mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Finish updating loot system to 1.8 with custom epoch features
This commit is contained in:
@@ -8,7 +8,16 @@ class CfgBuildingLoot {
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zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
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zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
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lootChance = 0;
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lootChance = 0;
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lootPos[] = {};
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lootPos[] = {};
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lootPosSmall[] = {};
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lootPosZombie[] = {};
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itemType[] = {};
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itemType[] = {};
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itemChance[] = {};
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lootTypeSmall[] = {};
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itemChanceSmall[] = {};
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hangPos[] = {};
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hangPos[] = {};
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vehPos[] = {};
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vehPos[] = {};
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};
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};
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@@ -66,25 +75,43 @@ class CfgBuildingLoot {
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lootChance = 0.4;
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lootChance = 0.4;
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lootPos[] = {};
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lootPos[] = {};
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lootType[] = {
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lootType[] = {
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{"ItemSodaMdew","magazine",0.01}
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{"ItemSodaMdew","magazine",0.01},
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,{"ItemSodaRbull","magazine",0.01}
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{"ItemSodaRbull","magazine",0.01},
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,{"ItemSodaOrangeSherbet","magazine",0.02}
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{"ItemSodaOrangeSherbet","magazine",0.02},
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,{"ItemWatch","generic",0.04}
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{"ItemWatch","generic",0.04},
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,{"ItemCompass","generic",0.03}
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{"ItemCompass","generic",0.03},
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,{"ItemMap","weapon",0.02}
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{"ItemMap","weapon",0.02},
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,{"ItemFlashlight","generic",0.01}
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{"ItemFlashlight","generic",0.01},
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,{"ItemKnife","generic",0.04}
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{"ItemKnife","generic",0.04},
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,{"ItemMatchbox_DZE","generic",0.01}
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{"ItemMatchbox_DZE","generic",0.01},
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,{"","generic",0.36}
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{"","generic",0.36},
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,{"backpacks","backpacks",0.04}
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{"backpacks","backpacks",0.04},
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,{"tents","tents",0.01}
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{"tents","tents",0.01},
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,{"","military",0.02}
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{"","military",0.02},
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,{"","trash",0.17}
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{"","trash",0.17},
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,{"Binocular","weapon",0.02}
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{"Binocular","weapon",0.02},
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,{"PartPlywoodPack","magazine",0.02}
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{"PartPlywoodPack","magazine",0.02},
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,{"clothes","clothes",0.01}
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{"clothes","clothes",0.01},
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,{"specialclothes","specialclothes",0.01}
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{"specialclothes","specialclothes",0.01},
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,{"WeaponHolder_MeleeCrowbar","object",0.03}
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{"WeaponHolder_MeleeCrowbar","object",0.03}
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};
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lootTypeSmall[] = {
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{ "ItemSodaMdew","magazine",0.01 },
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{ "ItemSodaRbull","magazine",0.01 },
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{ "ItemSodaOrangeSherbet","magazine",0.02 },
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{ "ItemWatch","weapon",0.05 },
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{ "ItemCompass","weapon",0.04 },
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{ "ItemMap","weapon",0.03 },
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{ "pistols","cfglootweapon",0.12 },
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{ "ItemFlashlight","weapon",0.02 },
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{ "ItemKnife","weapon",0.04 },
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{ "ItemMatchbox_DZE","weapon",0.03 },
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{ "","generic",0.38 },
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{ "","military",0.04 },
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{ "","trash",0.17 },
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{ "Binocular","weapon",0.02 },
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{ "clothes","single",0.01},
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{ "specialclothes","single",0.01 }
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};
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};
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};
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};
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class Office: Default {
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class Office: Default {
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@@ -94,27 +121,46 @@ class CfgBuildingLoot {
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lootChance = 0.4;
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lootChance = 0.4;
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lootPos[] = {};
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lootPos[] = {};
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lootType[] = {
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lootType[] = {
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{"ItemSodaMdew","magazine",0.01}
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{"ItemSodaMdew","magazine",0.01},
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,{"ItemSodaRbull","magazine",0.01}
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{"ItemSodaRbull","magazine",0.01},
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,{"ItemSodaOrangeSherbet","magazine",0.02}
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{"ItemSodaOrangeSherbet","magazine",0.02},
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,{"ItemWatch","generic",0.04}
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{"ItemWatch","generic",0.04},
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,{"ItemCompass","generic",0.03}
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{"ItemCompass","generic",0.03},
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,{"ItemMap","weapon",0.02}
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{"ItemMap","weapon",0.02},
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,{"ItemFlashlight","generic",0.01}
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{"ItemFlashlight","generic",0.01},
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,{"ItemKnife","generic",0.04}
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{"ItemKnife","generic",0.04},
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,{"ItemMatchbox_DZE","generic",0.01}
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{"ItemMatchbox_DZE","generic",0.01},
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,{"","generic",0.31}
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{"","generic",0.31},
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,{"backpacks","backpacks",0.04}
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{"backpacks","backpacks",0.04},
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,{"tents","tents",0.01}
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{"tents","tents",0.01},
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,{"","military",0.02}
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{"","military",0.02},
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,{"","trash",0.21}
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{"","trash",0.21},
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,{"Binocular","weapon",0.02}
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{"Binocular","weapon",0.02},
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,{"PartPlywoodPack","magazine",0.02}
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{"PartPlywoodPack","magazine",0.02},
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,{"clothes","clothes",0.01}
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{"clothes","clothes",0.01},
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,{"specialclothes","specialclothes",0.01}
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{"specialclothes","specialclothes",0.01},
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,{"WeaponHolder_MeleeCrowbar","object",0.03}
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{"WeaponHolder_MeleeCrowbar","object",0.03},
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,{"ItemBriefcaseEmpty","magazine",0.01}
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{"ItemBriefcaseEmpty","magazine",0.01},
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,{"ItemDocument","magazine",0.01}
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{"ItemDocument","magazine",0.01}
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};
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lootTypeSmall[] = {
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{ "ItemSodaMdew","magazine",0.01 },
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{ "ItemSodaRbull","magazine",0.01 },
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{ "ItemSodaOrangeSherbet","magazine",0.02 },
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{ "ItemWatch","weapon",0.05 },
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{ "ItemCompass","weapon",0.04 },
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{ "ItemMap","weapon",0.03 },
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{ "pistols","cfglootweapon",0.15 },
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{ "ItemFlashlight","weapon",0.02 },
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{ "ItemKnife","weapon",0.05 },
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{ "ItemMatchbox_DZE","weapon",0.03 },
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{ "","generic",0.31 },
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{ "","military",0.04 },
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{ "","trash",0.03 },
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{ "Binocular","weapon",0.02 },
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{ "clothes","single",0.16 },
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{ "specialclothes","single",0.02 },
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{ "ItemDocument","magazine",0.01 }
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};
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};
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};
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};
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class Industrial: Default {
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class Industrial: Default {
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@@ -124,26 +170,33 @@ class CfgBuildingLoot {
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lootChance = 0.4;
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lootChance = 0.4;
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lootPos[] = {};
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lootPos[] = {};
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lootType[] = {
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lootType[] = {
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{"ItemGenerator","magazine",0.01}
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{"ItemGenerator","magazine",0.01},
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,{"ItemFuelBarrelEmpty","magazine",0.01}
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{"ItemFuelBarrelEmpty","magazine",0.01},
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,{"","generic",0.17}
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{"","generic",0.17},
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,{"","trash",0.25}
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{"","trash",0.25},
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,{"","military",0.04}
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{"","military",0.04},
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,{"PartGeneric","magazine",0.04}
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{"PartGeneric","magazine",0.04},
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,{"PartWheel","magazine",0.05}
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{"PartWheel","magazine",0.05},
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,{"PartFueltank","magazine",0.02}
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{"PartFueltank","magazine",0.02},
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,{"PartEngine","magazine",0.02}
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{"PartEngine","magazine",0.02},
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,{"PartGlass","magazine",0.04}
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{"PartGlass","magazine",0.04},
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,{"PartVRotor","magazine",0.01}
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{"PartVRotor","magazine",0.01},
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,{"ItemJerrycan","magazine",0.04}
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{"ItemJerrycan","magazine",0.04},
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,{"WeaponHolder_ItemHatchet_DZE","object",0.07}
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{"WeaponHolder_ItemHatchet_DZE","object",0.07},
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,{"ItemKnife","military",0.07}
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{"ItemKnife","military",0.07},
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,{"ItemToolbox","weapon",0.06}
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{"ItemToolbox","weapon",0.06},
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,{"ItemWire","magazine",0.01}
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{"ItemWire","magazine",0.01},
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,{"ItemTankTrap","magazine",0.04}
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{"ItemTankTrap","magazine",0.04},
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,{"ItemKeyKit","weapon",0.01}
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{"ItemKeyKit","weapon",0.01},
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,{"CinderBlocks","magazine",0.03}
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{"CinderBlocks","magazine",0.03},
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,{"MortarBucket","magazine",0.01}
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{"MortarBucket","magazine",0.01}
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};
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lootTypeSmall[] = {
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{ "","generic",0.5 },
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{ "","trash",0.28 },
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{ "","military",0.14 },
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{ "ItemKnife","weapon",0.07 },
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{ "ItemKeyKit","weapon",0.01 }
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};
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};
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};
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};
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class IndustrialFuel: Default {
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class IndustrialFuel: Default {
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@@ -153,24 +206,31 @@ class CfgBuildingLoot {
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lootChance = 0.4;
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lootChance = 0.4;
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lootPos[] = {};
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lootPos[] = {};
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lootType[] = {
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lootType[] = {
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{"ItemGenerator","magazine",0.01}
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{"ItemGenerator","magazine",0.01},
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,{"fuel_pump_kit","magazine",0.01}
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{"fuel_pump_kit","magazine",0.01},
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,{"","generic",0.18}
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{"","generic",0.18},
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,{"","trash",0.28}
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{"","trash",0.28},
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,{"","military",0.04}
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{"","military",0.04},
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,{"PartGeneric","magazine",0.04}
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{"PartGeneric","magazine",0.04},
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,{"PartWheel","magazine",0.05}
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{"PartWheel","magazine",0.05},
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,{"PartFueltank","magazine",0.02}
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{"PartFueltank","magazine",0.02},
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,{"PartEngine","magazine",0.02}
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{"PartEngine","magazine",0.02},
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,{"PartGlass","magazine",0.04}
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{"PartGlass","magazine",0.04},
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,{"PartVRotor","magazine",0.01}
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{"PartVRotor","magazine",0.01},
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,{"ItemJerrycan","magazine",0.04}
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{"ItemJerrycan","magazine",0.04},
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,{"WeaponHolder_ItemHatchet_DZE","object",0.07}
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{"WeaponHolder_ItemHatchet_DZE","object",0.07},
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,{"ItemKnife","military",0.07}
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{"ItemKnife","military",0.07},
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,{"ItemToolbox","weapon",0.06}
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{"ItemToolbox","weapon",0.06},
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,{"ItemWire","magazine",0.01}
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{"ItemWire","magazine",0.01},
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,{"ItemTankTrap","magazine",0.04}
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{"ItemTankTrap","magazine",0.04},
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,{"ItemKeyKit","weapon",0.01}
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{"ItemKeyKit","weapon",0.01}
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};
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lootTypeSmall[] = {
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{ "","generic",0.5 },
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{ "","trash",0.28 },
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{ "","military",0.14 },
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{ "ItemKnife","weapon",0.07 },
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{ "ItemKeyKit","weapon",0.01 }
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};
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};
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};
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};
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class Farm: Default {
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class Farm: Default {
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@@ -180,16 +240,23 @@ class CfgBuildingLoot {
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lootChance = 0.5;
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lootChance = 0.5;
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lootPos[] = {};
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lootPos[] = {};
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lootType[] = {
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lootType[] = {
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{"ItemJerrycan","magazine",0.05}
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{"ItemJerrycan","magazine",0.05},
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,{"","generic",0.3}
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{"","generic",0.3},
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,{"","trash",0.26}
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{"","trash",0.26},
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,{"PartPlankPack","magazine",0.06}
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{"PartPlankPack","magazine",0.06},
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,{"WeaponHolder_ItemHatchet_DZE","object",0.05}
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{"WeaponHolder_ItemHatchet_DZE","object",0.05},
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,{"ItemFuelBarrelEmpty","magazine",0.01}
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{"ItemFuelBarrelEmpty","magazine",0.01},
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,{"WeaponHolder_ItemMachete","object",0.03}
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{"WeaponHolder_ItemMachete","object",0.03},
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,{"ItemFishingPole","weapon",0.02}
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{"ItemFishingPole","weapon",0.02},
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,{"ItemLightBulb","magazine",0.02}
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{"ItemLightBulb","magazine",0.02},
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,{"ItemSledgeHandle","magazine",0.02}
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{"ItemSledgeHandle","magazine",0.02}
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};
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lootTypeSmall[] = {
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{ "","generic", 0.79},
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{ "","trash",0.14 },
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{ "","military",0.05},
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{ "ItemLightBulb","magazine",0.01},
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{ "ItemSledgeHead","magazine",0.01}
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};
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};
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};
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};
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class Supermarket: Default {
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class Supermarket: Default {
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@@ -199,23 +266,40 @@ class CfgBuildingLoot {
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zombieChance = 0.3;
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zombieChance = 0.3;
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zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
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zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
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lootType[] = {
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lootType[] = {
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{"ItemSodaMdew","magazine",0.01}
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{"ItemSodaMdew","magazine",0.01},
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,{"ItemSodaRbull","magazine",0.01}
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{"ItemSodaRbull","magazine",0.01},
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,{"ItemSodaOrangeSherbet","magazine",0.03}
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{"ItemSodaOrangeSherbet","magazine",0.03},
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,{"ItemWatch","generic",0.07}
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{"ItemWatch","generic",0.07},
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,{"ItemCompass","generic",0.02}
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{"ItemCompass","generic",0.02},
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,{"ItemMap","weapon",0.04}
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{"ItemMap","weapon",0.04},
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,{"ItemFlashlight","generic",0.01}
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{"ItemFlashlight","generic",0.01},
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,{"ItemKnife","generic",0.02}
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{"ItemKnife","generic",0.02},
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,{"ItemMatchbox_DZE","generic",0.04}
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{"ItemMatchbox_DZE","generic",0.04},
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,{"","generic",0.04}
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{"","generic",0.04},
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,{"backpacks","backpacks",0.07}
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{"backpacks","backpacks",0.07},
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,{"tents","tents",0.01}
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{"tents","tents",0.01},
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,{"","food",0.3}
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{"","food",0.3},
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,{"","trash",0.23}
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{"","trash",0.23},
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,{"Binocular","weapon",0.05}
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{"Binocular","weapon",0.05},
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,{"PartPlywoodPack","magazine",0.02}
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{"PartPlywoodPack","magazine",0.02},
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,{"ItemMixOil","magazine",0.02}
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{"ItemMixOil","magazine",0.02}
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};
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lootTypeSmall[] = {
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{ "ItemSodaMdew","magazine",0.01 },
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{ "ItemSodaRbull","magazine",0.01 },
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{ "ItemSodaOrangeSherbet","magazine",0.03 },
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|
{ "ItemWatch","weapon",0.07 },
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|
{ "ItemCompass","weapon",0.03 },
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{ "ItemMap","weapon",0.05 },
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|
{ "pistols","cfglootweapon",0.08 },
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{ "ItemFlashlight","weapon",0.01 },
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{ "ItemKnife","weapon",0.02 },
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{ "ItemMatchbox_DZE","weapon",0.04 },
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{ "","generic",0.21 },
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{ "","food",0.24 },
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{ "","trash",0.16 },
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{ "Binocular","weapon",0.02 },
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{ "ItemMixOil", "magazine",0.02}
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};
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};
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};
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};
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class HeliCrash: Default {
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class HeliCrash: Default {
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@@ -225,15 +309,15 @@ class CfgBuildingLoot {
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lootChance = 0.5;
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lootChance = 0.5;
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lootPos[] = {};
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lootPos[] = {};
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lootType[] = {
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lootType[] = {
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{"","military",0.3}
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{"","military",0.3},
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,{"","medical",0.18}
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{"","medical",0.18},
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,{"MAAWS","weapon",0.02}
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{"MAAWS","weapon",0.02},
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,{"MedBox0","object",0.05}
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{"MedBox0","object",0.05},
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,{"NVGoggles","weapon",0.01}
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{"NVGoggles","weapon",0.01},
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,{"AmmoBoxSmall_556","object",0.03}
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{"AmmoBoxSmall_556","object",0.03},
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,{"AmmoBoxSmall_762","object",0.03}
|
{"AmmoBoxSmall_762","object",0.03},
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,{"militaryclothes","militaryclothes",0.05}
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{"militaryclothes","militaryclothes",0.05},
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,{"militaryammo","militaryammo",0.06}
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{"militaryammo","militaryammo",0.06}
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};
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};
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||||||
};
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};
|
||||||
class HeliCrash_No50s: Default {
|
class HeliCrash_No50s: Default {
|
||||||
@@ -243,15 +327,15 @@ class CfgBuildingLoot {
|
|||||||
lootChance = 0.5;
|
lootChance = 0.5;
|
||||||
lootPos[] = {};
|
lootPos[] = {};
|
||||||
lootType[] = {
|
lootType[] = {
|
||||||
{"","military",0.35}
|
{"","military",0.35},
|
||||||
,{"","medical",0.18}
|
{"","medical",0.18},
|
||||||
,{"MAAWS","weapon",0.02}
|
{"MAAWS","weapon",0.02},
|
||||||
,{"MedBox0","object",0.05}
|
{"MedBox0","object",0.05},
|
||||||
,{"NVGoggles","weapon",0.01}
|
{"NVGoggles","weapon",0.01},
|
||||||
,{"AmmoBoxSmall_556","object",0.03}
|
{"AmmoBoxSmall_556","object",0.03},
|
||||||
,{"AmmoBoxSmall_762","object",0.03}
|
{"AmmoBoxSmall_762","object",0.03},
|
||||||
,{"militaryclothes","militaryclothes",0.05}
|
{"militaryclothes","militaryclothes",0.05},
|
||||||
,{"militaryammo","militaryammo",0.06}
|
{"militaryammo","militaryammo",0.06}
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
class Hospital: Default {
|
class Hospital: Default {
|
||||||
@@ -262,9 +346,13 @@ class CfgBuildingLoot {
|
|||||||
lootChance = 1;
|
lootChance = 1;
|
||||||
lootPos[] = {};
|
lootPos[] = {};
|
||||||
lootType[] = {
|
lootType[] = {
|
||||||
{"","trash",0.1}
|
{"","trash",0.1},
|
||||||
,{"","hospital",0.7}
|
{"","hospital",0.7},
|
||||||
,{"MedBox0","object",0.2}
|
{"MedBox0","object",0.2}
|
||||||
|
};
|
||||||
|
lootTypeSmall[] = {
|
||||||
|
{ "","trash",0.1 },
|
||||||
|
{ "","hospital",0.9 }
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
class Military: Default {
|
class Military: Default {
|
||||||
@@ -274,17 +362,30 @@ class CfgBuildingLoot {
|
|||||||
lootChance = 0.4;
|
lootChance = 0.4;
|
||||||
lootPos[] = {};
|
lootPos[] = {};
|
||||||
lootType[] = {
|
lootType[] = {
|
||||||
{"Binocular","weapon",0.03}
|
{"Binocular","weapon",0.03},
|
||||||
,{"ItemFlashlightRed","military",0.04}
|
{"ItemFlashlightRed","military",0.04},
|
||||||
,{"ItemKnife","military",0.01}
|
{"ItemKnife","military",0.01},
|
||||||
,{"ItemGPS","weapon",0.01}
|
{"ItemGPS","weapon",0.01},
|
||||||
,{"ItemMap","military",0.02}
|
{"ItemMap","military",0.02},
|
||||||
,{"militarybackpacks","militarybackpacks",0.05}
|
{"militarybackpacks","militarybackpacks",0.05},
|
||||||
,{"","medical",0.03}
|
{"","medical",0.03},
|
||||||
,{"","generic",0.1}
|
{"","generic",0.1},
|
||||||
,{"","military",0.3}
|
{"","military",0.3},
|
||||||
,{"ItemEtool","weapon",0.02}
|
{"ItemEtool","weapon",0.02},
|
||||||
,{"ItemSandbag","magazine",0.02}
|
{"ItemSandbag","magazine",0.02}
|
||||||
|
};
|
||||||
|
lootTypeSmall[] = {
|
||||||
|
{ "pistols","cfglootweapon",0.15 },
|
||||||
|
{ "Binocular","weapon",0.02 },
|
||||||
|
{ "ItemFlashlightRed","weapon",0.03 },
|
||||||
|
{ "ItemKnife","weapon",0.04 },
|
||||||
|
{ "ItemGPS","weapon",0.02 },
|
||||||
|
{ "ItemMap","weapon",0.02 },
|
||||||
|
{ "","medical",0.09 },
|
||||||
|
{ "","generic",0.34 },
|
||||||
|
{ "","military",0.26 },
|
||||||
|
{ "submachinegun","cfglootweapon",0.02 },
|
||||||
|
{ "ItemEtool","weapon",0.01 }
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
class MilitaryIndustrial: Default {
|
class MilitaryIndustrial: Default {
|
||||||
@@ -294,22 +395,34 @@ class CfgBuildingLoot {
|
|||||||
lootChance = 0.4;
|
lootChance = 0.4;
|
||||||
lootPos[] = {};
|
lootPos[] = {};
|
||||||
lootType[] = {
|
lootType[] = {
|
||||||
{"PartGeneric","magazine",0.03}
|
{"PartGeneric","magazine",0.03},
|
||||||
,{"ItemGenerator","magazine",0.01}
|
{"ItemGenerator","magazine",0.01},
|
||||||
,{"PartWheel","magazine",0.02}
|
{"PartWheel","magazine",0.02},
|
||||||
,{"Binocular","weapon",0.01}
|
{"Binocular","weapon",0.01},
|
||||||
,{"ItemFlashlightRed","military",0.03}
|
{"ItemFlashlightRed","military",0.03},
|
||||||
,{"ItemKnife","military",0.04}
|
{"ItemKnife","military",0.04},
|
||||||
,{"ItemGPS","weapon",0.01}
|
{"ItemGPS","weapon",0.01},
|
||||||
,{"PartVRotor","magazine",0.01}
|
{"PartVRotor","magazine",0.01},
|
||||||
,{"militarybackpacks","militarybackpacks",0.03}
|
{"militarybackpacks","militarybackpacks",0.03},
|
||||||
,{"","medical",0.05}
|
{"","medical",0.05},
|
||||||
,{"","generic",0.35}
|
{"","generic",0.35},
|
||||||
,{"","military",0.07}
|
{"","military",0.07},
|
||||||
,{"ItemEtool","weapon",0.03}
|
{"ItemEtool","weapon",0.03},
|
||||||
,{"ItemSandbag","magazine",0.02}
|
{"ItemSandbag","magazine",0.02},
|
||||||
,{"ItemFuelBarrelEmpty","magazine",0.03}
|
{"ItemFuelBarrelEmpty","magazine",0.03},
|
||||||
,{"fuel_pump_kit","magazine",0.01}
|
{"fuel_pump_kit","magazine",0.01}
|
||||||
|
};
|
||||||
|
lootTypeSmall[] = {
|
||||||
|
{ "pistols","cfglootweapon",0.12 },
|
||||||
|
{ "Binocular","weapon",0.05 },
|
||||||
|
{ "ItemFlashlightRed","weapon",0.03 },
|
||||||
|
{ "ItemKnife","weapon",0.04 },
|
||||||
|
{ "ItemGPS","weapon",0.02 },
|
||||||
|
{ "","medical",0.02 },
|
||||||
|
{ "","generic",0.09 },
|
||||||
|
{ "","military",0.34 },
|
||||||
|
{ "submachinegun","cfglootweapon",0.26 },
|
||||||
|
{ "ItemEtool","weapon",0.03 }
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
class IndustrialMilitary: Default {
|
class IndustrialMilitary: Default {
|
||||||
@@ -319,25 +432,37 @@ class CfgBuildingLoot {
|
|||||||
lootChance = 0.5;
|
lootChance = 0.5;
|
||||||
lootPos[] = {};
|
lootPos[] = {};
|
||||||
lootType[] = {
|
lootType[] = {
|
||||||
{"PartGeneric","magazine",0.03}
|
{"PartGeneric","magazine",0.03},
|
||||||
,{"ItemGenerator","magazine",0.01}
|
{"ItemGenerator","magazine",0.01},
|
||||||
,{"PartWheel","magazine",0.02}
|
{"PartWheel","magazine",0.02},
|
||||||
,{"Binocular","weapon",0.01}
|
{"Binocular","weapon",0.01},
|
||||||
,{"ItemFlashlightRed","military",0.03}
|
{"ItemFlashlightRed","military",0.03},
|
||||||
,{"ItemKnife","military",0.04}
|
{"ItemKnife","military",0.04},
|
||||||
,{"ItemGPS","weapon",0.01}
|
{"ItemGPS","weapon",0.01},
|
||||||
,{"PartVRotor","magazine",0.01}
|
{"PartVRotor","magazine",0.01},
|
||||||
,{"PartFueltank","magazine",0.03}
|
{"PartFueltank","magazine",0.03},
|
||||||
,{"PartEngine","magazine",0.04}
|
{"PartEngine","magazine",0.04},
|
||||||
,{"PartGlass","magazine",0.05}
|
{"PartGlass","magazine",0.05},
|
||||||
,{"militarybackpacks","militarybackpacks",0.03}
|
{"militarybackpacks","militarybackpacks",0.03},
|
||||||
,{"","medical",0.05}
|
{"","medical",0.05},
|
||||||
,{"","generic",0.25}
|
{"","generic",0.25},
|
||||||
,{"","military",0.07}
|
{"","military",0.07},
|
||||||
,{"ItemEtool","weapon",0.03}
|
{"ItemEtool","weapon",0.03},
|
||||||
,{"ItemSandbag","magazine",0.02}
|
{"ItemSandbag","magazine",0.02},
|
||||||
,{"ItemFuelBarrelEmpty","magazine",0.03}
|
{"ItemFuelBarrelEmpty","magazine",0.03},
|
||||||
,{"fuel_pump_kit","magazine",0.01}
|
{"fuel_pump_kit","magazine",0.01},
|
||||||
|
};
|
||||||
|
lootTypeSmall[] = {
|
||||||
|
{ "pistols", "cfglootweapon", 0.12 },
|
||||||
|
{ "Binocular", "weapon", 0.05 },
|
||||||
|
{ "ItemFlashlightRed", "weapon", 0.03 },
|
||||||
|
{ "ItemKnife", "weapon", 0.04 },
|
||||||
|
{ "ItemGPS", "weapon", 0.02 },
|
||||||
|
{ "", "medical", 0.02 },
|
||||||
|
{ "", "generic", 0.09 },
|
||||||
|
{ "", "military", 0.34 },
|
||||||
|
{ "submachinegun", "cfglootweapon", 0.26 },
|
||||||
|
{ "ItemEtool", "weapon", 0.03 }
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
class MilitarySpecial: Default {
|
class MilitarySpecial: Default {
|
||||||
@@ -348,22 +473,42 @@ class CfgBuildingLoot {
|
|||||||
lootChance = 0.4;
|
lootChance = 0.4;
|
||||||
lootPos[] = {};
|
lootPos[] = {};
|
||||||
lootType[] = {
|
lootType[] = {
|
||||||
{"AmmoBoxSmall_556","object",0.01}
|
{"AmmoBoxSmall_556","object",0.01},
|
||||||
,{"AmmoBoxSmall_762","object",0.02}
|
{"AmmoBoxSmall_762","object",0.02},
|
||||||
,{"Binocular","weapon",0.01}
|
{"Binocular","weapon",0.01},
|
||||||
,{"ItemFlashlightRed","military",0.02}
|
{"ItemFlashlightRed","military",0.02},
|
||||||
,{"ItemKnife","military",0.01}
|
{"ItemKnife","military",0.01},
|
||||||
,{"ItemGPS","weapon",0.01}
|
{"ItemGPS","weapon",0.01},
|
||||||
,{"ItemMap","military",0.01}
|
{"ItemMap","military",0.01},
|
||||||
,{"Binocular_Vector","military",0.01}
|
{"Binocular_Vector","military",0.01},
|
||||||
,{"militarybackpacks","militarybackpacks",0.04}
|
{"militarybackpacks","militarybackpacks",0.04},
|
||||||
,{"","medical",0.08}
|
{"","medical",0.08},
|
||||||
,{"","generic",0.3}
|
{"","generic",0.3},
|
||||||
,{"","military",0.01}
|
{"","military",0.01},
|
||||||
,{"machinegunammo","machinegunammo",0.05}
|
{"machinegunammo","machinegunammo",0.05},
|
||||||
,{"militaryclothes","militaryclothes",0.05}
|
{"militaryclothes","militaryclothes",0.05},
|
||||||
,{"NVGoggles","weapon",0.01}
|
{"NVGoggles","weapon",0.01},
|
||||||
,{"100Rnd_762x54_PK","magazine",0.05}
|
{"100Rnd_762x54_PK","magazine",0.05}
|
||||||
|
};
|
||||||
|
lootTypeSmall[] = {
|
||||||
|
{ "pistols","cfglootweapon",0.10 },
|
||||||
|
{ "AmmoBoxSmall_556","object",0.02 },
|
||||||
|
{ "AmmoBoxSmall_762","object",0.02 },
|
||||||
|
{ "Binocular","weapon",0.02 },
|
||||||
|
{ "ItemFlashlightRed","military",0.01 },
|
||||||
|
{ "ItemKnife","military",0.02 },
|
||||||
|
{ "ItemGPS","weapon",0.02 },
|
||||||
|
{ "ItemMap","weapon",0.01 },
|
||||||
|
{ "Binocular_Vector","weapon",0.03},
|
||||||
|
{ "","medical",0.08},
|
||||||
|
{ "","generic",0.15},
|
||||||
|
{ "","military",0.33 },
|
||||||
|
{ "5Rnd_86x70_L115A1","magazine",0.03},
|
||||||
|
{ "10Rnd_127x99_m107","magazine",0.02},
|
||||||
|
{ "machinegunammoexpl","single",0.02 },
|
||||||
|
{ "militaryclothes","single",0.05 },
|
||||||
|
{ "NVGoggles","weapon",0.04 },
|
||||||
|
{ "100Rnd_762x54_PK","magazine",0.02 }
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
class Hunting: Default {
|
class Hunting: Default {
|
||||||
@@ -374,13 +519,21 @@ class CfgBuildingLoot {
|
|||||||
lootChance = 1;
|
lootChance = 1;
|
||||||
lootPos[] = {};
|
lootPos[] = {};
|
||||||
lootType[] = {
|
lootType[] = {
|
||||||
{"ItemMap","weapon",0.02}
|
{"ItemMap","weapon",0.02},
|
||||||
,{"ItemFlashlight","generic",0.01}
|
{"ItemFlashlight","generic",0.01},
|
||||||
,{"ItemKnife","generic",0.01}
|
{"ItemKnife","generic",0.01},
|
||||||
,{"ItemMatchbox_DZE","generic",0.03}
|
{"ItemMatchbox_DZE","generic",0.03},
|
||||||
,{"","military",0.38}
|
{"","military",0.38},
|
||||||
,{"WeaponHolder_ItemMachete","object",0.02}
|
{"WeaponHolder_ItemMachete","object",0.02},
|
||||||
,{"","hunter",0.5}
|
{"","hunter",0.5}
|
||||||
|
};
|
||||||
|
lootTypeSmall[] = {
|
||||||
|
{"ItemMap","weapon",0.02},
|
||||||
|
{"ItemFlashlight","weapon",0.02},
|
||||||
|
{"ItemKnife","weapon",0.02},
|
||||||
|
{"ItemMatchbox_DZE","weapon",0.04},
|
||||||
|
{"","military",0.4},
|
||||||
|
{"","hunter",0.5}
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
class DynamicDebris: Default
|
class DynamicDebris: Default
|
||||||
@@ -391,23 +544,23 @@ class CfgBuildingLoot {
|
|||||||
zombieChance = 0.3;
|
zombieChance = 0.3;
|
||||||
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
|
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
|
||||||
lootType[] = {
|
lootType[] = {
|
||||||
{"ItemWatch","generic",0.19}
|
{ "ItemWatch", "generic", 0.19 },
|
||||||
,{"ItemCompass","generic",0.01}
|
{ "ItemCompass", "generic", 0.01 },
|
||||||
,{"ItemMap","weapon",0.06}
|
{ "ItemMap", "weapon", 0.06 },
|
||||||
,{"Makarov","weapon",0.02}
|
{ "Makarov", "weapon", 0.02 },
|
||||||
,{"Colt1911","weapon",0.02}
|
{ "Colt1911", "weapon", 0.02 },
|
||||||
,{"ItemFlashlight","generic",0.06}
|
{ "ItemFlashlight", "generic", 0.06 },
|
||||||
,{"ItemKnife","generic",0.06}
|
{ "ItemKnife", "generic", 0.06 },
|
||||||
,{"ItemMatchbox_DZE","generic",0.06}
|
{ "ItemMatchbox_DZE", "generic", 0.06 },
|
||||||
,{"ItemToolbox","weapon",0.02}
|
{ "ItemToolbox", "weapon", 0.02 },
|
||||||
,{"","generic",0.17}
|
{ "", "generic", 0.17 },
|
||||||
,{"","food",0.06}
|
{ "", "food", 0.06 },
|
||||||
,{"PartGeneric","magazine",0.07}
|
{ "PartGeneric", "magazine", 0.07 },
|
||||||
,{"PartWheel","magazine",0.06}
|
{ "PartWheel", "magazine", 0.06 },
|
||||||
,{"PartFueltank","magazine",0.03}
|
{ "PartFueltank", "magazine", 0.03 },
|
||||||
,{"PartEngine","magazine",0.01}
|
{ "PartEngine", "magazine", 0.01 },
|
||||||
,{"PartGlass","magazine",0.08}
|
{ "PartGlass", "magazine", 0.08 },
|
||||||
,{"WeaponHolder_ItemJerrycan","object",0.03}
|
{ "WeaponHolder_ItemJerrycan", "object", 0.03 }
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
class DynamicDebrisMilitary: Default
|
class DynamicDebrisMilitary: Default
|
||||||
@@ -418,27 +571,27 @@ class CfgBuildingLoot {
|
|||||||
zombieChance = 0.3;
|
zombieChance = 0.3;
|
||||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||||
lootType[] = {
|
lootType[] = {
|
||||||
{"ItemEtool","weapon",0.05}
|
{ "ItemEtool", "weapon", 0.05 },
|
||||||
,{"ItemSandbag","magazine",0.1}
|
{ "ItemSandbag", "magazine", 0.1 },
|
||||||
,{"","military",0.08}
|
{ "", "military", 0.08 },
|
||||||
,{"ItemWatch","generic",0.1}
|
{ "ItemWatch", "generic", 0.1 },
|
||||||
,{"ItemCompass","generic",0.02}
|
{ "ItemCompass", "generic", 0.02 },
|
||||||
,{"ItemMap","weapon",0.05}
|
{ "ItemMap", "weapon", 0.05 },
|
||||||
,{"MakarovSD","weapon",0.01}
|
{ "MakarovSD", "weapon", 0.01 },
|
||||||
,{"Colt1911","weapon",0.02}
|
{ "Colt1911", "weapon", 0.02 },
|
||||||
,{"ItemFlashlight","generic",0.01}
|
{ "ItemFlashlight", "generic", 0.01 },
|
||||||
,{"ItemKnife","generic",0.05}
|
{ "ItemKnife", "generic", 0.05 },
|
||||||
,{"ItemMatchbox_DZE","generic",0.05}
|
{ "ItemMatchbox_DZE", "generic", 0.05 },
|
||||||
,{"ItemToolbox","weapon",0.02}
|
{ "ItemToolbox", "weapon", 0.02 },
|
||||||
,{"","generic",0.15}
|
{ "", "generic", 0.15 },
|
||||||
,{"","food",0.05}
|
{ "", "food", 0.05 },
|
||||||
,{"PartGeneric","magazine",0.06}
|
{ "PartGeneric", "magazine", 0.06 },
|
||||||
,{"PartWheel","magazine",0.05}
|
{ "PartWheel", "magazine", 0.05 },
|
||||||
,{"PartFueltank","magazine",0.03}
|
{ "PartFueltank", "magazine", 0.03 },
|
||||||
,{"PartEngine","magazine",0.02}
|
{ "PartEngine", "magazine", 0.02 },
|
||||||
,{"PartGlass","magazine",0.03}
|
{ "PartGlass", "magazine", 0.03 },
|
||||||
,{"PartVRotor","magazine",0.02}
|
{ "PartVRotor", "magazine", 0.02 },
|
||||||
,{"WeaponHolder_ItemJerrycan","object",0.03}
|
{ "WeaponHolder_ItemJerrycan", "object", 0.03 }
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
class SupplyDrop: Default {
|
class SupplyDrop: Default {
|
||||||
@@ -448,14 +601,14 @@ class CfgBuildingLoot {
|
|||||||
lootChance = 1;
|
lootChance = 1;
|
||||||
lootPos[] = {};
|
lootPos[] = {};
|
||||||
lootType[] = {
|
lootType[] = {
|
||||||
{"PartPlywoodPack","magazine",0.1}
|
{ "PartPlywoodPack", "magazine", 0.1 },
|
||||||
,{"PartPlankPack","magazine",0.2}
|
{ "PartPlankPack", "magazine", 0.2 },
|
||||||
,{"CinderBlocks","magazine",0.1}
|
{ "CinderBlocks", "magazine", 0.1 },
|
||||||
,{"MortarBucket","magazine",0.1}
|
{ "MortarBucket", "magazine", 0.1 },
|
||||||
,{"bulk_PartGeneric","magazine",0.2}
|
{ "bulk_PartGeneric", "magazine", 0.2 },
|
||||||
,{"bulk_ItemSandbag","magazine",0.1}
|
{ "bulk_ItemSandbag", "magazine", 0.1 },
|
||||||
,{"bulk_ItemTankTrap","magazine",0.1}
|
{ "bulk_ItemTankTrap", "magazine", 0.1 },
|
||||||
,{"ItemSledge","weapon",0.1}
|
{ "ItemSledge", "weapon", 0.1 }
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
class MassGrave: Default {
|
class MassGrave: Default {
|
||||||
@@ -465,62 +618,62 @@ class CfgBuildingLoot {
|
|||||||
lootChance = 1;
|
lootChance = 1;
|
||||||
lootPos[] = {};
|
lootPos[] = {};
|
||||||
lootType[] = {
|
lootType[] = {
|
||||||
{"M16A2","weapon",0.03}
|
{ "M16A2", "weapon", 0.03 },
|
||||||
,{"M16A2GL","weapon",0.01}
|
{ "M16A2GL", "weapon", 0.01 },
|
||||||
,{"M249_EP1_DZ","weapon",0.01}
|
{ "M249_EP1_DZ", "weapon", 0.01 },
|
||||||
,{"M9SD","weapon",0.02}
|
{ "M9SD", "weapon", 0.02 },
|
||||||
,{"Pecheneg_DZ","weapon",0.02}
|
{ "Pecheneg_DZ", "weapon", 0.02 },
|
||||||
,{"PK_DZ","weapon",0.01}
|
{ "PK_DZ", "weapon", 0.01 },
|
||||||
,{"AK_74","weapon",0.02}
|
{ "AK_74", "weapon", 0.02 },
|
||||||
,{"M4A1_Aim","weapon",0.01}
|
{ "M4A1_Aim", "weapon", 0.01 },
|
||||||
,{"AKS_74_kobra","weapon",0.01}
|
{ "AKS_74_kobra", "weapon", 0.01 },
|
||||||
,{"AKS_74_U","weapon",0.02}
|
{ "AKS_74_U", "weapon", 0.02 },
|
||||||
,{"AK_47_M","weapon",0.02}
|
{ "AK_47_M", "weapon", 0.02 },
|
||||||
,{"M24","weapon",0.01}
|
{ "M24", "weapon", 0.01 },
|
||||||
,{"SVD_CAMO","weapon",0.01}
|
{ "SVD_CAMO", "weapon", 0.01 },
|
||||||
,{"M1014","weapon",0.02}
|
{ "M1014", "weapon", 0.02 },
|
||||||
,{"BAF_LRR_scoped","weapon",0.01}
|
{ "BAF_LRR_scoped", "weapon", 0.01 },
|
||||||
,{"M4SPR","weapon",0.01}
|
{ "M4SPR", "weapon", 0.01 },
|
||||||
,{"M4A1","weapon",0.01}
|
{ "M4A1", "weapon", 0.01 },
|
||||||
,{"M14_EP1","weapon",0.02}
|
{ "M14_EP1", "weapon", 0.02 },
|
||||||
,{"UZI_EP1","weapon",0.03}
|
{ "UZI_EP1", "weapon", 0.03 },
|
||||||
,{"Remington870_lamp","weapon",0.01}
|
{ "Remington870_lamp", "weapon", 0.01 },
|
||||||
,{"glock17_EP1","weapon",0.02}
|
{ "glock17_EP1", "weapon", 0.02 },
|
||||||
,{"M240_DZ","weapon",0.02}
|
{ "M240_DZ", "weapon", 0.02 },
|
||||||
,{"M4A1_AIM_SD_camo","weapon",0.01}
|
{ "M4A1_AIM_SD_camo", "weapon", 0.01 },
|
||||||
,{"M16A4_ACG","weapon",0.01}
|
{ "M16A4_ACG", "weapon", 0.01 },
|
||||||
,{"M4A1_HWS_GL_camo","weapon",0.01}
|
{ "M4A1_HWS_GL_camo", "weapon", 0.01 },
|
||||||
,{"Mk_48_DZ","weapon",0.01}
|
{ "Mk_48_DZ", "weapon", 0.01 },
|
||||||
,{"M4A3_CCO_EP1","weapon",0.01}
|
{ "M4A3_CCO_EP1", "weapon", 0.01 },
|
||||||
,{"AmmoBoxSmall_556","object",0.03}
|
{ "AmmoBoxSmall_556", "object", 0.03 },
|
||||||
,{"AmmoBoxSmall_762","object",0.03}
|
{ "AmmoBoxSmall_762", "object", 0.03 },
|
||||||
,{"Binocular","weapon",0.01}
|
{ "Binocular", "weapon", 0.01 },
|
||||||
,{"ItemFlashlightRed","military",0.02}
|
{ "ItemFlashlightRed", "military", 0.02 },
|
||||||
,{"ItemKnife","military",0.01}
|
{ "ItemKnife", "military", 0.01 },
|
||||||
,{"ItemGPS","weapon",0.01}
|
{ "ItemGPS", "weapon", 0.01 },
|
||||||
,{"ItemMap","military",0.01}
|
{ "ItemMap", "military", 0.01 },
|
||||||
,{"Binocular_Vector","military",0.01}
|
{ "Binocular_Vector", "military", 0.01 },
|
||||||
,{"DZ_ALICE_Pack_EP1","object",0.03}
|
{ "DZ_ALICE_Pack_EP1", "object", 0.03 },
|
||||||
,{"DZ_TK_Assault_Pack_EP1","object",0.02}
|
{ "DZ_TK_Assault_Pack_EP1", "object", 0.02 },
|
||||||
,{"DZ_British_ACU","object",0.02}
|
{ "DZ_British_ACU", "object", 0.02 },
|
||||||
,{"DZ_CivilBackpack_EP1","object",0.02}
|
{ "DZ_CivilBackpack_EP1", "object", 0.02 },
|
||||||
,{"DZ_Backpack_EP1","object",0.01}
|
{ "DZ_Backpack_EP1", "object", 0.01 },
|
||||||
,{"DZ_LargeGunBag_EP1","object",0.01}
|
{ "DZ_LargeGunBag_EP1", "object", 0.01 },
|
||||||
,{"","medical",0.05}
|
{ "", "medical", 0.05 },
|
||||||
,{"","generic",0.05}
|
{ "", "generic", 0.05 },
|
||||||
,{"","military",0.13}
|
{ "", "military", 0.13 },
|
||||||
,{"PipeBomb","magazine",0.01}
|
{ "PipeBomb", "magazine", 0.01 },
|
||||||
,{"Sa58V_RCO_EP1","weapon",0.01}
|
{ "Sa58V_RCO_EP1", "weapon", 0.01 },
|
||||||
,{"Sa58V_CCO_EP1","weapon",0.01}
|
{ "Sa58V_CCO_EP1", "weapon", 0.01 },
|
||||||
,{"G36_C_SD_camo","weapon",0.01}
|
{ "G36_C_SD_camo", "weapon", 0.01 },
|
||||||
,{"M40A3","weapon",0.01}
|
{ "M40A3", "weapon", 0.01 },
|
||||||
,{"100Rnd_762x54_PK","magazine",0.01}
|
{ "100Rnd_762x54_PK", "magazine", 0.01 },
|
||||||
,{"","militaryclothes",0.05}
|
{ "", "militaryclothes", 0.05 },
|
||||||
,{"WeaponHolder_ItemMachete","object",0.02}
|
{ "WeaponHolder_ItemMachete", "object", 0.02 },
|
||||||
,{"SCAR_H_LNG_Sniper_SD","weapon",0.01}
|
{ "SCAR_H_LNG_Sniper_SD", "weapon", 0.01 },
|
||||||
,{"2000Rnd_762x51_M134","magazine",0.01}
|
{ "2000Rnd_762x51_M134", "magazine", 0.01 },
|
||||||
,{"KSVK_DZE","weapon",0.01}
|
{ "KSVK_DZE", "weapon", 0.01 },
|
||||||
,{"m240_scoped_EP1_DZE","weapon",0.01}
|
{ "m240_scoped_EP1_DZE", "weapon", 0.01 }
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -79,7 +79,7 @@ _bias = (_bias + random(100 - _bias)) / 100;
|
|||||||
|
|
||||||
// small loot
|
// small loot
|
||||||
_posSmall = [] + getArray (_config >> "lootPosSmall");
|
_posSmall = [] + getArray (_config >> "lootPosSmall");
|
||||||
_itemTypesSmall = [] + getArray (_config >> "itemTypeSmall");
|
_itemTypesSmall = [] + getArray (_config >> "lootTypeSmall");
|
||||||
|
|
||||||
_positionsSmall = _posSmall call _ShuffleArray;
|
_positionsSmall = _posSmall call _ShuffleArray;
|
||||||
|
|
||||||
@@ -101,8 +101,11 @@ _positionsSmall = _posSmall call _ShuffleArray;
|
|||||||
_cntWeights = count _weights;
|
_cntWeights = count _weights;
|
||||||
_index = floor(random _cntWeights);
|
_index = floor(random _cntWeights);
|
||||||
_index = _weights select _index;
|
_index = _weights select _index;
|
||||||
|
|
||||||
|
diag_log format["building_spawnLoot.sqf: %1", _itemTypesSmall];
|
||||||
|
|
||||||
_itemType = _itemTypesSmall select _index;
|
_itemType = _itemTypesSmall select _index;
|
||||||
[_itemType select 0, _itemType select 1 , _iPos, 0.0] call spawn_loot;
|
[_itemType select 0, _itemType select 1, _iPos, 0.0] call spawn_loot_small;
|
||||||
// diag_log (format["SpawnLoot: Pos: %1, LootType: %2/%3,",_iPos,_itemType select 0,_itemType select 1]);
|
// diag_log (format["SpawnLoot: Pos: %1, LootType: %2/%3,",_iPos,_itemType select 0,_itemType select 1]);
|
||||||
dayz_currentWeaponHolders = dayz_currentWeaponHolders +1;
|
dayz_currentWeaponHolders = dayz_currentWeaponHolders +1;
|
||||||
//loclout system
|
//loclout system
|
||||||
|
|||||||
@@ -5,6 +5,8 @@ _iPos = _this select 2;
|
|||||||
_radius = _this select 3;
|
_radius = _this select 3;
|
||||||
_uniq = [];
|
_uniq = [];
|
||||||
|
|
||||||
|
_item = objNull;
|
||||||
|
|
||||||
_iPosZ = _iPos select 2;
|
_iPosZ = _iPos select 2;
|
||||||
if((isNil "_iPosZ") OR {( _iPosZ < 0)}) then { _iPos = [_iPos select 0,_iPos select 1,0]; };
|
if((isNil "_iPosZ") OR {( _iPosZ < 0)}) then { _iPos = [_iPos select 0,_iPos select 1,0]; };
|
||||||
if (isNil "_iClass") exitWith {diag_log "_iClass isNil, exiting loot spawn!";};
|
if (isNil "_iClass") exitWith {diag_log "_iClass isNil, exiting loot spawn!";};
|
||||||
@@ -13,9 +15,13 @@ switch (_iClass) do {
|
|||||||
default {
|
default {
|
||||||
_itemTypes = [];
|
_itemTypes = [];
|
||||||
if (DZE_MissionLootTable) then {
|
if (DZE_MissionLootTable) then {
|
||||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iClass)) select 0);
|
{
|
||||||
|
_itemTypes set [count _itemTypes, _x select 0]
|
||||||
|
} foreach getArray (missionConfigFile >> "cfgLoot" >> _iClass);
|
||||||
} else {
|
} else {
|
||||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);
|
{
|
||||||
|
_itemTypes set [count _itemTypes, _x select 0]
|
||||||
|
} foreach getArray (configFile >> "cfgLoot" >> _iClass);
|
||||||
};
|
};
|
||||||
_qty = 0;
|
_qty = 0;
|
||||||
_max = ceil(random 2) + 1;
|
_max = ceil(random 2) + 1;
|
||||||
@@ -25,8 +31,14 @@ switch (_iClass) do {
|
|||||||
_index = dayz_CLBase find _iClass;
|
_index = dayz_CLBase find _iClass;
|
||||||
_weights = dayz_CLChances select _index;
|
_weights = dayz_CLChances select _index;
|
||||||
_cntWeights = count _weights;
|
_cntWeights = count _weights;
|
||||||
|
|
||||||
|
// diag_log ("dayz_CLChances: "+str(dayz_CLChances));
|
||||||
|
|
||||||
_index = floor(random _cntWeights);
|
_index = floor(random _cntWeights);
|
||||||
_index = _weights select _index;
|
_index = _weights select _index;
|
||||||
|
|
||||||
|
//diag_log ("dayz_CLChances: "+str(_itemTypes));
|
||||||
|
|
||||||
_canType = _itemTypes select _index;
|
_canType = _itemTypes select _index;
|
||||||
_tQty = round(random 1) + 1;
|
_tQty = round(random 1) + 1;
|
||||||
if (_canType in _uniq) then {
|
if (_canType in _uniq) then {
|
||||||
@@ -44,34 +56,39 @@ switch (_iClass) do {
|
|||||||
if ((_iItem != "") && (isClass(configFile >> "CfgWeapons" >> _iItem))) then {
|
if ((_iItem != "") && (isClass(configFile >> "CfgWeapons" >> _iItem))) then {
|
||||||
_item addWeaponCargoGlobal [_iItem,1];
|
_item addWeaponCargoGlobal [_iItem,1];
|
||||||
};
|
};
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
|
diag_log format["DEBUG dayz_CLBase: %1", dayz_CLBase];
|
||||||
_index = dayz_CLBase find _iClass;
|
_index = dayz_CLBase find _iClass;
|
||||||
_weights = dayz_CLChances select _index;
|
if (_index > 0) then {
|
||||||
_cntWeights = count _weights;
|
_weights = dayz_CLChances select _index;
|
||||||
_index = floor(random _cntWeights);
|
diag_log format["DEBUG dayz_CLChances: %1", dayz_CLChances];
|
||||||
_index = _weights select _index;
|
_cntWeights = count _weights;
|
||||||
_item2 = _itemTypes select _index;
|
_index = floor(random _cntWeights);
|
||||||
if ((_item2 != "") && (isClass(configFile >> "CfgWeapons" >> _item2))) then {
|
_index = _weights select _index;
|
||||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
_item2 = _itemTypes select _index;
|
||||||
_item addWeaponCargoGlobal [_item2,1];
|
if ((_item2 != "") && (isClass(configFile >> "CfgWeapons" >> _item2))) then{
|
||||||
if ((count _mags) > 0) then {
|
_item = createVehicle["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||||
if (_mags select 0 == "20Rnd_556x45_Stanag") then { _mags set [0, "30Rnd_556x45_Stanag"] };
|
_item addWeaponCargoGlobal[_item2, 1];
|
||||||
if (_mags select 0 == "30Rnd_556x45_G36") then { _mags set [0, "30Rnd_556x45_Stanag"] };
|
if ((count _mags) > 0) then{
|
||||||
if (_mags select 0 == "30Rnd_556x45_G36SD") then { _mags set [0, "30Rnd_556x45_StanagSD"] };
|
if (_mags select 0 == "20Rnd_556x45_Stanag") then{ _mags set[0, "30Rnd_556x45_Stanag"] };
|
||||||
if (!(_item2 in MeleeWeapons)) then {
|
if (_mags select 0 == "30Rnd_556x45_G36") then{ _mags set[0, "30Rnd_556x45_Stanag"] };
|
||||||
_magQty = round(random 10);
|
if (_mags select 0 == "30Rnd_556x45_G36SD") then{ _mags set[0, "30Rnd_556x45_StanagSD"] };
|
||||||
if (_magQty > 3) then {
|
if (!(_item2 in MeleeWeapons)) then{
|
||||||
_item addMagazineCargoGlobal [(_mags select 0), (round(random 1) + 1)];
|
_magQty = round(random 10);
|
||||||
|
if (_magQty > 3) then{
|
||||||
|
_item addMagazineCargoGlobal[(_mags select 0), (round(random 1) + 1)];
|
||||||
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
if ((_item2 != "") && (isClass(configFile >> "CfgMagazines" >> _item2))) then{
|
||||||
if ((_item2 != "") && (isClass(configFile >> "CfgMagazines" >> _item2))) then {
|
_item = createVehicle["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
_item addMagazineCargoGlobal[_item2, 1];
|
||||||
_item addMagazineCargoGlobal [_item2,1];
|
};
|
||||||
};
|
if ((_item2 != "") && (isClass(configFile >> "CfgVehicles" >> _item2))) then{
|
||||||
if ((_item2 != "") && (isClass(configFile >> "CfgVehicles" >> _item2))) then {
|
_item = createVehicle[_item2, _iPos, [], _radius, "CAN_COLLIDE"];
|
||||||
_item = createVehicle [_item2, _iPos, [], _radius, "CAN_COLLIDE"];
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -81,10 +98,15 @@ switch (_iClass) do {
|
|||||||
//Item is sigle, add 1 item from cfgloot
|
//Item is sigle, add 1 item from cfgloot
|
||||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||||
_itemTypes = [];
|
_itemTypes = [];
|
||||||
if (DZE_MissionLootTable) then {
|
if (DZE_MissionLootTable) then{
|
||||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
|
{
|
||||||
} else {
|
_itemTypes set[count _itemTypes, _x select 0]
|
||||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
|
} foreach getArray(missionConfigFile >> "cfgLoot" >> _iClass);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
{
|
||||||
|
_itemTypes set[count _itemTypes, _x select 0]
|
||||||
|
} foreach getArray(configFile >> "cfgLoot" >> _iClass);
|
||||||
};
|
};
|
||||||
_index = dayz_CLBase find _iItem;
|
_index = dayz_CLBase find _iItem;
|
||||||
_weights = dayz_CLChances select _index;
|
_weights = dayz_CLChances select _index;
|
||||||
@@ -114,10 +136,15 @@ switch (_iClass) do {
|
|||||||
};
|
};
|
||||||
case "cfglootweapon":
|
case "cfglootweapon":
|
||||||
{
|
{
|
||||||
if (DZE_MissionLootTable) then {
|
if (DZE_MissionLootTable) then{
|
||||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
|
{
|
||||||
} else {
|
_itemTypes set[count _itemTypes, _x select 0]
|
||||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
|
} foreach getArray(missionConfigFile >> "cfgLoot" >> _iClass);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
{
|
||||||
|
_itemTypes set[count _itemTypes, _x select 0]
|
||||||
|
} foreach getArray(configFile >> "cfgLoot" >> _iClass);
|
||||||
};
|
};
|
||||||
_index = dayz_CLBase find _iItem;
|
_index = dayz_CLBase find _iItem;
|
||||||
_weights = dayz_CLChances select _index;
|
_weights = dayz_CLChances select _index;
|
||||||
@@ -179,10 +206,15 @@ switch (_iClass) do {
|
|||||||
};
|
};
|
||||||
case "object": {
|
case "object": {
|
||||||
_item = createVehicle [_iItem, _iPos, [], _radius, "CAN_COLLIDE"];
|
_item = createVehicle [_iItem, _iPos, [], _radius, "CAN_COLLIDE"];
|
||||||
|
if ((count _iPos) > 2) then {
|
||||||
|
_item setPosATL _iPos;
|
||||||
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
if ((count _iPos) > 2) then {
|
if (!isNull(_item)) then{
|
||||||
_item setPosATL _iPos;
|
if ((count _iPos) > 2) then{
|
||||||
|
_item setPosATL _iPos;
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
_item
|
_item
|
||||||
|
|||||||
@@ -7,6 +7,8 @@ _iClass = _this select 1;
|
|||||||
_iPos = _this select 2;
|
_iPos = _this select 2;
|
||||||
_radius = _this select 3;
|
_radius = _this select 3;
|
||||||
|
|
||||||
|
_item = objNull;
|
||||||
|
|
||||||
switch (_iClass) do
|
switch (_iClass) do
|
||||||
{
|
{
|
||||||
default
|
default
|
||||||
@@ -14,10 +16,15 @@ switch (_iClass) do
|
|||||||
//Item is sigle, add 1 item from CfgLootSmall
|
//Item is sigle, add 1 item from CfgLootSmall
|
||||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||||
_itemTypes = [];
|
_itemTypes = [];
|
||||||
if (DZE_MissionLootTable) then {
|
if (DZE_MissionLootTable) then{
|
||||||
_itemTypes = ((getArray (missionConfigFile >> "CfgLootSmall" >> _iClass)) select 0);
|
{
|
||||||
} else {
|
_itemTypes set[count _itemTypes, _x select 0]
|
||||||
_itemTypes = ((getArray (configFile >> "CfgLootSmall" >> _iClass)) select 0);
|
} foreach getArray(missionConfigFile >> "CfgLootSmall" >> _iClass);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
{
|
||||||
|
_itemTypes set[count _itemTypes, _x select 0]
|
||||||
|
} foreach getArray(configFile >> "CfgLootSmall" >> _iClass);
|
||||||
};
|
};
|
||||||
_index = dayzE_CLSBase find _iClass;
|
_index = dayzE_CLSBase find _iClass;
|
||||||
|
|
||||||
@@ -35,10 +42,15 @@ switch (_iClass) do
|
|||||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||||
|
|
||||||
_itemTypes = [];
|
_itemTypes = [];
|
||||||
if (DZE_MissionLootTable) then {
|
if (DZE_MissionLootTable) then{
|
||||||
_itemTypes = ((getArray (missionConfigFile >> "CfgLootSmall" >> _iItem)) select 0);
|
{
|
||||||
} else {
|
_itemTypes set[count _itemTypes, _x select 0]
|
||||||
_itemTypes = ((getArray (configFile >> "CfgLootSmall" >> _iItem)) select 0);
|
} foreach getArray(missionConfigFile >> "CfgLootSmall" >> _iClass);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
{
|
||||||
|
_itemTypes set[count _itemTypes, _x select 0]
|
||||||
|
} foreach getArray(configFile >> "CfgLootSmall" >> _iClass);
|
||||||
};
|
};
|
||||||
_index = dayzE_CLSBase find _iItem;
|
_index = dayzE_CLSBase find _iItem;
|
||||||
_weights = dayzE_CLSChances select _index;
|
_weights = dayzE_CLSChances select _index;
|
||||||
@@ -55,15 +67,22 @@ switch (_iClass) do
|
|||||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||||
|
|
||||||
_itemTypes = [];
|
_itemTypes = [];
|
||||||
if (DZE_MissionLootTable) then {
|
if (DZE_MissionLootTable) then{
|
||||||
_itemTypes = ((getArray (missionConfigFile >> "CfgLootSmall" >> _iItem)) select 0);
|
{
|
||||||
} else {
|
_itemTypes set[count _itemTypes, _x select 0]
|
||||||
_itemTypes = ((getArray (configFile >> "CfgLootSmall" >> _iItem)) select 0);
|
} foreach getArray(missionConfigFile >> "CfgLootSmall" >> _iClass);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
{
|
||||||
|
_itemTypes set[count _itemTypes, _x select 0]
|
||||||
|
} foreach getArray(configFile >> "CfgLootSmall" >> _iClass);
|
||||||
};
|
};
|
||||||
_index = dayz_CLBase find _iItem;
|
_index = dayzE_CLSBase find _iItem;
|
||||||
_weights = dayz_CLChances select _index;
|
_weights = dayzE_CLSChances select _index;
|
||||||
_cntWeights = count _weights;
|
_cntWeights = count _weights;
|
||||||
|
|
||||||
|
diag_log("_itemTypes small:" + str(_itemTypes));
|
||||||
|
|
||||||
_index = floor(random _cntWeights);
|
_index = floor(random _cntWeights);
|
||||||
_index = _weights select _index;
|
_index = _weights select _index;
|
||||||
_iItem = _itemTypes select _index;
|
_iItem = _itemTypes select _index;
|
||||||
@@ -97,8 +116,10 @@ switch (_iClass) do
|
|||||||
//do nothing for now
|
//do nothing for now
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
if ((count _iPos) > 2) then {
|
if (!isNull(_item)) then{
|
||||||
_item setPosATL _iPos;
|
if ((count _iPos) > 2) then{
|
||||||
|
_item setPosATL _iPos;
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
_item
|
_item
|
||||||
@@ -525,6 +525,7 @@ if (!isDedicated) then {
|
|||||||
world_isDay = {if ((daytime < (24 - dayz_sunRise)) and (daytime > dayz_sunRise)) then {true} else {false}};
|
world_isDay = {if ((daytime < (24 - dayz_sunRise)) and (daytime > dayz_sunRise)) then {true} else {false}};
|
||||||
player_humanityChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_humanityChange.sqf";
|
player_humanityChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_humanityChange.sqf";
|
||||||
spawn_loot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_loot.sqf";
|
spawn_loot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_loot.sqf";
|
||||||
|
spawn_loot_small = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_loot_small.sqf";
|
||||||
// player_projectileNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_projectileNear.sqf";
|
// player_projectileNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_projectileNear.sqf";
|
||||||
|
|
||||||
local_setFuel = {
|
local_setFuel = {
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ for "_i" from 0 to ((count _config) - 1) do {
|
|||||||
_weighted = [];
|
_weighted = [];
|
||||||
_j = 0;
|
_j = 0;
|
||||||
for "_l" from 0 to (_itemCount - 1) do {
|
for "_l" from 0 to (_itemCount - 1) do {
|
||||||
_weight = round (((_itemChances select _l) select 2) * 100);
|
_weight = round (((_itemChances select _l) select 2) * 100);
|
||||||
for "_k" from 0 to (_weight - 1) do
|
for "_k" from 0 to (_weight - 1) do
|
||||||
{
|
{
|
||||||
_weighted set [_j + _k, _l];
|
_weighted set [_j + _k, _l];
|
||||||
@@ -38,18 +38,21 @@ for "_i" from 0 to ((count _config) - 1) do {
|
|||||||
dayz_CBLBase set [count dayz_CBLBase, _classname];
|
dayz_CBLBase set [count dayz_CBLBase, _classname];
|
||||||
};
|
};
|
||||||
|
|
||||||
_itemChancesSmall = [] + getArray (_config >> _classname >> "ItemChanceSmall");
|
_itemChancesSmall = [] + getArray (_config >> _classname >> "lootTypeSmall");
|
||||||
|
|
||||||
_itemCountSmall = count _itemChancesSmall;
|
_itemCountSmall = count _itemChancesSmall;
|
||||||
|
|
||||||
|
diag_log format["loot_init.sqf %1", _itemChancesSmall];
|
||||||
|
|
||||||
if (_itemCountSmall > 0) then {
|
if (_itemCountSmall > 0) then {
|
||||||
if (dayzE_CBLSBase find _classname < 0) then {
|
if (dayzE_CBLSBase find _classname < 0) then {
|
||||||
_weighted = [];
|
_weighted = [];
|
||||||
_j = 0;
|
_j = 0;
|
||||||
for "_l" from 0 to ((count _itemChancesSmall) - 1) do
|
for "_l" from 0 to(_itemCountSmall - 1) do {
|
||||||
{
|
_weight = round(((_itemChancesSmall select _l) select 2) * 100);
|
||||||
_weight = round (((_itemChancesSmall select _l) select 2) * 100);
|
for "_k" from 0 to(_weight - 1) do
|
||||||
for "_k" from 0 to _weight - 1 do
|
|
||||||
{
|
{
|
||||||
_weighted set [_j + _k, _l];
|
_weighted set[_j + _k, _l];
|
||||||
};
|
};
|
||||||
_j = _j + _weight;
|
_j = _j + _weight;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -47,8 +47,8 @@ item42[] = {"New_Character",4,218,-325.000000,400.000000,-225.000000,450.000000,
|
|||||||
item43[] = {"Gender_Selection",2,250,-575.000000,400.000000,-475.000000,450.000000,0.000000,"Gender Selection" \n "Dialog"};
|
item43[] = {"Gender_Selection",2,250,-575.000000,400.000000,-475.000000,450.000000,0.000000,"Gender Selection" \n "Dialog"};
|
||||||
item44[] = {"Selected",4,218,-575.000000,475.000000,-475.000000,525.000000,0.000000,"Selected"};
|
item44[] = {"Selected",4,218,-575.000000,475.000000,-475.000000,525.000000,0.000000,"Selected"};
|
||||||
item45[] = {"Process",2,250,-575.000000,550.000000,-475.000000,600.000000,0.000000,"Process"};
|
item45[] = {"Process",2,250,-575.000000,550.000000,-475.000000,600.000000,0.000000,"Process"};
|
||||||
item46[] = {"version_check",4,218,50.000000,-100.000000,150.000000,-50.000000,2.000000,"version check"};
|
item46[] = {"version_check",4,4314,50.000000,-100.000000,150.000000,-50.000000,2.000000,"version check"};
|
||||||
item47[] = {"ERROR__version_c",2,4346,175.000000,-100.000000,275.000000,-50.000000,0.000000,"ERROR:" \n "version check"};
|
item47[] = {"ERROR__version_c",2,250,175.000000,-100.000000,275.000000,-50.000000,0.000000,"ERROR:" \n "version check"};
|
||||||
item48[] = {"Too_Long",4,218,300.000000,-100.000000,400.000000,-50.000000,0.000000,"Too" \n "Long"};
|
item48[] = {"Too_Long",4,218,300.000000,-100.000000,400.000000,-50.000000,0.000000,"Too" \n "Long"};
|
||||||
item49[] = {"Stream",2,250,-75.000000,900.000000,25.000000,950.000000,0.000000,"Stream"};
|
item49[] = {"Stream",2,250,-75.000000,900.000000,25.000000,950.000000,0.000000,"Stream"};
|
||||||
item50[] = {"Preloaded",4,218,-175.000000,950.000000,-75.000000,1000.000000,0.000000,"Preloaded"};
|
item50[] = {"Preloaded",4,218,-175.000000,950.000000,-75.000000,1000.000000,0.000000,"Preloaded"};
|
||||||
@@ -170,7 +170,7 @@ link86[] = {76,78};
|
|||||||
link87[] = {77,76};
|
link87[] = {77,76};
|
||||||
link88[] = {78,57};
|
link88[] = {78,57};
|
||||||
globals[] = {25.000000,1,0,0,0,640,480,1,143,6316128,1,-383.230377,382.212097,289.120941,-347.361115,736,612,1};
|
globals[] = {25.000000,1,0,0,0,640,480,1,143,6316128,1,-383.230377,382.212097,289.120941,-347.361115,736,612,1};
|
||||||
window[] = {0,-1,-1,-1,-1,810,1732,3010,52,1,754};
|
window[] = {0,-1,-1,-1,-1,888,130,1408,130,1,754};
|
||||||
*//*%FSM</HEAD>*/
|
*//*%FSM</HEAD>*/
|
||||||
class FSM
|
class FSM
|
||||||
{
|
{
|
||||||
@@ -1373,7 +1373,7 @@ class FSM
|
|||||||
priority = 2.000000;
|
priority = 2.000000;
|
||||||
to="ERROR__version_c";
|
to="ERROR__version_c";
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||||
condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.5"") || (_myEpoch != ""1.0.5"") || (_myEpochB != ""1.0.5"") || (_myEpochSfx != ""1.0.5"") || (_myEpochDayZ != ""1.0.5"")"/*%FSM</CONDITION""">*/;
|
condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.5"") || (_myEpoch != ""1.0.4.2"") || (_myEpochB != ""1.0.5"") || (_myEpochSfx != ""1.0.5"") || (_myEpochDayZ != ""1.0.5"")"/*%FSM</CONDITION""">*/;
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||||
};
|
};
|
||||||
/*%FSM</LINK>*/
|
/*%FSM</LINK>*/
|
||||||
|
|||||||
@@ -347,10 +347,15 @@ spawn_vehicles = {
|
|||||||
_iClass = _allCfgLoots call BIS_fnc_selectRandom;
|
_iClass = _allCfgLoots call BIS_fnc_selectRandom;
|
||||||
|
|
||||||
_itemTypes = [];
|
_itemTypes = [];
|
||||||
if (DZE_MissionLootTable) then {
|
if (DZE_MissionLootTable) then{
|
||||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iClass)) select 0);
|
{
|
||||||
} else {
|
_itemTypes set[count _itemTypes, _x select 0]
|
||||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);
|
} foreach getArray(missionConfigFile >> "cfgLoot" >> _iClass);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
{
|
||||||
|
_itemTypes set[count _itemTypes, _x select 0]
|
||||||
|
} foreach getArray(configFile >> "cfgLoot" >> _iClass);
|
||||||
};
|
};
|
||||||
|
|
||||||
_index = dayz_CLBase find _iClass;
|
_index = dayz_CLBase find _iClass;
|
||||||
|
|||||||
Reference in New Issue
Block a user