Files
DayZ-Epoch/SQF/dayz_code/compile/spawn_loot.sqf

221 lines
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private ["_iPos","_tQty","_qty","_index","_weights","_cntWeights","_canType","_item","_magQty","_mags","_item2","_itemTypes","_max","_iItem","_iClass","_radius","_uniq","_iPosZ"];
_iItem = _this select 0;
_iClass = _this select 1;
_iPos = _this select 2;
_radius = _this select 3;
_uniq = [];
_item = objNull;
_iPosZ = _iPos select 2;
if((isNil "_iPosZ") OR {( _iPosZ < 0)}) then { _iPos = [_iPos select 0,_iPos select 1,0]; };
if (isNil "_iClass") exitWith {diag_log "_iClass isNil, exiting loot spawn!";};
switch (_iClass) do {
default {
_itemTypes = [];
if (DZE_MissionLootTable) then {
{
_itemTypes set [count _itemTypes, _x select 0]
} foreach getArray (missionConfigFile >> "cfgLoot" >> _iClass);
} else {
{
_itemTypes set [count _itemTypes, _x select 0]
} foreach getArray (configFile >> "cfgLoot" >> _iClass);
};
_qty = 0;
_max = ceil(random 2) + 1;
if (_iClass in ["trash","civilian","office","office2","food","generic","medical","hospital","military","militarypilot","policeman","hunter","worker"]) then {
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
while {_qty < _max} do {
_index = dayz_CLBase find _iClass;
_weights = dayz_CLChances select _index;
_cntWeights = count _weights;
// diag_log ("dayz_CLChances: "+str(dayz_CLChances));
_index = floor(random _cntWeights);
_index = _weights select _index;
//diag_log ("dayz_CLChances: "+str(_itemTypes));
_canType = _itemTypes select _index;
_tQty = round(random 1) + 1;
if (_canType in _uniq) then {
if (({_x in _uniq} count magazines _item) == 0) then { _tQty = 1; } else { _tQty = 0;};
if (_tQty == 0) then {diag_log(format["%1 Prevent any duplicate member %2 from family %3",__FILE__, _canType, _uniq]);};
};
if (_tQty > 0) then {
if (!(_canType in _uniq)) then {
_item addMagazineCargoGlobal [_canType,1];
_uniq set [count _uniq, _canType];
_qty = _qty + 1;
};
};
};
if ((_iItem != "") && (isClass(configFile >> "CfgWeapons" >> _iItem))) then {
_item addWeaponCargoGlobal [_iItem,1];
};
}
else {
diag_log format["DEBUG dayz_CLBase: %1", dayz_CLBase];
_index = dayz_CLBase find _iClass;
if (_index > 0) then {
_weights = dayz_CLChances select _index;
diag_log format["DEBUG dayz_CLChances: %1", dayz_CLChances];
_cntWeights = count _weights;
_index = floor(random _cntWeights);
_index = _weights select _index;
_item2 = _itemTypes select _index;
if ((_item2 != "") && (isClass(configFile >> "CfgWeapons" >> _item2))) then{
_item = createVehicle["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item addWeaponCargoGlobal[_item2, 1];
if ((count _mags) > 0) then{
if (_mags select 0 == "20Rnd_556x45_Stanag") then{ _mags set[0, "30Rnd_556x45_Stanag"] };
if (_mags select 0 == "30Rnd_556x45_G36") then{ _mags set[0, "30Rnd_556x45_Stanag"] };
if (_mags select 0 == "30Rnd_556x45_G36SD") then{ _mags set[0, "30Rnd_556x45_StanagSD"] };
if (!(_item2 in MeleeWeapons)) then{
_magQty = round(random 10);
if (_magQty > 3) then{
_item addMagazineCargoGlobal[(_mags select 0), (round(random 1) + 1)];
};
};
};
};
if ((_item2 != "") && (isClass(configFile >> "CfgMagazines" >> _item2))) then{
_item = createVehicle["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item addMagazineCargoGlobal[_item2, 1];
};
if ((_item2 != "") && (isClass(configFile >> "CfgVehicles" >> _item2))) then{
_item = createVehicle[_item2, _iPos, [], _radius, "CAN_COLLIDE"];
};
};
};
};
case "single":
{
//Item is sigle, add 1 item from cfgloot
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_itemTypes = [];
if (DZE_MissionLootTable) then{
{
_itemTypes set[count _itemTypes, _x select 0]
} foreach getArray(missionConfigFile >> "cfgLoot" >> _iClass);
}
else {
{
_itemTypes set[count _itemTypes, _x select 0]
} foreach getArray(configFile >> "cfgLoot" >> _iClass);
};
_index = dayz_CLBase find _iItem;
_weights = dayz_CLChances select _index;
_cntWeights = count _weights;
_index = floor(random _cntWeights);
_index = _weights select _index;
_canType = _itemTypes select _index;
_item addMagazineCargoGlobal [_canType,1];
};
case "backpack":
{
//Item is single backpack
if (DZE_MissionLootTable) then {
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
} else {
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
};
_index = dayz_CLBase find _iItem;
_weights = dayz_CLChances select _index;
_cntWeights = count _weights;
_index = floor(random _cntWeights);
_index = _weights select _index;
_iItem = _itemTypes select _index;
_item = createVehicle [_iItem, _iPos, [], _radius, "CAN_COLLIDE"];
};
case "cfglootweapon":
{
if (DZE_MissionLootTable) then{
{
_itemTypes set[count _itemTypes, _x select 0]
} foreach getArray(missionConfigFile >> "cfgLoot" >> _iClass);
}
else {
{
_itemTypes set[count _itemTypes, _x select 0]
} foreach getArray(configFile >> "cfgLoot" >> _iClass);
};
_index = dayz_CLBase find _iItem;
_weights = dayz_CLChances select _index;
_cntWeights = count _weights;
_index = floor(random _cntWeights);
_index = _weights select _index;
_iItem = _itemTypes select _index;
if (_iItem == "Chainsaw") then {
_iItem = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"] call BIS_fnc_selectRandom;
};
//Item is a weapon, add it and a random quantity of magazines
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item addWeaponCargoGlobal [_iItem,1];
_mags = [] + getArray (configFile >> "cfgWeapons" >> _iItem >> "magazines");
if ((count _mags) > 0) then
{
if (_mags select 0 == "Quiver") then { _mags set [0, "WoodenArrow"] }; // Prevent spawning a Quiver
if (_mags select 0 == "20Rnd_556x45_Stanag") then { _mags set [0, "30Rnd_556x45_Stanag"] };
if (_mags select 0 == "30Rnd_556x45_G36") then { _mags set [0, "30Rnd_556x45_Stanag"] };
if (_mags select 0 == "30Rnd_556x45_G36SD") then { _mags set [0, "30Rnd_556x45_StanagSD"] };
_item addMagazineCargoGlobal [(_mags select 0), (round(random 2))];
};
};
case "weapon":
{
//Item is a weapon, add it and a random quantity of magazines
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item addWeaponCargoGlobal [_iItem,1];
_mags = [] + getArray (configFile >> "cfgWeapons" >> _iItem >> "magazines");
if ((count _mags) > 0) then
{
if (_mags select 0 == "Quiver") then { _mags set [0, "WoodenArrow"] }; // Prevent spawning a Quiver
if (_mags select 0 == "20Rnd_556x45_Stanag") then { _mags set [0, "30Rnd_556x45_Stanag"] };
if (_mags select 0 == "30Rnd_556x45_G36") then { _mags set [0, "30Rnd_556x45_Stanag"] };
if (_mags select 0 == "30Rnd_556x45_G36SD") then { _mags set [0, "30Rnd_556x45_StanagSD"] };
if (!(_iItem in MeleeWeapons)) then {
_magQty = round(random 10);
if (_magQty > 3) then {
_item addMagazineCargoGlobal [(_mags select 0), (round(random 1) + 1)];
};
};
};
};
case "weaponnomags":
{
//Item is a weapon, and spawns no mags
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item addWeaponCargoGlobal [_iItem,1];
};
case "magazine":
{
//Item is one magazine
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item addMagazineCargoGlobal [_iItem,1];
};
case "object": {
_item = createVehicle [_iItem, _iPos, [], _radius, "CAN_COLLIDE"];
if ((count _iPos) > 2) then {
_item setPosATL _iPos;
};
};
};
if (!isNull(_item)) then{
if ((count _iPos) > 2) then{
_item setPosATL _iPos;
};
};
_item