03},
|
||||
{"fuel_pump_kit","magazine",0.01}
|
||||
};
|
||||
lootTypeSmall[] = {
|
||||
{ "pistols","cfglootweapon",0.12 },
|
||||
{ "Binocular","weapon",0.05 },
|
||||
{ "ItemFlashlightRed","weapon",0.03 },
|
||||
{ "ItemKnife","weapon",0.04 },
|
||||
{ "ItemGPS","weapon",0.02 },
|
||||
{ "","medical",0.02 },
|
||||
{ "","generic",0.09 },
|
||||
{ "","military",0.34 },
|
||||
{ "submachinegun","cfglootweapon",0.26 },
|
||||
{ "ItemEtool","weapon",0.03 }
|
||||
};
|
||||
};
|
||||
class IndustrialMilitary: Default {
|
||||
@@ -319,25 +432,37 @@ class CfgBuildingLoot {
|
||||
lootChance = 0.5;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"PartGeneric","magazine",0.03}
|
||||
,{"ItemGenerator","magazine",0.01}
|
||||
,{"PartWheel","magazine",0.02}
|
||||
,{"Binocular","weapon",0.01}
|
||||
,{"ItemFlashlightRed","military",0.03}
|
||||
,{"ItemKnife","military",0.04}
|
||||
,{"ItemGPS","weapon",0.01}
|
||||
,{"PartVRotor","magazine",0.01}
|
||||
,{"PartFueltank","magazine",0.03}
|
||||
,{"PartEngine","magazine",0.04}
|
||||
,{"PartGlass","magazine",0.05}
|
||||
,{"militarybackpacks","militarybackpacks",0.03}
|
||||
,{"","medical",0.05}
|
||||
,{"","generic",0.25}
|
||||
,{"","military",0.07}
|
||||
,{"ItemEtool","weapon",0.03}
|
||||
,{"ItemSandbag","magazine",0.02}
|
||||
,{"ItemFuelBarrelEmpty","magazine",0.03}
|
||||
,{"fuel_pump_kit","magazine",0.01}
|
||||
{"PartGeneric","magazine",0.03},
|
||||
{"ItemGenerator","magazine",0.01},
|
||||
{"PartWheel","magazine",0.02},
|
||||
{"Binocular","weapon",0.01},
|
||||
{"ItemFlashlightRed","military",0.03},
|
||||
{"ItemKnife","military",0.04},
|
||||
{"ItemGPS","weapon",0.01},
|
||||
{"PartVRotor","magazine",0.01},
|
||||
{"PartFueltank","magazine",0.03},
|
||||
{"PartEngine","magazine",0.04},
|
||||
{"PartGlass","magazine",0.05},
|
||||
{"militarybackpacks","militarybackpacks",0.03},
|
||||
{"","medical",0.05},
|
||||
{"","generic",0.25},
|
||||
{"","military",0.07},
|
||||
{"ItemEtool","weapon",0.03},
|
||||
{"ItemSandbag","magazine",0.02},
|
||||
{"ItemFuelBarrelEmpty","magazine",0.03},
|
||||
{"fuel_pump_kit","magazine",0.01},
|
||||
};
|
||||
lootTypeSmall[] = {
|
||||
{ "pistols", "cfglootweapon", 0.12 },
|
||||
{ "Binocular", "weapon", 0.05 },
|
||||
{ "ItemFlashlightRed", "weapon", 0.03 },
|
||||
{ "ItemKnife", "weapon", 0.04 },
|
||||
{ "ItemGPS", "weapon", 0.02 },
|
||||
{ "", "medical", 0.02 },
|
||||
{ "", "generic", 0.09 },
|
||||
{ "", "military", 0.34 },
|
||||
{ "submachinegun", "cfglootweapon", 0.26 },
|
||||
{ "ItemEtool", "weapon", 0.03 }
|
||||
};
|
||||
};
|
||||
class MilitarySpecial: Default {
|
||||
@@ -348,22 +473,42 @@ class CfgBuildingLoot {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"AmmoBoxSmall_556","object",0.01}
|
||||
,{"AmmoBoxSmall_762","object",0.02}
|
||||
,{"Binocular","weapon",0.01}
|
||||
,{"ItemFlashlightRed","military",0.02}
|
||||
,{"ItemKnife","military",0.01}
|
||||
,{"ItemGPS","weapon",0.01}
|
||||
,{"ItemMap","military",0.01}
|
||||
,{"Binocular_Vector","military",0.01}
|
||||
,{"militarybackpacks","militarybackpacks",0.04}
|
||||
,{"","medical",0.08}
|
||||
,{"","generic",0.3}
|
||||
,{"","military",0.01}
|
||||
,{"machinegunammo","machinegunammo",0.05}
|
||||
,{"militaryclothes","militaryclothes",0.05}
|
||||
,{"NVGoggles","weapon",0.01}
|
||||
,{"100Rnd_762x54_PK","magazine",0.05}
|
||||
{"AmmoBoxSmall_556","object",0.01},
|
||||
{"AmmoBoxSmall_762","object",0.02},
|
||||
{"Binocular","weapon",0.01},
|
||||
{"ItemFlashlightRed","military",0.02},
|
||||
{"ItemKnife","military",0.01},
|
||||
{"ItemGPS","weapon",0.01},
|
||||
{"ItemMap","military",0.01},
|
||||
{"Binocular_Vector","military",0.01},
|
||||
{"militarybackpacks","militarybackpacks",0.04},
|
||||
{"","medical",0.08},
|
||||
{"","generic",0.3},
|
||||
{"","military",0.01},
|
||||
{"machinegunammo","machinegunammo",0.05},
|
||||
{"militaryclothes","militaryclothes",0.05},
|
||||
{"NVGoggles","weapon",0.01},
|
||||
{"100Rnd_762x54_PK","magazine",0.05}
|
||||
};
|
||||
lootTypeSmall[] = {
|
||||
{ "pistols","cfglootweapon",0.10 },
|
||||
{ "AmmoBoxSmall_556","object",0.02 },
|
||||
{ "AmmoBoxSmall_762","object",0.02 },
|
||||
{ "Binocular","weapon",0.02 },
|
||||
{ "ItemFlashlightRed","military",0.01 },
|
||||
{ "ItemKnife","military",0.02 },
|
||||
{ "ItemGPS","weapon",0.02 },
|
||||
{ "ItemMap","weapon",0.01 },
|
||||
{ "Binocular_Vector","weapon",0.03},
|
||||
{ "","medical",0.08},
|
||||
{ "","generic",0.15},
|
||||
{ "","military",0.33 },
|
||||
{ "5Rnd_86x70_L115A1","magazine",0.03},
|
||||
{ "10Rnd_127x99_m107","magazine",0.02},
|
||||
{ "machinegunammoexpl","single",0.02 },
|
||||
{ "militaryclothes","single",0.05 },
|
||||
{ "NVGoggles","weapon",0.04 },
|
||||
{ "100Rnd_762x54_PK","magazine",0.02 }
|
||||
};
|
||||
};
|
||||
class Hunting: Default {
|
||||
@@ -374,13 +519,21 @@ class CfgBuildingLoot {
|
||||
lootChance = 1;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"ItemMap","weapon",0.02}
|
||||
,{"ItemFlashlight","generic",0.01}
|
||||
,{"ItemKnife","generic",0.01}
|
||||
,{"ItemMatchbox_DZE","generic",0.03}
|
||||
,{"","military",0.38}
|
||||
,{"WeaponHolder_ItemMachete","object",0.02}
|
||||
,{"","hunter",0.5}
|
||||
{"ItemMap","weapon",0.02},
|
||||
{"ItemFlashlight","generic",0.01},
|
||||
{"ItemKnife","generic",0.01},
|
||||
{"ItemMatchbox_DZE","generic",0.03},
|
||||
{"","military",0.38},
|
||||
{"WeaponHolder_ItemMachete","object",0.02},
|
||||
{"","hunter",0.5}
|
||||
};
|
||||
lootTypeSmall[] = {
|
||||
{"ItemMap","weapon",0.02},
|
||||
{"ItemFlashlight","weapon",0.02},
|
||||
{"ItemKnife","weapon",0.02},
|
||||
{"ItemMatchbox_DZE","weapon",0.04},
|
||||
{"","military",0.4},
|
||||
{"","hunter",0.5}
|
||||
};
|
||||
};
|
||||
class DynamicDebris: Default
|
||||
@@ -391,23 +544,23 @@ class CfgBuildingLoot {
|
||||
zombieChance = 0.3;
|
||||
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
|
||||
lootType[] = {
|
||||
{"ItemWatch","generic",0.19}
|
||||
,{"ItemCompass","generic",0.01}
|
||||
,{"ItemMap","weapon",0.06}
|
||||
,{"Makarov","weapon",0.02}
|
||||
,{"Colt1911","weapon",0.02}
|
||||
,{"ItemFlashlight","generic",0.06}
|
||||
,{"ItemKnife","generic",0.06}
|
||||
,{"ItemMatchbox_DZE","generic",0.06}
|
||||
,{"ItemToolbox","weapon",0.02}
|
||||
,{"","generic",0.17}
|
||||
,{"","food",0.06}
|
||||
,{"PartGeneric","magazine",0.07}
|
||||
,{"PartWheel","magazine",0.06}
|
||||
,{"PartFueltank","magazine",0.03}
|
||||
,{"PartEngine","magazine",0.01}
|
||||
,{"PartGlass","magazine",0.08}
|
||||
,{"WeaponHolder_ItemJerrycan","object",0.03}
|
||||
{ "ItemWatch", "generic", 0.19 },
|
||||
{ "ItemCompass", "generic", 0.01 },
|
||||
{ "ItemMap", "weapon", 0.06 },
|
||||
{ "Makarov", "weapon", 0.02 },
|
||||
{ "Colt1911", "weapon", 0.02 },
|
||||
{ "ItemFlashlight", "generic", 0.06 },
|
||||
{ "ItemKnife", "generic", 0.06 },
|
||||
{ "ItemMatchbox_DZE", "generic", 0.06 },
|
||||
{ "ItemToolbox", "weapon", 0.02 },
|
||||
{ "", "generic", 0.17 },
|
||||
{ "", "food", 0.06 },
|
||||
{ "PartGeneric", "magazine", 0.07 },
|
||||
{ "PartWheel", "magazine", 0.06 },
|
||||
{ "PartFueltank", "magazine", 0.03 },
|
||||
{ "PartEngine", "magazine", 0.01 },
|
||||
{ "PartGlass", "magazine", 0.08 },
|
||||
{ "WeaponHolder_ItemJerrycan", "object", 0.03 }
|
||||
};
|
||||
};
|
||||
class DynamicDebrisMilitary: Default
|
||||
@@ -418,27 +571,27 @@ class CfgBuildingLoot {
|
||||
zombieChance = 0.3;
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
lootType[] = {
|
||||
{"ItemEtool","weapon",0.05}
|
||||
,{"ItemSandbag","magazine",0.1}
|
||||
,{"","military",0.08}
|
||||
,{"ItemWatch","generic",0.1}
|
||||
,{"ItemCompass","generic",0.02}
|
||||
,{"ItemMap","weapon",0.05}
|
||||
,{"MakarovSD","weapon",0.01}
|
||||
,{"Colt1911","weapon",0.02}
|
||||
,{"ItemFlashlight","generic",0.01}
|
||||
,{"ItemKnife","generic",0.05}
|
||||
,{"ItemMatchbox_DZE","generic",0.05}
|
||||
,{"ItemToolbox","weapon",0.02}
|
||||
,{"","generic",0.15}
|
||||
,{"","food",0.05}
|
||||
,{"PartGeneric","magazine",0.06}
|
||||
,{"PartWheel","magazine",0.05}
|
||||
,{"PartFueltank","magazine",0.03}
|
||||
,{"PartEngine","magazine",0.02}
|
||||
,{"PartGlass","magazine",0.03}
|
||||
,{"PartVRotor","magazine",0.02}
|
||||
,{"WeaponHolder_ItemJerrycan","object",0.03}
|
||||
{ "ItemEtool", "weapon", 0.05 },
|
||||
{ "ItemSandbag", "magazine", 0.1 },
|
||||
{ "", "military", 0.08 },
|
||||
{ "ItemWatch", "generic", 0.1 },
|
||||
{ "ItemCompass", "generic", 0.02 },
|
||||
{ "ItemMap", "weapon", 0.05 },
|
||||
{ "MakarovSD", "weapon", 0.01 },
|
||||
{ "Colt1911", "weapon", 0.02 },
|
||||
{ "ItemFlashlight", "generic", 0.01 },
|
||||
{ "ItemKnife", "generic", 0.05 },
|
||||
{ "ItemMatchbox_DZE", "generic", 0.05 },
|
||||
{ "ItemToolbox", "weapon", 0.02 },
|
||||
{ "", "generic", 0.15 },
|
||||
{ "", "food", 0.05 },
|
||||
{ "PartGeneric", "magazine", 0.06 },
|
||||
{ "PartWheel", "magazine", 0.05 },
|
||||
{ "PartFueltank", "magazine", 0.03 },
|
||||
{ "PartEngine", "magazine", 0.02 },
|
||||
{ "PartGlass", "magazine", 0.03 },
|
||||
{ "PartVRotor", "magazine", 0.02 },
|
||||
{ "WeaponHolder_ItemJerrycan", "object", 0.03 }
|
||||
};
|
||||
};
|
||||
class SupplyDrop: Default {
|
||||
@@ -448,14 +601,14 @@ class CfgBuildingLoot {
|
||||
lootChance = 1;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"PartPlywoodPack","magazine",0.1}
|
||||
,{"PartPlankPack","magazine",0.2}
|
||||
,{"CinderBlocks","magazine",0.1}
|
||||
,{"MortarBucket","magazine",0.1}
|
||||
,{"bulk_PartGeneric","magazine",0.2}
|
||||
,{"bulk_ItemSandbag","magazine",0.1}
|
||||
,{"bulk_ItemTankTrap","magazine",0.1}
|
||||
,{"ItemSledge","weapon",0.1}
|
||||
{ "PartPlywoodPack", "magazine", 0.1 },
|
||||
{ "PartPlankPack", "magazine", 0.2 },
|
||||
{ "CinderBlocks", "magazine", 0.1 },
|
||||
{ "MortarBucket", "magazine", 0.1 },
|
||||
{ "bulk_PartGeneric", "magazine", 0.2 },
|
||||
{ "bulk_ItemSandbag", "magazine", 0.1 },
|
||||
{ "bulk_ItemTankTrap", "magazine", 0.1 },
|
||||
{ "ItemSledge", "weapon", 0.1 }
|
||||
};
|
||||
};
|
||||
class MassGrave: Default {
|
||||
@@ -465,62 +618,62 @@ class CfgBuildingLoot {
|
||||
lootChance = 1;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"M16A2","weapon",0.03}
|
||||
,{"M16A2GL","weapon",0.01}
|
||||
,{"M249_EP1_DZ","weapon",0.01}
|
||||
,{"M9SD","weapon",0.02}
|
||||
,{"Pecheneg_DZ","weapon",0.02}
|
||||
,{"PK_DZ","weapon",0.01}
|
||||
,{"AK_74","weapon",0.02}
|
||||
,{"M4A1_Aim","weapon",0.01}
|
||||
,{"AKS_74_kobra","weapon",0.01}
|
||||
,{"AKS_74_U","weapon",0.02}
|
||||
,{"AK_47_M","weapon",0.02}
|
||||
,{"M24","weapon",0.01}
|
||||
,{"SVD_CAMO","weapon",0.01}
|
||||
,{"M1014","weapon",0.02}
|
||||
,{"BAF_LRR_scoped","weapon",0.01}
|
||||
,{"M4SPR","weapon",0.01}
|
||||
,{"M4A1","weapon",0.01}
|
||||
,{"M14_EP1","weapon",0.02}
|
||||
,{"UZI_EP1","weapon",0.03}
|
||||
,{"Remington870_lamp","weapon",0.01}
|
||||
,{"glock17_EP1","weapon",0.02}
|
||||
,{"M240_DZ","weapon",0.02}
|
||||
,{"M4A1_AIM_SD_camo","weapon",0.01}
|
||||
,{"M16A4_ACG","weapon",0.01}
|
||||
,{"M4A1_HWS_GL_camo","weapon",0.01}
|
||||
,{"Mk_48_DZ","weapon",0.01}
|
||||
,{"M4A3_CCO_EP1","weapon",0.01}
|
||||
,{"AmmoBoxSmall_556","object",0.03}
|
||||
,{"AmmoBoxSmall_762","object",0.03}
|
||||
,{"Binocular","weapon",0.01}
|
||||
,{"ItemFlashlightRed","military",0.02}
|
||||
,{"ItemKnife","military",0.01}
|
||||
,{"ItemGPS","weapon",0.01}
|
||||
,{"ItemMap","military",0.01}
|
||||
,{"Binocular_Vector","military",0.01}
|
||||
,{"DZ_ALICE_Pack_EP1","object",0.03}
|
||||
,{"DZ_TK_Assault_Pack_EP1","object",0.02}
|
||||
,{"DZ_British_ACU","object",0.02}
|
||||
,{"DZ_CivilBackpack_EP1","object",0.02}
|
||||
,{"DZ_Backpack_EP1","object",0.01}
|
||||
,{"DZ_LargeGunBag_EP1","object",0.01}
|
||||
,{"","medical",0.05}
|
||||
,{"","generic",0.05}
|
||||
,{"","military",0.13}
|
||||
,{"PipeBomb","magazine",0.01}
|
||||
,{"Sa58V_RCO_EP1","weapon",0.01}
|
||||
,{"Sa58V_CCO_EP1","weapon",0.01}
|
||||
,{"G36_C_SD_camo","weapon",0.01}
|
||||
,{"M40A3","weapon",0.01}
|
||||
,{"100Rnd_762x54_PK","magazine",0.01}
|
||||
,{"","militaryclothes",0.05}
|
||||
,{"WeaponHolder_ItemMachete","object",0.02}
|
||||
,{"SCAR_H_LNG_Sniper_SD","weapon",0.01}
|
||||
,{"2000Rnd_762x51_M134","magazine",0.01}
|
||||
,{"KSVK_DZE","weapon",0.01}
|
||||
,{"m240_scoped_EP1_DZE","weapon",0.01}
|
||||
{ "M16A2", "weapon", 0.03 },
|
||||
{ "M16A2GL", "weapon", 0.01 },
|
||||
{ "M249_EP1_DZ", "weapon", 0.01 },
|
||||
{ "M9SD", "weapon", 0.02 },
|
||||
{ "Pecheneg_DZ", "weapon", 0.02 },
|
||||
{ "PK_DZ", "weapon", 0.01 },
|
||||
{ "AK_74", "weapon", 0.02 },
|
||||
{ "M4A1_Aim", "weapon", 0.01 },
|
||||
{ "AKS_74_kobra", "weapon", 0.01 },
|
||||
{ "AKS_74_U", "weapon", 0.02 },
|
||||
{ "AK_47_M", "weapon", 0.02 },
|
||||
{ "M24", "weapon", 0.01 },
|
||||
{ "SVD_CAMO", "weapon", 0.01 },
|
||||
{ "M1014", "weapon", 0.02 },
|
||||
{ "BAF_LRR_scoped", "weapon", 0.01 },
|
||||
{ "M4SPR", "weapon", 0.01 },
|
||||
{ "M4A1", "weapon", 0.01 },
|
||||
{ "M14_EP1", "weapon", 0.02 },
|
||||
{ "UZI_EP1", "weapon", 0.03 },
|
||||
{ "Remington870_lamp", "weapon", 0.01 },
|
||||
{ "glock17_EP1", "weapon", 0.02 },
|
||||
{ "M240_DZ", "weapon", 0.02 },
|
||||
{ "M4A1_AIM_SD_camo", "weapon", 0.01 },
|
||||
{ "M16A4_ACG", "weapon", 0.01 },
|
||||
{ "M4A1_HWS_GL_camo", "weapon", 0.01 },
|
||||
{ "Mk_48_DZ", "weapon", 0.01 },
|
||||
{ "M4A3_CCO_EP1", "weapon", 0.01 },
|
||||
{ "AmmoBoxSmall_556", "object", 0.03 },
|
||||
{ "AmmoBoxSmall_762", "object", 0.03 },
|
||||
{ "Binocular", "weapon", 0.01 },
|
||||
{ "ItemFlashlightRed", "military", 0.02 },
|
||||
{ "ItemKnife", "military", 0.01 },
|
||||
{ "ItemGPS", "weapon", 0.01 },
|
||||
{ "ItemMap", "military", 0.01 },
|
||||
{ "Binocular_Vector", "military", 0.01 },
|
||||
{ "DZ_ALICE_Pack_EP1", "object", 0.03 },
|
||||
{ "DZ_TK_Assault_Pack_EP1", "object", 0.02 },
|
||||
{ "DZ_British_ACU", "object", 0.02 },
|
||||
{ "DZ_CivilBackpack_EP1", "object", 0.02 },
|
||||
{ "DZ_Backpack_EP1", "object", 0.01 },
|
||||
{ "DZ_LargeGunBag_EP1", "object", 0.01 },
|
||||
{ "", "medical", 0.05 },
|
||||
{ "", "generic", 0.05 },
|
||||
{ "", "military", 0.13 },
|
||||
{ "PipeBomb", "magazine", 0.01 },
|
||||
{ "Sa58V_RCO_EP1", "weapon", 0.01 },
|
||||
{ "Sa58V_CCO_EP1", "weapon", 0.01 },
|
||||
{ "G36_C_SD_camo", "weapon", 0.01 },
|
||||
{ "M40A3", "weapon", 0.01 },
|
||||
{ "100Rnd_762x54_PK", "magazine", 0.01 },
|
||||
{ "", "militaryclothes", 0.05 },
|
||||
{ "WeaponHolder_ItemMachete", "object", 0.02 },
|
||||
{ "SCAR_H_LNG_Sniper_SD", "weapon", 0.01 },
|
||||
{ "2000Rnd_762x51_M134", "magazine", 0.01 },
|
||||
{ "KSVK_DZE", "weapon", 0.01 },
|
||||
{ "m240_scoped_EP1_DZE", "weapon", 0.01 }
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@ _bias = (_bias + random(100 - _bias)) / 100;
|
||||
|
||||
// small loot
|
||||
_posSmall = [] + getArray (_config >> "lootPosSmall");
|
||||
_itemTypesSmall = [] + getArray (_config >> "itemTypeSmall");
|
||||
_itemTypesSmall = [] + getArray (_config >> "lootTypeSmall");
|
||||
|
||||
_positionsSmall = _posSmall call _ShuffleArray;
|
||||
|
||||
@@ -101,8 +101,11 @@ _positionsSmall = _posSmall call _ShuffleArray;
|
||||
_cntWeights = count _weights;
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
|
||||
diag_log format["building_spawnLoot.sqf: %1", _itemTypesSmall];
|
||||
|
||||
_itemType = _itemTypesSmall select _index;
|
||||
[_itemType select 0, _itemType select 1 , _iPos, 0.0] call spawn_loot;
|
||||
[_itemType select 0, _itemType select 1, _iPos, 0.0] call spawn_loot_small;
|
||||
// diag_log (format["SpawnLoot: Pos: %1, LootType: %2/%3,",_iPos,_itemType select 0,_itemType select 1]);
|
||||
dayz_currentWeaponHolders = dayz_currentWeaponHolders +1;
|
||||
//loclout system
|
||||
|
||||
@@ -5,6 +5,8 @@ _iPos = _this select 2;
|
||||
_radius = _this select 3;
|
||||
_uniq = [];
|
||||
|
||||
_item = objNull;
|
||||
|
||||
_iPosZ = _iPos select 2;
|
||||
if((isNil "_iPosZ") OR {( _iPosZ < 0)}) then { _iPos = [_iPos select 0,_iPos select 1,0]; };
|
||||
if (isNil "_iClass") exitWith {diag_log "_iClass isNil, exiting loot spawn!";};
|
||||
@@ -13,9 +15,13 @@ switch (_iClass) do {
|
||||
default {
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iClass)) select 0);
|
||||
{
|
||||
_itemTypes set [count _itemTypes, _x select 0]
|
||||
} foreach getArray (missionConfigFile >> "cfgLoot" >> _iClass);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);
|
||||
{
|
||||
_itemTypes set [count _itemTypes, _x select 0]
|
||||
} foreach getArray (configFile >> "cfgLoot" >> _iClass);
|
||||
};
|
||||
_qty = 0;
|
||||
_max = ceil(random 2) + 1;
|
||||
@@ -25,8 +31,14 @@ switch (_iClass) do {
|
||||
_index = dayz_CLBase find _iClass;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
// diag_log ("dayz_CLChances: "+str(dayz_CLChances));
|
||||
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
|
||||
//diag_log ("dayz_CLChances: "+str(_itemTypes));
|
||||
|
||||
_canType = _itemTypes select _index;
|
||||
_tQty = round(random 1) + 1;
|
||||
if (_canType in _uniq) then {
|
||||
@@ -44,34 +56,39 @@ switch (_iClass) do {
|
||||
if ((_iItem != "") && (isClass(configFile >> "CfgWeapons" >> _iItem))) then {
|
||||
_item addWeaponCargoGlobal [_iItem,1];
|
||||
};
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
diag_log format["DEBUG dayz_CLBase: %1", dayz_CLBase];
|
||||
_index = dayz_CLBase find _iClass;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_item2 = _itemTypes select _index;
|
||||
if ((_item2 != "") && (isClass(configFile >> "CfgWeapons" >> _item2))) then {
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addWeaponCargoGlobal [_item2,1];
|
||||
if ((count _mags) > 0) then {
|
||||
if (_mags select 0 == "20Rnd_556x45_Stanag") then { _mags set [0, "30Rnd_556x45_Stanag"] };
|
||||
if (_mags select 0 == "30Rnd_556x45_G36") then { _mags set [0, "30Rnd_556x45_Stanag"] };
|
||||
if (_mags select 0 == "30Rnd_556x45_G36SD") then { _mags set [0, "30Rnd_556x45_StanagSD"] };
|
||||
if (!(_item2 in MeleeWeapons)) then {
|
||||
_magQty = round(random 10);
|
||||
if (_magQty > 3) then {
|
||||
_item addMagazineCargoGlobal [(_mags select 0), (round(random 1) + 1)];
|
||||
if (_index > 0) then {
|
||||
_weights = dayz_CLChances select _index;
|
||||
diag_log format["DEBUG dayz_CLChances: %1", dayz_CLChances];
|
||||
_cntWeights = count _weights;
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_item2 = _itemTypes select _index;
|
||||
if ((_item2 != "") && (isClass(configFile >> "CfgWeapons" >> _item2))) then{
|
||||
_item = createVehicle["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addWeaponCargoGlobal[_item2, 1];
|
||||
if ((count _mags) > 0) then{
|
||||
if (_mags select 0 == "20Rnd_556x45_Stanag") then{ _mags set[0, "30Rnd_556x45_Stanag"] };
|
||||
if (_mags select 0 == "30Rnd_556x45_G36") then{ _mags set[0, "30Rnd_556x45_Stanag"] };
|
||||
if (_mags select 0 == "30Rnd_556x45_G36SD") then{ _mags set[0, "30Rnd_556x45_StanagSD"] };
|
||||
if (!(_item2 in MeleeWeapons)) then{
|
||||
_magQty = round(random 10);
|
||||
if (_magQty > 3) then{
|
||||
_item addMagazineCargoGlobal[(_mags select 0), (round(random 1) + 1)];
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
if ((_item2 != "") && (isClass(configFile >> "CfgMagazines" >> _item2))) then {
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addMagazineCargoGlobal [_item2,1];
|
||||
};
|
||||
if ((_item2 != "") && (isClass(configFile >> "CfgVehicles" >> _item2))) then {
|
||||
_item = createVehicle [_item2, _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
if ((_item2 != "") && (isClass(configFile >> "CfgMagazines" >> _item2))) then{
|
||||
_item = createVehicle["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addMagazineCargoGlobal[_item2, 1];
|
||||
};
|
||||
if ((_item2 != "") && (isClass(configFile >> "CfgVehicles" >> _item2))) then{
|
||||
_item = createVehicle[_item2, _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -81,10 +98,15 @@ switch (_iClass) do {
|
||||
//Item is sigle, add 1 item from cfgloot
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
if (DZE_MissionLootTable) then{
|
||||
{
|
||||
_itemTypes set[count _itemTypes, _x select 0]
|
||||
} foreach getArray(missionConfigFile >> "cfgLoot" >> _iClass);
|
||||
}
|
||||
else {
|
||||
{
|
||||
_itemTypes set[count _itemTypes, _x select 0]
|
||||
} foreach getArray(configFile >> "cfgLoot" >> _iClass);
|
||||
};
|
||||
_index = dayz_CLBase find _iItem;
|
||||
_weights = dayz_CLChances select _index;
|
||||
@@ -114,10 +136,15 @@ switch (_iClass) do {
|
||||
};
|
||||
case "cfglootweapon":
|
||||
{
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
if (DZE_MissionLootTable) then{
|
||||
{
|
||||
_itemTypes set[count _itemTypes, _x select 0]
|
||||
} foreach getArray(missionConfigFile >> "cfgLoot" >> _iClass);
|
||||
}
|
||||
else {
|
||||
{
|
||||
_itemTypes set[count _itemTypes, _x select 0]
|
||||
} foreach getArray(configFile >> "cfgLoot" >> _iClass);
|
||||
};
|
||||
_index = dayz_CLBase find _iItem;
|
||||
_weights = dayz_CLChances select _index;
|
||||
@@ -179,10 +206,15 @@ switch (_iClass) do {
|
||||
};
|
||||
case "object": {
|
||||
_item = createVehicle [_iItem, _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
if ((count _iPos) > 2) then {
|
||||
_item setPosATL _iPos;
|
||||
};
|
||||
};
|
||||
};
|
||||
if ((count _iPos) > 2) then {
|
||||
_item setPosATL _iPos;
|
||||
if (!isNull(_item)) then{
|
||||
if ((count _iPos) > 2) then{
|
||||
_item setPosATL _iPos;
|
||||
};
|
||||
};
|
||||
|
||||
_item
|
||||
|
||||
@@ -7,6 +7,8 @@ _iClass = _this select 1;
|
||||
_iPos = _this select 2;
|
||||
_radius = _this select 3;
|
||||
|
||||
_item = objNull;
|
||||
|
||||
switch (_iClass) do
|
||||
{
|
||||
default
|
||||
@@ -14,10 +16,15 @@ switch (_iClass) do
|
||||
//Item is sigle, add 1 item from CfgLootSmall
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "CfgLootSmall" >> _iClass)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "CfgLootSmall" >> _iClass)) select 0);
|
||||
if (DZE_MissionLootTable) then{
|
||||
{
|
||||
_itemTypes set[count _itemTypes, _x select 0]
|
||||
} foreach getArray(missionConfigFile >> "CfgLootSmall" >> _iClass);
|
||||
}
|
||||
else {
|
||||
{
|
||||
_itemTypes set[count _itemTypes, _x select 0]
|
||||
} foreach getArray(configFile >> "CfgLootSmall" >> _iClass);
|
||||
};
|
||||
_index = dayzE_CLSBase find _iClass;
|
||||
|
||||
@@ -35,10 +42,15 @@ switch (_iClass) do
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "CfgLootSmall" >> _iItem)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "CfgLootSmall" >> _iItem)) select 0);
|
||||
if (DZE_MissionLootTable) then{
|
||||
{
|
||||
_itemTypes set[count _itemTypes, _x select 0]
|
||||
} foreach getArray(missionConfigFile >> "CfgLootSmall" >> _iClass);
|
||||
}
|
||||
else {
|
||||
{
|
||||
_itemTypes set[count _itemTypes, _x select 0]
|
||||
} foreach getArray(configFile >> "CfgLootSmall" >> _iClass);
|
||||
};
|
||||
_index = dayzE_CLSBase find _iItem;
|
||||
_weights = dayzE_CLSChances select _index;
|
||||
@@ -55,15 +67,22 @@ switch (_iClass) do
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "CfgLootSmall" >> _iItem)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "CfgLootSmall" >> _iItem)) select 0);
|
||||
if (DZE_MissionLootTable) then{
|
||||
{
|
||||
_itemTypes set[count _itemTypes, _x select 0]
|
||||
} foreach getArray(missionConfigFile >> "CfgLootSmall" >> _iClass);
|
||||
}
|
||||
else {
|
||||
{
|
||||
_itemTypes set[count _itemTypes, _x select 0]
|
||||
} foreach getArray(configFile >> "CfgLootSmall" >> _iClass);
|
||||
};
|
||||
_index = dayz_CLBase find _iItem;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_index = dayzE_CLSBase find _iItem;
|
||||
_weights = dayzE_CLSChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
diag_log("_itemTypes small:" + str(_itemTypes));
|
||||
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_iItem = _itemTypes select _index;
|
||||
@@ -97,8 +116,10 @@ switch (_iClass) do
|
||||
//do nothing for now
|
||||
};
|
||||
};
|
||||
if ((count _iPos) > 2) then {
|
||||
_item setPosATL _iPos;
|
||||
if (!isNull(_item)) then{
|
||||
if ((count _iPos) > 2) then{
|
||||
_item setPosATL _iPos;
|
||||
};
|
||||
};
|
||||
|
||||
_item
|
||||
@@ -525,6 +525,7 @@ if (!isDedicated) then {
|
||||
world_isDay = {if ((daytime < (24 - dayz_sunRise)) and (daytime > dayz_sunRise)) then {true} else {false}};
|
||||
player_humanityChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_humanityChange.sqf";
|
||||
spawn_loot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_loot.sqf";
|
||||
spawn_loot_small = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_loot_small.sqf";
|
||||
// player_projectileNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_projectileNear.sqf";
|
||||
|
||||
local_setFuel = {
|
||||
|
||||
@@ -23,7 +23,7 @@ for "_i" from 0 to ((count _config) - 1) do {
|
||||
_weighted = [];
|
||||
_j = 0;
|
||||
for "_l" from 0 to (_itemCount - 1) do {
|
||||
_weight = round (((_itemChances select _l) select 2) * 100);
|
||||
_weight = round (((_itemChances select _l) select 2) * 100);
|
||||
for "_k" from 0 to (_weight - 1) do
|
||||
{
|
||||
_weighted set [_j + _k, _l];
|
||||
@@ -38,18 +38,21 @@ for "_i" from 0 to ((count _config) - 1) do {
|
||||
dayz_CBLBase set [count dayz_CBLBase, _classname];
|
||||
};
|
||||
|
||||
_itemChancesSmall = [] + getArray (_config >> _classname >> "ItemChanceSmall");
|
||||
_itemChancesSmall = [] + getArray (_config >> _classname >> "lootTypeSmall");
|
||||
|
||||
_itemCountSmall = count _itemChancesSmall;
|
||||
|
||||
diag_log format["loot_init.sqf %1", _itemChancesSmall];
|
||||
|
||||
if (_itemCountSmall > 0) then {
|
||||
if (dayzE_CBLSBase find _classname < 0) then {
|
||||
_weighted = [];
|
||||
_j = 0;
|
||||
for "_l" from 0 to ((count _itemChancesSmall) - 1) do
|
||||
{
|
||||
_weight = round (((_itemChancesSmall select _l) select 2) * 100);
|
||||
for "_k" from 0 to _weight - 1 do
|
||||
for "_l" from 0 to(_itemCountSmall - 1) do {
|
||||
_weight = round(((_itemChancesSmall select _l) select 2) * 100);
|
||||
for "_k" from 0 to(_weight - 1) do
|
||||
{
|
||||
_weighted set [_j + _k, _l];
|
||||
_weighted set[_j + _k, _l];
|
||||
};
|
||||
_j = _j + _weight;
|
||||
};
|
||||
|
||||
@@ -47,8 +47,8 @@ item42[] = {"New_Character",4,218,-325.000000,400.000000,-225.000000,450.000000,
|
||||
item43[] = {"Gender_Selection",2,250,-575.000000,400.000000,-475.000000,450.000000,0.000000,"Gender Selection" \n "Dialog"};
|
||||
item44[] = {"Selected",4,218,-575.000000,475.000000,-475.000000,525.000000,0.000000,"Selected"};
|
||||
item45[] = {"Process",2,250,-575.000000,550.000000,-475.000000,600.000000,0.000000,"Process"};
|
||||
item46[] = {"version_check",4,218,50.000000,-100.000000,150.000000,-50.000000,2.000000,"version check"};
|
||||
item47[] = {"ERROR__version_c",2,4346,175.000000,-100.000000,275.000000,-50.000000,0.000000,"ERROR:" \n "version check"};
|
||||
item46[] = {"version_check",4,4314,50.000000,-100.000000,150.000000,-50.000000,2.000000,"version check"};
|
||||
item47[] = {"ERROR__version_c",2,250,175.000000,-100.000000,275.000000,-50.000000,0.000000,"ERROR:" \n "version check"};
|
||||
item48[] = {"Too_Long",4,218,300.000000,-100.000000,400.000000,-50.000000,0.000000,"Too" \n "Long"};
|
||||
item49[] = {"Stream",2,250,-75.000000,900.000000,25.000000,950.000000,0.000000,"Stream"};
|
||||
item50[] = {"Preloaded",4,218,-175.000000,950.000000,-75.000000,1000.000000,0.000000,"Preloaded"};
|
||||
@@ -170,7 +170,7 @@ link86[] = {76,78};
|
||||
link87[] = {77,76};
|
||||
link88[] = {78,57};
|
||||
globals[] = {25.000000,1,0,0,0,640,480,1,143,6316128,1,-383.230377,382.212097,289.120941,-347.361115,736,612,1};
|
||||
window[] = {0,-1,-1,-1,-1,810,1732,3010,52,1,754};
|
||||
window[] = {0,-1,-1,-1,-1,888,130,1408,130,1,754};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@@ -1373,7 +1373,7 @@ class FSM
|
||||
priority = 2.000000;
|
||||
to="ERROR__version_c";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.5"") || (_myEpoch != ""1.0.5"") || (_myEpochB != ""1.0.5"") || (_myEpochSfx != ""1.0.5"") || (_myEpochDayZ != ""1.0.5"")"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.5"") || (_myEpoch != ""1.0.4.2"") || (_myEpochB != ""1.0.5"") || (_myEpochSfx != ""1.0.5"") || (_myEpochDayZ != ""1.0.5"")"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
||||
@@ -347,10 +347,15 @@ spawn_vehicles = {
|
||||
_iClass = _allCfgLoots call BIS_fnc_selectRandom;
|
||||
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iClass)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);
|
||||
if (DZE_MissionLootTable) then{
|
||||
{
|
||||
_itemTypes set[count _itemTypes, _x select 0]
|
||||
} foreach getArray(missionConfigFile >> "cfgLoot" >> _iClass);
|
||||
}
|
||||
else {
|
||||
{
|
||||
_itemTypes set[count _itemTypes, _x select 0]
|
||||
} foreach getArray(configFile >> "cfgLoot" >> _iClass);
|
||||
};
|
||||
|
||||
_index = dayz_CLBase find _iClass;
|
||||
|
||||
Reference in New Issue
Block a user