Remove waitUntil

Mission should be run instancly w/o any sleeps or waitUntil (tip from
rocket)
This commit is contained in:
Skaronator
2013-11-04 14:15:53 +01:00
parent d5e5be3192
commit 99ed783fa7
21 changed files with 2 additions and 254 deletions

View File

@@ -79,18 +79,6 @@ BIS_Effects_startEvent = {
(_this select 1) call BIS_Effects_startEvent;
};
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs