mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -61,6 +61,7 @@
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[FIXED] Container ("Gear/Backpack/Vehicle") text localized on client for trader menu server RPT logs @oiad
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[FIXED] Container ("Gear/Backpack/Vehicle") text localized on client for trader menu server RPT logs @oiad
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[FIXED] Group icons will not show for units inside the player's vehicle anymore (helis, large planes, etc.). #1865 @schwanzkopfhegel
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[FIXED] Group icons will not show for units inside the player's vehicle anymore (helis, large planes, etc.). #1865 @schwanzkopfhegel
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[FIXED] Lighting fires and building fireplaces not working on platforms raised over the sea #1866 @schwanzkopfhegel
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[FIXED] Lighting fires and building fireplaces not working on platforms raised over the sea #1866 @schwanzkopfhegel
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[FIXED] Bandit1_DZ and Bandit2_DZ were the same. Bandit1_DZ is back to the normal non-camo skin now. #1874 @DeVloek
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[NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
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[NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
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[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade
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[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade
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@@ -122,19 +122,7 @@ class Survivor3_DZ : Survivor2_DZ {
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//See DZE\Females.hpp for female characters
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//See DZE\Females.hpp for female characters
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class Bandit1_DZ : Survivor_DZ { //GER_Soldier_EP1
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//Bandit1_DZ moved to DZE section below
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scope = public;
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displayName = $STR_CHAR_2;
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model = "\ca\characters_E\GER\GER_rifleman";
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portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
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identityTypes[] = {"Language_DE_EP1","Head_DE","CDF_Glasses"};
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class Wounds
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{
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tex[] = {};
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mat[] = {};
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};
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hiddenSelections[] = {"Camo"};
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};
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class Rocket_DZ: Survivor_DZ { //BAF_Soldier_Officer_W
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class Rocket_DZ: Survivor_DZ { //BAF_Soldier_Officer_W
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scope = public;
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scope = public;
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@@ -354,7 +342,20 @@ class INS_Worker2_DZ: INS_Worker2 {
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// bandits
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// bandits
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class Soldier_Crew_PMC;
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class Soldier_Crew_PMC;
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class Bandit2_DZ: Soldier_Crew_PMC {
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class Bandit1_DZ : Soldier_Crew_PMC { //Normal black PMC vest bandit
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displayName = $STR_CHAR_2;
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side = 1;
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weapons[] = {"Throw","Put"};
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model = "\dayz\characters\man_bandit";
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portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
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magazines[] = {};
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backpack = "";
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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class Bandit2_DZ: Soldier_Crew_PMC { //German bright color camo bandit
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scope = public;
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scope = public;
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side = 1;
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side = 1;
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displayName = $STR_CHAR_2;
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displayName = $STR_CHAR_2;
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