Group sounds and zombie calls

dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
This commit is contained in:
AirwavesMan
2020-09-12 01:30:45 +02:00
parent a456c948f5
commit 9ad86a84a3
35 changed files with 193 additions and 205 deletions

View File

@@ -55,9 +55,11 @@ if ((count _upgrade) > 0) then {
} forEach _requirements;
if (_proceed) then {
[player,20,true,(getPosATL player)] spawn player_alertZombies;
[player,(getPosATL player),25,"repair"] spawn fnc_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if (!_finished) exitWith {};
["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
_temp_removed_array = [];
@@ -105,6 +107,7 @@ if ((count _upgrade) > 0) then {
} forEach _requirements;
if (_tobe_removed_total == _removed_total) then {
call player_forceSave;
_location = _obj getVariable["OEMPos",(getposATL _obj)];
_dir = getDir _obj;
_vector = [(vectorDir _obj),(vectorUp _obj)];