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Remove waitUntil
Mission should be run instancly w/o any sleeps or waitUntil (tip from rocket)
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@@ -50,18 +50,6 @@ progressLoadingScreen 1.0;
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"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
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if ((!isServer) && (isNull player) ) then
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{
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waitUntil {!isNull player};
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waitUntil {time > 3};
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};
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if ((!isServer) && (player != player)) then
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{
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waitUntil {player == player};
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waitUntil {time > 3};
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};
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if (isServer) then {
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call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
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