From 9985f0adbd26b9c55f3b854c54f25a72080774eb Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Mon, 16 Jan 2017 20:27:15 -0500 Subject: [PATCH] Fix Bandit1 and Bandit2 skins identical #1874 Fixes #1874 --- CHANGE LOG 1.0.6.1.txt | 1 + SQF/dayz_code/Configs/CfgVehicles/Skins.hpp | 29 +++++++++++---------- 2 files changed, 16 insertions(+), 14 deletions(-) diff --git a/CHANGE LOG 1.0.6.1.txt b/CHANGE LOG 1.0.6.1.txt index b683c4cf1..0e604431b 100644 --- a/CHANGE LOG 1.0.6.1.txt +++ b/CHANGE LOG 1.0.6.1.txt @@ -61,6 +61,7 @@ [FIXED] Container ("Gear/Backpack/Vehicle") text localized on client for trader menu server RPT logs @oiad [FIXED] Group icons will not show for units inside the player's vehicle anymore (helis, large planes, etc.). #1865 @schwanzkopfhegel [FIXED] Lighting fires and building fireplaces not working on platforms raised over the sea #1866 @schwanzkopfhegel +[FIXED] Bandit1_DZ and Bandit2_DZ were the same. Bandit1_DZ is back to the normal non-camo skin now. #1874 @DeVloek [NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php) [FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade diff --git a/SQF/dayz_code/Configs/CfgVehicles/Skins.hpp b/SQF/dayz_code/Configs/CfgVehicles/Skins.hpp index fda043260..74795bd52 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Skins.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Skins.hpp @@ -122,19 +122,7 @@ class Survivor3_DZ : Survivor2_DZ { //See DZE\Females.hpp for female characters -class Bandit1_DZ : Survivor_DZ { //GER_Soldier_EP1 - scope = public; - displayName = $STR_CHAR_2; - model = "\ca\characters_E\GER\GER_rifleman"; - portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA"; - identityTypes[] = {"Language_DE_EP1","Head_DE","CDF_Glasses"}; - class Wounds - { - tex[] = {}; - mat[] = {}; - }; - hiddenSelections[] = {"Camo"}; -}; +//Bandit1_DZ moved to DZE section below class Rocket_DZ: Survivor_DZ { //BAF_Soldier_Officer_W scope = public; @@ -354,7 +342,20 @@ class INS_Worker2_DZ: INS_Worker2 { // bandits class Soldier_Crew_PMC; -class Bandit2_DZ: Soldier_Crew_PMC { +class Bandit1_DZ : Soldier_Crew_PMC { //Normal black PMC vest bandit + displayName = $STR_CHAR_2; + side = 1; + weapons[] = {"Throw","Put"}; + model = "\dayz\characters\man_bandit"; + portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA"; + magazines[] = {}; + backpack = ""; + respawnWeapons[] = {"Throw","Put"}; + respawnMagazines[] = {}; + weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; + canHideBodies = 1; +}; +class Bandit2_DZ: Soldier_Crew_PMC { //German bright color camo bandit scope = public; side = 1; displayName = $STR_CHAR_2;