Remove waitUntil

Mission should be run instancly w/o any sleeps or waitUntil (tip from
rocket)
This commit is contained in:
Skaronator
2013-11-04 14:15:53 +01:00
parent d5e5be3192
commit 99ed783fa7
21 changed files with 2 additions and 254 deletions

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs

View File

@@ -85,18 +85,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs

View File

@@ -81,18 +81,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs

View File

@@ -52,18 +52,6 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs

View File

@@ -50,18 +50,6 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs

View File

@@ -78,18 +78,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs

View File

@@ -20,7 +20,7 @@ enableRadio false;
// DayZ Epoch config // DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore) spawnShoremode = 1; // Default = 1 (on shore)
spawnArea = 1500; // Default = 1500 spawnArea = 1500; // Default = 1500
MaxHeliCrashes= 5; // Default = 5 MaxHeliCrashes = 5; // Default = 5
MaxVehicleLimit = 200; // Default = 50 MaxVehicleLimit = 200; // Default = 50
MaxDynamicDebris = 250; // Default = 100 MaxDynamicDebris = 250; // Default = 100
dayz_MapArea = 6000; // Default = 10000 dayz_MapArea = 6000; // Default = 10000
@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs

View File

@@ -80,18 +80,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs

View File

@@ -80,18 +80,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent; (_this select 1) call BIS_Effects_startEvent;
}; };
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs

View File

@@ -20,7 +20,7 @@ enableRadio false;
// DayZ Epochconfig // DayZ Epochconfig
spawnShoremode = 0; // Default = 1 (on shore) spawnShoremode = 0; // Default = 1 (on shore)
spawnArea= 500; // Default = 1500 spawnArea= 500; // Default = 1500
MaxHeliCrashes= 3; // Default = 5 MaxHeliCrashes = 3; // Default = 5
MaxVehicleLimit = 50; // Default = 50 MaxVehicleLimit = 50; // Default = 50
MaxDynamicDebris = 100; // Default = 100 MaxDynamicDebris = 100; // Default = 100
dayz_MapArea = 4000; // Default = 10000 dayz_MapArea = 4000; // Default = 10000
@@ -51,18 +51,6 @@ progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then { if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs