Fix Bandit1 and Bandit2 skins identical #1874

Fixes #1874
This commit is contained in:
ebaydayz
2017-01-16 20:27:15 -05:00
parent 13aaaa5b9a
commit 9985f0adbd
2 changed files with 16 additions and 14 deletions

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@@ -61,6 +61,7 @@
[FIXED] Container ("Gear/Backpack/Vehicle") text localized on client for trader menu server RPT logs @oiad
[FIXED] Group icons will not show for units inside the player's vehicle anymore (helis, large planes, etc.). #1865 @schwanzkopfhegel
[FIXED] Lighting fires and building fireplaces not working on platforms raised over the sea #1866 @schwanzkopfhegel
[FIXED] Bandit1_DZ and Bandit2_DZ were the same. Bandit1_DZ is back to the normal non-camo skin now. #1874 @DeVloek
[NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade

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@@ -122,19 +122,7 @@ class Survivor3_DZ : Survivor2_DZ {
//See DZE\Females.hpp for female characters
class Bandit1_DZ : Survivor_DZ { //GER_Soldier_EP1
scope = public;
displayName = $STR_CHAR_2;
model = "\ca\characters_E\GER\GER_rifleman";
portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
identityTypes[] = {"Language_DE_EP1","Head_DE","CDF_Glasses"};
class Wounds
{
tex[] = {};
mat[] = {};
};
hiddenSelections[] = {"Camo"};
};
//Bandit1_DZ moved to DZE section below
class Rocket_DZ: Survivor_DZ { //BAF_Soldier_Officer_W
scope = public;
@@ -354,7 +342,20 @@ class INS_Worker2_DZ: INS_Worker2 {
// bandits
class Soldier_Crew_PMC;
class Bandit2_DZ: Soldier_Crew_PMC {
class Bandit1_DZ : Soldier_Crew_PMC { //Normal black PMC vest bandit
displayName = $STR_CHAR_2;
side = 1;
weapons[] = {"Throw","Put"};
model = "\dayz\characters\man_bandit";
portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
magazines[] = {};
backpack = "";
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Bandit2_DZ: Soldier_Crew_PMC { //German bright color camo bandit
scope = public;
side = 1;
displayName = $STR_CHAR_2;